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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Chibi Andy
 Forsaken Immortals
 Top Men.
 
 870
 
 
      | Posted - 2014.02.07 19:17:00 -
          [31] - Quote 
 i guess it all depends on the corp. we usually run
 
 heavy
 logi
 logi
 Ass
 Ass
 scout/heavy
 
 thats for when the map is more in the compound.
 
 for out in the open no cover maps:
 
 Ass
 Ass
 Ass
 logi
 logi
 logi
 
 YOU HAVE BEEN SCANNED!!!  sç+a¦át¢èa¦á)sç+ (pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+ | 
      
      
        |  Shiyou Hidiyoshi
 Ancient Exiles.
 Renegade Alliance
 
 179
 
 
      | Posted - 2014.02.07 19:22:00 -
          [32] - Quote 
 Healer
 Healer
 Thief
 Gladiator (Tank)
 Gladiator (Tank)
 Destruction Mage
 
 02/05/whatever Peace made between psychopath Yoshi and CCP. You all get to live... for now... :P | 
      
      
        |  Ku Shala
 Onuoto Uakan Huogaatsu
 
 833
 
 
      | Posted - 2014.02.07 19:25:00 -
          [33] - Quote 
 blueberry
 blueberry
 blueberry
 blueberry
 blueberry
 blueberry
 
 For what is right. For what is ours, Onuoto Uakan Huogaatsu Join us today! The States Necromancer For The State! | 
      
      
        |  ALPHA DECRIPTER
 Dragon-Empire
 
 712
 
 
      | Posted - 2014.02.07 19:31:00 -
          [34] - Quote 
 
 R F Gyro wrote:zibathy numbertwo wrote:A single squad can't truly be all purpose without switching fits... but...
 Heavy for Crowd Control and soaking damage and attention; Offensive
 Logi with that duo rep thing for Survivability + Nanos; Defensive
 Assault (Slayer) for Infantry Offense/Defending logi and weaker offensive units; Defensive+Offensive
 Assault AV (AV Grenades + Rifle) for some AV plus Anti-Infantry; Defensive
 Assault dedicated AV (Swarm+AV nades); Defensive
 Scout Combat Sniper; moving up and sniping. Scouting AND sniping - mid-range sniping. Main purpose being suppressive fire and spotting enemy snipers. Mostly Offensive.
 Yeah, given the current state of tanks I suspect more emphasis on AV is quite important. This isn't so far from my strawman composition though, with the dedicated AV acting in the team support role instead of using a mass driver. Hmmm... plasma cannon? 
 Or keep swarms but turn the assault into a commando and hand him a MD. Now he can be AoD in any situation and against any type of enemy. Downside? No AV nades but then again the assault AV guy can fill in that gap if everyone is sticking together.
 
 I noticed that equipment wasn't emphasized in the setup. Could give the scout some RE's to further prepare yourself for tanks, give em a scanner to see the enemy coming, or throw on an uplink and he can place checkpoints.
 
 Assault AV guys also has opportunity to utilize RE's since the logi is already gonna be supplying the squad with Hives.
 
 Either way I gotta say....dangerous to go against these guys lol
 
 
 Scout Tactician Dance puppets, DANCE! | 
      
      
        |  Logi Stician
 The Vanguardians
 INTERGALACTIC WARPIGS
 
 199
 
 
      | Posted - 2014.02.07 19:35:00 -
          [35] - Quote 
 
 R F Gyro wrote:Yes, this is all generalisation, and yes, of course squads will need to adapt to the situation at hand and the preferences of the squad leader and members.
 But what would a good default infantry squad composition be?
 
 Here's a straw-man to kick things off...
 
 1. Anchor - HMG Heavy or similar tanky DPS machine
 2. Logi support, running behind and to the side of the anchor, with a rep tool, injector & hives
 3. Left flank, generally assault, running ahead and to the left of the anchor
 4. Right flank, also generally assault, running ahead and to the right of the anchor
 5. Scout, running well ahead of the anchor
 6. Squad support, running behind the anchor with a stand-off weapon such as mass driver
 
 The anchor would advance straight up the middle, looking fierce and trying to hold the attention of the enemy, with the logi supporting him. While the enemy is focussed on the anchor, the assaults open fire from both flanks to do the bulk of the killing, with the scout engaging them from behind and the squad support lobbing MD rounds into them as well.
 
 On the logi, lose the injector and go with at least a quantum active scanner.
 
 "...and I'm the seventh out of seven sons, my pappy was a pistol, I'm a son of a gun. " | 
      
      
        |  R F Gyro
 Clones 4u
 
 1112
 
 
      | Posted - 2014.02.07 20:24:00 -
          [36] - Quote 
 
 Logi Stician wrote:On the logi, lose the injector and go with at least a quantum active scanner. Proto logi doesn't need to make the choice :-)
 
 I would suggest that the squad has a scanner in there somewhere, but maybe not on the logi. Between them the squad members should have scanner, two injectors, nanohive, uplink and repair tool, but they should have enough slots for that.
 
 
 RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus | 
      
      
        |  Lynn Beck
 Granite Mercenary Division
 Top Men.
 
 693
 
 
      | Posted - 2014.02.07 20:33:00 -
          [37] - Quote 
 Commando with md/plc and rr/sniper
 
 Scout with passive scans/logi with quantum(can also be hacker)
 
 Assault (min or part speed tank gal) for flanking(can also be the hacker, but only if the intel person is a logi)
 
 Assault (cal, gal or amarr) built for mobile tank.
 
 Logi/heavy combo, a-la normal.
 
 
 Under 28db Officially nerfproof (predicting CR nerf February '14) Selling SP: 10k SP per 100k ISK. | 
      
      
        |  Fire of Prometheus
 Alpha Response Command
 
 3508
 
 
      | Posted - 2014.02.07 20:40:00 -
          [38] - Quote 
 
 True Adamance wrote:6 Commandos
 Nuff said. Able to respond to any threat with a massive assortment of weapons and equipment, high base HP, badass looking.....what more could you ask for?
 Took the words right out of my mouth
  
 Commando 6 // A.R.C Commander // C.E.O of Alpha Response Command A Balac's and a Thale's.....What's on your commando? | 
      
      
        |  BL4CKST4R
 WarRavens
 League of Infamy
 
 1847
 
 
      | Posted - 2014.02.07 20:43:00 -
          [39] - Quote 
 6 prototype assaults with 2 injectors, 1 uplink, 2 hives, and 1 flux repair tool.
 
 Armor and Shields are not the same! | 
      
      
        |  Mossellia Delt
 Militaires Sans Jeux
 
 904
 
 
      | Posted - 2014.02.07 20:50:00 -
          [40] - Quote 
 1 logi - packing rep tool, nano's - He is flying a dropship with missiles
 1 Heavy - Forgegun - he is gunning on the dropshio
 4 commandos, two with nanite injectors, one with a repper, one with nanohive for ammo, all have rifle of their choice and swarm launchers
 
 Perfect squad
 
 Join the Channel - CPM1 Candidates - Get to know who's running. Delt for CPM1 | 
      
      
        |  Luna Angelo
 We Who Walk Alone
 
 697
 
 
      | Posted - 2014.02.07 20:59:00 -
          [41] - Quote 
 Caldari Assault with a RR-Killer
 Gallente Logi with a AScR-Healer
 Commando with AR and CR-Killer
 Scout with a Shotgun-Crowd Control
 Sentinel with HMG-Tank
 DS pilot with ADS-Support/transport
 
 I don't need luck, I have ammo. Wolves don't lose sleep over the opinions of sheep. CEO of We Who Walk Alone | 
      
      
        |  Denak Kalamari
 Intaki Liberation Front
 Intaki Prosperity Initiative
 
 1043
 
 
      | Posted - 2014.02.07 21:52:00 -
          [42] - Quote 
 
 Yan Darn wrote:Denak Kalamari wrote:My ideal squad composition would be this:
 Very fast Scout with Nova Knifes and biotic modules to be a ninja
 An extremely well dampened Scout to be the most annoying ******* ever by sneaking behind enemies and shooting them in the back
 A range and precision enhancer stacked Scout meant to show every single person on the map
 An offensive Scout with codebreakers to hack all the things
 A sniper Scout to countersnipe other snipers and suppress everyone on the battlefield
 And a Scout with a repair tool to keep the other scouts alive.
 
 Is this viable? Probably not. Is it going to be the most annoying squad composition in existence? Most likely. Is it going to be a ton of fun? Heck yes.
 That would be amazing - give one a needle so another can play bait?  1.8 is going make scout squads  OP completely balanced and viable. I suppose if this was the 1.8 build, the repair tool scout could also run a nanite injector and sacrifice the cloak, which would make him a miniature and ultra fast logi. But if not, I'd think the NK scout could run a needle to complement the repair tool scout.
 
 In any case, this was just a silly suggestions for a troll composition, not intended for serious combat.
 
 Grahisha of ILF // Writer of Thoughts of a Clone Soldier // Latest entry published Jan. 29th | 
      
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