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Lorhak Gannarsein
Science For Death
1618
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Posted - 2014.02.12 13:25:00 -
[1] - Quote
What's wrong with chasing the FotM anyway? It's not something I do myself, but I don't really see the problem with it - maybe I have a different perspective on things. I'm a bit of an optimiser, and given the opportunity and some parameters I will min-max the living shit out of a build.
Maximum performance out of minimum expenditure.
The other method I like to choose is maximum role-play, so thematic feats, skills, class levels etc. I never had the SP or inclination to do that for DUST until now (Amarr Victor! Give me a race respec, CCP!). The two don't exist in a vacuum, of course, but full optimisation = sacrificing RP.
Again, not sure why this is a bad thing. Essentially it seems to me that it shows little more than who is willing to adapt, truly adapt, to win. After all, SP ain't something you're getting back. (Usually.)
If someone could enlighten me as to why FotM chasing is such a Bad Thing, I'd be greatly appreciative.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4591
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Posted - 2014.02.12 13:44:00 -
[2] - Quote
because FoTM are broken weapons/equipment 98.74%% of the time that make doing anything outside of the FoTM useless and futile.
Example, Mass Driver, is near useless this build. Plasma Rifle is **** compared to RR and CR of both variants back in the Caldari Logi days there was no point in using anything other than a Caldari Logi.
FoTM makes gameplay stale and boring because it's usually something broken instead of it just being new. (see current MLT tankspam issue or go even further back with Logistics LAV spam)
That's why FoTM is usually a bad thing. New items are different but CCP has yet to release an item that didn't come off OP right away or severely under-powered. Hence why people didn't flock to the plasma cannon when it first came out. |
Operative 1171 Aajli
Bragian Order Amarr Empire
1193
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Posted - 2014.02.12 13:45:00 -
[3] - Quote
That's the problem. It's people wanting to win at the expense of variety and decorum. It's that low mindedness that keeps looking to exploit poor mechanics rather than use different stuff for fun.
There is a problem when something is powerful enough that it creates an imbalance just due to it becoming too prevalent. It's no fun when you can predict who is going to win and how.
Might as well have everybody give up and just use that one thing. Just get rid of everything else and have "OP rifle" 514.
We have enough vanilla assaults trying to prove their "manhood" with this game that they reject anything else lest it brand them a "coward".
Well, that's what you get from a kiddie console game GÇö kids.
Rommel, you magnificent bastard, I read your book!
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I-Shayz-I
I-----I
2297
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Posted - 2014.02.12 13:51:00 -
[4] - Quote
Well honestly it makes people sound like all they do is play this game just to be "better" than someone else. In other words, just playing for the win.
The people that get so upset when their fitting is countered by something that it should be countered by. It's like some guy complaining that his RR can't kill tanks.
If you play this game for fun like me, then you would skill into the weapons that are fun to use, or tactics that are the most enjoyable. For me that happens to be the burst mechanics of the combat rifle, the roar of the HMG or ACR in CQC, and the amazing capabilities of the repair tool when paired with a slayer.
Also, by skilling into the things that are the "best" you run the risk of skilling into something that will eventually be nerfed. If you know a weapon/suit/tactic is unfair, yet choose to waste millions of skill points just to get it, then you should understand the risks and not become pissy when that tactic/item is balanced out because people were abusing it.
I love my Mass Driver, and just recently played with it and went 18/1. It might not be the best weapon in the game, or be useful in all situations like the rifles, but used situationally it's super fun, and that's why I skilled into it. Not because it's getting a buff in 1.8, not because it was really good a couple patches ago, but because I'd rather enjoy using what I want to use instead of just what will get me the most kills.
Links:
List of Most Important Threads
I make logistics videos!
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
824
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Posted - 2014.02.12 13:52:00 -
[5] - Quote
I don't support respecs amd fotm chasing because I believe in making our choices actually mean something.
I also prefer diversity on the field. I hated it post 1.7 - seeing the same 3 weapons on the killfeed constantly come up. I loved the reaction on my squadmates with "What the hell is a GK-13??"
Lets not forget potential exploit of game mechanics
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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Philipp Achtel
Goonfeet Special Planetary Emergency Response Group
93
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Posted - 2014.02.12 14:01:00 -
[6] - Quote
There is nothing wrong with FoTM chasing. This game isn't about "decorum" or any other e honour bullshit you want to inject. If you want to play around with lots of builds, that's fine and good, but if the game is so unbalanced that one play style is clearly superior, saying that anyone who happened to skill into that before it happened is a "true X" and anyone who moves to that playstyle just wants to join the FoTM really means that you think some should get the advantage, and everyone else should just deal with it.
Screw that.
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Operative 1171 Aajli
Bragian Order Amarr Empire
1195
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Posted - 2014.02.12 19:41:00 -
[7] - Quote
Philipp Achtel wrote:There is nothing wrong with FoTM chasing. This game isn't about "decorum" or any other e honour bullshit you want to inject. If you want to play around with lots of builds, that's fine and good, but if the game is so unbalanced that one play style is clearly superior, saying that anyone who happened to skill into that before it happened is a "true X" and anyone who moves to that playstyle just wants to join the FoTM really means that you think some should get the advantage, and everyone else should just deal with it.
Screw that.
Spoken like a true tryhard. This is why we can't have nice things. This right here.
Rommel, you magnificent bastard, I read your book!
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R F Gyro
Clones 4u
1131
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Posted - 2014.02.12 19:45:00 -
[8] - Quote
Nothing wrong with using FOTM, just don't cry when it gets nerfed.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1773
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Posted - 2014.02.12 19:52:00 -
[9] - Quote
If CCP would allow respecs they could abolish the skillsystem to begin with. It would be useless then, because everybody would just make sure they always have the best skills for the fitting they use.
I don't even understand why people think it's so bad to have to wait a week or to until they can skill a new suit or weapon. Why should there be respecs when given enough time you can skill everything anyways.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Buster Friently
Rosen Association
1770
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Posted - 2014.02.12 19:53:00 -
[10] - Quote
Sgt Kirk wrote:because FoTM are broken weapons/equipment 98.74%% of the time that make doing anything outside of the FoTM useless and futile.
Example, Mass Driver, is near useless this build. Plasma Rifle is **** compared to RR and CR of both variants back in the Caldari Logi days there was no point in using anything other than a Caldari Logi.
FoTM makes gameplay stale and boring because it's usually something broken instead of it just being new. (see current MLT tankspam issue or go even further back with Logistics LAV spam)
That's why FoTM is usually a bad thing. New items are different but CCP has yet to release an item that didn't come off OP right away or severely under-powered. Hence why people didn't flock to the plasma cannon when it first came out.
The funny thing about this, is the FOTM are mostly illusions. The game is, and always has been, more a flavor of the game - ARs.
Now, I know, that we have two new ARs (that aren't called ARs) but anytime anyone complains about FOTM you can be pretty assured that their primary way of enjoying the game is through the hitscan direct pew pew of an AR or similar weapon. This is ultimately the reason that Dust has gone from tactical to dumb and fast TTKs.
Truthfully, Dust needs more weapons that are perceived as FOTM because it's only those weapons that can compete with the flavor of the game. Then everything needs to be adjusted for a slower TTK.
To answer your question, there's nothing wrong with chasing the FOTM, just keep in mind that the flavor of the game is AR (or more generally hitscan high dps mid to long range weapons) |
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Philipp Achtel
Goonfeet Special Planetary Emergency Response Group
97
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Posted - 2014.02.12 19:56:00 -
[11] - Quote
Operative 1171 Aajli wrote:Philipp Achtel wrote:There is nothing wrong with FoTM chasing. This game isn't about "decorum" or any other e honour bullshit you want to inject. If you want to play around with lots of builds, that's fine and good, but if the game is so unbalanced that one play style is clearly superior, saying that anyone who happened to skill into that before it happened is a "true X" and anyone who moves to that playstyle just wants to join the FoTM really means that you think some should get the advantage, and everyone else should just deal with it.
Screw that.
Spoken like a true tryhard. This is why we can't have nice things. This right here.
A tryhard? Me? No, not at all.
I just don't like people telling me how I can and cannot play video games. |
Thor Odinson42
Molon Labe. General Tso's Alliance
2795
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Posted - 2014.02.12 20:00:00 -
[12] - Quote
I think the FoTM issues will at least be harder to find in 1.8 and beyond. There is a LOT more available to choose from.
You also have faction minded folks now that will skill into their race because they enjoy that side of things.
To me it'll be less and less of an issue moving forward. BUT for guys like me with a crap ton of SP it doesn't really matter I could shift to whatever the FoTM is in a short period of time. I figured it up and I have about 3.5 million SP left in the Dropsuit Upgrades tree (besides hand to hand).
The only things remaining are:
Shield Regulation from 4 to 5 Armor Repair from 3 to 5 Hacking from 4 to 5 Range Amplification from 2 to 5 Cardiac Regulation from 3 to 5
and that's it.
My point is that it shouldn't be something that people worry so much about. It appears we are getting the diversity we've wanted coming in 1.8.
ML Director
Eve Toon - Raylan Scott
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
826
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Posted - 2014.02.12 20:00:00 -
[13] - Quote
FOTM limits the game for example plasma cannons are only used if someone has the guts to call in a squad of them.
Assassination is my thing.
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Skihids
Bullet Cluster Legacy Rising
2820
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Posted - 2014.02.12 20:00:00 -
[14] - Quote
DUST desperately needs game modes that require more than simple DPS to win. That would encourage more diverse play and make FoTM chasing less problematic. |
Buster Friently
Rosen Association
1770
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Posted - 2014.02.12 20:03:00 -
[15] - Quote
Skihids wrote:DUST desperately needs game modes that require more than simple DPS to win. That would encourage more diverse play and make FoTM chasing less problematic.
This here. Hopefully the devs understand this.
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Jack McReady
DUST University Ivy League
1123
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Posted - 2014.02.12 20:04:00 -
[16] - Quote
that tunnelvision again... some people are just too dense to see the big picture even when presented on a silver plate...
Broonfondle Majikthies wrote:I don't support respecs amd fotm chasing because I believe in making our choices actually mean something.
core mechanic and gameplay changes almost every patch actually is the opposite
Aikuchi Tomaru wrote:If CCP would allow respecs they could abolish the skillsystem to begin with. It would be useless then, because everybody would just make sure they always have the best skills for the fitting they use. the skill system is already almost useless when core mechanics gets changes almost every patch |
2Berries
Ghosts of Dawn General Tso's Alliance
80
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Posted - 2014.02.12 20:30:00 -
[17] - Quote
I really want to hold tight in my "no respec" stance, but with the new suits coming up it is needed. God, i hope this will be the last one. Make your bed, lay in it & get comfy. If you spec into something just to keep the pace with what everyone else is running, you are not being true to yourself.
FoTM chasers end up squandering their sp, imho. Mass drivers, AR's & flaylocks have paved the way for what will happen to RR's once 1.8 hits.
Who's starting the pool of what will be the flavor? |
low genius
The Sound Of Freedom Renegade Alliance
1235
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Posted - 2014.02.12 20:34:00 -
[18] - Quote
we use the fotm because we've got all the guns. the fotm just happens to be the one that 'feels' best. respecs are bs. |
OZAROW
0uter.Heaven
1395
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Posted - 2014.02.12 21:10:00 -
[19] - Quote
Always been scout, staying scout an now I ll have 3
SUPER NOVA KNIFE SAIYAN 4
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Xander Mercy
Dem Durrty Boyz Renegade Alliance
165
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Posted - 2014.02.12 21:22:00 -
[20] - Quote
Sgt Kirk wrote:because FoTM are broken weapons/equipment 98.74%% of the time that make doing anything outside of the FoTM useless and futile.
Example, Mass Driver, is near useless this build. Plasma Rifle is **** compared to RR and CR of both variants back in the Caldari Logi days there was no point in using anything other than a Caldari Logi.
FoTM makes gameplay stale and boring because it's usually something broken instead of it just being new. (see current MLT tankspam issue or go even further back with Logistics LAV spam)
That's why FoTM is usually a bad thing. New items are different but CCP has yet to release an item that didn't come off OP right away or severely under-powered. Hence why people didn't flock to the plasma cannon when it first came out. scrambler rifle came out balanced |
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6997
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Posted - 2014.02.12 21:28:00 -
[21] - Quote
Lorhak Gannarsein wrote:What's wrong with chasing the FotM anyway? It's not something I do myself, but I don't really see the problem with it - maybe I have a different perspective on things. I'm a bit of an optimiser, and given the opportunity and some parameters I will min-max the living shit out of a build.
Maximum performance out of minimum expenditure.
The other method I like to choose is maximum role-play, so thematic feats, skills, class levels etc. I never had the SP or inclination to do that for DUST until now (Amarr Victor! Give me a race respec, CCP!). The two don't exist in a vacuum, of course, but full optimisation = sacrificing RP.
Again, not sure why this is a bad thing. Essentially it seems to me that it shows little more than who is willing to adapt, truly adapt, to win. After all, SP ain't something you're getting back. (Usually.)
If someone could enlighten me as to why FotM chasing is such a Bad Thing, I'd be greatly appreciative.
In DKS we had a word you for Lorhak.
Twinks...... Claymore, Giants, flipping, Hornet, Ring, back stabbing cunts...... not that you are mate.
There is no problem with FoTM, because once that fits weakness is revealed, everyone exploits the hell out of it, and rips those FoTMers apart.
And no. You don't have to sacrifice efficiency to RP, merely understand where you fit into the battlefield dynamic.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Xander Mercy
Dem Durrty Boyz Renegade Alliance
165
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Posted - 2014.02.12 21:36:00 -
[22] - Quote
the main problem with fotm is once it gets balanced ppl ***** and act like they're victims while demanding there sp back. like with the flaylock pistol it's still a good gun you just can't shoot at ppls feet anymore and expect a kill from it. so when the splash damage got nerfed you actually had to hit your target and not around it ppl threw it away like last weeks garbage |
Buster Friently
Rosen Association
1772
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Posted - 2014.02.12 21:37:00 -
[23] - Quote
Xander Mercy wrote:the main problem with fotm is once it gets balanced ppl ***** and act like they're victims while demanding there sp back. like with the flaylock pistol it's still a good gun you just can't shoot at ppls feet anymore and expect a kill from it. so when the splash damage got nerfed you actually had to hit your target and not around it ppl threw it away like last weeks garbage
It was thrown away because, like always, CCP over reacted. It is now last weeks garbage. |
Xander Mercy
Dem Durrty Boyz Renegade Alliance
166
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Posted - 2014.02.12 21:45:00 -
[24] - Quote
Buster Friently wrote:Xander Mercy wrote:the main problem with fotm is once it gets balanced ppl ***** and act like they're victims while demanding there sp back. like with the flaylock pistol it's still a good gun you just can't shoot at ppls feet anymore and expect a kill from it. so when the splash damage got nerfed you actually had to hit your target and not around it ppl threw it away like last weeks garbage It was thrown away because, like always, CCP over reacted. It is now last weeks garbage. it works just fine ppl just don't want to use skill a hit their target instead of the broken hitting the ground five feet away instakill sidearm that it started as. |
Lorhak Gannarsein
Science For Death
1618
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Posted - 2014.02.12 21:50:00 -
[25] - Quote
I appreciate the reasonable responses to what is somewhat of a hot-button topic; I'm just commenting here to post my thoughts, and to sum up what I've read.
So what I'm seeing is that generally speaking people think thre FotM is a problem as a symptom of imbalance, thereby leading to 'unfair play'? Essentially the problem is therefore the egregious imbalances in the game caused by pretty obviously broken mechanics.
I'm asking because I see 'FotM chasers will benefit' as an argument nearly every time someone asks for a respec, and I honestly didn't see the merits of that argument. I still don't, tbh. Minmaxers exist in every community, and it's unreasonable to expect that they don't. Furthermore, a person skilled into the FotM has as much right to a respec as everyone else, in the end; they 'decided' where their SP was going to go.
And... I doubt most of the people complaining about the coming RR nerf consider themselves FotM-chasers.
True Adamance wrote:In DKS we had a word you for Lorhak.
Twinks...... Claymore, Giants, flipping, Hornet, Ring, back stabbing cunts...... not that you are mate.
There is no problem with FoTM, because once that fits weakness is revealed, everyone exploits the hell out of it, and rips those FoTMers apart.
And no. You don't have to sacrifice efficiency to RP, merely understand where you fit into the battlefield dynamic.
I remember those builds :P WoG spam is entertaining :)
You don't need to sacrifice RP for full optimisation, that's true. But let's face it; a coherent backstory is far more challenging to develop and to maintain with a full-optimised character than a thematically built one. (I am speaking from a D&D background here)
Also - I'd like to note that while I may be a particle-cannon wielding GalLogi with a scrambler rifle, I've been that since the beginning of Uprising ;)
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Lorhak Gannarsein
Science For Death
1618
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Posted - 2014.02.12 21:54:00 -
[26] - Quote
Xander Mercy wrote:Buster Friently wrote:Xander Mercy wrote:the main problem with fotm is once it gets balanced ppl ***** and act like they're victims while demanding there sp back. like with the flaylock pistol it's still a good gun you just can't shoot at ppls feet anymore and expect a kill from it. so when the splash damage got nerfed you actually had to hit your target and not around it ppl threw it away like last weeks garbage It was thrown away because, like always, CCP over reacted. It is now last weeks garbage. it works just fine ppl just don't want to use skill a hit their target instead of the broken hitting the ground five feet away instakill sidearm that it started as.
Okay, I missed this one. Sorry for double post, guys!
So basically the purpose of the flaylock pistol is to be a scrambler pistol only worse (by far)?
I can kill any medium frame suit within magazine. If I get a couple of headshots I can do for a heavy.
Flaylock now requires more skill than ScP with similar but inferior mechanics (i.e. Not hitscan) for worse results.
That says 'gimped gun' to me.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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DUST Fiend
OSG Planetary Operations Covert Intervention
10711
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Posted - 2014.02.12 21:58:00 -
[27] - Quote
People like to pretend that DUST has a deep competitive metagame.
It doesn't.
People are just afraid of their enemies having good builds, because they themselves lack the talent to make their own powerful builds. People fear respecs for one reason: their own fear.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Xander Mercy
Dem Durrty Boyz Renegade Alliance
166
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Posted - 2014.02.12 22:20:00 -
[28] - Quote
no the flaylock is it own gun its not like the scrambler pistol which counts on head shots and shield tankers for kills. the flaylock is an armor destroying gun that shots micro rockets for big damage ppl were just spoiled by the easy mode splash damage and range that when ccp lowered it they all gave up on it. i mean the scrambler pistol got nerfed with decreased range and a worse ads then it used to have so i can't headshot a sniper from the base of a mountain anymore (Good times Good times) but as long as you hit your target it still does its job just like the flaylock you just have to hit the target which apparently many ppl arent willing to do |
Buster Friently
Rosen Association
1776
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Posted - 2014.02.13 16:28:00 -
[29] - Quote
Xander Mercy wrote:Buster Friently wrote:Xander Mercy wrote:the main problem with fotm is once it gets balanced ppl ***** and act like they're victims while demanding there sp back. like with the flaylock pistol it's still a good gun you just can't shoot at ppls feet anymore and expect a kill from it. so when the splash damage got nerfed you actually had to hit your target and not around it ppl threw it away like last weeks garbage It was thrown away because, like always, CCP over reacted. It is now last weeks garbage. it works just fine ppl just don't want to use skill a hit their target instead of the broken hitting the ground five feet away instakill sidearm that it started as.
You're right. It works fine as long as you never actually use it, and if by fine you mean worse than all other sidearms. Yeah, then sure. CCP over reacted and nerfed it into the ground.
Weapons should be strong in their niche. At one time the flaylock had a niche of close range combat, very close range. In that niche the weapon (any weapon) should be useful, but like all niche weapons in Dust, once the AR brigade came calling, the weapon had to be made inferior to the generic weapon. That's the story of the flaylock, niche weapons, and Dust in general. |
Bethhy
Ancient Exiles. Renegade Alliance
1197
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Posted - 2014.02.13 16:53:00 -
[30] - Quote
Operative 1171 Aajli wrote:That's the problem. It's people wanting to win at the expense of variety and decorum. It's that low mindedness that keeps looking to exploit poor mechanics rather than use different stuff for fun.
There is a problem when something is powerful enough that it creates an imbalance just due to it becoming too prevalent. It's no fun when you can predict who is going to win and how.
Might as well have everybody give up and just use that one thing. Just get rid of everything else and have "OP rifle" 514.
We have enough vanilla assaults trying to prove their "manhood" with this game that they reject anything else lest it brand them a "coward".
Well, that's what you get from a kiddie console game GÇö kids.
Quote:Introducing...the Scrub The derogatory term GÇ£scrubGÇ¥ means several different things. One definition is someone (especially a game player) who is not good at something (especially a game). By this definition, we all start out as scrubs, and there is certainly no shame in that. I mean the term differently, though. A scrub is a player who is handicapped by self-imposed rules that the game knows nothing about. A scrub does not play to win.
Now, everyone begins as a poor playerGÇöit takes time to learn a game to get to a point where you know what youGÇÖre doing. There is the mistaken notion, though, that by merely continuing to play or GÇ£learnGÇ¥ the game, one can become a top player. In reality, the GÇ£scrubGÇ¥ has many more mental obstacles to overcome than anything actually going on during the game. The scrub has lost the game even before it starts. HeGÇÖs lost the game even before deciding which game to play. His problem? He does not play to win.
The scrub would take great issue with this statement for he usually believes that he is playing to win, but he is bound up by an intricate construct of fictitious rules that prevents him from ever truly competing. These made-up rules vary from game to game, of course, but their character remains constant. LetGÇÖs take a fighting game off of which IGÇÖve made my gaming career: Street Fighter.
In Street Fighter, the scrub labels a wide variety of tactics and situations GÇ£cheap.GÇ¥ This GÇ£cheapnessGÇ¥ is truly the mantra of the scrub. Performing a throw on someone is often called cheap. A throw is a special kind of move that grabs an opponent and damages him, even when the opponent is defending against all other kinds of attacks. The entire purpose of the throw is to be able to damage an opponent who sits and blocks and doesnGÇÖt attack. As far as the game is concerned, throwing is an integral part of the designGÇöitGÇÖs meant to be thereGÇöyet the scrub has constructed his own set of principles in his mind that state he should be totally impervious to all attacks while blocking. The scrub thinks of blocking as a kind of magic shield that will protect him indefinitely. Why? Exploring the reasoning is futile since the notion is ridiculous from the start.
You will not see a classic scrub throw his opponent five times in a row. But why not? What if doing so is strategically the sequence of moves that optimizes his chances of winning? Here weGÇÖve encountered our first clash: the scrub is only willing to play to win within his own made-up mental set of rules. These rules can be staggeringly arbitrary. If you beat a scrub by throwing projectile attacks at him, keeping your distance and preventing him from getting near youGÇöthatGÇÖs cheap. If you throw him repeatedly, thatGÇÖs cheap, too. WeGÇÖve covered that one. If you block for fifty seconds doing no moves, thatGÇÖs cheap. Nearly anything you do that ends up making you win is a prime candidate for being called cheap. Street Fighter was just one example; I could have picked any competitive game at all.
It's not up to the player to self handicap them self's because of CCP's slip up, no matter how we all would like to defend it by them being human and all that. They can fix something the week it comes out not months.. Fixing miss steps and slip ups should be swift or a not at all approach and the community be made to except it.
The LAST peson to blame is the player trying to gain every advantage they can to win. |
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