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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.12.24 23:09:00 -
[31] - Quote
A mobile artillery vehicle, has great ranged attack but is crap in CQ versus enemy infantry or other vehicles.
An APC, speed between an LAV and HAV, lots of eHP but not much damage output beyond self defense.
For air vehicles:
I actually think a dropship is the Medium Air vehicle.
For Light: A VTOL jet fighter that can be equipped to be either Air to Air, or Air to Surface.
For Heavy: A gunship, similar in size to an RDV, with large weapons capacity. |
Vermaak Kuvakei
Doomheim
89
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Posted - 2013.01.05 21:28:00 -
[32] - Quote
Bump |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
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Posted - 2013.01.05 22:30:00 -
[33] - Quote
LIGHT Covert squad tranport: 4 man cloack freindly transport vehicle, It will decloack if it is within 10 metres of a hostile and is rather weak
Supply truck: small pick up truck sized vehile that acts as a mobile supply depo, decent armour and goes up with a bang making them a bit of a liability
MEDIUM APC, One Medium turret, 6 troop seats 1 driver and 1 gunner, also can fit a supply depot module
Weapom platform as suggested 2 medium sized guns but less armour than APC not practical for transport
Mobile Base as metioned with CRU and supply high hit point to activate CRU it must be "deployed" rendering it immobile
Tank killer: in my head id have a different thought on how it should work the idea being it has a bonus to large turret range and optimal making them the ultimate sniper
Scout Vehicle has a array of sencors reveling the position of nearby targets and can be deployed and used to activly scan part of the map to spot enemies also would have access to UAV drones by 2 passengers, no offence medium armour
HEAVY
Artiallary fires a specialliesed weapon thats largr than MBT that can fire camera rounds, has far less armour but massive range |
Vermaak Doe
SVER True Blood Unclaimed.
388
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Posted - 2013.02.22 17:34:00 -
[34] - Quote
As an alternative weapon I think all vehicles should be able to field some kind of defensive drone, one with a more prominent downside compared to the one that comes with the AA MAV |
drake sadani
Villore Sec Ops Gallente Federation
42
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Posted - 2013.02.22 18:13:00 -
[35] - Quote
just a thought about the AA option. put it on a axis limit its one step away from being a stupid anti infantry at long range where the guy in it kills you as you free fall from the barge .
my suggestion. is a mortar truck one weapon low health needs to be defended . or some genius with a forge cannon or a rail gun (me) can knock it in one shot :) |
Vermaak Doe
SVER True Blood Unclaimed.
388
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Posted - 2013.02.22 18:24:00 -
[36] - Quote
The reason there isn't a mortar vehicle in the op is because that's completely based off the weapon on the vehicle, not the vehicle itself. Also i can live with a limited Aa axis |
gbghg
L.O.T.I.S. Legacy Rising
385
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Posted - 2013.02.22 18:43:00 -
[37] - Quote
+1 to the self propelled artillery and larger maps so they can be used as well, and as a DS pilot, NO to the mobile AA. |
drake sadani
Villore Sec Ops Gallente Federation
42
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Posted - 2013.02.22 18:48:00 -
[38] - Quote
gbghg wrote:+1 to the self propelled artillery and larger maps so they can be used as well, and as a DS pilot, NO to the mobile AA.
you say that now. but when you have 4 attack ships chasing you . you might rethink that |
gbghg
L.O.T.I.S. Legacy Rising
385
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Posted - 2013.02.22 18:53:00 -
[39] - Quote
But I'm probably going to be one of those AS pilots I'm planning to cross train so I can fly everything. |
drake sadani
Villore Sec Ops Gallente Federation
42
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Posted - 2013.02.22 18:57:00 -
[40] - Quote
gbghg wrote:But I'm probably going to be one of those AS pilots I'm planning to cross train so I can fly everything.
so you just don't want to get shot down ... hmm . how about when they implement AA we add a slot for cloaking or flares . can't hit what you can't see but it should not be a instant win button |
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gbghg
L.O.T.I.S. Legacy Rising
385
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Posted - 2013.02.22 19:03:00 -
[41] - Quote
Yeah I agree with you we definitely need counter measures and some kind of lock on warning, and getting the same cloaking as the RDV's would be awesome, but I can imagine that we would get some kind of EW module to counter it. And yes I don't like getting shot down, my DS fit costs 430k isk and that's with basic modules, I am loath to think what Gunship's and Fighters will cost per ship when they get released. |
drake sadani
Villore Sec Ops Gallente Federation
42
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Posted - 2013.02.22 19:08:00 -
[42] - Quote
gbghg wrote:Yeah I agree with you we definitely need counter measures and some kind of lock on warning, and getting the same cloaking as the RDV's would be awesome, but I can imagine that we would get some kind of EW module to counter it. And yes I don't like getting shot down, my DS fit costs 430k isk and that's with basic modules, I am loath to think what Gunship's and Fighters will cost per ship when they get released.
actually i think they need to be rebalanced drop ships should actually be drop ships heavy armor slow and maybe one weapon system like a ball turret . they should remain at their current price though.
fighters should be cheap with middle ground shields and middle ground armor with middle ground weapons . maybe have a co pilot seat for a little extra firepower .
with versatility have bomber. recon. direct engagement . and maybe cargo ? the ability to drop limited use installations would be cool |
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GM Vegas
Game Masters C C P Alliance
310
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Posted - 2013.02.22 19:50:00 -
[43] - Quote
Done some cleaning and removed of all the inappropriate language posts. Please refrain from using such language on the forum as per the forum rules: https://forums.dust514.com/default.aspx?g=posts&t=18206&find=unread |
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drake sadani
Villore Sec Ops Gallente Federation
42
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Posted - 2013.02.22 19:58:00 -
[44] - Quote
meaning when those two or three people where talking about volcanoes and what not ? |
Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2013.02.22 20:01:00 -
[45] - Quote
aren't there plenty of AV in the game?
who is still having trouble punching tanks? i think they need to re-evaluate what they are doing and fix it. |
gbghg
L.O.T.I.S. Legacy Rising
385
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Posted - 2013.02.22 20:08:00 -
[46] - Quote
drake sadani wrote:gbghg wrote:Yeah I agree with you we definitely need counter measures and some kind of lock on warning, and getting the same cloaking as the RDV's would be awesome, but I can imagine that we would get some kind of EW module to counter it. And yes I don't like getting shot down, my DS fit costs 430k isk and that's with basic modules, I am loath to think what Gunship's and Fighters will cost per ship when they get released. actually i think they need to be rebalanced drop ships should actually be drop ships heavy armor slow and maybe one weapon system like a ball turret . they should remain at their current price though. fighters should be cheap with middle ground shields and middle ground armor with middle ground weapons . maybe have a co pilot seat for a little extra firepower . with versatility have bomber. recon. direct engagement . and maybe cargo ? the ability to drop limited use installations would be cool I personally think that there should be different types of dropships, for example a heavily armoured on like you described for assualt drops into enemy fire, and a lightly armoured, fast DS for use by QRF's, you could probably tie these into racial variants like amarr and minmatar for the above two. |
Vermaak Doe
SVER True Blood Unclaimed.
388
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Posted - 2013.02.22 20:36:00 -
[47] - Quote
If some kind of arty/bombardment type weapon is added I think it should function a bit like a stealth bomber on eve in the sense of:
Highly expensive but effective ammo
Extremely limited magazines
If used too close could destroy the launching vehicle
Fragile
Requires drops of ammunition via rdv which will have to be bought
As for the AA argument there will be a gunship in the future so ground vehicles need a direct counter
|
Vermaak Doe
SVER True Blood Unclaimed.
388
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Posted - 2013.02.22 20:39:00 -
[48] - Quote
Necrodermis wrote:aren't there plenty of AV in the game?
who is still having trouble punching tanks? i think they need to re-evaluate what they are doing and fix it. It's not because there's a problem taking down vehicles, I'm just suggest more ways |
DrunkardBastards
Inebriated Liberation Front
23
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Posted - 2013.02.22 20:50:00 -
[49] - Quote
I'd like to see a bomber weak and slow but devastating |
gbghg
L.O.T.I.S. Legacy Rising
385
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Posted - 2013.02.22 20:53:00 -
[50] - Quote
Vermaak Doe wrote:If some kind of arty/bombardment type weapon is added I think it should function a bit like a stealth bomber on eve in the sense of:
Highly expensive but effective ammo
Extremely limited magazines
If used too close could destroy the launching vehicle
Fragile
Requires drops of ammunition via rdv which will have to be bought
As for the AA argument there will be a gunship in the future so ground vehicles need a direct counter
Yes to them being fragile, but I'm not so sure about the ammo idea, if you were going to implement that it would only make sense if all vehicles had a limited supply of ammo. And we could stick an absolute minimum range on them, say the smallest arc in which the shell could travel but not damage the launch vehicle. |
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Vermaak Doe
SVER True Blood Unclaimed.
388
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Posted - 2013.02.22 21:03:00 -
[51] - Quote
gbghg wrote:Vermaak Doe wrote:If some kind of arty/bombardment type weapon is added I think it should function a bit like a stealth bomber on eve in the sense of:
Highly expensive but effective ammo
Extremely limited magazines
If used too close could destroy the launching vehicle
Fragile
Requires drops of ammunition via rdv which will have to be bought
As for the AA argument there will be a gunship in the future so ground vehicles need a direct counter
Yes to them being fragile, but I'm not so sure about the ammo idea, if you were going to implement that it would only make sense if all vehicles had a limited supply of ammo. And we could stick an absolute minimum range on them, say the smallest arc in which the shell could travel but not damage the launch vehicle. But the point of this.particular vehicle having ammo is to counteract it's pure devastating power, it'll be an exception to resuppling at nanohives and supply depots lik I assume most vehicles will |
gbghg
L.O.T.I.S. Legacy Rising
385
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Posted - 2013.02.22 21:10:00 -
[52] - Quote
But when we consider how fragile it is the only way to safely use it will be outside of LOS so you will be relying on your team to call it in, of course for this to work we need maps to be gridded so a squad can say " we need a bombardment on A-3 now". To be honest it's not like we're going to have them be deadly to everything, i can see it being most effective agianst infantry, but most vehicles will be going too fast and have too much tank for artillery to get decent damage. And don't forget that we have to factor in shell travel time as well, we might shoot at a square but the enemy might have left it by the time the shell hits.
The only way I can see for this thing to be considered OP is when you get 2-3 people actively working together and targeting the same spots with a Forward observer spotting targets for them. |
Vermaak Doe
SVER True Blood Unclaimed.
388
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Posted - 2013.02.22 21:16:00 -
[53] - Quote
gbghg wrote:But when we consider how fragile it is the only way to safely use it will be outside of LOS so you will be relying on your team to call it in, of course for this to work we need maps to be gridded so a squad can say " we need a bombardment on A-3 now". To be honest it's not like we're going to have them be deadly to everything, i can see it being most effective agianst infantry, but most vehicles will be going too fast and have too much tank for artillery to get decent damage. And don't forget that we have to factor in shell travel time as well, we might shoot at a square but the enemy might have left it by the time the shell hits.
The only way I can see for this thing to be considered OP is when you get 2-3 people actively working together and targeting the same spots with a Forward observer spotting targets for them. That's a reason the ammo will be so costly, and not pub stomp costly more like 450k a round and it's actually intended more for vehicles than infantry, with high direct damage but low splash over a high radius |
gbghg
L.O.T.I.S. Legacy Rising
385
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Posted - 2013.02.22 21:23:00 -
[54] - Quote
Vermaak Doe wrote:gbghg wrote:But when we consider how fragile it is the only way to safely use it will be outside of LOS so you will be relying on your team to call it in, of course for this to work we need maps to be gridded so a squad can say " we need a bombardment on A-3 now". To be honest it's not like we're going to have them be deadly to everything, i can see it being most effective agianst infantry, but most vehicles will be going too fast and have too much tank for artillery to get decent damage. And don't forget that we have to factor in shell travel time as well, we might shoot at a square but the enemy might have left it by the time the shell hits.
The only way I can see for this thing to be considered OP is when you get 2-3 people actively working together and targeting the same spots with a Forward observer spotting targets for them. That's a reason the ammo will be so costly, and not pub stomp costly more like 450k a round and it's actually intended more for vehicles than infantry, with high direct damage but low splash over a high radius You could get multiple types of rounds, a general one for use against infantry and LAV's, an AV like you described, a round similar to flux grenades in its effects, oh the tactical possibilities this could provide to a well drilled team are huge |
gbghg
L.O.T.I.S. Legacy Rising
385
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Posted - 2013.02.22 21:26:00 -
[55] - Quote
deleted |
gbghg
L.O.T.I.S. Legacy Rising
385
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Posted - 2013.02.22 21:26:00 -
[56] - Quote
Of course you would have to buy them in bulk, packs of 100 maybe, at a cost of 7-10k per round |
Vermaak Doe
SVER True Blood Unclaimed.
388
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Posted - 2013.02.22 21:41:00 -
[57] - Quote
I see deploying artillery as being intentionally costly, no the vehicle itself but the artillery function and I think it should stick to av but have different rounds all one of the four damage types |
gbghg
L.O.T.I.S. Legacy Rising
385
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Posted - 2013.02.22 21:47:00 -
[58] - Quote
I see artillery as being something that can give a team more tactical options than "go there and kill everything", it shouldn't excel against anything in particular but it should do a little damage to everything so to be used effectively they have to be deployed in units. And I agree with you that this should be costly, these should require corp funding to be fielded in enough numbers to be effective, seeing a migration of these into widescale pub use would be horrifying |
Adstellarum
G I A N T
6
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Posted - 2013.02.23 00:03:00 -
[59] - Quote
for the artillery ammo they could make it so once the round hits the highest point in its arc to activate a rocket on it which would kill the fall time greatly making the rounds more reliable all that would be needed then is for the artillery master to calculate or figure out the path the said tank my take.. of course for AP rounds in the artillery, when the round reaches its highest point it then explodes in a slanted downward angle raining pellets of shrapnel... this would probably come around once battle sizes start to become like 64 vs 64 as on a 16 vs 16 it would be far too powerful |
gbghg
L.O.T.I.S. Legacy Rising
385
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Posted - 2013.02.23 00:13:00 -
[60] - Quote
Agreed this is definitely a feature for the future, if implemented now it would just be nerfed to hell |
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