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21. [Suggestion] Change Objective location in GRF Domination - in Feedback/Requests [original thread]
CCP Rattati wrote: I think we should just remove the Depot and see what happens. or how about... no CRU's, no depots, and no turrets anywhere on any map. then as the battle progresses squads can call in for them like they would an orbital st...
- by Raedon Vo-Graza - at 2014.11.25 16:49:00
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22. Bump up the aim assist! - in Feedback/Requests [original thread]
Milemar Falcon wrote: Raedon Vo-Graza wrote: aim assist shouldn't exist, in a game where time and money (real and not) is spent, and effort is put in to learn each weapon, then master your preferred weapon. you should have to learn the games...
- by Raedon Vo-Graza - at 2014.11.06 16:01:00
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23. Buy Respec and Boosters for ISK - in Feedback/Requests [original thread]
Breakin Stuff wrote: Trading is needed but will be exploited. Accept it now and educate your new players. Hopefully the scams won't be trade window exploits. In fact I hope CCP makes trade windows require a dual lock so that if someone change...
- by Raedon Vo-Graza - at 2014.11.06 14:51:00
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24. Buy Respec and Boosters for ISK - in Feedback/Requests [original thread]
CCP Rattati wrote: PLAYSTTION wrote: Maken Tosch wrote: Two Words: Trade Window No, not the main market feature. I'm talking about private player-to-player transactions. Both players would need to be online and present for the transactio...
- by Raedon Vo-Graza - at 2014.11.06 14:35:00
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25. Bump up the aim assist! - in Feedback/Requests [original thread]
aim assist shouldn't exist, in a game where time and money (real and not) is spent, and effort is put in to learn each weapon, then master your preferred weapon. you should have to learn the games controls as well, aim assist is a crutch. learn th...
- by Raedon Vo-Graza - at 2014.11.06 14:29:00
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26. Sticky:[Feedback] Small Blaster Turret - in Feedback/Requests [original thread]
CCP Rattati wrote: All right A few points The blaster is clearly not intended to compete with a landed DS on top of a building with rails. It was meant to be anti infantry - close range. What you are kind of saying, "the HMG is worse then a F...
- by Raedon Vo-Graza - at 2014.08.31 07:47:00
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27. [Feature request] Spawn-in sequence - in Feedback/Requests [original thread]
Stefan Stahl wrote: Raedon Vo-Graza wrote: easy fix for the mcc's have them "fly in" under a sequence then allow deploys, though for the ground spawns... i think the cru there would have to be invunerable, otherwise greifers would blow them...
- by Raedon Vo-Graza - at 2014.05.30 03:26:00
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28. [Feature request] Spawn-in sequence - in Feedback/Requests [original thread]
Stefan Stahl wrote: Hello. Right now at the start of every match all players get to spawn as soon as their PS3 has loaded the map. This causes some issues because one team may be able to get to the most contested objectives first based on luck...
- by Raedon Vo-Graza - at 2014.05.28 23:10:00
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29. Massive Battles 100 on 100 - in Feedback/Requests [original thread]
Jammer JAMS wrote: Big Maps with 100 players on each side. lots of tanks dropships ect. Planes Mobile CRU supplies or APC with modules like the video Ground to eve guns deployable turrets Small turrets I see on the intro to every game Medium ...
- by Raedon Vo-Graza - at 2014.05.28 22:48:00
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30. CCP Rattati, a question on Rifle variations - in Feedback/Requests [original thread]
CCP Rattati wrote: Aero Yassavi wrote: CCP Rattati, remember to keep in mind one of the reasons rifle variants don't get as much use is because they cost a premium over the race's default variant. Especially when you look at prototype, where...
- by Raedon Vo-Graza - at 2014.05.25 15:08:00
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31. [Suggestion] On Tweaking Rifles - in Feedback/Requests [original thread]
you know what would be great? instead of adding damage mods to the suits themselves, why not make the guns have customization slots? this way the modules on suits are not used up, and a weapon could have more slots as it goes up the ranks( militia...
- by Raedon Vo-Graza - at 2014.05.23 22:52:00
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32. Shield extenders - in Feedback/Requests [original thread]
CLONE117 wrote: i consider shields a first line of defense. and consider armor the last line of defense. wouldnt it always be better to have the strongest for last?. though its possible to reach passive tank/ rep levels of shield recharge rat...
- by Raedon Vo-Graza - at 2014.05.21 22:00:00
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33. Domination (feedback) - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: I belive domination could use a little change to spice it up, there are lots of null cannon placment areas on every map and i think that the domination null cannon should be chosen at random from these locati...
- by Raedon Vo-Graza - at 2014.05.21 21:42:00
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34. Shield extenders - in Feedback/Requests [original thread]
CCP Rattati wrote: Yes, we want to look at comparative scaling of ehp/tank modules, whether armor or shield. It is fairly obvious that plate hp/pg is high and we need to make shield extenders competitive remove the delay of shield recharging...
- by Raedon Vo-Graza - at 2014.05.21 21:26:00
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35. [Feedback] Scouts - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Luther Mandrix wrote: Two things give bonus to Sniper Rifle. New idea make the amarr scout scan like a vehicle with a ring of circles coming out of it like a stone dropped in water to x amount of feet. A boosted ...
- by Raedon Vo-Graza - at 2014.05.21 21:17:00
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36. [Feedback] Commandos - in Feedback/Requests [original thread]
Poultryge1st wrote: I really like the idea of changing the breach MD to an AV weapon! honestly i think the MD LSR PLC and SWL are the "light anti vehicle" the reason i say this is because while the swarm launcher and PLC are obviously av ...
- by Raedon Vo-Graza - at 2014.05.21 21:15:00
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37. [Feedback] Commandos - in Feedback/Requests [original thread]
CCP Rattati wrote: Thanks guys, this is been a great source of information. I guess my main take away is the swarm bonus which does make more sense as a caldari and the CR needing a tweak, and a few additional improvements. Arkena, the current...
- by Raedon Vo-Graza - at 2014.05.21 21:11:00
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38. Sticky:[Feedback] The Little Things - in Feedback/Requests [original thread]
hey since ccp is good at ripping off other things (though not very well) eg DUST sniper rifle http://wiki.dust514.info/images/1/1d/Mp_sniper_rifle.png and the Tau pulse rifle http://img1.wikia.nocookie.net/__cb20111210232437/warhammer40kfanon/...
- by Raedon Vo-Graza - at 2014.05.20 16:05:00
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39. [Suggestion] On Tweaking Rifles - in Feedback/Requests [original thread]
TRULY ELITE wrote: It seems there maybe a lot of weapon changes so is it possible a weapon respec will accompany these changes? I think one is long overdue. yes please considering that suits and weapons are affected by each other this shoul...
- by Raedon Vo-Graza - at 2014.05.17 19:16:00
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40. Sticky:[Feedback] The Little Things - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: lesget gear locked battles restricting the gear usable in battles by system security status im tired of getting proto stomped 1.0-.5 milita .4-0.0adv &or milita -.1- -1.0milita to proto we also need mit...
- by Raedon Vo-Graza - at 2014.05.17 18:08:00
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