Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Milemar Falcon
DUST University Ivy League
3
|
Posted - 2014.11.06 15:35:00 -
[31] - Quote
Breakin Stuff wrote:Also kbm doesn't benefit from Aim assist. At all. Ever.
Certain weapons gain no benefits, like sniper rifles and forge guns receive zero AA support.
Any weapon that would go from "effective" to "bloody-handed rapemobile" with aim assist doesn't get it.
See: HMG or Shotgun. KB&M users don't need aim assist, they have all the sensitivity, touchiness and speed of their hand. With joysticks you're limited by the sensitivity setting and the analog, if you don't know what analog is, put simply it's this, the harder you push the joystick the faster (in this case the screen/gun) moves, aim assist exists to help with the lacking sensitivity and touchiness of a joystick. Really the main problem in my opinion is the lacking maximum sensitivity speed. |
Raedon Vo-Graza
Armored Dragon Dust
42
|
Posted - 2014.11.06 16:01:00 -
[32] - Quote
Milemar Falcon wrote:Raedon Vo-Graza wrote:aim assist shouldn't exist, in a game where time and money (real and not) is spent, and effort is put in to learn each weapon, then master your preferred weapon. you should have to learn the games controls as well, aim assist is a crutch. learn the controls and work with what you got either kbm or ds3, each has it's pro's and con's. this is supposed to be a game of effort. Every game is a game of effort, I realize that this game is more than others but I REALLY think that every game should be easy to play, but hard to master, this game is hard to play and near impossible to master. I really think that the aim SPEED is too low, but my article on that died quickly, I think the aim system is flawed in many ways but mainly in the low aim speed compared to EVERY other shooter.
the fact that dust is that much harder is what got me hooked in the first place, same thing with eve online, in eve online the learning curve is great compaired to other games and many times people dont want to put the time and effort into learning it, or others get intimidated by all that has to be learned. and i love that aspect. i am getting bored of these other games where all you are learning is different mechanics and maybe button layouts. |
Kensai Dragon
DUST University Ivy League
49
|
Posted - 2014.11.06 16:30:00 -
[33] - Quote
Do you really want the game to be 'point and shoot'?
This is the first FPS I've played for more than a day, I just typically don't care and get bored fast. Dust was rough to learn and figure out, and that's part of what I like about it. Honestly, I don't even notice the AA when I'm playing the game, but my EOM stats definitely know the difference, lol. When I turn AA off, I get about half the kills I get with it on, so I can tell that it's doing something.
Doing something while remaining mostly undetected is the ideal level of 'assist'. I can see it work when I'm still, redberry in my cross hairs. With small movements you can see the reticle move. More up close, less from far. I certainly don't want to see my reticle pulling me around the screen in the middle of action. AA seems to be just about right as it is now.
Dust should not be compelled to copy everyone else. We like Dust 514 because it is NOT everyone else. |
Cavani1EE7
Murphys-Law General Tso's Alliance
423
|
Posted - 2014.11.06 19:41:00 -
[34] - Quote
lolwut, the AA is actually already damn high. Git gud.
Take a bow
|
Milemar Falcon
DUST University Ivy League
4
|
Posted - 2014.11.06 20:08:00 -
[35] - Quote
Raedon Vo-Graza wrote:Milemar Falcon wrote:Raedon Vo-Graza wrote:aim assist shouldn't exist, in a game where time and money (real and not) is spent, and effort is put in to learn each weapon, then master your preferred weapon. you should have to learn the games controls as well, aim assist is a crutch. learn the controls and work with what you got either kbm or ds3, each has it's pro's and con's. this is supposed to be a game of effort. Every game is a game of effort, I realize that this game is more than others but I REALLY think that every game should be easy to play, but hard to master, this game is hard to play and near impossible to master. I really think that the aim SPEED is too low, but my article on that died quickly, I think the aim system is flawed in many ways but mainly in the low aim speed compared to EVERY other shooter. the fact that dust is that much harder is what got me hooked in the first place, same thing with eve online, in eve online the learning curve is great compaired to other games and many times people dont want to put the time and effort into learning it, or others get intimidated by all that has to be learned. and i love that aspect. i am getting bored of these other games where all you are learning is different mechanics and maybe button layouts. I also love the learning curve of games, and the fact that DUST is this hard is the main reason I return to it also, I'm saying that I don't even notice the existence of an aim assist at all, I'm not saying to make it OP as heck, and if you want it to be more difficult then turn it off, it seems as though the majority of you already do, so what's the problem with upping it if only the noobs are going to use it anyways, again I'm not saying to make it OP, I'm saying to make it actually do its job, or better yet, up the maximum sensitivity (which is what I originally wanted anyways) the sensitivity is SO low and non-responsive, I'd genuinely rather have that (which is why I already wrote an article on that) but barely anybody seemed to like THAT idea, so I decided it was on to the next closest thing to upping the sensitivity. |
Milemar Falcon
DUST University Ivy League
4
|
Posted - 2014.11.06 20:11:00 -
[36] - Quote
Cavani1EE7 wrote:lolwut, the AA is actually already damn high. Git gud. The AA is the LOWEST by FAR that I've EVER seen in a FPS. |
Milemar Falcon
DUST University Ivy League
4
|
Posted - 2014.11.06 20:19:00 -
[37] - Quote
Kensai Dragon wrote:Do you really want the game to be 'point and shoot'?
This is the first FPS I've played for more than a day, I just typically don't care and get bored fast. Dust was rough to learn and figure out, and that's part of what I like about it. Honestly, I don't even notice the AA when I'm playing the game, but my EOM stats definitely know the difference, lol. When I turn AA off, I get about half the kills I get with it on, so I can tell that it's doing something.
Doing something while remaining mostly undetected is the ideal level of 'assist'. I can see it work when I'm still, redberry in my cross hairs. With small movements you can see the reticle move. More up close, less from far. I certainly don't want to see my reticle pulling me around the screen in the middle of action. AA seems to be just about right as it is now.
Dust should not be compelled to copy everyone else. We like Dust 514 because it is NOT everyone else. It seems to me that it's a personal preference type of thing, some people function better with it, while others without it, I tryed shutting it off, and oddly enough I actually did better with it off, I then did the same with Battlefield and it makes it WAY harder. I really don't see the big deal in upping it an extremely small amount. But I see by the majority of comments here, nobody wants it to be even a small amount more. As I've stated a number of times now, I'd REALLY rather have the maximum sensitivity upped and something be done with the touchiness, that's the whole reason I made this article was because I thought that it was just a part of the problem with the crappy aiming mechanics of DUST, but nobody seemed to like the idea of upping the max sensitivity to say, double or triple, so I moved on. |
PLAYSTTION
GamersForChrist
261
|
Posted - 2014.11.06 21:06:00 -
[38] - Quote
Milemar Falcon wrote:The aim assist is extremely lacking, I suggest you get any other shooter game and try out the aiming, it's absolutely NOTHING alike this game, I also seem to notice that guns are almost TOO accurate, every other game encourages bursting the weapon and the guns kind of spray bullets in the general vicinity of the opponent, forcing them to hide or die, rather than zig zag to dodge (that plain doesn't work) what I'm getting at is that CCP should probably play a couple of other console shooters and take as much away from their success as possible, maybe even try asking for advice from other developers, though that probably won't work.
I have played (and own) countless console shooters, and this is unlike any other in the seemingly basic mechanics of aiming and balance. I like this game, I like the art style more than many future shooters, and I like the variety, but the game needs some serious work!
Thank you for your time and consideration! Go back to Cod. Of course this game aims different because it ISNT like every other game. delete this thread before to many people rage.
44/4 in a BPO Scout (1.8) 40/5 in a Proto Assault (1.7)
- Open Beta Vet - 31mil sp -
R.I.P Dust 514
|
Milemar Falcon
DUST University Ivy League
4
|
Posted - 2014.11.06 22:10:00 -
[39] - Quote
PLAYSTTION wrote:Milemar Falcon wrote:The aim assist is extremely lacking, I suggest you get any other shooter game and try out the aiming, it's absolutely NOTHING alike this game, I also seem to notice that guns are almost TOO accurate, every other game encourages bursting the weapon and the guns kind of spray bullets in the general vicinity of the opponent, forcing them to hide or die, rather than zig zag to dodge (that plain doesn't work) what I'm getting at is that CCP should probably play a couple of other console shooters and take as much away from their success as possible, maybe even try asking for advice from other developers, though that probably won't work.
I have played (and own) countless console shooters, and this is unlike any other in the seemingly basic mechanics of aiming and balance. I like this game, I like the art style more than many future shooters, and I like the variety, but the game needs some serious work!
Thank you for your time and consideration! Go back to Cod. Of course this game aims different because it ISNT like every other game. delete this thread before to many people rage. I'll delete it sure, but I still think something should be done about the aim system, as I've said about 5 times now (but you didn't read that did you?) not necessarily the aim assist needs to be redone, but SOMETHING he about th aim system isn't quite right, you shouldnt have to fight with the aim system just to hit your target, I think it's probably more so the sensitivity speed is WAY to low, I don't want to "go back to CoD" that's why I'm here, I like this game, I want it to improve, I originally thought the problem was the aim speed (as I've stated previously) but when I wrote an article on THAT nobody replied with their thoughts except for a few. You should be able to easily take aim at your opponent and shoot, I find myself having to wrestle with the aim system just to shoot a guy a handful of times, the aim sensitivity is far too low, it should be adjustable to be able to follow that enemy quickly up close and yet sensitive enough to shoot an enemy from a distance. |
Milemar Falcon
DUST University Ivy League
4
|
Posted - 2014.11.06 22:51:00 -
[40] - Quote
PLAYSTTION wrote:Milemar Falcon wrote:The aim assist is extremely lacking, I suggest you get any other shooter game and try out the aiming, it's absolutely NOTHING alike this game, I also seem to notice that guns are almost TOO accurate, every other game encourages bursting the weapon and the guns kind of spray bullets in the general vicinity of the opponent, forcing them to hide or die, rather than zig zag to dodge (that plain doesn't work) what I'm getting at is that CCP should probably play a couple of other console shooters and take as much away from their success as possible, maybe even try asking for advice from other developers, though that probably won't work.
I have played (and own) countless console shooters, and this is unlike any other in the seemingly basic mechanics of aiming and balance. I like this game, I like the art style more than many future shooters, and I like the variety, but the game needs some serious work!
Thank you for your time and consideration! Go back to Cod. Of course this game aims different because it ISNT like every other game. delete this thread before to many people rage. One more thing, how do you delete a forum post? I'm new to the forums. And before you say anything I'm not a noob to DUST, I've been at it since shortly after it came out off and on. |
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |