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141. [Request] - Racial Neocom - in Feedback/Requests [original thread]
Th arm thing would be cool... Someday. I think racial HUDs where also mentioned as a very low priority someday thing too.
- by Reav Hannari - at 2013.09.02 11:16:00
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142. Show time in match - in Feedback/Requests [original thread]
When reviewing the end of match stats it'd be nice to see how long each person was in the match. When you see a bunch of 0/0/0 players with short timers it shows they weren't there to AFK.
- by Reav Hannari - at 2013.08.31 02:01:00
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143. Require vehicle skill to enter driver's seat - in Feedback/Requests [original thread]
Funky Chunky wrote: It's like guys I spent most of my ammo and finally got that SOB out of his driver seat and actually hacked it without dying. SO can anyone drive a Charybdis? no? well then F**K That happens all the time in EVE. You take d...
- by Reav Hannari - at 2013.08.27 03:03:00
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144. Require vehicle skill to enter driver's seat - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: What if you're killed and you want a squadmate to take over? Why should you be able to operate something without the skill? Doesn't everything else in this game require the skill to operate?
- by Reav Hannari - at 2013.08.27 02:04:00
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145. Require vehicle skill to enter driver's seat - in Feedback/Requests [original thread]
Dominus Fatali wrote: Also, by this logic, the turrets should be off limits to people without the skills. I'd support that.
- by Reav Hannari - at 2013.08.27 01:39:00
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146. Require vehicle skill to enter driver's seat - in Feedback/Requests [original thread]
Smooth Assassin wrote: What about MLT vehicles? Militia equipment doesn't require skills.
- by Reav Hannari - at 2013.08.27 01:39:00
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147. Require vehicle skill to enter driver's seat - in Feedback/Requests [original thread]
This was just discussed in GD which reminded me to post here. You should not be able to drive a vehicle if you don't have the required skill.
- by Reav Hannari - at 2013.08.27 00:48:00
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148. Lets Close Faction Warfare and re-open Corp Battle Contracts - in Feedback/Requests [original thread]
I'm with the others. Keep FW turned on and improve as time allows. Bring back corp battles as a separate thing. No need to lose functionality.
- by Reav Hannari - at 2013.08.14 20:46:00
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149. Make dust university official - in Feedback/Requests [original thread]
A teaching focused organization in a game? Emergent game-play success. Players will almost certainly put more effort into it than already overworked developers and community reps.
- by Reav Hannari - at 2013.08.13 13:51:00
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150. [Request] Scrap DUST 514 - in Feedback/Requests [original thread]
8213 wrote: This is for CCP's own benefit. EVE is nice, and it allowed the DUST 514 project to start up, but CCP is in over their head. CCP doesn't attempt anything unless it involves jumping into the deep end of the pool and then learning h...
- by Reav Hannari - at 2013.08.10 15:48:00
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151. Notification of expired skill boosters. - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: You can add time to a booster with another booster, can't you? When a booster is added the currently running booster is stopped and the new booster starts immediately. If you do this when you see the warning that your b...
- by Reav Hannari - at 2013.08.10 00:03:00
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152. Notification of expired skill boosters. - in Feedback/Requests [original thread]
I don't like how adding a new booster pauses the currently active booster. I guess I'm a bit OCD and don't like all those less-than-a-day bits hanging out in my booster list so I try and wait for them to fully expire. It would be nice if for a few...
- by Reav Hannari - at 2013.08.09 21:50:00
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153. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
Kevall Longstride wrote: Have a randomly placed extra objective in one of the small sockets on a map (instead of a Railgun turret for example) . This would be in addition to the null cannons to capture. Only the side that has control of this ...
- by Reav Hannari - at 2013.08.08 16:19:00
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154. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
CCP FoxFour wrote: Mc Ribwich wrote: On a side note can we please give EVE players more of an indication that a battle is going on at a district, and who is winning? The explosions on the planet is nice and all, but it would be cool if the...
- by Reav Hannari - at 2013.08.08 16:02:00
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155. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
One other issue I see with orbital strikes is there is no way to counter them. You get about a second to evac an area before you are vaporized. If the spotter had to launch some sort of beacon for the pilot to finalize his target lock there could ...
- by Reav Hannari - at 2013.08.08 14:56:00
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156. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
Taeryn Frost wrote: Calling down Orbitals in instant matches is almost always a "wiping the floor" measure. Only two times in all the numerous battles I can remember has it turned the tide of the battle. What's the point in having a team field ...
- by Reav Hannari - at 2013.08.08 14:40:00
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157. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
I agree with only allowing for NPC orbital strikes in the instant battles. That gives the casual players a chance to experience them without any dependency on EVE. For those asking that they remain in FW or PC remember that we are trying to build ...
- by Reav Hannari - at 2013.08.08 13:57:00
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158. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
FW should not be so casual. I think it should require coordination to get any strikes. I also think mercs should be able to join an FW faction. I never understood why game design felt that foot soldiers should not be able to commit. FW has enough ...
- by Reav Hannari - at 2013.08.08 13:11:00
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159. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
There was an old demo of a merc passing a code to a pilot that had to be keyed in to target the ground. For this to work real coordination should be required. As for the pilot earning the right to shoot I think they should only need to be within a...
- by Reav Hannari - at 2013.08.08 13:05:00
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160. Knife slot for every suit. - in Feedback/Requests [original thread]
BL4CKST4R wrote: Reav Hannari wrote: Every soldier should be able to carry a knife for those moments they need to silently kill from behind or they pull the trigger and hear, "click, click, click." Keep the Nova Knives the specialist weapon ...
- by Reav Hannari - at 2013.08.07 14:23:00
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