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121. The so called aimbot-vid inside - in General Discussions [original thread]
OK this is new ill have to check that my self but it looks as if its magnatised as long as the aim stick is not used? as when he was aiming the gun it did not have same effect interesting, if thats true that has to go the rest of the assist that s...
- by Ranger SnakeBlood - at 2013.09.06 21:58:00
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122. Why are strafing and bunny hooping bad? - in General Discussions [original thread]
semperfi1999 wrote: Monkey MAC wrote: Or you know you could get a lav and drive across!! Or take a tank, or get a tank friemd to drive at running pace, you could use him as cover since you cant get shot from behind a tank!! There is no t...
- by Ranger SnakeBlood - at 2013.09.06 19:06:00
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123. Why are strafing and bunny hooping bad? - in General Discussions [original thread]
Ranger SnakeBlood wrote: semperfi1999 wrote: Cosgar wrote: semperfi1999 wrote: [quote=Cosgar]How many maps in this game have enough cover for that? You're going to get caught out in the open at some point. Well I agree when you sa...
- by Ranger SnakeBlood - at 2013.09.06 19:02:00
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124. I think this game should've been PvE first - in General Discussions [original thread]
Cosgar wrote: Iron Wolf Saber wrote: Cosgar wrote: Iron Wolf Saber wrote: Based on CCP's history with AI... no. Have you seen that turret next to C in the Ashland map? Imagine a heavy drone with quad forge guns now with that AI a...
- by Ranger SnakeBlood - at 2013.09.06 18:54:00
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125. Why are strafing and bunny hooping bad? - in General Discussions [original thread]
semperfi1999 wrote: Cosgar wrote: semperfi1999 wrote: Cosgar wrote: How many maps in this game have enough cover for that? You're going to get caught out in the open at some point. So true. *Straffing to cover* ............ crickets...
- by Ranger SnakeBlood - at 2013.09.06 18:44:00
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126. Why are strafing and bunny hooping bad? - in General Discussions [original thread]
Monkey MAC wrote: Cosgar wrote: Monkey MAC wrote: semperfi1999 wrote: Cosgar wrote: We're getting way off topic here... You realise it still works dont you? A hop here and there works, what you can't do is wobble around a spot ...
- by Ranger SnakeBlood - at 2013.09.06 17:37:00
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127. Why are strafing and bunny hooping bad? - in General Discussions [original thread]
OK its bad when its too effective for what it is i see games as a series of counters, manuvers and tactics, last build due to hit detection a relatively simply trick its really not hard to do but required alot more effort to hit someone that was d...
- by Ranger SnakeBlood - at 2013.09.06 17:33:00
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128. You're Favorite "Interesting" Weapon - in General Discussions [original thread]
AR simply because iam waiting for a Combat Rifle ive been waiting for a Minmatar AR for a long time.
- by Ranger SnakeBlood - at 2013.09.06 16:47:00
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129. I like 1.4 - in General Discussions [original thread]
Man Ar are not close range weapons the balence for Ars have been stated many times but people are all wanting to nerf its dps range so on its not needed the real thing the AR needs is Dispersion when hip firing that the more you move the more spre...
- by Ranger SnakeBlood - at 2013.09.05 19:47:00
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130. Holy Crap!! - in General Discussions [original thread]
Monkey MAC wrote: Panther Alpha wrote: N1ck Comeau wrote: You guys are under a placebo effect one person said it's like aimbot now you all think it is. You barely even notice it No.. seriously... i actually being serious for once.. ...
- by Ranger SnakeBlood - at 2013.09.04 21:36:00
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131. Just so CCP doesn't do something stupid - in General Discussions [original thread]
Shield penelty is that it has around half the hp per extender of a equiv plate at high end at low end its worse.
- by Ranger SnakeBlood - at 2013.09.04 21:28:00
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132. [Request]Squad Shared vision Mod - in Feedback/Requests [original thread]
Quil Evrything wrote: Ranger SnakeBlood wrote: A module that would allow your suit to interface with tacnet of the entire squad this does not reveal targets you spot but if a friendly picks someone up on passive scan will be seen on your tac...
- by Ranger SnakeBlood - at 2013.09.04 21:12:00
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133. Make up your minds people!..! CCP, sticky this - in General Discussions [original thread]
Ravhin keq wrote: Ydubbs81 RND wrote: Everyone said that the aiming was bad and knew that CCP turned the aim assist off. We all asked for a change....they put aim assist on and now ask for it to be turned off??? And why?...cause some of you ...
- by Ranger SnakeBlood - at 2013.09.04 20:36:00
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134. Make up your minds people!..! CCP, sticky this - in General Discussions [original thread]
This is no win no matter what happens people will find something to blame for dieing to be honest i want the aim assist to stay it barely makes a difference to me but it seem to help rookies and people who are generally new to this game this game ...
- by Ranger SnakeBlood - at 2013.09.04 20:26:00
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135. there is no real aim assist... - in General Discussions [original thread]
crazy space 1 wrote: Ranger SnakeBlood wrote: Yeah i was thinking in a prolonged fight that already started the stream gets closer eventually you got to swithch direction or the aim will be on you i dont know if it works different for scouts...
- by Ranger SnakeBlood - at 2013.09.04 19:30:00
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136. there is no real aim assist... - in General Discussions [original thread]
Yeah i was thinking in a prolonged fight that already started the stream gets closer eventually you got to swithch direction or the aim will be on you i dont know if it works different for scouts iam actually a minmatar assualt so i have adapted t...
- by Ranger SnakeBlood - at 2013.09.04 19:16:00
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137. there is no real aim assist... - in General Discussions [original thread]
crazy space 1 wrote: Marc Rime wrote: Agreed. The aim-assist is very subtle and light-weight (I can't even tell if it's on or not). It's just way more obvious on weapons with a high RoF since the game basicaly give you free shots with it...
- by Ranger SnakeBlood - at 2013.09.04 19:06:00
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138. there is no real aim assist... - in General Discussions [original thread]
Thanks for doing some proper testing on it i did not get a chance my self to properly test it i was even starting to wonder was there something i was missing about it but what you observed is pretty much everything i figured it only slows down sen...
- by Ranger SnakeBlood - at 2013.09.04 18:59:00
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139. [Request]Squad Shared vision Mod - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: Best active scanner is a sniper in overwatch on coms. The load out possibility is pretty key. I also think it makes scan dampening skills that much more important as well. Sniper on over watch can not be carried aro...
- by Ranger SnakeBlood - at 2013.09.04 18:34:00
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140. [Feedback] Aim Assist is Too Strong - in Feedback/Requests [original thread]
Again i have to say i really do not see what alot of people are on about i do not see the gun tracking its not taking the skill away its just making it a bit easier to fine aim it appears to slow down the ret on aproach to a target which is fine, ...
- by Ranger SnakeBlood - at 2013.09.04 18:26:00
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