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1521. Just a thought - in Feedback/Requests [original thread]
I already feel like a "super warrior". I can take several hits from a heavy machinegun with no impact on my ability to maneuver back into cover. Once in cover I can recover back to 100% health, as if I had never been shot at all. If the HMG did m...
- by R F Gyro - at 2012.11.23 11:58:00
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1522. [Request] Implmenent Noc's retreating MCC idea - in Feedback/Requests [original thread]
Discussion should continue in Noc's own thread: https://forums.dust514.com/default.aspx?g=posts&t=45442&find=unread
- by R F Gyro - at 2012.11.23 10:03:00
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1523. Slaughter Rule - in Feedback/Requests [original thread]
Ooop, sorry Noc. I'd already posted this for you. https://forums.dust514.com/default.aspx?g=posts&t=45370&find=unread I'll shut that thread down.
- by R F Gyro - at 2012.11.23 10:03:00
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1524. [Request] Implmenent Noc's retreating MCC idea - in Feedback/Requests [original thread]
Mister Hunt wrote: What everyone is failing to see, both in this post and in Noc's is that then you would have people just game the system by not capping the last point. It WILL happen. Every game out there that provides SP or XP type gains wil...
- by R F Gyro - at 2012.11.23 10:00:00
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1525. [Request] Implmenent Noc's retreating MCC idea - in Feedback/Requests [original thread]
The problems you are describing happen anyway with the current system. Noc's suggestion will reduce the amount of time that matches are redlined by one team or the other; this will mean it is less likely that players will spawn into those games. ...
- by R F Gyro - at 2012.11.23 08:16:00
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1526. [Request] Implmenent Noc's retreating MCC idea - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Quite ok in games with MCC's on both sides. How about when there's only one, or none? Ambush is fine as it is. You want to win faster, you kill faster. For any match type that has objectives to be captured but is not ba...
- by R F Gyro - at 2012.11.22 12:30:00
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1527. [Request] anti-sniper shields - in Feedback/Requests [original thread]
Implement a sidearm (or possibly equipmement) slot unit that does no damage but that creates a 2 dimensional shield, large enough to cover a crouching person against a shot from a single direction . It should not cover the head of the player ho...
- by R F Gyro - at 2012.11.22 12:26:00
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1528. [Request] Implmenent Noc's retreating MCC idea - in Feedback/Requests [original thread]
Noc Tempre wrote: If you lose control of ALL points, you have 60 seconds to flip one or your MCC retreats. https://forums.dust514.com/default.aspx?g=posts&t=45236 Maybe something like... 60 seconds after last MCC is captured by enemy,...
- by R F Gyro - at 2012.11.22 12:12:00
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1529. I know CCP can't really do anything but i'm getting sick of this... - in General Discussions [original thread]
dudeytron wrote: I totally agree. Like you, I can't be arsed with joining a corp. I just wanna fire up my PS3 and have a play....all the added complication of joining a corp, talking to people and generally being sociable doesn't attract me. If...
- by R F Gyro - at 2012.11.22 11:54:00
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1530. Hit detection terminology - in Technical Support/Bugs [original thread]
Garrett Blacknova wrote: Very long-winded way to say "DUST uses server-side hit detection" and "lag screws with you sometimes" - but good post. +1 There are legitimate hit detection issues as well as some of the problems people call hit detect...
- by R F Gyro - at 2012.11.22 09:07:00
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1531. Hit detection terminology - in Technical Support/Bugs [original thread]
Apparently I need to add client-side lag to the list as well. Seems there is a client bug that uses up loads of memory and prevents the client from reliably sending to the server.
- by R F Gyro - at 2012.11.20 20:15:00
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1532. LOLgistics?? - in Feedback/Requests [original thread]
We really need a FAQ Repair tool gives zero war points right now as a quick hack to stop people exploiting it (crash your LAV, repair it, repeat). This is not "working as intended" and we'll be back to getting rewards for reps as soon as the de...
- by R F Gyro - at 2012.11.20 14:46:00
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1533. [REQUEST] Invite from chat directly to a squad - in Feedback/Requests [original thread]
Can we have an update on this in the weekly updates? This seems like "low hanging fruit" to me.
- by R F Gyro - at 2012.11.20 11:28:00
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1534. [Request] debug info (monitor) - in Feedback/Requests [original thread]
This post... https://forums.dust514.com/default.aspx?g=posts&m=361840 talks about a client-side memory leak causing problems. A monitor would let us spot this kind of stuff quicker.
- by R F Gyro - at 2012.11.20 11:23:00
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1535. HUGE ISK Farming Glitch/Bug - in Technical Support/Bugs [original thread]
Agnoeo wrote: I say don't patch it, and just use it to catch people who like to exploit. Loving your evil plot.
- by R F Gyro - at 2012.11.20 11:14:00
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1536. Fit amount number incorrect - in Technical Support/Bugs [original thread]
This happens to me all the time, at least once a day. It is very likely to happen if you get booted from a game. Restarting Dust fixes it, with all the items I've purchased correctly reflected in the fit quantities. Techical data... 1. 86.4.251...
- by R F Gyro - at 2012.11.20 11:12:00
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1537. Hit detection terminology - in Technical Support/Bugs [original thread]
I've been reading various threads about "hit detection" and have been interested enough (as a software developer myself) to want to understand a little more about it. One thing that I feel might help would be to clarify the terminology used when t...
- by R F Gyro - at 2012.11.20 11:04:00
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1538. How do Dropships fly? - in General Discussions [original thread]
http://www.youtube.com/watch?v=m_4oD-BltCY (video of Harrier vertical take off for those worried about what the link is to)
- by R F Gyro - at 2012.11.19 21:54:00
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1539. Risk and Reward: What Needs to Change - in General Discussions [original thread]
Leither Yiltron wrote: These changes are acutely necessary to patch the ailing atmosphere of public matches in Dust. The current system basically says to a player: Screw your team and screw winning. Camp in the back, get as many kills as you ca...
- by R F Gyro - at 2012.11.19 21:52:00
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1540. Reinforcement Matches - in General Discussions [original thread]
SWAGIZM wrote: IK0 Golden Blade wrote: They just need game types that make vehicles not aloud and maps that fit those game types No. I'm fairly confident this sort of thing will be in the game, but probably limited to hisec. For everyo...
- by R F Gyro - at 2012.11.19 19:59:00
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