Pages: 1 2 [3] 4 |
41. new logi, assault, and heavy support gear ideas - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: 1st 2 ideas good m, jetpack bad without an explanation as to why i have to ask...why?
- by Raedon Vo-Graza - at 2014.05.17 05:04:00
|
42. [Suggestion] On Tweaking Rifles - in Feedback/Requests [original thread]
Y-BLOCK wrote: All Rifles There is no point to skill up for the prototype of any rifle when the damage difference is only a point and a half more than the enhanced version!! sure there is, unlock the proficency bonus then go back to using e...
- by Raedon Vo-Graza - at 2014.05.17 02:34:00
|
43. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
Adipem Nothi wrote: Raedon Vo-Graza wrote: actually i do agree with you, i do think heavies need a small decrease in rotation speed. play heavy once in a blue moon and it's like a shooting gallery. while they should be feared on the map, th...
- by Raedon Vo-Graza - at 2014.05.16 18:35:00
|
44. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
Adipem Nothi wrote: Raedon Vo-Graza wrote: if you get behind a heavy then proto nova knives will cut him to ribbons, still no reason to tank. use your maneuverability to stay away from the pointy side. otherwise you deserve to get filled w...
- by Raedon Vo-Graza - at 2014.05.16 18:19:00
|
45. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
Adipem Nothi wrote: @ Raedon Vo-Graza A Scout should be quite capable at assassinating a Heavy from behind, and he should have to stack plates to survive the takedown. Whoever told you otherwise was mistaken. @ Oswald / Resistance (on percenta...
- by Raedon Vo-Graza - at 2014.05.16 18:00:00
|
46. Sticky:[Feedback] Tackling Turrets - in Feedback/Requests [original thread]
Evolution-7 wrote: Also, leave ADS cost where it is, increase tank prices slightly, if you decrease ADS price, just like what happened to militia DS overtime, they will be used to ram. Currently, the most effective anti-ADS is a 27k Gorgon. An...
- by Raedon Vo-Graza - at 2014.05.16 17:58:00
|
47. [Suggestion] On Tweaking Rifles - in Feedback/Requests [original thread]
Starfire Revo wrote: I know that, but the rifle doesn't get the same bonus. The Magsec SMG, the Bolt Pistol and the Rail Rifle function in a similar manner but also have different names, I don't see why the Amarr weapons should follow that sam...
- by Raedon Vo-Graza - at 2014.05.16 17:48:00
|
48. [Suggestion] On Tweaking Rifles - in Feedback/Requests [original thread]
iliel wrote: Scramblers aren't used because it takes more skill to use them. Do the same statistical analysis with a differentiation of the assualt and tactical variants of weapons and you'll see what I mean. hence why i love the SCR
- by Raedon Vo-Graza - at 2014.05.16 17:30:00
|
49. new logi, assault, and heavy support gear ideas - in Feedback/Requests [original thread]
Not sure if this is a topic elsewhere but, Now that scouts have the cloak, the other three classes should get a support item (even though it probably won't happen here) I read somewhere heavies should get a barrier/shield that fits in the grenad...
- by Raedon Vo-Graza - at 2014.05.16 17:28:00
|
50. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
iliel wrote: First, the only reason a scout should stack plates is to be even somewhat viable against heavies.[/b] scouts are not suppost to go up against heavies. they are the scouts, they move fast, steal hackable things, relay informati...
- by Raedon Vo-Graza - at 2014.05.16 17:12:00
|
51. FAULTY BOLAS DELIVERY SYSTEM - in Feedback/Requests [original thread]
QuickSaint777 wrote: Ok it seems like there is still a lot of problems with the vehicle delivery system so why not try this. Simplify the process and take the Bolas out completely. Have vehicles delivered the same way that instillations drop f...
- by Raedon Vo-Graza - at 2014.05.16 17:02:00
|
52. Sticky:[Feedback] Tackling Turrets - in Feedback/Requests [original thread]
Nothing Certain wrote: It is not about vehicle turrets but installation turrets should have much higher HP, neutral ones should give no WP and AI should be nerfed or eliminated. i also believe that the ones that are at base should be invulne...
- by Raedon Vo-Graza - at 2014.05.16 16:53:00
|
53. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
if hear a lot of people when they say that changing from definite amounts to percentages can be a problem( though i like the idea) we could have all plates guzzle pg and cpu (like the cloak) and have suit bonuses to reduce the consumption, scouts ...
- by Raedon Vo-Graza - at 2014.05.16 16:46:00
|
54. [Suggestion] On Tweaking Rifles - in Feedback/Requests [original thread]
Starfire Revo wrote: What Nappia said about damage profiles is spot on, projectile based weapons are at an advantage because of their superior damage profile. Scrambler rifles are in a pretty good place, their low usage could come from the hea...
- by Raedon Vo-Graza - at 2014.05.16 16:28:00
|
55. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
Quote: Baal makes a pretty good point pointing out one little thing: its easy to MD and forge gun while your feet are still in solid ground.(in the MD's case you can jump) in a DS however, it is exponentially harder to do these sort of things...
- by Raedon Vo-Graza - at 2013.10.07 14:52:00
|
56. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
not only do i think we should be able to shoot out of dropships, but i think to counter this advantage we should be able to shoot out of the passenger side of LAV's. AND on top of that, you can make a module so that instead of turrets on a tank, i...
- by Raedon Vo-Graza - at 2013.09.18 14:13:00
|
57. old and new? - in Feedback/Requests [original thread]
think about it though, vehicles would get a brand new role on the battlefield. no more of this supplimantary/unnecessary role that they have at the moment, they can become a vital part of the game. make it more interesting, and equipment like the ...
- by Raedon Vo-Graza - at 2013.09.13 05:43:00
|
58. old and new? - in Feedback/Requests [original thread]
i was pondering the layout and gameplay of the skirmish mode and realized that it is almost an exact copy of an older game i once played called Battlefield 2142, maybe we can update the skirmish game to look something more like it? it would increa...
- by Raedon Vo-Graza - at 2013.09.13 04:59:00
|
59. new sp gain ideas - in Feedback/Requests [original thread]
in the current system of SP gain, we have passive, and active. But in this system there is a bit of a problem, blueberry farmers. people who do nothing ingame because there is no reason to. I think that the game and its players would benifit from ...
- by Raedon Vo-Graza - at 2013.08.18 23:00:00
|
60. new game type - in Feedback/Requests [original thread]
I was wondering if anyone would be interested in a new game mode idea. One of the big problems that I see with this game is that there is not enough organized game play. People run around a shoot other people but in all it doesn't follow what DUST...
- by Raedon Vo-Graza - at 2013.07.14 22:52:00
|
Pages: 1 2 [3] 4 |
First page | Previous page | Next page | Last page |