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Thread Statistics | Show CCP posts - 0 post(s) |
Kitten Empress
Ametat Security Amarr Empire
408
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Posted - 2013.06.09 15:10:00 -
[31] - Quote
Anmol Singh wrote:so you saying my 2.5 mil tank should be taken out in 2.5 ( 1 shot) secs to 5 seconds (2 shots) by a 50K Iisk SHUKYNE forgegun whcih requires way less sp than my tank.... You're paying for KD/R, get over it. |
Big miku
Internal Error. Negative-Feedback
243
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Posted - 2013.06.09 15:16:00 -
[32] - Quote
phakk wrote:AV grenades are also a joke. Said it before, will say it again. They should simply go. It'll never happen, but I'd like to see 'em get replaced with better Proximity Mines.
Proxy mines do need a buff, The maps are simply too large for the extremely limited amount you get, coupled with the fact that you can only have up to 5 active at anyone time iirc. |
Gelan Corbaine
BetaMax. CRONOS.
169
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Posted - 2013.06.09 15:17:00 -
[33] - Quote
Anmol Singh wrote:R F Gyro wrote:Anmol Singh wrote:because vehicles are vehicles, if you do finite ammo, they better buff my tank a lot, anyway we tankers barley have enough pg to put on 1 heavy shield extender b/c it is all taken up by the fking turrets, especially the small turrets, they are a waste of pg and cpu I think you need a stronger argument than "I want my OP tank to remain OP". AV is op... i have no clue wtf your talkin bout...
"Paper is op ......scissors is fine"
Rock |
Shiro Mokuzan
GunFall Mobilization Covert Intervention
111
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Posted - 2013.06.09 15:30:00 -
[34] - Quote
Anmol Singh wrote:if their is finite ammo i request 25,000 blaster shots and 500 railgun shots..., this is not 2013, ammo in hybrid turrets are made by energy, i dont mind a energy bar... but as long as it recharges...
The only gun that shoots pure energy are laser weapons. Railguns and blasters require matter to shoot. |
R F Gyro
Krusual Covert Operators Minmatar Republic
360
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Posted - 2013.06.09 15:58:00 -
[35] - Quote
Anmol Singh wrote:R F Gyro wrote:Anmol Singh wrote:because vehicles are vehicles, if you do finite ammo, they better buff my tank a lot, anyway we tankers barley have enough pg to put on 1 heavy shield extender b/c it is all taken up by the fking turrets, especially the small turrets, they are a waste of pg and cpu I think you need a stronger argument than "I want my OP tank to remain OP". AV is op... i have no clue wtf your talkin bout... AV is OP if you only think about ISK. HAVs are OP if you only think about effectiveness of a single player. You can't talk sensibly about balance from a single perspective. |
R F Gyro
Krusual Covert Operators Minmatar Republic
360
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Posted - 2013.06.09 16:05:00 -
[36] - Quote
Anmol Singh wrote:R F Gyro wrote:Anmol Singh wrote:so you saying my 2.5 mil tank should be taken out in 2.5 ( 1 shot) secs to 5 seconds (2 shots) by a 50K Iisk SHUKYNE forgegun whcih requires way less sp than my tank.... Note sure if this was responding to me. If it was... Equal # players, equal ISK, equal SP should be equal. A 2.5 mill HAV should be about equivalent to three 800K AV suits. It should take as long for a 3-man AV squad to kill a 3-man HAV as the other way around, assuming equal ISK and SP. If one side has more ISK and/or SP than the other then they will do it quicker. ??? no such thing as 800k isk drop suits lol... you need a std heavy suit which is like 20k isk, av nades 2k isk, and proto forgegun 50k is k= 1 man av team takes out 2.5 mil isk tank.... thats how it is right now... you just want to fk tankers even harder... av needs to be nerfed and you ask for buff or tanks need to be buffed. especially shield
The actual ISK values are essentially irrelevant. Balancing on ISK is the problem, when the most limited resource is players.
What I'm saying is I will support buffing HAVs or nerfing AV, but only once HAVs can no longer be operated solo. While it is possible to use a HAV solo I support the ability to take them out solo, and the ISK cost is only a secondary consideration. |
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