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281. CCP's New SP Cap... - in Feedback/Requests [original thread]
+1 to the roll over idea i think the "pool" should be a world wide pool rather than personal to make it fair-ish for people who join late giving them a chance to catch up, This is especially important when you concider this is apparently the LAS...
- by Ranger SnakeBlood - at 2013.01.08 18:53:00
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282. Medium class vehicle suggestions - in Feedback/Requests [original thread]
LIGHT Covert squad tranport: 4 man cloack freindly transport vehicle, It will decloack if it is within 10 metres of a hostile and is rather weak Supply truck: small pick up truck sized vehile that acts as a mobile supply depo, decent armour and...
- by Ranger SnakeBlood - at 2013.01.05 22:30:00
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283. Sniper Rifle - Gallente and Minmatar variations - in Feedback/Requests [original thread]
OK a few thing the current AR is a blaster therefore its a gallentee weapon not caldari, the sniper is a railgun therefore it is a caldari weapon, Mass driver is minmatar look at the thing, As for the Sniper thing i doubht minmatar will have the...
- by Ranger SnakeBlood - at 2013.01.05 21:52:00
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284. The Home of PVE Disscussion - in General Discussions [original thread]
Glad to see people are as optimistic about DUST Pve as i am, i honestly see a huge amount of potential in DUST Pve as it is something that goes down a storm in other games most popular having to be Zombies in cod, Dust could have a version of this...
- by Ranger SnakeBlood - at 2013.01.05 21:29:00
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285. If you think laser rifles are OP Then... - in General Discussions [original thread]
Well in fairness that is assuming that it will be useful as a blaster which is close range, i think alot of the turrets need a rethinking as rail guns are only good vrs vehicles in general, missiles are only usefull vrs vehicles ans instalations t...
- by Ranger SnakeBlood - at 2013.01.05 20:39:00
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286. Make the gubs more stable when shooting - in Feedback/Requests [original thread]
If you are refering to the AR it is fine the way it is ARs are ment to have recoil it takes skill to make effective use of one rather than piont and spray of previous builds and countless other games
- by Ranger SnakeBlood - at 2013.01.05 20:19:00
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287. Feedback on actual problems with DUST514 - in Feedback/Requests [original thread]
+1 gear specific matches are required or at least matches with to low payout to be viable to feild proto or adv gearin my mind this will probably be most high sec PvP engagments. Iam not sure where you are getting the idea that it is stupid to ru...
- by Ranger SnakeBlood - at 2013.01.05 20:16:00
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288. Assualt, Heavy, Scout, Logi, Dropsuits for all races - in General Discussions [original thread]
All honesty i think this is rather important, it will give the players the ability to start specing into their prefered playstyle and race straight off the bat if this does not happen before launch anyone who specialises in for example a caldari a...
- by Ranger SnakeBlood - at 2013.01.04 16:44:00
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289. Is it just me or is it becoming another boring/bland shooter? - in General Discussions [original thread]
What we need is more gear modulels, game modes its only boring and bland because you have been in effect playing with close to the same stuff since June or even before that i cant remember when i joined, while i still see the Gear balencing as val...
- by Ranger SnakeBlood - at 2013.01.04 16:29:00
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290. Rogue Drone Survival - in General Discussions [original thread]
I think it would be far funnier seeing a lone forge gunner spawning in for a AV drone mission only to find a Infested Dominix (drone mother i think they are called from time to time in game) imagin the look on that forge gunners face when he saw t...
- by Ranger SnakeBlood - at 2013.01.04 15:58:00
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291. [Request] PVE NPC ship boarding (EVE players are safe) - in Feedback/Requests [original thread]
Id have to agree to this idea i wanted us to have a mode like this in PVE missions against various faction ships of various sizes, not sure if frigs would be big enough to board but destroyers and up should be easy enough to do they are only aroun...
- by Ranger SnakeBlood - at 2013.01.04 15:25:00
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292. So fellow tryhards, lets make a Dumbing Down list... - in Feedback/Requests [original thread]
Ive been reading this tread and it seems to me that what people dont like is the fact that some people use locusts as Panic buttons if they begin to lose, while there is a merit to this tactic i would see it as foolish on behalf of the person doin...
- by Ranger SnakeBlood - at 2013.01.04 14:30:00
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293. I'm starting to get really annoyed by this. - in General Discussions [original thread]
In personal experience if a big and well organised corp has the enemy red lined its often best to stay away from the redline and patrol around the objectives is the enemy is smart (i know its assuming alot) they will try and sneak around to cap a ...
- by Ranger SnakeBlood - at 2013.01.02 11:22:00
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294. What makes you want to break your controller/hard power off your PS3? - in General Discussions [original thread]
Spawning in infront of a firing squad when you decide to bring in the good gear on a random spawn map i dont mind it to bad that i got killed that i lost good suit the part that annoys me is the fact that it was 100% bad luck and not being out ski...
- by Ranger SnakeBlood - at 2013.01.02 11:02:00
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295. Feedback - This build is eh? - in Feedback/Requests [original thread]
Um this build has been a huge improvement for stability frame rate and fluidity of the game i wonder is it a region thing?
- by Ranger SnakeBlood - at 2012.12.31 19:59:00
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296. Diversity and Fluidity - in Feedback/Requests [original thread]
I see this build as whole to be far superior to the old ones the only thing in my opinion that was actually better back then was the match type is was quite fond of the attack deffend mentality now it feels too disorganise, and perhaps vehicles we...
- by Ranger SnakeBlood - at 2012.12.30 22:04:00
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297. Easing in the Casual Audience [Feedback/Idea/Suggestion] - in Feedback/Requests [original thread]
I think 3 things should be implemented by launch 1: a indept tutorial telling you how all controls work not just a video but a almost boot camp type of thing that says go there crawl under that, shoot this, point out what objectives look like and...
- by Ranger SnakeBlood - at 2012.12.30 21:48:00
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298. What is meta - in Rookie Training Grounds [original thread]
I dont know if there is actual definition for it But as far as i can tell its a rating system and the higher the better
- by Ranger SnakeBlood - at 2012.12.30 15:55:00
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299. Assault Rifle Recoil - in Feedback/Requests [original thread]
As far as i cant tell the longer you shoot the bigger the cone of fire becomes which is grand makes people have to control fire to some extent at and range other than close up this will mean you will start to miss every few bullets this from you p...
- by Ranger SnakeBlood - at 2012.12.30 15:50:00
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300. [Request] Ammo types treated as weapom customization modules - in Feedback/Requests [original thread]
+1 to the OP good idea, this was sort of done in Ghost recon future soildier when you modified the weapon you swaped out parts it was not simply adding a new gadget as Cod did instead it basicly said hear is all the components put what you want o...
- by Ranger SnakeBlood - at 2012.12.29 18:53:00
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