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101. Freedom Assault Submachine Gun - in Feedback/Requests [original thread]
Cosgar wrote: Thukker ASMG sounds better. The Thukker are more than welcome to supply more products to the market.
- by Reav Hannari - at 2013.10.29 04:36:00
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102. Freedom Assault Submachine Gun - in Feedback/Requests [original thread]
Enough of the Caldari holding patent to our beloved prototype assault SMG. Time for the Tribes to take back what is rightfully ours and arm our warriors with a native weapon designed to rip apart all that stand in our way. Ishukone industrial spie...
- by Reav Hannari - at 2013.10.29 03:48:00
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103. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
Could we get a version of the rank system like in EVE? It makes a nice and easy carrot for us to go after.
- by Reav Hannari - at 2013.10.18 21:12:00
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104. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
Will the LP rewards be enough to replace combat losses using the faction store? Will faction suits have faction camo? Silly, I know, but something I had hoped for.
- by Reav Hannari - at 2013.10.18 21:00:00
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105. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
Zeylon Rho wrote: I don't know that better-fitting is a great incentive, for me anyway. Unique stats is a step in the right direction, it's just... there's nothing there that I look at and think "I NEED that". I think this is a good directio...
- by Reav Hannari - at 2013.10.18 20:48:00
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106. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
You seem to have addressed all my concerns. Now to dig into the other threads and check on implementation.
- by Reav Hannari - at 2013.10.18 19:53:00
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107. Petition for all classes. - in Feedback/Requests [original thread]
TOXICkitten wrote: logistics
Logistics are reasonable rounded for now now. But give them a class module that can do like 10/20/30 % to repair tool, or 10/20/30% to nanocircutry: Nanohives have more packets, the triage heals for more or...
- by Reav Hannari - at 2013.09.29 17:15:00
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108. Increasing Planet Variety in Molden Heath - in Feedback/Requests [original thread]
Draco Cerberus wrote: How about more planets outside of molden heath??? One line of code that seems to be all they said it takes (and they know what it is) and how long before the rest of the planets open up? There was a storyline news item...
- by Reav Hannari - at 2013.09.25 17:37:00
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109. Team Leader: where is it in the backlog? - in Feedback/Requests [original thread]
The current system seems to place the Squad Leader as the hub for intel and war point sharing. The next logical step appears to be adding the Team Leader in order to share across a team. This seems best for teams formed before entering a contract ...
- by Reav Hannari - at 2013.09.25 14:58:00
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110. Scanner leading to a kill - in Feedback/Requests [original thread]
lithkul devant wrote: Okay...I thought active scanners went to the whole tacnet system, so that everyone on your team would see the people that are scanned. I like the idea and all of scanned people being killed=points for you, however, this se...
- by Reav Hannari - at 2013.09.25 14:52:00
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111. Add clock to chat area - in Feedback/Requests [original thread]
The clock is on the NeoCom but the chat timestamps are on the communications slide out. It'd be nice to be able to see the clock there so compare to last chat message.
- by Reav Hannari - at 2013.09.24 22:20:00
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112. New Dropship Controls, Physics and Features - in Feedback/Requests [original thread]
+1 for speedometer, altimeter, etc. None of the previous dev comments referred to that part of the request and I don't think that dev is on the team or at least assigned to vehicles anymore. I just started into dropships and not having any indica...
- by Reav Hannari - at 2013.09.23 13:47:00
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113. Feedback: Active Scanner (Don't hate me) "Sweep" - in Feedback/Requests [original thread]
When I was doing the flashlight twirl the last few days I noticed my targets weren't fully lit unless I was pretty much still. They would light up but wouldn't keep the pulsing painted target effect unless I did a full scan on them. This is using ...
- by Reav Hannari - at 2013.09.20 13:37:00
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114. WP for destroying nanohives and uplinks - in Feedback/Requests [original thread]
I think its in the backlog if not actively being worked.
- by Reav Hannari - at 2013.09.16 16:34:00
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115. [Request] Remove DUs and objective spawning - in Feedback/Requests [original thread]
I can see removing objective spawning. To secure the objective in Domination you need to spam uplinks but those are removable using flux grenades, mass drivers or whatever you have handy. If your side isn't actively removing those links then they ...
- by Reav Hannari - at 2013.09.16 16:33:00
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116. Scanning mechanic information and feature request - in Feedback/Requests [original thread]
Also, does the passive scanner see through walls?
- by Reav Hannari - at 2013.09.16 03:12:00
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117. Scanning mechanic information and feature request - in Feedback/Requests [original thread]
Shanghai should be coming online soon so if we keep this on the front page maybe we can get Wolfman to respond. Anybody have any lamb to lay out for him?
- by Reav Hannari - at 2013.09.15 19:55:00
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118. Scanning mechanic information and feature request - in Feedback/Requests [original thread]
I think these will take a developer to answer concretely. If scan profile and scan sensitivity are an exact match will the target be detected? Does passive scanning have fall off? Does active for that matter? Can we get scanning information dis...
- by Reav Hannari - at 2013.09.15 17:35:00
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119. (Request) Buffs (And debuffs) to using your and other races gear - in Feedback/Requests [original thread]
Sinboto Simmons wrote: I suppose their is a misunderstanding here, I'm not proposing that the bonus be locked by what race you choose but rather the suit the gear is put on. Dust is all about doing what you like, I wouldn't want to see that ch...
- by Reav Hannari - at 2013.09.12 15:24:00
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120. Joining the militia - in Feedback/Requests [original thread]
One feature I forgot, inspired by current events. As a mercenary I can receive medals for my actions which are displayed on my public information. As the game publisher when one side takes all available districts from the enemy I can award a cam...
- by Reav Hannari - at 2013.09.12 14:34:00
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