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1361. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
Why are we talking 0 splash against infantry? This is the only part I don't understand. This discussion seems to be turning into more of an argument with no side really having a definitive piece of evidence that can win this. It's all "well I co...
- by RINON114 - at 2013.02.17 14:49:00
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1362. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
Or maybe vehicles could be warned of a swarm lock giving them chance to escape? I never use swarms personally as I don't see too many tanks or anything, probably because nobody wants to deploy them if the swarms are as powerful as you suggest. Wh...
- by RINON114 - at 2013.02.17 07:11:00
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1363. Run and Reloading VOTE - in Feedback/Requests [original thread]
I don't know about this, I think the sitting still and reloading gives you something more tactical to think about. Do I reload here in the middle of this open plain with a possible sniper shot only a second away or do I sprint for cover and hope n...
- by RINON114 - at 2013.02.17 07:05:00
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1364. Dust Killmails - in Feedback/Requests [original thread]
Chinduko wrote: I would like for players to see their stats on many things we do on the battlefield Revives Lav's destroyed Dropships destroyed Hav's destroyed Objectives hacked Total Hitpoints repaired etc... Nothing like a stats junkie! ...
- by RINON114 - at 2013.02.17 06:43:00
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1365. Thoughts from a humble underpaid pilot - in Feedback/Requests [original thread]
blckdg wrote: Just to add to what the OP said: If things like flares radars etc become more likely there could add a basic autopilot to free up our hands for shield manipulation, map views and gunning our ship (auto could fly basic orbits, str...
- by RINON114 - at 2013.02.17 06:40:00
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1366. [Suggestion] Low-Combat PvE: Ideas for Exploration and Mining in Dust 514 - in Feedback/Requests [original thread]
Arbor Viridanus wrote: RINON114 wrote: Why no war barge? If your corp can afford to buy one and send it then why not? I just assumed that most corps wouldn't be willing to divert an entire war barge to support an exploration or mining exp...
- by RINON114 - at 2013.02.17 06:37:00
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1367. [Request] Immersion: part 2 (out of battle, movement, lighting, etc.) - in Feedback/Requests [original thread]
Dusters Blog wrote: very good thread. not a big fan of sliding but the vaulting and 'see ur feet' aspects should be in. movement needs work and should be much more fluid. we should never have to press a button to interact with a ladder, for ins...
- by RINON114 - at 2013.02.17 06:25:00
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1368. weapon switching is to finicky - in Feedback/Requests [original thread]
I have to support custom mapping. Keyboard is pretty bad at the moment too! I would have thought that in this day and age controller mapping would be universal...
- by RINON114 - at 2013.02.17 06:19:00
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1369. [Request] Switching Weapons/Equipment - in Feedback/Requests [original thread]
I haven't played it in a while so correct me if I'm wrong but doesn't Bioshock have this system? Simple and effective to select between 8 different weapons. I like the snap idea but I feel that the same problems might persist, with the cursor just...
- by RINON114 - at 2013.02.17 01:51:00
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1370. weapon switching is to finicky - in Feedback/Requests [original thread]
In fairness, if the guy killed you before you switched weapons you were already dead and no amount of effort on your part would have done anything to prevent that. However, I agree that the weapon switching is too finicky. If I want to switch wea...
- by RINON114 - at 2013.02.16 00:37:00
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1371. [Suggestion] Low-Combat PvE: Ideas for Exploration and Mining in Dust 514 - in Feedback/Requests [original thread]
Why no war barge? If your corp can afford to buy one and send it then why not?
- by RINON114 - at 2013.02.15 11:58:00
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1372. Thoughts from a humble underpaid pilot - in Feedback/Requests [original thread]
Many great ideas in here, one of which I would like to add to: Passengers using their own weapons could be awesome but would turn you into a super OP flying death fortress. Instead I propose that the dropship's doors only open at low altitude or...
- by RINON114 - at 2013.02.15 11:51:00
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1373. Dust Killmails - in Feedback/Requests [original thread]
Zin wrote: In truth in its current iteration the point system does in all actuality encourage one upsmanship and competition within a team itself. It tends to cater to the selfish player as opposed to the team effort and that could be good or...
- by RINON114 - at 2013.02.15 11:31:00
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1374. Dust Killmails - in Feedback/Requests [original thread]
usrevenge2 wrote: I'd like killmails, but not what OP is suggesting, Killmails like we get in eve would be nice imo, though there would be a lot of them generated if possible it be nice. I'd also like to sort between types of suits I killed, h...
- by RINON114 - at 2013.02.15 08:21:00
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1375. Spawn Points - in Feedback/Requests [original thread]
Ivor Headache wrote: Amen. If I may add to the list of Ambushs' joyous spawn examples, how about directly in front of a tank's main gun at point blank range? You get a like for that sir! Also I think people should stop calling for closure...
- by RINON114 - at 2013.02.14 11:42:00
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1376. An Open letter to CCP : A year in summary - in Feedback/Requests [original thread]
Wow, huge thread and (mostly) great responses. Acting like adults seems to be something more common around here and for that, I am glad. On the subject, one part of me wants to say: "trust CCP, they will deliver eventually". The other part is as...
- by RINON114 - at 2013.02.14 11:15:00
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1377. [Suggestion] Low-Combat PvE: Ideas for Exploration and Mining in Dust 514 - in Feedback/Requests [original thread]
Sounds like fun! My own personal suggestion is that you could encounter other players looking for the same thing. That could really add to the tension especially if you have AI enemies too. Obviously it would be great to have PvE only mode and a P...
- by RINON114 - at 2013.02.14 05:35:00
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1378. [Suggestion] - Skill Queue - in Feedback/Requests [original thread]
I have a suggestion for the current way in which skills are trained. Would it be possible to allow users to train skills more like they do in EVE? Here is my suggestion in a little detail: Skill points would accumulate as they do now but if it...
- by RINON114 - at 2013.02.14 04:28:00
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1379. [Request] Immersion: part 2 (out of battle, movement, lighting, etc.) - in Feedback/Requests [original thread]
Quote: It would not not be a cutscene, it would be in the game in real time, and would not stop regular gameplay. It certainly won't be more tedious than the MCC just floating there. So you're saying that while the MCC is crashing we can sti...
- by RINON114 - at 2013.02.10 05:06:00
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1380. [Request] Immersion: part 2 (out of battle, movement, lighting, etc.) - in Feedback/Requests [original thread]
Everything sounds great to me except for MCC destruction. While I think it would be incredible to watch an MCC skid to a halt in front of your face as a match finishes, if you have ever played Final Fantasy VII you will know why I disagree with ...
- by RINON114 - at 2013.02.10 04:43:00
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