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Logi Bro
ZionTCD Legacy Rising
836
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Posted - 2012.10.17 03:19:00 -
[61] - Quote
Casual- Playing to play, time spent playing is irrelevant. Hardcore- Playing to win, spends time off-game in activities that pertain to the game. (like these forums)
Can I haz cookie? |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
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Posted - 2012.10.17 05:50:00 -
[62] - Quote
Casual player plays for fun. Hardcore players play to match a certain performance bar - and of course you can't count as hardcore unless you do stand out in some way with performance above average. It can be KDR or corp leadership or something else but you gotta stand out to be considered hardcore. In other words, gotta be an A player. |
Shijima Kuraimaru
WarRavens
164
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Posted - 2012.10.17 07:19:00 -
[63] - Quote
Well if they really wanted to give no skilling advantage to the person who plays all the time as compared to the person who plays occasionally, they could always run Dust with the same time based skill que leveling as is used in Eve. Then the only thing frequent players would have an advantage in over the occasional players would be the greater amount of ISK and loadout stock they would have. |
Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.10.17 07:20:00 -
[64] - Quote
Skihids wrote:Longshot Ravenwood wrote:Skihids wrote:I would steer away from absolute numbers and suggest that a percentage of free time would be a more accurate measure of gameplay dedication.
If a person has a job, family and other obligations he may have only a few free hours a week. If he devotes all of those to a game I would argue he is "Hardcore".
That's why the term "Hardcore" is next to useless for this purpose.
I also believe that the casual/hardcore debate is a red herring.
As as been pointed out multiple times, once you max out a given role's skills you are the equal of any other player in that role regardless of total SP.
It's really all about limiting how soon anyone can top out every skill. CCP doesn't want that to happen for seven years, so it becomes a simple calculation. Subtract seven years of passive SP gain from the total SP count of all skills projected to be in place at that time and divide by (52 x7) and you arrive at your weekly cap.
They have you arguing amongst yourselves with the casual vs hardcore distraction.
Edited my arithmetic Do you have a second to grab us skill details from the market for our debate then? Total cost of maxing a x1 skill & a total of how many skills are x1, x2, etc... would give me something to do while I'm not working at work. Can't get to that right now, but it would be an interesting exercise. Keep in mind that we probably don't have anywhere near the number of skills that will exist in seven years so the number would come out low if not negative. You could reverse that using the existing cap to calculate the projected skill tree cost.
That would be an interesting exercise indeed. And if as postulated it's a question of containing the arc on maximum skill progression then CCP really needs to do something besides just place a hard cap because that's really not a very positive overall gaming feature. Something to maintain a sense of momentum and progression in the face of a reduced skill gain (I don't know how functional an idea it would be but adding more gear diversity and Meta thereby adding another layer of requirement skills/train time while still allowing for more active in game progression would work but there may be better solutions as well).
In any event an interesting idea to chew on, thanks for the posts.
Cheers, Cross
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D3aTH D3alER54
The Southern Legion
130
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Posted - 2012.10.17 09:31:00 -
[65] - Quote
Baal Roo wrote:D3aTH D3alER54 wrote:Baal Roo wrote:I would personally put the divider somewhere around the 5-7 hours a week mark. I play around 4 or 5 hours a week and would consider myself right close to the edge of being a "hardcore" player. Ok, let me get ready for this, it's going to be a big one! LOLLL!!!!!!! 5-7hrs a week and you consider yourself a HC player!?!? I play that nearly every 2days and even i don't consider myself "HC", and people think i'm the troll.................... Casual<>Hardcore<>No Lifer I think you have an extremely unrealistic idea of what the average casual gamer invests in gaming. To me, a casual player is the guy who plays a few hours of games a week. Maybe Saturday afternoon he flips on his PS3 and kills an hour or two casually burning some time on whatever game he feels like messing around on. A "hardcore" gamer, is someone who invests free time to try and achieve specific results in specific games. For a hardcore gamer, the gaming is an actual hobby rather than simply a time waster. A hardcore gamer is usually actively playing multiple games. So even if they are spending 3 hours or more every night gaming, it's unlikely they're gonna rack up all of that time on a single game. I personally probably spend 10-20 hours per week gaming. Ask any casual or non-gamer if that's "hardcore" and I'd wager they will answer in the affirmative. What YOU are, is closer to a "no lifer", which is basically someone who devotes as much time to a single game as many people devote to an actual job. 20+ hours a week, every week, on a single game is well beyond your run of the mill hardcore gamer, especially assuming you don't just play Dust 514. Yeah, i'm probably closer to 30hrs, (world put more in if i can LOL) But i guess that's the line for HC is 10-20hr a week now.. and if that's the case it really comes down to persistence. |
Bishop Sunrunner
Sanmatar Kelkoons Minmatar Republic
8
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Posted - 2012.10.18 11:58:00 -
[66] - Quote
Cross Atu wrote:Ok, so I'm aware of what the terms mean generally, but when we speak of Dust 514 specifically what defines a "casual" player? Where's the line which pushes someone into "hardcore" territory? I'm interested in player base sentiments on this (yes that means you unless you can't resist trolling ). I'd also love to hear how CCP is defining this. The current Skill Point system is in part presented as a balance for Casual players so they are not outstripped by Hardcore players, but who's who? If you play 7 hours of Dust in a week (counting all time from game client boot up, till game client shutdown as "play time" for this example) does that make you a "casual" or a "hardcore" player? (also please include a "why" here, detailed feedback > vague/general proclamations)
Hardcore -> if you play not only one match a day - and if you know how to play in a squad. Spend more time on the marketplace as in fight. Write the progress down which skill to lvl up next.
Casual -> Cannon fodder! |
Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.10.24 00:03:00 -
[67] - Quote
Interested in hearing from more people :) |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.11.15 18:39:00 -
[68] - Quote
I'm going to rephrase this question, see the following.
Which in game mechanics and/or metrics do you think CCP should use to define "Casual" and "Hardcore" such that the most rewarding and long lasting play experience in Dust 514 is promoted?
The key to this is finding traceable elements within the game that can be used by CCP to identify "Casual" and "Hardcore".
Post back with your sense of what they should be and why. Please be detailed.
Cheers, Cross |
BASSMEANT
ZionTCD Legacy Rising
109
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Posted - 2012.11.15 20:18:00 -
[69] - Quote
it's not about time played.
that has nothing to do with it.
i've met hardcore gamers who have more talent then thousands of casuals all ducttaped together. and the casuals play more.
naw man, it aint about time or kd or any of that:
it's about team.
a hardcore player plays to win because the TEAM win is more important. and that goes for every second of the match.
you will never hear a hardcore player, when asked to go arm a panel, exclaim "that's not my job"
only a casual would pop up with that kinda attitude. or even worse... the useless micless bastard. totally about self. screw your housemates. log off then and let a mic player get in. sticking around with no mic = casual anchor. that slot coulda been used by someone with a mic. a hardcore player would know that. a casual gamer would make excuses "i have as much right... blah blahblah"
casual gamers are playing to have fun. hardcore gamers are playing to win. every time.
Peace B |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.15 20:54:00 -
[70] - Quote
Casual gamer outside of the context of a specific game is someone who doesn't play games much, and usually someone who plays more casual games - ones that hardcore gamers think of as "EZMode" games. Within THAT context, total time spent playing during a week isn't necessarily relevant, but games are typically played in short bursts - one level at a time, or one playthrough in a short or simplistic game. Often this will be as short as 5 - 15 minutes, but it can easily extend to an hour (or three) depending on the game. Casual gamers can also be defined based on the difficulty levels they play single player games on - Easy or Medium is the "Casual" option in many games - again, depending on the specific game in question.
Hardcore gamers, by this definition, are the ones who play more "hardcore" games - things that test twitch reactions and reflexes as well as requiring strategic thought. Many hardcore gamers are willing to drop one or the other of those two requirements - there are "hardcore" games which are all about reaction times, and hardcore strategy games where someone with more patience can beat an otherwise "better" player. Also, they're often found playing several missions in a row in a game - or a series of games over the course of a couple of hours, rather than just sitting down for short gaming sessions. If a person has the right mindset, a couple of 2 hour sessions over a weekend could qualify as "hardcore" by this definition. Also, hardcore single player gamers, unlike casuals, will often replay a single level multiple times in a row, just to try and achieve some specific requirement - either for an in-game reward (like a system/network-based Trophy/Achievement) or simply to prove to themselves that they can do so.
With those definitions in mind, I'll bring that into the context of DUST.
When you sit down to play, do you:
a) Sit down, actively playing through a series of battles, quickly moving from the end of one into the start of another? b) Agonise over fittings or SP allocation for hours at a time without even entering a single battle? c) Sit down, play a match or two, maybe change channel to watch TV if you hear something good is on, take a food break between matches without quitting, stop for snacks between battles, then check your SP and/or fittings in under 20 minutes near the end of your session - or put it off for the beginning of your next round of DUST time?
If you're able to spend long periods looking at stats and thinking about personal experiences with different types of gear, carefully planning out strategies then building Dropsuits and Vehicles around those tactics, or conversely slapping together whatever fits on a suit then crefully planning devious ways to make the seemingly random loadout provide some kind of synergistic awesomeness you can exploit, then you're hardcore into the design/assembly side of DUST, even if you aren't hardcore into the shooting elements themselves.
If you slap together whatever you can fit based around one core element, then rush into battle without really worrying beyond the basics, obviously, not so concerned with the assembly side of things. But a player like that might still push themselves to really do well on the battlefield - working with other players, out-twitching people, pulling off intricate strategies you come up with in the heat of battle...
There are, in the current state of the beta, those two core elements to the game. It's possible to be "hardcore" in one element and "casual" in the other.
In the full game, part of the assembly/customisation aspect of the game will also be a separate game in its own right - playing the market in a financial/resource management metagame. You'll probably find players, like you do in EVE, looking at valuable trade routes, buying or harvesting gear somewhere they can get it cheap, then delivering it somewhere else to sell for a profit.
In EVE, and on these forums (although to a VASTLY lesser degree here than in EVE), there's also a HUGE political metagame which will be carrying over into DUST at some point in the future. Corporations will be fighting one another, making deals and alliances, non-aggression pacts and declarations of war, running mercenary work for one another, spying on each other - either for themselves or someone else.
It's possible for SOME of these elements to be completely - or at least mostly - bypassed/ignored by many players. It's also possible for players to be into any of them on a casual or hardcore level. |
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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.15 20:58:00 -
[71] - Quote
Sorry... that was longer than intended... TL;DR version incoming.
DUST, even now, has lots of elements which players can be hardcore into SOME of while being casual players in other parts of the game. By release, that will have expanded in several ways, so until then, and until we have more information than just an amount of times spent playing each week, it'll be impossible to answer whether you're a hardcore player, casual player or somewhere in between. |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.11.15 21:16:00 -
[72] - Quote
Casual: CoD style. Easy game mechanics, easy shooting mechanics, easy rewards.
Hardcore: Deeper game mechanics, difficult shooting mechanics (aka more "realistic"), your reward is winning. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.11.15 21:26:00 -
[73] - Quote
Continue to find the responses interesting and thanks to all who have replied.
I would like to reiterate however that within context this question is about Dust 514 (as opposed to generally) and about what traceable in game metrics you'd consider valid and relevant to the definition of "casual" and "hardcore". Also at what rates you think those metrics would be best applied for a rewarding/balanced game play experience.
Cheers, Cross |
Death On Contact
Doomheim
56
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Posted - 2012.11.16 00:44:00 -
[74] - Quote
As an 05 Eve player I have experienced all types and here's my .02 ...
Casual Player - Logs on whenever real life permits. Usually a couple of hours a day/night and varies on days off from work. Though competitive, plays solely for fun. Doesn't get emotional and could care less about the politics and "bullcrap" of it all. If he/she joins a corp its usually to have people to play with and or access to better space, etc. Will either be an older person with a real life, a student heavy into their studies, or an Eve vet who's seen it all, done it all, and smart enough to play the game on their own terms and still be very successful...
Hardcore Player - Logs on at every given opportunity. If doesn't have the time will make the time. The game will sometimes supersede real life depending on the importance of the situation. His/her stats are very important. Will use real money to buy lots of aurum, will look for every advantage possible. Uses words like "pro" and "leet". Winning and losing have an emotional effect, sometimes severe (rage). Is very much into the politics and the "who's who". Will either be a teenager, early twenties, or an older person with no life. Sometimes also called a "Dork". |
BASSMEANT
ZionTCD Legacy Rising
109
|
Posted - 2012.11.16 00:51:00 -
[75] - Quote
anyone who uses the word "leet" is a hardcore bag o douche.
anyone who uses the word "leet" to describe themselves?
wow... that's like an entire swimming pool fulla massengils right there, boy.
Peace B |
Zqev
2
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Posted - 2012.11.16 02:25:00 -
[76] - Quote
Death On Contact wrote:As an 05 Eve player I have experienced all types and here's my .02 ...
Casual Player - Logs on whenever real life permits. Usually a couple of hours a day/night and varies on days off from work. Though competitive, plays solely for fun. Doesn't get emotional and could care less about the politics and "bullcrap" of it all. If he/she joins a corp its usually to have people to play with and or access to better space, etc. Will either be an older person with a real life, a student heavy into their studies, or an Eve vet who's seen it all, done it all, and smart enough to play the game on their own terms and still be very successful...
Hardcore Player - Logs on at every given opportunity. If doesn't have the time will make the time. The game will sometimes supersede real life depending on the importance of the situation. His/her stats are very important. Will use real money to buy lots of aurum, will look for every advantage possible. Uses words like "pro" and "leet". Winning and losing have an emotional effect, sometimes severe (rage). Is very much into the politics and the "who's who". Will either be a teenager, early twenties, or an older person with no life. Sometimes also called a "Dork".
LOL |
Roy Bombega
Circle of Huskarl Minmatar Republic
14
|
Posted - 2012.11.16 04:25:00 -
[77] - Quote
In my opinion, 'casuals' are players who are content with playing mainstream games (cod, tf2, lol, dota, etc). 'hardcore' players are people who look for more niche games, usually with a bit more complexity, or with more challenging gameplay, like quake or arma.
for the most part, 'casuals' will always be the majority.
also what is the point of this thread? |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.11.16 04:43:00 -
[78] - Quote
Thanks to everyone who's responded thus far :)
I'd like to reiterate that I'm seeking definitions for within Dust 514 and measured in traceable in game metrics.
Since CCP has stated that balance between "hardcore" & "casual" is a concern I am interested to see what the player base sees those terms to be within D514 in a tangible context which could actually be relevant to in game balance.
Cheers :) Cross |
Roy Bombega
Circle of Huskarl Minmatar Republic
14
|
Posted - 2012.11.16 05:08:00 -
[79] - Quote
Cross Atu wrote:Thanks to everyone who's responded thus far :)
I'd like to reiterate that I'm seeking definitions for within Dust 514 and measured in traceable in game metrics.
Since CCP has stated that balance between "hardcore" & "casual" is a concern I am interested to see what the player base sees those terms to be within D514 in a tangible context which could actually be relevant to in game balance.
Cheers :) Cross
this just isn't the kind of game for casual players. If i'm putting together a merc corp, i don't want some dude who only plays an hour a day, because clients aren't going to base their contracts around his very casual schedual. I want some smelly-ass basement dwellers who are going to be on at times when they're needed and can actually play worth a damn. If you want to play a game "just to have fun" this ain't for you, unless you plan on doing npc corp missions only.
not to **** on casual players, its just that EVE doesn't cater to casuals AT ALL, so why should dust? |
STYLIE77
KILL-EM-QUICK RISE of LEGION
60
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Posted - 2012.11.16 10:14:00 -
[80] - Quote
Casual:
- Never leaves their NPC corp
- Plays less than 1 hour a weekday, less than 4 hours on the weekends
HARDCORE:
- Member of a player created corp
- Plays more than 1 hour a weekday, more than 4 hours on the weekends
Simple as that. |
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Jack Boost
Zarena Family
194
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Posted - 2012.11.16 10:54:00 -
[81] - Quote
Corp affiliation is irrelevant.
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BASSMEANT
ZionTCD Legacy Rising
109
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Posted - 2012.11.16 14:13:00 -
[82] - Quote
LOL
stylie is a casual. so is keq lol.
Peace B |
Reapz Krueger
BetaMax.
4
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Posted - 2012.11.17 11:43:00 -
[83] - Quote
BASSMEANT are you dutch??? if so you should play with us im dutch too and another in our corp also is
cheers |
R F Gyro
ZionTCD Legacy Rising
315
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Posted - 2012.11.17 13:02:00 -
[84] - Quote
Cross Atu wrote:Thanks to everyone who's responded thus far :)
I'd like to reiterate that I'm seeking definitions for within Dust 514 and measured in traceable in game metrics.
Since CCP has stated that balance between "hardcore" & "casual" is a concern I am interested to see what the player base sees those terms to be within D514 in a tangible context which could actually be relevant to in game balance.
Cheers :) Cross
I'm not convinced I support the binary division of the player base (casual/hard-core), but I'll have a bash anyway.
The simplest metric I can think of is to create content with different levels of "hardness", balancing rewards to the difficulty level. Hardcore players will be the ones who only play the hardest content. Casual players are the ones who are happy playing the easier content.
Right now the beta only has one level of content, with essentially a random hardness level because it depends on who you spawn against.
Expecting a game to be able to balance things so that casual and hardcore players can both be happy playing the same content is a bit unrealistic, imho.
What would "easier" content would look like?
For PvE (against drones, for example), difficulty is easy to assign. Do the drones have 100, 500 or 2000 points of armour?
For PvP it will be harder, but not impossible. Having battles with lower ISK/SP rewards and with certain modules & weapons banned would be a start. Matchmaking algorithms incorporating K/D ratios, etc. might also help. |
BASSMEANT
ZionTCD Legacy Rising
109
|
Posted - 2012.11.17 23:22:00 -
[85] - Quote
"Casual players are the ones who are happy playing the easier content."
uh....
"casual players are the ones who can't play the hardcore version"
hell they can't even play THIS version of a beta.
the easiest of em all.
then again, they couldn't play mag... or bf3... or bc2... or bc1.
oh, wait i see a pattern.
Peace B |
R F Gyro
ZionTCD Legacy Rising
315
|
Posted - 2012.11.17 23:56:00 -
[86] - Quote
BASSMEANT wrote:"Casual players are the ones who are happy playing the easier content."
uh....
"casual players are the ones who can't play the hardcore version"
hell they can't even play THIS version of a beta.
the easiest of em all.
then again, they couldn't play mag... or bf3... or bc2... or bc1.
oh, wait i see a pattern.
Peace B Tacking "peace" on the end of your post doesn't make it any more correct, or any less insulting
Anyway, this beta is in no way easy for casual players, because they are thrown into battle against the hardcore players. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.11.18 10:30:00 -
[87] - Quote
R F Gyro wrote:Cross Atu wrote:Thanks to everyone who's responded thus far :)
I'd like to reiterate that I'm seeking definitions for within Dust 514 and measured in traceable in game metrics.
Since CCP has stated that balance between "hardcore" & "casual" is a concern I am interested to see what the player base sees those terms to be within D514 in a tangible context which could actually be relevant to in game balance.
Cheers :) Cross I'm not convinced I support the binary division of the player base (casual/hard-core), but I'll have a bash anyway. The simplest metric I can think of is to create content with different levels of "hardness", balancing rewards to the difficulty level. Hardcore players will be the ones who only play the hardest content. Casual players are the ones who are happy playing the easier content. Right now the beta only has one level of content, with essentially a random hardness level because it depends on who you spawn against. Expecting a game to be able to balance things so that casual and hardcore players can both be happy playing the same content is a bit unrealistic, imho. What would "easier" content would look like? For PvE (against drones, for example), difficulty is easy to assign. Do the drones have 100, 500 or 2000 points of armour? For PvP it will be harder, but not impossible. Having battles with lower ISK/SP rewards and with certain modules & weapons banned would be a start. Matchmaking algorithms incorporating K/D ratios, etc. might also help.
I'm glad you brought this up. I am actually very opposed to the binary division of the player base but since CCP brought it up as part of their SP award balancing method I wanted to get community voices on the subject.
Another very good point you bring up is regarding the beta and "casual" v "hardcore" balance. The point being that player skill will still develop even while players are not awarded skill points so there's no functional way to make a game where choices have weight and actually keep a balance between those who have spent a lot of time playing/learning the game and those who have not. (speaking in generalities here)
I agree that high quality matchmaking combined with variant base content challenge is a preferable method attempting to enforce a certain bell curve on the player base.
Thanks for the response Cheers, Cross |
BASSMEANT
ZionTCD Legacy Rising
109
|
Posted - 2012.11.18 12:50:00 -
[88] - Quote
"because they are thrown into battle against the hardcore players"
well that's a first.
at least somebody finally admitted that hardcore players are better gamers then casuals.
and now you blame the game for that?
interesting.
Peace B |
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