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Exmaple Core
Hellstorm Inc League of Infamy
399
|
Posted - 2013.06.09 08:29:00 -
[1] - Quote
CCP elected CPMs to have reliable feedback to modify dust. This is what our CPMs are saying:
Iron Wolf Saber wrote:If had to balance it would buff AV grenade damage much more, but limit them to one throw and buff the other AV options to compensate and make them all very slow to restock from any source.
Increase Vehicle HP but lower their ability to self repair.
Basically hes saying buff all forms of AV and make tanks less survivable, wich is what happened in uprising. There are no tank users on the CPM consul so CCP will be listening to ppl that want to nerf tanks. Sucks how things work |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
103
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Posted - 2013.06.09 08:36:00 -
[2] - Quote
tanks are almost extinct... |
Exmaple Core
Hellstorm Inc League of Infamy
399
|
Posted - 2013.06.09 08:38:00 -
[3] - Quote
ImpureMort wrote:tanks are almost extinct... yep. im excitted for the nerf our cpms are pushing ccp for |
Rusty Shallows
Black Jackals
94
|
Posted - 2013.06.09 08:46:00 -
[4] - Quote
I cannot beleive you are forcing me to defend IWS.
The comment is being taken out of context. He was posting a hypothetical option, loosely stated at that. If the CPM had an official or grouped position on AV/Vehicle balancing I'd like to hear it. Currently they're probably still trying to make somekind of meaningful contact with CCP.
Exmaple Core you are certainly right about "tanks and AV never being balanced" since something new always has a way of popping up in the form of weapon, changes in maps, changes in game mode, etc. |
Eurydice Itzhak
Militaires Sans Jeux
60
|
Posted - 2013.06.09 08:47:00 -
[5] - Quote
No vehicle users on CPM is a joke. |
Crucias Soulreaver
Gothic Wars Consortium
4
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Posted - 2013.06.09 08:50:00 -
[6] - Quote
ImpureMort wrote:tanks are almost extinct...
Pretty much; I'm my corps main dedicated Close Support Tanker and I spend most of my time running around in a scout suit with a shotgun picking off the AV buggers. I may not have much armor, but my enemies shot and shells bounce off my spite and ridiculous hit boxes.
Tanks need to more like Battlefield and Halo, battleships on the land which bounce all but the most dedicated attacks of their armour, capable of being the rock around which a faltering team can rally, but vulnerable to combined and/or coordinated fire; as opposed to having walmart aiming optics and playdoh for armour.
Or even more simply put, the people swinging nerf bats need to actually spend time in a tank, in a public lobby, on a public account - not a dev account with infinite isk. This is exactly what killed off Warhammer Online; all the Devs admitted playing one faction and the other got nerfed into oblivion for 6 months in a row. |
Exmaple Core
Hellstorm Inc League of Infamy
399
|
Posted - 2013.06.09 08:50:00 -
[7] - Quote
Rusty Shallows wrote:I cannot beleive you are forcing me to defend IWS.
The comment is being taken out of context. He was posting a hypothetical option, loosely stated at that. If the CPM had an official or grouped position on AV/Vehicle balancing I'd like to hear it. Currently they're probably still trying to make somekind of meaningful contact with CCP.
Exmaple Core you are certainly right about "tanks and AV never being balanced" since something new always has a way of popping up in the form of weapon, changes in maps, changes in game mode, etc.
The point is tanks are bad now and the ppl CCP are listening to want tanks to have it even worse. CCP does not listen to the public for balancing, they listen to CMPs and it is apparent tanks are going to be hit again |
Ignatius Crumwald
IMPSwarm Negative-Feedback
560
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Posted - 2013.06.09 08:52:00 -
[8] - Quote
Tanks were at their best balance in the E3 build. |
ladwar
Dead Six Initiative Lokun Listamenn
599
|
Posted - 2013.06.09 08:56:00 -
[9] - Quote
Rusty Shallows wrote:I cannot beleive you are forcing me to defend IWS.
The comment is being taken out of context. He was posting a hypothetical option, loosely stated at that. If the CPM had an official or grouped position on AV/Vehicle balancing I'd like to hear it. Currently they're probably still trying to make somekind of meaningful contact with CCP.
Exmaple Core you are certainly right about "tanks and AV never being balanced" since something new always has a way of popping up in the form of weapon, changes in maps, changes in game mode, etc. that's actually not out of context. all of CPM have little to no sp vehicles in general and some are AV guys that want more nerfs on vehicles. |
Exmaple Core
Hellstorm Inc League of Infamy
399
|
Posted - 2013.06.09 09:01:00 -
[10] - Quote
ladwar wrote:Rusty Shallows wrote:I cannot beleive you are forcing me to defend IWS.
The comment is being taken out of context. He was posting a hypothetical option, loosely stated at that. If the CPM had an official or grouped position on AV/Vehicle balancing I'd like to hear it. Currently they're probably still trying to make somekind of meaningful contact with CCP.
Exmaple Core you are certainly right about "tanks and AV never being balanced" since something new always has a way of popping up in the form of weapon, changes in maps, changes in game mode, etc. that's actually not out of context. all of CPM have little to no sp vehicles in general and some are AV guys that want more nerfs on vehicles. kinda like what happened to Warhammer Online as stated above^ |
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Kane Fyea
DUST University Ivy League
229
|
Posted - 2013.06.09 09:12:00 -
[11] - Quote
ladwar wrote:Rusty Shallows wrote:I cannot beleive you are forcing me to defend IWS.
The comment is being taken out of context. He was posting a hypothetical option, loosely stated at that. If the CPM had an official or grouped position on AV/Vehicle balancing I'd like to hear it. Currently they're probably still trying to make somekind of meaningful contact with CCP.
Exmaple Core you are certainly right about "tanks and AV never being balanced" since something new always has a way of popping up in the form of weapon, changes in maps, changes in game mode, etc. that's actually not out of context. all of CPM have little to no sp vehicles in general and some are AV guys that want more nerfs on vehicles. I'm dedicated AV and I want vehicles to be buffed. Right now there's pretty much only LAVs to kill which I usually get rid of very quickly. Any tanks that are on the field are usually pretty easy to take care of. I also want them to release more vehicles for me to blow up |
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
77
|
Posted - 2013.06.09 09:14:00 -
[12] - Quote
Tanks and AV aren't meant to be balanced, just the same way rock and paper will never be balanced... |
Eurydice Itzhak
Militaires Sans Jeux
60
|
Posted - 2013.06.09 09:18:00 -
[13] - Quote
Dale Templar wrote:Tanks and AV aren't meant to be balanced, just the same way rock and paper will never be balanced...
Picture if the rock was a wrecking ball and scissors was a thumbtac.
Also the person carrying the wreckingball also had some spare paper, just incase.
And the wreckingball cost 50k isk and the thumbtac cost 2 million.
and the wreckingball cost 300k sp investment and the thumbtac cost 7 million. |
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
77
|
Posted - 2013.06.09 09:21:00 -
[14] - Quote
Eurydice Itzhak wrote:Dale Templar wrote:Tanks and AV aren't meant to be balanced, just the same way rock and paper will never be balanced... Picture if the rock was a wrecking ball and scissors was a thumbtac. Also the person carrying the wreckingball also had some spare paper, just incase. And the wreckingball cost 50k isk and the thumbtac cost 2 million. and the wreckingball cost 300k sp investment and the thumbtac cost 7 million.
No, the rock is just a rock. |
Rusty Shallows
Black Jackals
95
|
Posted - 2013.06.09 09:31:00 -
[15] - Quote
ladwar wrote:Rusty Shallows wrote:I cannot beleive you are forcing me to defend IWS.
The comment is being taken out of context. He was posting a hypothetical option, loosely stated at that. If the CPM had an official or grouped position on AV/Vehicle balancing I'd like to hear it. Currently they're probably still trying to make somekind of meaningful contact with CCP.
Exmaple Core you are certainly right about "tanks and AV never being balanced" since something new always has a way of popping up in the form of weapon, changes in maps, changes in game mode, etc. that's actually not out of context. all of CPM have little to no sp vehicles in general and some are AV guys that want more nerfs on vehicles. I never disputed any claim about CPM and the vehicles lobby having no presence.
Go and re-read IWS words and the direction of the thread the quote is from. In no where did he state that was the view of the CPM or even his own goal. It was structured noncommittal and fluffy. Any interpretation that is somehow a platform or an agenda is the very definition of taking something out of context.
An official statement, the minutes to a meeting, or even an assertive post are needed.
People are getting too hyper sensitive on these forums. In all fairness there is plenty of causes for stress to be had and I'm the last person to tell someone else to chill out. But we all really need to take a deep breath and enjoy a cold drink. |
Eurydice Itzhak
Militaires Sans Jeux
60
|
Posted - 2013.06.09 09:38:00 -
[16] - Quote
Dale Templar wrote:Eurydice Itzhak wrote:Dale Templar wrote:Tanks and AV aren't meant to be balanced, just the same way rock and paper will never be balanced... Picture if the rock was a wrecking ball and scissors was a thumbtac. Also the person carrying the wreckingball also had some spare paper, just incase. And the wreckingball cost 50k isk and the thumbtac cost 2 million. and the wreckingball cost 300k sp investment and the thumbtac cost 7 million. No, the rock is just a rock.
So a tank doesn't cost 2 million ISK? So a tank doesn't require 7 million SP? So Proto AV costs more than 400k SP? So a person with a duvolle and a packed lai dai isn't perfectly capable of killing infantry and tanks? |
Rusty Shallows
Black Jackals
95
|
Posted - 2013.06.09 09:55:00 -
[17] - Quote
Exmaple Core wrote:Rusty Shallows wrote:I cannot beleive you are forcing me to defend IWS.
The comment is being taken out of context. He was posting a hypothetical option, loosely stated at that. If the CPM had an official or grouped position on AV/Vehicle balancing I'd like to hear it. Currently they're probably still trying to make somekind of meaningful contact with CCP.
Exmaple Core you are certainly right about "tanks and AV never being balanced" since something new always has a way of popping up in the form of weapon, changes in maps, changes in game mode, etc. The point is tanks are bad now and the ppl CCP are listening to want tanks to have it even worse. CCP does not listen to the public for balancing, they listen to CMPs and it is apparent tanks are going to be hit again Tanks aren't the all powerfully pub-stomping anymore. People aren't calling for HAV-nerfs in every other thread anymore either. We also know that CCP does monitor and react to these forums. They did over Nerf-batted vehicles at the start of this build followed by the HP buff stop-gap fix. /rambling mode off
I'd like to think that the Devs are serious about no longer doing big changes. So even if they do a needless small nerf I'd suggest that we get as many of the pilots and AV guys together as possible and do a sustained stink on the forums to a point where moderators are locking repetitive threads plus forum bans until something is fixed.
With organized play the tanking side of things is far more fair now than in Chromosome. They had reason to reduce the DPS as well but they clearly went too far. In my opinion for whatever little it is worth blasters and missiles need an incremental DPS buff and the whole nanos-grenades-spamming needs to be reviewed to see if the last fix wasn't far enough. |
Mortedeamor
Internal Error. Negative-Feedback
66
|
Posted - 2013.06.09 10:06:00 -
[18] - Quote
av doesnt need a nerf ....tanks need they're proto equivalencies |
Eurydice Itzhak
Militaires Sans Jeux
60
|
Posted - 2013.06.09 10:17:00 -
[19] - Quote
Mortedeamor wrote:av doesnt need a nerf ....tanks need they're proto equivalencies
Ah yes. True true.
When we get adv or even proto vehicles then things might be different. |
Joseph Ridgeson
WarRavens League of Infamy
218
|
Posted - 2013.06.09 10:43:00 -
[20] - Quote
Eurydice Itzhak wrote:Mortedeamor wrote:av doesnt need a nerf ....tanks need they're proto equivalencies (Snip) When we get adv or even proto vehicles then things might be different.
I have heard this so many times and, frankly, I do not believe it. What would a Prototype Tank get to help against Prototype AV weapons, but not be considered overpowered?
The previous Advanced Tanks had about 600-800 more HP and a high slot for the Surya and a low slot for the Sagaris. Those slots do not help the Tanks survive in any meaningful way. The Sagaris might get put in a Power Diagnostics to get some extra shield or the Surya might get a Damage Control Module or an Afterburner, but that is pittance compared to the increase of like 30%+ damage to Prototype AV.
Giving players back the 5% PG per level would mean Tanks wouldn't be forced to use LAV modules or use PG modules (this kills my Madrugar's tank) to fit Standard level gear. I use Standard guns with Standard Modules and I still need to use a 12% PG module on a Standard Tank; imagine if a Standard Assault Dropsuit couldn't fit Standard Gear without a PG module. Gaining more PG I would be able to use that Slot for something more helpful than "you have to use this or you can't turn on your tank."
Give Tanks back the PG Skill, reduce the effectiveness of AV grenades (lower damage or homing or make it a bigger sacrifice than just losing Locus grenades), and I would be oh-so happy ... even if I spend more cash and SP in using a Tank than someone does destroying it.
Be well. |
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Novawolf McDustingham The514th
The Official Mintchip Fanclub
198
|
Posted - 2013.06.09 10:49:00 -
[21] - Quote
The balance isn't far off. Needs to be more like the first couple builds.
Watching some of you drive around makes me sad though. The best tankers hit and run, not sit and die. |
BOZ MR
Internal Error. Negative-Feedback
213
|
Posted - 2013.06.09 11:11:00 -
[22] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=85972&find=unread Sign petition |
R F Gyro
Krusual Covert Operators Minmatar Republic
360
|
Posted - 2013.06.09 12:16:00 -
[23] - Quote
Eurydice Itzhak wrote:So a tank doesn't cost 2 million ISK? So a tank doesn't require 7 million SP? So Proto AV costs more than 400k SP? So a person with a duvolle and a packed lai dai isn't perfectly capable of killing infantry and tanks?
Don't try to balance the game around ISK, it won't work. The limited resource is players.
This whole "it costs a lot of ISK, and is a TANK" is just a distraction. It is one player out of your 16.
|
Himiko Kuronaga
SyNergy Gaming EoN.
533
|
Posted - 2013.06.09 12:40:00 -
[24] - Quote
If a vehicle costs twenty times more than a dropsuit loadout, why the hell should it be balanced?
If it's not OP at that point, it's pretty much garbage. |
R F Gyro
Krusual Covert Operators Minmatar Republic
360
|
Posted - 2013.06.09 13:11:00 -
[25] - Quote
Himiko Kuronaga wrote:If a vehicle costs twenty times more than a dropsuit loadout, why the hell should it be balanced?
If it's not OP at that point, it's pretty much garbage. In-game currency is a terrible mechanism for balancing, especially if one option for spending it (HAVs) is weighted at the higher end. You just end up with everyone in HAVs as the players get richer. |
Exmaple Core
Hellstorm Inc League of Infamy
400
|
Posted - 2013.06.09 21:32:00 -
[26] - Quote
Joseph Ridgeson wrote:Eurydice Itzhak wrote:Mortedeamor wrote:av doesnt need a nerf ....tanks need they're proto equivalencies (Snip) When we get adv or even proto vehicles then things might be different. I have heard this so many times and, frankly, I do not believe it. What would a Prototype Tank get to help against Prototype AV weapons, but not be considered overpowered? The previous Advanced Tanks had about 600-800 more HP and a high slot for the Surya and a low slot for the Sagaris. Those slots do not help the Tanks survive in any meaningful way. The Sagaris might get put in a Power Diagnostics to get some extra shield or the Surya might get a Damage Control Module or an Afterburner, but that is pittance compared to the increase of like 30%+ damage to Prototype AV. Giving players back the 5% PG per level would mean Tanks wouldn't be forced to use LAV modules or use PG modules (this kills my Madrugar's tank) to fit Standard level gear. I use Standard guns with Standard Modules and I still need to use a 12% PG module on a Standard Tank; imagine if a Standard Assault Dropsuit couldn't fit Standard Gear without a PG module. Gaining more PG I would be able to use that Slot for something more helpful than "you have to use this or you can't turn on your tank." Give Tanks back the PG Skill, reduce the effectiveness of AV grenades (lower damage or homing or make it a bigger sacrifice than just losing Locus grenades), and I would be oh-so happy ... even if I spend more cash and SP in using a Tank than someone does destroying it. Be well.
This is completly correct, a proto tank will have nothing to boast when compared to proto AV and will blow up all the same. With the current trend tanks get worse as they progress, the Enforcer tank has less HP and is slower, the extra damage does not make up dfor the lack of survivabilty. The standard tanks are better |
Eurydice Itzhak
Militaires Sans Jeux
62
|
Posted - 2013.06.09 22:11:00 -
[27] - Quote
Joseph Ridgeson wrote:I have heard this so many times and, frankly, I do not believe it. What would a Prototype Tank get to help against Prototype AV weapons, but not be considered overpowered? The previous Advanced Tanks had about 600-800 more HP and a high slot for the Surya and a low slot for the Sagaris. Those slots do not help the Tanks survive in any meaningful way. The Sagaris might get put in a Power Diagnostics to get some extra shield or the Surya might get a Damage Control Module or an Afterburner, but that is pittance compared to the increase of like 30%+ damage to Prototype AV. Giving players back the 5% PG per level would mean Tanks wouldn't be forced to use LAV modules or use PG modules (this kills my Madrugar's tank) to fit Standard level gear. I use Standard guns with Standard Modules and I still need to use a 12% PG module on a Standard Tank; imagine if a Standard Assault Dropsuit couldn't fit Standard Gear without a PG module. Gaining more PG I would be able to use that Slot for something more helpful than "you have to use this or you can't turn on your tank." Give Tanks back the PG Skill, reduce the effectiveness of AV grenades (lower damage or homing or make it a bigger sacrifice than just losing Locus grenades), and I would be oh-so happy ... even if I spend more cash and SP in using a Tank than someone does destroying it. Be well.
There has never been an ADV tank in the game first of all. Marauders were only STD. After months they just changed the STD to say "ADV" if you highlight it in game but on the market it was still just STD.
I agree that we need our PG back but maybe our ADV tanks would have 20% more PG available and 10% more CPU alongside that extra slot. I'm not going to shout for what these tanks could be or should be because I'm not a game developer. I just want them in the game so we can start to balance AV vs Vehicles.
Exmaple Core wrote:
This is completly correct, a proto tank will have nothing to boast when compared to proto AV and will blow up all the same. With the current trend tanks get worse as they progress, the Enforcer tank has less HP and is slower, the extra damage does not make up dfor the lack of survivabilty. The standard tanks are better
You don't know what a proto tank will have. We only have STD tanks in the game, how can you claim to judge what an ADV/PRO tank will do?
Enforcers and Marauders were both STD. |
Scheneighnay McBob
Bojo's School of the Trades
1509
|
Posted - 2013.06.09 22:22:00 -
[28] - Quote
Sabre's idea is actually good- as long as remote reps get buffed along with it. |
Aythadis Smith
The Generals EoN.
18
|
Posted - 2013.06.09 23:33:00 -
[29] - Quote
Since we have roll specific tanks, I wonder how proto will work with this.
Think medium frame. You got your basic then Logi or Assault. Say if we get proto vehicles, will this apply to our basic chassis? Like Gunn would get a proto then from there you would tree off into either en Enforcer, Black Ops, or Maurader? Then proto variants of those.
Neat to think about it, buuuuut, doubt a future in those |
Eurydice Itzhak
Militaires Sans Jeux
64
|
Posted - 2013.06.09 23:39:00 -
[30] - Quote
Aythadis Smith wrote:Since we have roll specific tanks, I wonder how proto will work with this.
Think medium frame. You got your basic then Logi or Assault. Say if we get proto vehicles, will this apply to our basic chassis? Like Gunn would get a proto then from there you would tree off into either en Enforcer, Black Ops, or Maurader? Then proto variants of those.
Neat to think about it, buuuuut, doubt a future in those
I imagine there being a proto tier for Gunnlogi and a proto tier for Enforcers since it's a branch off and not a staple.
But who knows. |
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