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381. small blaster and rail turrets - in Feedback/Requests [original thread]
Agree a rail gun should hit a tank and then procced to hit anything behind the pre stated tank, they are extremly high velocity weapons so why would they not rip apart vehicles, missiles and blasters would be primarly anti infantry with misliles a...
- by Ranger SnakeBlood - at 2012.10.26 15:10:00
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382. Name and shame the Spawn Camper - in General Discussions [original thread]
Red lining is broken there should be a sizable distance between spawn and where the enemy can go this give the merc a chance to take position and fight back not spawn die spawn die situation, to be honest most spawns should have a defenceive advan...
- by Ranger SnakeBlood - at 2012.10.25 21:38:00
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383. AIR VS AIR - in Feedback/Requests [original thread]
There is also plans for gunships by realease as well as the forementioned jets
- by Ranger SnakeBlood - at 2012.10.25 19:38:00
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384. Stop deleting my mines - in Feedback/Requests [original thread]
as much as stop dieing would have the desired result, it is also sometimes a bit optimistic of a theory, in the cases of mines they wont disapear in reality so why would they now, short of it for example putting the PS3 over the edge performance w...
- by Ranger SnakeBlood - at 2012.10.25 19:37:00
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385. [REQUEST] Don't nerf AR hipfire accuracy - in Feedback/Requests [original thread]
If recoil is increased hip fire accuracy should suffer as it stands now its workable if not a little too accurate Tight hip fire spread should probably be pistol,shotgun and SMG exclusive, the AR is not a CQC specialist its just not bad at anyrange
- by Ranger SnakeBlood - at 2012.10.25 17:39:00
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386. Multiplayer 514 - in Feedback/Requests [original thread]
Its been hinted at that it could happen down the line and the most compelling evidence of the game planned to have more players is the maps we are on if you bring up the map when planerside you may notice we are in a small cordened off area of a m...
- by Ranger SnakeBlood - at 2012.10.23 22:10:00
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387. Update on Strafing - in General Discussions [original thread]
Good work telling us what in the plans is always good to know, If i could add a request use a smaller buff if it is back to the old days were back to 2 magazine kills again due to dancing, there is a sweet spot somewhere between this and last bui...
- by Ranger SnakeBlood - at 2012.10.22 17:36:00
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388. Some movement stuff check it out - in Feedback/Requests [original thread]
Agree its a improvement over what we had but it still feels crude, i think the dead zones have alot to do with this, pace could be increased a wee bit not to the extent of last few builds that was a tad over the top, movement acceleration i dont k...
- by Ranger SnakeBlood - at 2012.10.21 22:31:00
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389. This isn't EvE. - in General Discussions [original thread]
I agree it should not be a copy and paste of eve for the sake of being true to eve but on the other hand with any part of dust that is done better in eve for an example in my opinion SP in eve has a better way of handeling it (but thats not this t...
- by Ranger SnakeBlood - at 2012.10.21 22:18:00
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390. Anyone else getting LAG? - in General Discussions [original thread]
It thends to happen in Skirmish maps alot mostly the 5 point one that someone mentioned, strangly i didnt notice it being as much of a issue in the old skirmish mode i wonder if its the 2 MCCs trying to detonate each other they could be taking alo...
- by Ranger SnakeBlood - at 2012.10.21 22:04:00
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391. [REQUEST] Scan Assists - in Feedback/Requests [original thread]
Well i have to agree as it is a support role that is getting overlooked in my opinion the suits scanners both standard and boosted should tag the victim and reward the player if victim is killed as for the crossing the line of sight i dont think t...
- by Ranger SnakeBlood - at 2012.10.21 21:47:00
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392. SP - change request - in Feedback/Requests [original thread]
Have to agree its a high drop off rate that might make people feel like they are grinding there still should be dimishing returns after all how much could a troop improve by repeating the one routeen over and over, I know its been discussed on ot...
- by Ranger SnakeBlood - at 2012.10.21 19:52:00
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393. Avatars for Mercs! - in General Discussions [original thread]
Do you mean customize the look of the suit, helmets customization, preset/or a creation system for symbols like insignia's that would represent us, or a person out side of the suit like a eve player out of a ship as far as i know dust mercs are me...
- by Ranger SnakeBlood - at 2012.10.19 17:26:00
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394. What is Dust intended to be like? - in General Discussions [original thread]
Seriously its nothing to do with where you came from its about how you feel the game should be and ultimitaly it comes down to their being 4 or so camps On one hand we have the lads from eve often they are more used to how things are done by thi...
- by Ranger SnakeBlood - at 2012.10.17 20:46:00
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395. Snipers are so annoying. - in General Discussions [original thread]
Well in fairness crouching should and does stabalize a weapon but it may be over done if there is no sway, only way to have no sway with a sniper rifle is while using a bi pod which firstly we need to be in a position to use which we havent short ...
- by Ranger SnakeBlood - at 2012.10.17 19:51:00
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396. Can anyone else not wait for fighters, gunships, and mechs? - in General Discussions [original thread]
Yeah it will be interesting to have gunships, fighters and mecks hopefully APCs also, but i have noticed from other games that gunships are often either usless or way OP it could be interesting to see how it works here
- by Ranger SnakeBlood - at 2012.10.17 18:35:00
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397. Stop with the name calling.. enough! - in General Discussions [original thread]
I kinda figured most of the eve-tard/concole kiddie crap was coming from trolls who get off on annoying people/ trying to be funny, i know some people do honestly believe the pure and utter bull s*** they say to be true simply because its their op...
- by Ranger SnakeBlood - at 2012.10.17 17:48:00
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398. A Co-Op Mode? Mabey a Story mode - in Feedback/Requests [original thread]
To be honest the story mode of eve and dust always has been what you make of it, your playing the story of your character andits alot more free than most story driven games, i deffinitly think PVE(which is eve terms for player vrs AI) should be im...
- by Ranger SnakeBlood - at 2012.10.13 20:38:00
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399. MTAC, not a super mech - in Feedback/Requests [original thread]
Agree it should act as a somewhere between APC(possibly) and tank, its main preditor should be AV and tanks while it could excell at being antiinfantry and aircraft perhaps depending on weapon load out, should it be able to combat armour i persona...
- by Ranger SnakeBlood - at 2012.10.13 20:31:00
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400. Eve players Dusts fatal mistake? - in General Discussions [original thread]
RC assault xist wrote: I remember my excitement on hearing that we would be beta testing dust but also at the same time there was a dire sense of forboding which I will go on to explain. Eve players as I'm sure most people on here will agree a...
- by Ranger SnakeBlood - at 2012.10.12 17:13:00
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