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261. Why isn't there a public roadmap? - in General Discussions [original thread]
Such cynicism here. The original Dust development team dropped the ball in a big way, that is pretty obvious. Turning that around was never going to be easy or quick. There was a roadmap but CCP tore it up, burned it, buried it then nuked the pla...
- by R F Gyro - at 2014.02.12 23:20:00
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262. [Poll] Player vs Environment (PvE) - in General Discussions [original thread]
Voted. You realise that anyone who would vote "PvE is not important/relevant" probably won't even read this thread.
- by R F Gyro - at 2014.02.12 22:39:00
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263. Holy ****, why does it take so long to remove a contact? - in General Discussions [original thread]
Try sending a mail to support, they may be able to help.
- by R F Gyro - at 2014.02.12 22:36:00
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264. Why isn't there a public roadmap? - in General Discussions [original thread]
Texs Red wrote: Last I heard the new EP will be revealing the new roadmap during Fanfest. This, very probably.
- by R F Gyro - at 2014.02.12 22:35:00
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265. Team deploy combined with effective matchmaking - in General Discussions [original thread]
Oh, and back to the original question. How many other teams do you think will be queueing up when your team is? I'm worried that it would only be two or three and you'd end up fighting the same people again and again.
- by R F Gyro - at 2014.02.12 21:18:00
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266. Team deploy combined with effective matchmaking - in General Discussions [original thread]
Thor Odinson42 wrote: Why would you need match making if both sides were team deploying? Seems like a waste of time. If you are team deploying what does it matter? So it is just random then? You fight the next available team? Will we see te...
- by R F Gyro - at 2014.02.12 20:23:00
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267. Team deploy combined with effective matchmaking - in General Discussions [original thread]
Think about the team you would put together or would be part of. Think about how many other teams could be assembled by the current player base during the hours you play. How many different opponents would you get?
- by R F Gyro - at 2014.02.12 20:14:00
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268. FotM and respecs - in General Discussions [original thread]
Nothing wrong with using FOTM, just don't cry when it gets nerfed.
- by R F Gyro - at 2014.02.12 19:45:00
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269. its pitiful - in General Discussions [original thread]
Jarlaxle JRXL wrote: the only thing worse than this game, is its forums why are you here?
- by R F Gyro - at 2014.02.12 19:36:00
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270. CCP SP RESPEC -official statement- - in General Discussions [original thread]
What I'd love to see is... 1. CCP give everyone a full dropsuit & weapon respec. 2. They make one proto dropsuit and one proto weapon completely overpowered. 3. They wait for everyone to spec into those. 4. Then they apply a hotfix that ner...
- by R F Gyro - at 2014.02.11 23:52:00
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271. Queue-syncing: make it impossible - in General Discussions [original thread]
OZAROW wrote: stuff that makes him look bad I'd suggest you edit all the content out of that post. It doesn't do you any favours.
- by R F Gyro - at 2014.02.11 09:17:00
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272. Queue-syncing: make it impossible - in General Discussions [original thread]
+1, the OP is right, queue syncing is a broken mechanic that should be driven from the game. But CCP should get rid of it by making it unnecessary. Allow squads of up to 16 players (or maybe platoons with multiple squads) and then use contract...
- by R F Gyro - at 2014.02.11 09:15:00
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273. Anti vehicle - in General Discussions [original thread]
Most infantry are "scrubs" too. Including most AV. Good players kill bad players. What's your point?
- by R F Gyro - at 2014.02.10 22:56:00
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274. I give up.... - in General Discussions [original thread]
There's no reason for us to believe that we should be able to pick a single playstyle and stay with it for ever. If CCP decide that forcing us to try new things every now and then loses less players than letting us play the same thing until we g...
- by R F Gyro - at 2014.02.10 22:29:00
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275. My first drinking experience - in General Discussions [original thread]
Alcohol is OP and should be nerfed.
- by R F Gyro - at 2014.02.09 15:47:00
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276. should we remove handheld scanners? - in Feedback/Requests [original thread]
I agree with Kig - removing content is a bad idea. Don't remove them, just make them less effective. They should scan instantly then take a second or so to process the results before displaying. This would get rid of spin-scanning, and the info y...
- by R F Gyro - at 2014.02.09 15:43:00
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277. What does a good general purpose infantry squad look like? - in General Discussions [original thread]
Logi Stician wrote: On the logi, lose the injector and go with at least a quantum active scanner. Proto logi doesn't need to make the choice :-) I would suggest that the squad has a scanner in there somewhere, but maybe not on the logi. Betw...
- by R F Gyro - at 2014.02.07 20:24:00
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278. What does a good general purpose infantry squad look like? - in General Discussions [original thread]
richiesutie 2 wrote: R F Gyro wrote: Wouldn't that squad of random 40m vets get murdered by a squad of 20m vets with a well planned composition? Chances are in the 40mil sqd there will be atleast 1 tanker couple heavys 1 scout and 6 "logi...
- by R F Gyro - at 2014.02.07 13:46:00
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279. What does a good general purpose infantry squad look like? - in General Discussions [original thread]
zibathy numbertwo wrote: A single squad can't truly be all purpose without switching fits... but... Heavy for Crowd Control and soaking damage and attention; Offensive Logi with that duo rep thing for Survivability + Nanos; Defensive Assault (...
- by R F Gyro - at 2014.02.07 12:05:00
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280. What does a good general purpose infantry squad look like? - in General Discussions [original thread]
Auris Lionesse wrote: Assault combat rifle Assault combat rifle Assault combat rifle Assault combat rifle Assault combat rifle Assault combat rifle Not exactly nerf-proof.
- by R F Gyro - at 2014.02.07 12:02:00
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