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181. Possible hacker or crazy invisibility bug? - in Feedback/Requests [original thread]
Seen this once before i think its a glitch as when it happened i searched the forums and found others stating same issue, Iam not sure as to if people are able to do on purpose as if they could there would be more people doing it.
- by Ranger SnakeBlood - at 2013.07.12 17:57:00
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182. 3x all HP - in Feedback/Requests [original thread]
Cosgar wrote: Ranger SnakeBlood wrote: No offence but -1 very bad idea, If we have 3 time the amount of health we have not it would requirer 3 times more abuse to kill someone which right now we are bullet sponges anyway, imagine a fight b...
- by Ranger SnakeBlood - at 2013.07.09 22:42:00
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183. [Feedback] Strafing speed increase - 3 points - in Feedback/Requests [original thread]
BL4CKST4R wrote: Nitrobeacon wrote: Trust me it works with anything even with commando suits At the moment yes, but not if it was reduced. It would only work if your hip firing. Yes hip firing in dust is very accurate very tight cluste...
- by Ranger SnakeBlood - at 2013.07.09 22:35:00
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184. (feedback) backing up speed - in Feedback/Requests [original thread]
I might be mistaken but wasnt this already done at one point with the strafing cap which is missing also in latest build? Iam not 100% certain but i thought that cap was on all directions except foward
- by Ranger SnakeBlood - at 2013.07.09 22:28:00
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185. [Request] Reduce ADS movement speed, and increase ADS tracking speed - in Feedback/Requests [original thread]
+1 perhaps if the aim were to sway more while strafing be a good addition also, make it so strafing is used to poke around cover or line up a shot from a covered position not to dodge bullets.
- by Ranger SnakeBlood - at 2013.07.09 22:23:00
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186. 3x all HP - in Feedback/Requests [original thread]
No offence but -1 very bad idea, If we have 3 time the amount of health we have not it would requirer 3 times more abuse to kill someone which right now we are bullet sponges anyway, imagine a fight between 2 average proto guys lol it would take...
- by Ranger SnakeBlood - at 2013.07.09 22:16:00
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187. New racial bonus ideas - in General Discussions [original thread]
+1 like the ideas Id do thing like this in a perfect world: Logi: Less Powergrid and cpu and or effectivness bonus for logi equipment -Amarr: bonus to armor hp -Gallentee: bonus to armor repair for self -Caldari: bonus to shield hp -Minmatar: Bon...
- by Ranger SnakeBlood - at 2013.07.09 20:49:00
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188. Where does the CPM stand on 1.2 Strafe Speeds? - in The Council's Chamber [original thread]
Possible solution for this would the the addition of movement acceleration, as it stands now i dont think many people have a issue tracking a targets its when they start jumping and switching directions that the issue occurs as their is no indicat...
- by Ranger SnakeBlood - at 2013.07.04 19:53:00
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189. CCP: Why change strafe speeds? - in General Discussions [original thread]
If acceleration were to be added it would solve the dance, As it currently is when you push the stick left or hit A you are moving at full speed that direction when youthen move the stick right orr press D you are moving in that direction at ful...
- by Ranger SnakeBlood - at 2013.07.03 22:50:00
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190. Uprising 1.2 feedback thead - in General Discussions [original thread]
A great update with a huge amount of positives. +Game runs much better at about 30fps +The Core movement and aimming while a bit flighty is a vast improvment +Graphics look better texture load in and lighting combined well +The range balancing is...
- by Ranger SnakeBlood - at 2013.07.03 13:46:00
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191. whatever happened to..... - in General Discussions [original thread]
The old turrets from skirmish 1.0, small turrets with forward armour, and the large turret with a set of wall around it for troops to hold up in it was like a mini bunker. Its also worth noting these turrets were absolute beast at anti infantry so...
- by Ranger SnakeBlood - at 2013.06.30 16:23:00
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192. Battlefront 3 - in General Discussions [original thread]
If its dice its in very capable hands, people can say i hope its not a "realistic shooter" all they want but you gotta admit Dice does the best line of that sort of game
- by Ranger SnakeBlood - at 2013.06.11 13:50:00
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193. Remember those turrets you cold sit in and they spun around? - in General Discussions [original thread]
Do you meen the small one with the armor on the front or the large ones with the walls around it for infantry back up that everyone got stuck on either way both were much better than the ones we have now perhaps when skirm 1.0 returns we get em ba...
- by Ranger SnakeBlood - at 2013.05.23 17:20:00
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194. PC Defenders should have the advantage? - in General Discussions [original thread]
OK yeah bring back original skirmish or even a better version that would be a nice addition to the game mode line up it was always best dust mode
- by Ranger SnakeBlood - at 2013.05.23 16:47:00
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195. Character Movement/Acceleration (Related to Aiming) - in Feedback/Requests [original thread]
Another topic i aint seen in a while hope to see it stick around its another one of those topics that get plagued with get good trolls or perhaps they just prefer the halo playstyle iam not 100% sure, All the same +1 this is a step in right dire...
- by Ranger SnakeBlood - at 2013.05.23 15:57:00
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196. Rifle Hipfire - in Feedback/Requests [original thread]
+1 been a while since i seen this topic hopefully it catches on this time instead of just getting trolled out, Only thing i can make of the AR currently is that it is a galentee plasma weapon so perhaps it has tight hip fire intentionally as they...
- by Ranger SnakeBlood - at 2013.05.21 13:49:00
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197. Losing Players to Proto Stacking - in Feedback/Requests [original thread]
CPL Bloodstone wrote: PVE will help.maintain numbers though it wouldnt promote team playing. Coop PVE would, in eve people can create fleets (kinda like a squad of ships) and do gang missioning its a quicker method and also more fun as there...
- by Ranger SnakeBlood - at 2013.05.21 13:35:00
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198. Aim frame rate issues. - in Technical Support/Bugs [original thread]
+1 yeah that would explain the issues people are having, i figured it was something to do with hitboxes and hit detection back to the good old days but what you say makes sense so it is quite possible hopefully it is resolved
- by Ranger SnakeBlood - at 2013.05.21 00:03:00
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199. CCP, why did you downgrade the gameplay? - in General Discussions [original thread]
Anoter thing some missed is this is a really old video of DUST http://www.youtube.com/watch?v=ED-YF-v7WCw
- by Ranger SnakeBlood - at 2013.05.20 23:14:00
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200. CCP, why did you downgrade the gameplay? - in General Discussions [original thread]
Laheon wrote: Both were made on the Carbon engine. It melted PS3's due to its high performance demands. The first vid was released in 2009, the second in 2011. They switched onto Unreal in 2011, I believe. Pretty much this, the carbon engin...
- by Ranger SnakeBlood - at 2013.05.20 23:10:00
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