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81. [Request] Equipment bandwidth proposal - in Feedback/Requests [original thread]
Equipment relies on dropsuit CPU which hints that the dropsuit is required to at least deploy the items. Switching suits changes this value though. Creating a bandwidth attribute for the character with a moderate increase from skills sounds like a...
- by Reav Hannari - at 2013.12.06 13:41:00
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82. Taking scanning to the next step. - in Feedback/Requests [original thread]
I'm a huge fan of the passive and active scanning mechanics that we now have. I think it makes intelligence gathering an important aspect of combat. So much so that I wrote up a guide to help the rookies understand it. I would love for CCP to refi...
- by Reav Hannari - at 2013.12.04 16:36:00
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83. Redefining High and Low Sec Contracts - in Feedback/Requests [original thread]
Bringing over my argument from another thread: Quote: EVE pilots can hang out in high sec until they understand the game. They can return there without stomping new players to rebuild wallets or relax. There is always the possibility to go to ...
- by Reav Hannari - at 2013.12.02 16:59:00
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84. Infantry Active Damage Modules - in Feedback/Requests [original thread]
I think I mentioned this in someone's thread but I figured I should post it here. Maybe the thread only happened in my head. It's amazing how often that happens anymore. Definitely time for a fresh clone... This idea is based on the coming change...
- by Reav Hannari - at 2013.12.02 14:12:00
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85. Monetization Think Tank - How Do We Get CCP More Money? - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: Special AUR items (of novelty value like donation gift certificates) that are not directly used in game battle BUT are directly tied with particular DUST development areas. Dropsuit Gift Certificates - money goes ...
- by Reav Hannari - at 2013.11.29 14:55:00
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86. Redefining High and Low Sec Contracts - in Feedback/Requests [original thread]
To add a point to my own post: I think game design expected players to move to FW and PC battles. However, the FW battles are still full of less experienced mercs and PC battles are not very frequent and limited to one team per day per district. T...
- by Reav Hannari - at 2013.11.27 20:14:00
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87. Redefining High and Low Sec Contracts - in Feedback/Requests [original thread]
I think we can agree that with the concurrent player count its hard to create a match making system that divides up players based on skill and equipment. Forcing experienced players to use lower grades of equipment just to find matches will irrita...
- by Reav Hannari - at 2013.11.27 20:06:00
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88. Dear Art Department: Republic Loyalty Store Camo - in Feedback/Requests [original thread]
I love the camo on the Howlcage Flaylock. I've bought stacks of them even though I can use the Core Flaylock. It is perfect for the Minmatar Militia. If you apply it to the new Republic weapons that FoxFour is planning for the faction loyalty stor...
- by Reav Hannari - at 2013.11.26 05:33:00
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89. Text chat display during battle - in Feedback/Requests [original thread]
After listening to GimbleB's OB Discussion with CCP Nullarbor: http://www.youtube.com/watch?v=TEZNz_2BQXU&feature=share&list=UUxA6K5KVbSpMkjPqYh2gIBQ There was discussion of pilots connecting to team chat for faction battles. Pilots use...
- by Reav Hannari - at 2013.11.20 16:41:00
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90. Arms and Legs - in Feedback/Requests [original thread]
Arc-08 wrote: This is actually quite simple. I know CCP possibly could have messed the idea in peoples heads by putting small plants into the battle zones but probably 90% of the planets we are on do not have an atmosphere with breathable oxyge...
- by Reav Hannari - at 2013.11.05 02:46:00
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91. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: Also I'm sorry that this is my third post in a row but I think it deserves it's own little nook and cranny. Specialist items should include the std and adv variants as it would give players of every skill level a chance to...
- by Reav Hannari - at 2013.11.04 14:27:00
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92. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
I think this would be a fair opportunity to add standard faction fits. Think of them like standard grade starter fits with no skill requirements. Paint them in faction colors and keep the LP cost low. The initial version could be an Assault dropsu...
- by Reav Hannari - at 2013.11.03 14:17:00
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93. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
Jackof All-Trades wrote: Weapons should be instead be called: Federal Marine Duvolle Assault Rifle Federal Marine CreoDron Shotgun Federal Marine Allotek Plasma Cannon Republic Command Boundless Combat Rifle Republic Command Freedom Mass Driver...
- by Reav Hannari - at 2013.11.03 14:05:00
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94. Why are specialist suits more expensive than basic frames? - in Feedback/Requests [original thread]
I-Shayz-I wrote: Do you mean "why are basic suits more expensive than the role-specific ones?" It's so that players have more of an incentive to skill into them. For instance, the scout suits are almost identical to their basic counterparts, b...
- by Reav Hannari - at 2013.11.01 21:20:00
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95. Why are specialist suits more expensive than basic frames? - in Feedback/Requests [original thread]
I know this has come up many times but I've yet to see an answer. It'd be nice to hear from a dev. Basic frames should be cheaper to give them a reason to be used for more than that first period until you get into specialist suits. I use them for...
- by Reav Hannari - at 2013.11.01 20:39:00
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96. Request: Plains Map - in Feedback/Requests [original thread]
I'm pretty sure the first 5KM terrain map is named "Hills" and positive the second is named "Craters". A third has been mentioned which I think is "Mountains". Its about to get bumpier before we reach the Great Plains. From the sequence and naming...
- by Reav Hannari - at 2013.11.01 13:50:00
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97. Freedom Assault Submachine Gun - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: No you answered it . I'm trying to learn about the races and cultures of New Eden and I just believed them to be a separate race all together separate from the four . Thank you for clearing that up for ...
- by Reav Hannari - at 2013.10.29 16:56:00
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98. Freedom Assault Submachine Gun - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: When will the Matari come to Dust 514 ???? Can someone who answers this like this so I won't forget that I asked this question ???? Not knowing when will it be answered . We Matari have been here sin...
- by Reav Hannari - at 2013.10.29 16:36:00
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99. Freedom Assault Submachine Gun - in Feedback/Requests [original thread]
CCP Remnant wrote: Ishukone haved worked closely with the Minmatar in the past. Before his death, Otro Gariushi gave Maleatu Shakor Insorum, the antidote for Vitoc for FREE. When it could've been worth trillions. Seems only fitting that Ishuko...
- by Reav Hannari - at 2013.10.29 08:42:00
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100. Freedom Assault Submachine Gun - in Feedback/Requests [original thread]
Fizzer94 wrote: Lol at implying Ishukone makes lower quality things than Freedom. You underestimate the Caldari. Ishukone should design their own weapons. MagSec SMG perhaps?
- by Reav Hannari - at 2013.10.29 04:37:00
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