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1541. CCP WHAT HAVE YOU DONE! - in Feedback/Requests [original thread]
1. ISK price drop on vehicles 2. Everyone rushes out and buys dropships & tanks 3. New build comes out with massive nerfs for dropships & tanks 4. People start screaming about the nerf, then realise they only paid half price 5. Players sta...
- by R F Gyro - at 2012.11.19 19:54:00
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1542. [Feedback] Improved Matchmaking - An elegant solution to the "casual vs har... - in Feedback/Requests [original thread]
It is worth remembering that in Eve you have an alliance, Goonswarm, that is steamrolling all enemies not by being hardcore but by supporting casual players and therefore getting overwhelming numbers. Will we see this in Dust? I can't think of a r...
- by R F Gyro - at 2012.11.18 14:21:00
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1543. I'd almost forgotten the hit detection issues yesterday... - in General Discussions [original thread]
Hit detection in an online FPS is impossible to "fix", because there are three separate perspectives (shooter, target and server) that are separated by hundreds of milliseconds of latency. It can be done better or worse, from any particular pers...
- by R F Gyro - at 2012.11.18 12:50:00
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1544. [Define] "Casual" & "Hardcore" ? (Within Dust 514) - in General Discussions [original thread]
BASSMEANT wrote: "Casual players are the ones who are happy playing the easier content." uh.... "casual players are the ones who can't play the hardcore version" hell they can't even play THIS version of a beta. the easiest of em all. the...
- by R F Gyro - at 2012.11.17 23:56:00
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1545. IM TIRED OF THIS CRAP - in General Discussions [original thread]
Crm234 wrote: that is the thing after about being in the beta for 4 months i am still confused of what CCP concept is. they dont know whether they want to be a FPS or a RPG. they dont know if they want to use the PS3 controller or use a keyboar...
- by R F Gyro - at 2012.11.17 19:36:00
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1546. CCP - in Feedback/Requests [original thread]
They might also want to speak to the game devs that wrote the following, and who seem to work for a company that has a bit of experience in dealing with lag and other performance issues in online games:- http://community.eveonline.com/devblog.as...
- by R F Gyro - at 2012.11.17 19:03:00
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1547. IM TIRED OF THIS CRAP - in General Discussions [original thread]
Hi Belial This thread seems to have bucked the usual trend and is getting more constructive, rather than less, so I thought I'd weigh in a bit. Belial Farceus wrote: UPDATE THE GAME CCP! A MONTH OF CRAPDEX IS ENOUGH! I'm fairly certain that...
- by R F Gyro - at 2012.11.17 16:49:00
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1548. Logi EVE vs Dust (a question for the Pod side crew) - in General Discussions [original thread]
Cross Atu wrote: In EVE there's no question that a couple of good Logi ships can make a fleet many times more deadly than the same fleet without them. So much so that in many cases they are more valuable to the group than additional dps. I am s...
- by R F Gyro - at 2012.11.17 16:01:00
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1549. Logi EVE vs Dust (a question for the Pod side crew) - in General Discussions [original thread]
For those who took me too literally, my example was describing Eve combat using dust terminology to highlight the fundamental difference in the ways that logistics is used in the two games. It was in no way suggesting that Dust combat should ...
- by R F Gyro - at 2012.11.17 15:47:00
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1550. [Define] "Casual" & "Hardcore" ? (Within Dust 514) - in General Discussions [original thread]
Cross Atu wrote: Thanks to everyone who's responded thus far :) I'd like to reiterate that I'm seeking definitions for within Dust 514 and measured in traceable in game metrics . Since CCP has stated that balance between "hardcore" & "...
- by R F Gyro - at 2012.11.17 13:02:00
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1551. Dust communication *facepalm*: part 2: the radio man/logistics? - in Feedback/Requests [original thread]
Mace flagrantfool wrote: If you want two squads of eight that sounds fine, in a well oiled 16 man team I doubt more than two radio operators would really be necessary anyway, but this is to say nothing about the future of the game. I know pers...
- by R F Gyro - at 2012.11.17 12:32:00
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1552. Counter-Strike Syndrome - in General Discussions [original thread]
Garrett Blacknova wrote: If you run away after losing a fitting that cost ISK, you still lose that fitting, and you don't get the ISK or SP reward at the end of the match. If you stick around in Starter Fits or pure-BPO fittings, no matter how...
- by R F Gyro - at 2012.11.17 00:36:00
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1553. HEY CCP HOW MUCH TIME YOU NEED TO FIX THE DAMN HIT DETECTION - in General Discussions [original thread]
I'm new to online FPSs so can someone explain how hit detection works when you've got 3 different computer systems involved? If Fred is moving around, his PS3 will be sending updates about his position to the server. The server will update its in...
- by R F Gyro - at 2012.11.16 16:51:00
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1554. Fat Man, GO! - in General Discussions [original thread]
bandar sharqi wrote: thats why they're replacing fat people with drones Are you talking about Dust 514 or real life here?
- by R F Gyro - at 2012.11.16 16:38:00
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1555. My opinion after playing it: - in Feedback/Requests [original thread]
Xenophobic Slug wrote: I've given my feedback, sorry if it doesn't agree with yours Do you have any thoughts about whether the complexity is in the user interface or the game? If the concern is that the game is too complex, I think many p...
- by R F Gyro - at 2012.11.16 14:01:00
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1556. [REQUEST] Invite from chat directly to a squad - in Feedback/Requests [original thread]
Everywhere you see a merc's name you should be able to select them and "invite to squad". The in-battle player list, for example. Starting with chat windows is a good first step though.
- by R F Gyro - at 2012.11.16 13:56:00
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1557. Counter-Strike Syndrome - in General Discussions [original thread]
Moving away from the "cheap expendable fits" debate for a moment.... I think a lot of the problem here is the lack of anything worth fighting for. Right now we fight for a) the fun of it, b) ISK or c) SP, and none of these require you to stick a...
- by R F Gyro - at 2012.11.16 13:53:00
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1558. Logi EVE vs Dust (a question for the Pod side crew) - in General Discussions [original thread]
ugg reset wrote: In EVEGäó it's logistics job to heal caps faster than the other team can deal damage to them; this is not the case in Dust. the repair tool and remote repp mods cannot compete with the DPS. This is key. Imagine this scenari...
- by R F Gyro - at 2012.11.15 23:35:00
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1559. [Request] Corp Chat "announcement" - in Feedback/Requests [original thread]
Eve calls this "message of the day" I believe. +1
- by R F Gyro - at 2012.11.15 21:27:00
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1560. [Request] debug info (monitor) - in Feedback/Requests [original thread]
Mazu Ten wrote: What good would us having this tool do, though? I imagine this information (or any information such a tool would give) is already being collected and analyzed automatically. If that system works well (or acceptably) for the dev ...
- by R F Gyro - at 2012.11.15 21:26:00
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