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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.11.17 06:51:00 -
[31] - Quote
Belial Farceus wrote:true, but they don't listen to anything that is said in the feedbacks usually. so it's like working for an un-unionized company. say what you want, nothing will change unless it's beneficial for the guys making the money.
https://forums.dust514.com/default.aspx?g=posts&t=34744&find=unread
Ever bothered to read the sticky threads? |
InukamiHai
On The Brink
23
|
Posted - 2012.11.17 06:56:00 -
[32] - Quote
Belial Farceus wrote:lets just use some up to date stuff to compare it to. COD black ops came in 2010, black-ops 2 just released 2012.
2 years.
2009-2012 = 3
this game is nothing compared to COD right now. the team sizes are about the same and COD has Virtually no lag.
this game is like playing a slideshow sometimes
also there are maps right now that DON'T WORK. memory leaks and whatnot.
....How long has Call Of Duty as a whole been out now?...just saying... |
Belial Farceus
Shadow Company HQ
24
|
Posted - 2012.11.17 06:56:00 -
[33] - Quote
Maken Tosch wrote:Belial Farceus wrote:true, but they don't listen to anything that is said in the feedbacks usually. so it's like working for an un-unionized company. say what you want, nothing will change unless it's beneficial for the guys making the money. https://forums.dust514.com/default.aspx?g=posts&t=34744&find=unreadEver bothered to read the sticky threads?
but how many GREAT ideas have been brushed aside? like i said before they only listen if it really helps THEIR preconceived ideas for Dust instead of looking at something that might work better with their final product |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.11.17 07:01:00 -
[34] - Quote
If you want the attention of CCP, I suggest you do the following.
Post in a courteous, professional, and constructive manner. It helps a lot, believe me. Read my diaries and you will see that I have gathered their attention because of how I presented my case regarding my experience with the nova knife. Now they have plans to balance it more in the next update because of that.
However, if you wish to rant, then don't expect any response from CCP. |
Belial Farceus
Shadow Company HQ
24
|
Posted - 2012.11.17 07:05:00 -
[35] - Quote
InukamiHai wrote:....How long has Call Of Duty as a whole been out now?...just saying...
since 2003... but they claim to have dev vets that worked on the battlefield franchise.
so if a well versed team can put out a game in 2 years then why is this game so bad in 3 with people who are veterans to the industry...
just saying, this game shouldn't even be being beta tested right now if its not within a year of release. we are already 6 months in. AND WE ARE STILL LAGGING AND NOT GETTING GOOD CORE BASICS.
Betas are for fine tuning. never heard of an alpha testing being called a beta. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.11.17 07:05:00 -
[36] - Quote
Belial Farceus wrote:Maken Tosch wrote:Belial Farceus wrote:true, but they don't listen to anything that is said in the feedbacks usually. so it's like working for an un-unionized company. say what you want, nothing will change unless it's beneficial for the guys making the money. https://forums.dust514.com/default.aspx?g=posts&t=34744&find=unreadEver bothered to read the sticky threads? but how many GREAT ideas have been brushed aside? like i said before they only listen if it really helps THEIR preconceived ideas for Dust instead of looking at something that might work better with their final product
Care to give examples of some great ideas that can help improve lag, hit detection, terrain mesh glitching, and other bugs? Also, CCP has a similar thread covering bugs in the bugs section as well. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.11.17 07:07:00 -
[37] - Quote
Never mind |
Belial Farceus
Shadow Company HQ
24
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Posted - 2012.11.17 07:12:00 -
[38] - Quote
Maken Tosch wrote:Belial Farceus wrote:
since 2003... but they claim to have dev vets that worked on the battlefield franchise.
so if a well versed team can put out a game in 2 years then why is this game so bad in 3 with people who are veterans to the industry...
just saying, this game shouldn't even be being beta tested right now if its not within a year of release. we are already 6 months in. AND WE ARE STILL LAGGING AND NOT GETTING GOOD CORE BASICS.
Betas are for fine tuning. never heard of an alpha testing being called a beta.
CCP are not veterans to the fps industry. They are veterans of the mmo industry.
but they have vets from the FPS industry working on their mmo. I merely expected more this far in. especially since it was originally scheduled to release in december of this month. I am thinking this game is going to die out in Beta like so many great game ideas before it. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.11.17 07:16:00 -
[39] - Quote
Belial, I deleted my previous post.
Also, don't forget that CCP is not as resourceful as the big name companies. I still run into hardcore gamers who never heard of CCP. |
Belial Farceus
Shadow Company HQ
24
|
Posted - 2012.11.17 07:30:00 -
[40] - Quote
Maken Tosch wrote:Belial, I deleted my previous post.
Also, don't forget that CCP is not as resourceful as the big name companies. I still run into hardcore gamers who never heard of CCP.
true. i guess i forgot that.
btw maken tosh I really enjoyed your "Diary of a Ninja Knifer"
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aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2012.11.17 07:44:00 -
[41] - Quote
Belial Farceus wrote:aden slayer wrote:Belial Farceus wrote:so are you ready for a reset aden? because this glitchy crap is not cutting the mustard these days. besides, they usually update every month and it's been a month and 15 days I would rather let them take their own sweet time than rush them. Do you know how hard it is to develop a game? as just having started college for programming, i have a rough idea. but even still, larger groups of programmers = more code that is being made. but burn me if you want. THIS GAME IS STILL CRAP FOR HAVING BEEN WORKED ON SINCE 2009.
it's not just programmers. They need designers, animators, concert artists, network programmers and PS3 developers.
They need to fix bugs in this build and add new content which will introduce MORE bugs.
when Dust was first announce in 2009 the Devs said it would connect with EVE online but such tech did not exist yet so they had to research it on their own.
Then came the trouble with Microsoft.......
Microsoft wanted the game to meet their standards with no regards for CCP's interest. Therefore the Xbox version was Canned.
They made a deal with Sony but had no idea how to develop games for PS3. so they had to learn. They also had to learn how to use the Unreal engine 3 which takes time.
all this events would explain the 3 years of development.
bottom line is if you can't wait just leave..... no one will miss you.....
|
Rhaegar Hughes
Crux Special Tasks Group Gallente Federation
11
|
Posted - 2012.11.17 08:41:00 -
[42] - Quote
Belial Farceus wrote:DUST IS A... BUST.
starting to totally agree with this idea. CORE STUFF IS STILL BROKEN. Black-ops 2 is better than this and THEY RECYCLED THE OLD ENGINE! is this a joke? im not trying to hate and let me know if i am missing something please, but i am pretty sure Black Ops2 costs about 60 bucks more than this game, and it's like that for a reason. This game will never have the graphics and polish a blockbuster game has. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.11.17 14:37:00 -
[43] - Quote
aden slayer wrote:Belial Farceus wrote:aden slayer wrote:Belial Farceus wrote:so are you ready for a reset aden? because this glitchy crap is not cutting the mustard these days. besides, they usually update every month and it's been a month and 15 days I would rather let them take their own sweet time than rush them. Do you know how hard it is to develop a game? as just having started college for programming, i have a rough idea. but even still, larger groups of programmers = more code that is being made. but burn me if you want. THIS GAME IS STILL CRAP FOR HAVING BEEN WORKED ON SINCE 2009. it's not just programmers. They need designers, animators, concert artists, network programmers and PS3 developers. They need to fix bugs in this build and add new content which will introduce MORE bugs. when Dust was first announce in 2009 the Devs said it would connect with EVE online but such tech did not exist yet so they had to research it on their own. Then came the trouble with Microsoft....... Microsoft wanted the game to meet their standards with no regards for CCP's interest. Therefore the Xbox version was Canned. They made a deal with Sony but had no idea how to develop games for PS3. so they had to learn. They also had to learn how to use the Unreal engine 3 which takes time. all this events would explain the 3 years of development. bottom line is if you can't wait just leave..... no one will miss you.....
Don't forget the fact that the original Dust 514 was powered by CCP's in-house engine/architecture called CARBON which is the same thing that powers the avatar system in Eve Online and other functions. The reason that got switched over was because of the following:
1. The architecture was too advanced to be worked on so quickly.
2. The architecture is still relatively new even today since it was first introduced by CCP in 2009 during Fanfest.
3. The architecture caused some problems during 2010 when Incarna was released. Problems included, but not limited to, excessively slow loading times, poor optimization of the code leading to some graphics cards actually melting in players' computers, crashes or lock ups, etc.
4. Then came the Jita Riots of 2010 that caused a lot of corporate restructuring in CCP's office that resulted in the lay offs of over 100 people and Dust 514 ending up near the back burner of game development so that Eve Online can be properly iterated on. |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2012.11.17 15:51:00 -
[44] - Quote
aden slayer wrote: no one will miss you.....
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Oxskull Duncarino
Shadow Company HQ
163
|
Posted - 2012.11.17 15:59:00 -
[45] - Quote
Belial Farceus wrote:Maken Tosch wrote:Belial Farceus wrote:true, but they don't listen to anything that is said in the feedbacks usually. so it's like working for an un-unionized company. say what you want, nothing will change unless it's beneficial for the guys making the money. https://forums.dust514.com/default.aspx?g=posts&t=34744&find=unreadEver bothered to read the sticky threads? but how many GREAT ideas have been brushed aside? like i said before they only listen if it really helps THEIR preconceived ideas for Dust instead of looking at something that might work better with their final product I'm all on for people expressing their view but you've blown a gasket dude. We're here to test for bugs etc., with a slight chance that CCP will implement some of our game suggestions. CCP have their dream as to the game so leave them at it. In the main, our task is bug testing. You compare this to fully released games! What planet are ya on? When, or if as some of ye think, this game is put into general release, by all means rant and rave about the game if it's still buggy. Doing it at the moment and demanding CCP dances to your tune is self entitlement of the highest order. Don't be one of the many on this forum in that group. Take a break from the game and forum for a bit!! |
R F Gyro
ZionTCD Legacy Rising
315
|
Posted - 2012.11.17 16:49:00 -
[46] - Quote
Hi Belial
This thread seems to have bucked the usual trend and is getting more constructive, rather than less, so I thought I'd weigh in a bit.
Belial Farceus wrote:UPDATE THE GAME CCP! A MONTH OF CRAPDEX IS ENOUGH! I'm fairly certain that when the devs read the forums they perform a kind of "triage" on each post; is it a whine or is it constructive criticism? The whines will be immediately ignored with no further thought: even if there is actual useful content somewhere in the thread, it will never be seen by the devs. Starting with this essentially guarantees that the people you are addressing it to "CCP" won't read it.
Belial Farceus wrote:as just having started college for programming, i have a rough idea. but even still, larger groups of programmers = more code that is being made. This is not as universally true as you might think. Google Fred Brook's "Mythical Man-Month" and you'll probably find his classic quote that "adding people to a project that is running late will make it later". It sounds counter-intuitive but most people with extensive experience in large scale software development realise the truth to it.
Belial Farceus wrote:but they have vets from the FPS industry working on their mmo. There is a significant difference between individual experience and organisational experience. I've worked in many organisations where all the individual experience was available to make good decisions, but the actual decision makers weren't able to draw on it when needed. A good organisation (and I believe CCP is one of these) will suffer from this for a while but will rapidly convert that individual experience to organisational experience.
Belial Farceus wrote:lets just use some up to date stuff to compare it to. COD black ops came in 2010, black-ops 2 just released 2012. These games aren't written from scratch; new versions build on previous ones. Not just reusing code, but also building on existing gameplay and balancing.
Belial Farceus wrote:but how many GREAT ideas have been brushed aside? like i said before they only listen if it really helps THEIR preconceived ideas for Dust instead of looking at something that might work better with their final product Just because a suggestion hasn't made it into the game (yet) it doesn't mean it has been "brushed aside". It might be...
* in the next release, going through internal QA right now * on the product backlog, planned for an upcoming release * on the product backlog, not in a planned release, but in a "things we'd like to see eventually" state * a good idea that is incompatible with a better one somewhere else * a good idea that is impossible or impractical to implement
It is also important to have a strong vision behind a product, and to make decision/feature decisions within the context of that vision. Ignoring good ideas is a really bad thing; not sticking to your vision is also a really bad thing. Finding the right balance is difficult, but I have confidence CCP have the capability to do it.
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Crm234
Wraith Shadow Guards
166
|
Posted - 2012.11.17 19:30:00 -
[47] - Quote
that is the thing after about being in the beta for 4 months i am still confused of what CCP concept is. they dont know whether they want to be a FPS or a RPG. they dont know if they want to use the PS3 controller or use a keyboard and mouse. they dont know whether they want large player counts or small player counts. they dont know if they want to be a add on to eve or a full independent game. Sometimes i dont even know if they wanted to make a PS3 game.
I know this sounds harsh but its what i feel at the moment and it makes me sad because i really wanted to play this game and was very excited when i got the accepted into the beta. at this point my best advice is to ditch the connection to eve because it is making tons of problems on game development and player relations. balance it, release it and then slowly work in eve if it needs it. |
R F Gyro
ZionTCD Legacy Rising
315
|
Posted - 2012.11.17 19:36:00 -
[48] - Quote
Crm234 wrote:that is the thing after about being in the beta for 4 months i am still confused of what CCP concept is. they dont know whether they want to be a FPS or a RPG. they dont know if they want to use the PS3 controller or use a keyboard and mouse. they dont know whether they want large player counts or small player counts. they dont know if they want to be a add on to eve or a full independent game. Sometimes i dont even know if they wanted to make a PS3 game.
I know this sounds harsh but its what i feel at the moment and it makes me sad because i really wanted to play this game and was very excited when i got the accepted into the beta. at this point my best advice is to ditch the connection to eve because it is making tons of problems on game development and player relations. balance it, release it and then slowly work in eve if it needs it.
By way of analogy: they don't even seem to know whether they want it to be red or yellow; what looks like a lack of vision may simply be a failure to comprehend that the vision is orange. |
Torkada Alamstrada
Sanmatar Kelkoons Minmatar Republic
184
|
Posted - 2012.11.17 19:39:00 -
[49] - Quote
Crm234 wrote:that is the thing after about being in the beta for 4 months i am still confused of what CCP concept is. they dont know whether they want to be a FPS or a RPG. they dont know if they want to use the PS3 controller or use a keyboard and mouse. they dont know whether they want large player counts or small player counts. they dont know if they want to be a add on to eve or a full independent game. Sometimes i dont even know if they wanted to make a PS3 game.
I know this sounds harsh but its what i feel at the moment and it makes me sad because i really wanted to play this game and was very excited when i got the accepted into the beta. at this point my best advice is to ditch the connection to eve because it is making tons of problems on game development and player relations. balance it, release it and then slowly work in eve if it needs it.
I agree to some extent with this comment. So far, Dust 514 is a promising, rather loosely constructed shooter. It's not a bad one, by any means, but it's nothing revolutionary. Its only unique characteristic that we can actually see and use and test seems to be persistent and consumable loadouts, which in the current build admittedly don't seem that important.
I disagree that the connection to EVE should be ditched, but I wholeheartedly agree with the first paragraph - I don't understand the maps or the way they're balanced (they all seem to be outdoors and too big for the number of players), the controller works for most things but feels inaccurate, and the mouse and keyboard is awkward and uncomfortable and clearly integrated as a second thought (prompts cannot be changed to appear as keyboard inputs, so you have to memorize the list of contextual controls AND the simulated controls; also, control schemes cannot be altered, which largely defeats the purpose of a keyboard/mouse combo).
As far as the connection to EVE goes, I just don't know. Either they have internal forms of this connection working already and have fully modeled how they will interact but can't integrate it into the beta for some reason they aren't sharing, or they still haven't figured out how to set it up and have it work properly together.
We'll have to be patient, I suppose. What they talk about sounds like late beta for a revolutionary, AAA mmo, but what we see seems to be early beta for a simple sci-fi shooter. I'm digging through newsposts from the last month to see if there were major updates, but I haven't seen very many worth noting.
P.S.: I suspect that the game's farther along than we realize. I have a sneaking suspicion that we aren't beta-testing the whole game as it stands in development; we're being used as guinea pigs for little pieces of the game that are currently being scrutinized, largely related to weapon balance and battle flow. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.11.17 19:42:00 -
[50] - Quote
Belial Farceus wrote:so are you ready for a reset aden? because this glitchy crap is not cutting the mustard these days. besides, they usually update every month and it's been a month and 15 days No, the updates have been every 6 weeks like clockwork. It looks like we'll have this build a bit longer than the other ones, but this one will be the exception. By the way, did you happen to see one of the many threads I posted in where I mentioned that CCP Wolfman said they're redoing the entire hit detection system from scratch for the third time? Stop assuming listening=posting in every thread with complaints. If they did that they'd be as ****** at actually doing things as SOE is. |
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Torkada Alamstrada
Sanmatar Kelkoons Minmatar Republic
184
|
Posted - 2012.11.17 19:47:00 -
[51] - Quote
Mobius Wyvern wrote:Belial Farceus wrote:so are you ready for a reset aden? because this glitchy crap is not cutting the mustard these days. besides, they usually update every month and it's been a month and 15 days No, the updates have been every 6 weeks like clockwork. It looks like we'll have this build a bit longer than the other ones, but this one will be the exception. By the way, did you happen to see one of the many threads I posted in where I mentioned that CCP Wolfman said they're redoing the entire hit detection system from scratch for the third time? Stop assuming listening=posting in every thread with complaints. If they did that they'd be as ****** at actually doing things as SOE is.
Good to know about the development cycle! Also - hi, I remember you! |
Oxskull Duncarino
Shadow Company HQ
163
|
Posted - 2012.11.17 19:52:00 -
[52] - Quote
Wrong thread |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.11.17 23:03:00 -
[53] - Quote
Mobius Wyvern wrote:Belial Farceus wrote:so are you ready for a reset aden? because this glitchy crap is not cutting the mustard these days. besides, they usually update every month and it's been a month and 15 days No, the updates have been every 6 weeks like clockwork. It looks like we'll have this build a bit longer than the other ones, but this one will be the exception. By the way, did you happen to see one of the many threads I posted in where I mentioned that CCP Wolfman said they're redoing the entire hit detection system from scratch for the third time? Stop assuming listening=posting in every thread with complaints. If they did that they'd be as ****** at actually doing things as SOE is.
I agree that it's always been like clockwork every six weeks. However, this time we may have to wait a wee bit longer. |
Tyrus 4
Amarr Templars Amarr Empire
83
|
Posted - 2012.11.17 23:14:00 -
[54] - Quote
just wanna mention here that most console fps players expect a "Beta" to be just a 2 week demo of a finished game, and thats it.
most console FPSers never see a "closed beta" for their games. they only see Open Beta which nearly always turns out to be just a marketing demo.
thus the whole "it's been in beta for 02487238957638950472895638957328946327 years" argument. |
BASSMEANT
ZionTCD Legacy Rising
109
|
Posted - 2012.11.17 23:18:00 -
[55] - Quote
... and it's even more righter when you type in all caps.
Peace B |
DTOracle
Universal Allies Inc.
95
|
Posted - 2012.11.17 23:26:00 -
[56] - Quote
Belial Farceus wrote:daniel philp wrote:Belial Farceus wrote:so are you ready for a reset aden? because this glitchy crap is not cutting the mustard these days. besides, they usually update every month and it's been a month and 15 days They could be working on a larger update to fix all these problems u have with the game supposedly they have been working on this game since 2009... so unless they wrote unreal engine 3 (which they did not) this game shouldn't be nearly this bad. They didn't begin development on UR3, they started with carbon & switched to the unreal engine at some point.
Most online shooters get ruined by dev's giving the outspoken minority what they want. Personally i'm glad CCP isn't wasting time in these forums. |
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2012.11.18 03:57:00 -
[57] - Quote
Maken Tosch wrote:aden slayer wrote:Belial Farceus wrote:aden slayer wrote:Belial Farceus wrote:so are you ready for a reset aden? because this glitchy crap is not cutting the mustard these days. besides, they usually update every month and it's been a month and 15 days I would rather let them take their own sweet time than rush them. Do you know how hard it is to develop a game? as just having started college for programming, i have a rough idea. but even still, larger groups of programmers = more code that is being made. but burn me if you want. THIS GAME IS STILL CRAP FOR HAVING BEEN WORKED ON SINCE 2009. it's not just programmers. They need designers, animators, concert artists, network programmers and PS3 developers. They need to fix bugs in this build and add new content which will introduce MORE bugs. when Dust was first announce in 2009 the Devs said it would connect with EVE online but such tech did not exist yet so they had to research it on their own. Then came the trouble with Microsoft....... Microsoft wanted the game to meet their standards with no regards for CCP's interest. Therefore the Xbox version was Canned. They made a deal with Sony but had no idea how to develop games for PS3. so they had to learn. They also had to learn how to use the Unreal engine 3 which takes time. all this events would explain the 3 years of development. bottom line is if you can't wait just leave..... no one will miss you..... Don't forget the fact that the original Dust 514 was powered by CCP's in-house engine/architecture called CARBON which is the same thing that powers the avatar system in Eve Online and other functions. The reason that got switched over was because of the following: 1. The architecture was too advanced to be worked on so quickly. 2. The architecture is still relatively new even today since it was first introduced by CCP in 2009 during Fanfest. 3. The architecture caused some problems during 2010 when Incarna was released. Problems included, but not limited to, excessively slow loading times, poor optimization of the code leading to some graphics cards actually melting in players' computers, crashes or lock ups, etc. 4. Then came the Jita Riots of 2010 that caused a lot of corporate restructuring in CCP's office that resulted in the lay offs of over 100 people and Dust 514 ending up near the back burner of game development so that Eve Online can be properly iterated on.
I missed that part. Thanks for adding it.
But we all have to agree that Microsoft was an a**. |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2012.11.18 04:57:00 -
[58] - Quote
Belial Farceus wrote:UPDATE THE GAME CCP! A MONTH OF CRAPDEX IS ENOUGH!
Can someone help me decipher this complex argument? |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2012.11.18 05:01:00 -
[59] - Quote
Alldin Kan wrote:Belial Farceus wrote:UPDATE THE GAME CCP! A MONTH OF CRAPDEX IS ENOUGH! Can someone help me decipher this complex argument? Sure, no problem Alldin
"I DO NOT OWN ANY OTHER GAMES AND HAVE NO LIFE TO PASS THE REST OF THE TIME"
There you go. |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2012.11.18 05:01:00 -
[60] - Quote
Torkada Alamstrada wrote:I agree to some extent with this comment. So far, Dust 514 is a promising, rather loosely constructed shooter. It's not a bad one, by any means, but it's nothing revolutionary. Its only unique characteristic that we can actually see and use and test seems to be persistent and consumable loadouts, which in the current build admittedly don't seem that important.
I disagree that the connection to EVE should be ditched, but I wholeheartedly agree with the first paragraph - I don't understand the maps or the way they're balanced (they all seem to be outdoors and too big for the number of players), the controller works for most things but feels inaccurate, and the mouse and keyboard is awkward and uncomfortable and clearly integrated as a second thought (prompts cannot be changed to appear as keyboard inputs, so you have to memorize the list of contextual controls AND the simulated controls; also, control schemes cannot be altered, which largely defeats the purpose of a keyboard/mouse combo).
As far as the connection to EVE goes, I just don't know. Either they have internal forms of this connection working already and have fully modeled how they will interact but can't integrate it into the beta for some reason they aren't sharing, or they still haven't figured out how to set it up and have it work properly together.
We'll have to be patient, I suppose. What they talk about sounds like late beta for a revolutionary, AAA mmo, but what we see seems to be early beta for a simple sci-fi shooter. I'm digging through newsposts from the last month to see if there were major updates, but I haven't seen very many worth noting.
P.S.: I suspect that the game's farther along than we realize. I have a sneaking suspicion that we aren't beta-testing the whole game as it stands in development; we're being used as guinea pigs for little pieces of the game that are currently being scrutinized, largely related to weapon balance and battle flow.
After seeing constant tweaks in the game I can safely say that this statement is true. |
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