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141. [Request]Squad Shared vision Mod - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: Ranger, Good comments on this. I think pulling the squad vision is a going to open up a lot of tactical possibilites and continue to shape the player pool into co-op action for sucess. Aye i understand and iam a fan ...
- by Ranger SnakeBlood - at 2013.09.04 18:19:00
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142. Its official - in General Discussions [original thread]
Iam a fan of Planetside 2 and to be honest Dust aint there yet but this latest patch is good direction making people use cover and stuff ups the imersion of the game it could take a few years but dust can take on and maybe even be better than PS2,...
- by Ranger SnakeBlood - at 2013.09.04 18:05:00
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143. [Request] Some sort of requesting ability. - in Feedback/Requests [original thread]
+1 this sort of stuff would work
- by Ranger SnakeBlood - at 2013.09.04 17:57:00
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144. [Request] Different color for Scrambler shots - in Feedback/Requests [original thread]
As a ammo type like crystals in eve that effect range and damage or as a customisation thing either way sounds good.
- by Ranger SnakeBlood - at 2013.09.04 17:20:00
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145. [Request]Squad Shared vision Mod - in Feedback/Requests [original thread]
Luke Vetri wrote: Yup good idea, like it, but fix Logi health bar first!! What about a status chevron that indicated that a person needs heath like a cross or a wrench or something to indicate someone is low on heath i know its not as good a...
- by Ranger SnakeBlood - at 2013.09.04 17:15:00
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146. [Request]Squad Shared vision Mod - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Ranger SnakeBlood wrote: A module that would allow your suit to interface with tacnet of the entire squad this does not reveal targets you spot but if a friendly picks someone up on passive scan will be seen on your tac...
- by Ranger SnakeBlood - at 2013.09.04 17:09:00
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147. [Request] more chevrons - in Feedback/Requests [original thread]
Right now the chevrons are a great idea it shows infantry as i stripe and squad lead as 2 stripe. While this is good more cheverons could help inform people more while not cluttering up players vision. 1 Stripe= a person not in a squad 2 Stripe=...
- by Ranger SnakeBlood - at 2013.09.04 17:03:00
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148. [Request]Squad Shared vision Mod - in Feedback/Requests [original thread]
A module that would allow your suit to interface with tacnet of the entire squad this does not reveal targets you spot but if a friendly picks someone up on passive scan will be seen on your tac net also. I think we need more modules because righ...
- by Ranger SnakeBlood - at 2013.09.04 16:53:00
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149. AR/ScR > MD - in General Discussions [original thread]
Killar-12 wrote: Why does an AR out DPS a light blaster turret? Cause the light blaster turret needs a buff seriously is basicly the equiv of a 50cal MG in modern day but is terrible. I would like to see all light turrets become better tha...
- by Ranger SnakeBlood - at 2013.09.04 16:19:00
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150. (Petition) Ban people who complain about aim assist - in General Discussions [original thread]
Cosgar wrote: This is why ARs need more drastic kick and dispersion. Recoil yes +1 Dispersion while firing from hip sure, not while Aiming down sights no thats what recoil is for. In my opinion this should be most weapon and recoil should b...
- by Ranger SnakeBlood - at 2013.09.04 16:10:00
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151. CCP - What inclined you to provide such strong aim assist? - in General Discussions [original thread]
Jammeh McJam wrote: When you hardly have to aim to kill in an fps, that scares me. It goes from a skill based game to a 'who can tank themselves with the most hitpoints' game Dont care how many hp you got mate wall(Cover) takes bullets bette...
- by Ranger SnakeBlood - at 2013.09.04 16:03:00
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152. Get rid of Aim-Assist - in General Discussions [original thread]
DUST Fiend wrote: CharCharOdell wrote: All weapons now have AOE. No more complaining about forge guns, mass drivers, rails, and grenades from here on out BC now EVERYONE can hit EVETYONE with no skill involved. So I guess skill comes more ...
- by Ranger SnakeBlood - at 2013.09.04 15:51:00
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153. Aim Assist killed Speed Tanking - in General Discussions [original thread]
Ive been haveing some success with the minmatar assualt with damage mod and shiled mods with a Ar no armor to slow me down great for out flanking the enemy and hitting targets in way they dont expect. Only thing is you have to be extremly aware ...
- by Ranger SnakeBlood - at 2013.09.04 14:14:00
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154. My stance on aim assist - in General Discussions [original thread]
I competely agree with op i fear people are blowing this way out of proportion and i think that this is mainly coming from people who first thing they did was run out and try to go straight to buisness avoiding fire being consently on the move whi...
- by Ranger SnakeBlood - at 2013.09.04 13:06:00
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155. What Shields and Armor - in General Discussions [original thread]
I notice this also i dont use near that amount of buffer but if iam shot at in the open iam dead where i could survive before ive wrote it of to hit detection which seems to be working well now, there is possibly aim assist in there also but i don...
- by Ranger SnakeBlood - at 2013.09.04 12:40:00
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156. [Request] Can we get legs? - in Feedback/Requests [original thread]
I like the idea +1
- by Ranger SnakeBlood - at 2013.09.04 12:18:00
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157. 1.4 game feels different - in Feedback/Requests [original thread]
I feel like iam playing a different game when i first loaded up the game i noticed doing the jig no longer negates 80% of the damage put my i always felt that this is a good thing i feel like i need to be more aware of my surroundings need to use ...
- by Ranger SnakeBlood - at 2013.09.04 02:47:00
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158. Hearing about 1.4, what's going on? - in General Discussions [original thread]
It seems good so far to me only negatives are the issues with match making and the point that there apears to be something wrong with the server as we apear not to be able to log on right now. Also i thing most of the complaints about the aiming ...
- by Ranger SnakeBlood - at 2013.09.04 00:52:00
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159. 90% DUST servers just had a melt down - in General Discussions [original thread]
Iam curious is it something to do with the improved hit detection we been haveing server cant take it
- by Ranger SnakeBlood - at 2013.09.04 00:43:00
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160. Can not log into dust - in General Discussions [original thread]
Yep same here i think its something up with the server thats twice today aint it?
- by Ranger SnakeBlood - at 2013.09.04 00:35:00
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