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R F Gyro
ZionTCD Legacy Rising
315
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Posted - 2013.01.26 21:13:00 -
[1] - Quote
Now that we're in open beta, with lots more potential players, we can start to allow more options for instant battles without ending up with only 1 player in each.
Rather than just skirmish/ambush you'd have a number of options for each:-
Battles would be available in different hisec systems, ranging from security level 0.5 up to 1.0. The rewards (SP and ISK) for 0.5 sec systems are the same as current instant battles, but decrease linearly as you go to higher sec systems until you get no rewards at all in 1.0. Again, players get to choose which.
Also, 1.0 sec system battles also don't affect KDR, and don't even show the leaderboard at the end.
1.0 and 0.9 sec ambush battles would not allow pre-built squads either.
There is no need to have all combinations available at all times (especially for all sec levels). It should also be possible to have multiple simultaneous battles with the same set of parameters if that combination is particularly popular.
The overall idea here is to allow players to balance the battles themselves, rather than requiring CCP to come up with a way to do it.
Sure, elite players could jump into a 1.0 ambush and kill newberries for the luls, but they'd get no rewards for it. They wouldn't even get to brag about "60:0".
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R F Gyro
ZionTCD Legacy Rising
315
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Posted - 2013.02.08 12:27:00 -
[2] - Quote
Following up on this, some other limitations that could be put on selected battles in higher security systems...
* No HAVs * No vehicles at all * Only militia gear * No HMG/Forge/Sniper rifles
Two obvious ones that I'm not that keen on are SP limits and KDR limits. These block some players from participating at all, rather than just discouraging them, and I'm not keen on that. They'll also lead to endless whining about where the limits should be set.
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R F Gyro
ZionTCD Legacy Rising
315
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Posted - 2013.02.09 15:16:00 -
[3] - Quote
So, here's one way this could look...
Sec 1.0 * No ISK or SP earned * No contribution to KDR * No pre-built squads * Militia equipment only * No vehicles * No HMG or snipers
This is a "first taste" for complete newbies. Everyone runs around in starter assault fits figuring out what is going on.
Sec 0.9 * 20% ISK and SP earned * Contributes to KDR * No pre-built squads * No vehicles * No HMG or snipers
First taste of ISK & SP earnings, KDR changes and non-militia gear.
Sec 0.8 * 40% ISK and SP earned * Contributes to KDR * No pre-built squads * No vehicles * HMG & snipers allowed
OMG! HMG and snipers are soooo OP!
Sec 0.7 * 60% ISK and SP earned * Contributes to KDR * Pre-built squads allowed * No vehicles * HMG & snipers allowed
Learning about the advantages of working as a unit.
Sec 0.6 * 80% ISK and SP earned * Contributes to KDR * Pre-built squads allowed * Vehicles allowed * HMG & snipers allowed
Introduction to vehicles, and (if you're smart) AV
Sec 0.5 * 100% ISK and SP earned * Contributes to KDR * Pre-built squads allowed * Vehicles allowed * HMG & snipers allowed
This is what we have today.
With all these options, players can choose the sec level they feel comfortable with. CCP could monitor the levels of activity at each level and increase/decrease rewards to make sure that there is some activity at all times at each level. |
R F Gyro
ZionTCD Legacy Rising
315
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Posted - 2013.02.10 17:43:00 -
[4] - Quote
I was also wondering whether it would be sensible to restrict 1.0 sec battles to NPC corps only, but eventually decided against it as it goes against my "discourage rather than prohibit" philosophy. |
R F Gyro
The Unholy Legion Of DarkStar
340
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Posted - 2013.04.07 11:56:00 -
[5] - Quote
What's the backstory behind these highsec battles?
The different Caldari megacorps start actively fighting each other.
Fighting breaks out between between various Minmatar tribes.
Low intensity warfare between Ammatar and Amarr.
The meteoric rise of a powerful crime syndicate threatens to destabilise the Gallente Federation. |
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