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61. 1.7 Assault Dropship Feedback - in Feedback/Requests [original thread]
Xaviah Reaper wrote: Railguns 99.9% of the time can 2 shot you before you can even react with reverse thrusters. Don't reverse your direction! Practice orbiting your targets and after the first hit activate your afterburner and burn out in t...
- by Reav Hannari - at 2013.12.29 14:50:00
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62. DUST 514 Factional Warfare Ranks - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Templar XIII wrote: A nice thing would be if you made ranks available similar to those already implemented in EVE online I've played EVE for a long time, and I don't think I've ever seen anything remotely similar. ...
- by Reav Hannari - at 2013.12.25 06:42:00
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63. [Request] Pilot visible secondary turret ammo levels - in Feedback/Requests [original thread]
Artificer Ghost wrote: Reav Hannari wrote: Artificer Ghost wrote: *Was already suggested by Scheneighnay McBob, member of BSoTT. *I'm sueing you for copyright. I did an in depth search of the request copyright database for 1.3 seconds...
- by Reav Hannari - at 2013.12.24 02:36:00
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64. [Request] Visible vehicle recall timer - in Feedback/Requests [original thread]
I haven't tried calling the replacement first. I'll do that next time I need to swap.
- by Reav Hannari - at 2013.12.24 02:32:00
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65. [Request] Pilot visible secondary turret ammo levels - in Feedback/Requests [original thread]
Artificer Ghost wrote: *Was already suggested by Scheneighnay McBob, member of BSoTT. *I'm sueing you for copyright. I did an in depth search of the request copyright database for 1.3 seconds and did not find a similar request before I post...
- by Reav Hannari - at 2013.12.24 02:30:00
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66. [Request] Pilot visible secondary turret ammo levels - in Feedback/Requests [original thread]
As the pilot of a vehicle I need to be able to see the ammo levels of my secondary turrets. The is especially important for dropships. When I'm flying a standard dropship with MCRU I get random gunners that are rarely on comms.
- by Reav Hannari - at 2013.12.24 02:25:00
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67. A Dust 514 version of Rubicon's new ISIS feature - in Feedback/Requests [original thread]
Yes, the suit and vehicle tree is very shallow right now but I think it would still be very useful. The mastery/certificate system could be very beneficial to players that are unsure of what skills they should be training. I imagine a fair number ...
- by Reav Hannari - at 2013.12.23 05:55:00
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68. [Request] Visible vehicle recall timer - in Feedback/Requests [original thread]
After recalling a vehicle it cloaks while waiting for an invisible RDV to pick it up and starts an invisible timer. When switching vehicles the player ends up spamming the request for a replacement vehicle because that timer is not visible. I've s...
- by Reav Hannari - at 2013.12.23 05:31:00
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69. MCRU = No WP - in Feedback/Requests [original thread]
Flying a dropship involves a lot more risk that dropping an uplink when you are heading to a fight. Every rail gunner and swarm launcher is looking to bring you down. I'd hope for standard spawn WP and add in transportation assists for spawned mer...
- by Reav Hannari - at 2013.12.18 20:17:00
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70. Encourage LAVs to be used as LAVs. - in Feedback/Requests [original thread]
The LAV would be a lot more interesting as a miniature two man tank if the passengers were more protected. It doesn't need to be 100% but the gunner should at a minimum have a shield on the turret mount and require flanking to have a decent chance...
- by Reav Hannari - at 2013.12.16 15:48:00
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71. [Request] Increase supply depot range and make it supply hovering dropships. - in Feedback/Requests [original thread]
Didn't they used to repair armor? Until we get true vehicle locks it's risky to jump out and repair your own vehicle which I had to do several times this evening.
- by Reav Hannari - at 2013.12.16 05:19:00
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72. [Request] Increase supply depot range and make it supply hovering dropships. - in Feedback/Requests [original thread]
I posted this in the defects section but now I'm making a formal request to change supply depots to make them useful to dropships. In addition to increasing the range they also need to be able to supply a dropship that is hovering directly above. ...
- by Reav Hannari - at 2013.12.16 02:40:00
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73. Earning a fair wage in faction warfare - in Feedback/Requests [original thread]
New income table just posted. I am a sad Matari. http://web.ccpgamescdn.com/dust/news.control/65526/1/fw_devblog_11_lppayouttable.png
- by Reav Hannari - at 2013.12.13 17:11:00
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74. Earning a fair wage in faction warfare - in Feedback/Requests [original thread]
Another point to consider: cut average income by half to account for losing entire matches. (Cut by 100% if you are Caldari)
- by Reav Hannari - at 2013.12.13 17:09:00
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75. Earning a fair wage in faction warfare - in Feedback/Requests [original thread]
The original comment was something along the lines that mercenaries would need to run a mix of public and FW matches to earn a living but with when player trading opens you will be able to spend a lot more time in FW. With these numbers you'll be ...
- by Reav Hannari - at 2013.12.13 17:04:00
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76. Earning a fair wage in faction warfare - in Feedback/Requests [original thread]
16 mercenaries times 5 losses is 80 dead clones. I can't remember how many clones are in each type of match. I think that would give us some good averages. Great players will lose more but someone has to die.
- by Reav Hannari - at 2013.12.13 16:55:00
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77. Earning a fair wage in faction warfare - in Feedback/Requests [original thread]
Because of a comment from CCP FoxFour and the lack of follow-up about it the forums are having a heated discussion about LP earnings in faction warfare. The comment was 651 max LP at level 10 per match. I'll try and find a link to it shortly and u...
- by Reav Hannari - at 2013.12.13 16:46:00
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78. [Request] Melee should use name of item used in kill feed. - in Feedback/Requests [original thread]
Jooki Chewaka wrote: Reav Hannari wrote: Because UI programmers don't handle protostomping, performance, hardware input, lag or vehicle locking. Sometimes a little humor is a good thing. Ooooooh, i get it now...! DUST is botched like fek, ...
- by Reav Hannari - at 2013.12.10 01:10:00
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79. [Request] Melee should use name of item used in kill feed. - in Feedback/Requests [original thread]
Jooki Chewaka wrote: So among all the issues dust have, read protostomping, poor performance, lame m&k performance, lag, not being able to kick ppl out of my vehicle so i can recall it... this is what you want? Clear example of irrelevant...
- by Reav Hannari - at 2013.12.09 18:52:00
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80. [Request] Melee should use name of item used in kill feed. - in Feedback/Requests [original thread]
If I'm holding a piece of equipment and I melee a mercenary to death with it then it should appear in the kill feed. Reav Hannari (Nanite Injector) CCP Logibro The comedic value of the change is well worth the 15 minutes of coding time to make i...
- by Reav Hannari - at 2013.12.09 18:17:00
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