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RINON114
B.S.A.A.
14
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Posted - 2013.02.17 01:51:00 -
[31] - Quote
I haven't played it in a while so correct me if I'm wrong but doesn't Bioshock have this system? Simple and effective to select between 8 different weapons. I like the snap idea but I feel that the same problems might persist, with the cursor just fighting to snap to the thing you don't want selected.
Another solution here could be to just make the cursor more sensitive or use a different selection method (maybe the d-pad) so your aim isn't screwed when selecting something. |
Terry Webber
Gothic Wars Consortium
35
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Posted - 2013.02.17 02:05:00 -
[32] - Quote
I love OP's idea. To satisfy those that are used to the current method, this could be an option. |
The-Last-Ninja
FIND CARL CORP
34
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Posted - 2013.02.17 04:05:00 -
[33] - Quote
+1. Would be great for both the weapon/equipment wheel, as well as the fitting wheel.
I completely understand what you mean about the R&C selection wheel because of Resistance: Fall of Man's weapon wheel being similar, and I played that game a lot. |
Jackof All-Trades
Bojo's School of the Trades
81
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Posted - 2013.03.09 08:37:00 -
[34] - Quote
Glad to see agreement. Pity the Devs haven't written about it in their weekly responses though. |
Garrett Blacknova
Codex Troopers
1910
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Posted - 2013.03.09 11:26:00 -
[35] - Quote
Jackof All-Trades wrote:Garrett Blacknova wrote:No it isn't. And no it isn't.
If I want to set a defend order on a squadmate at anything resembling a decent speed, I HAVE to line up aiming slightly down and to the left, because when highlighting the "Defend" order, I CAN'T release the stick or I lose the highlight on the selected order. If it works otherwise for you, awesome. But it doesn't work for me.
Same problem setting orders on the map. Highlight a position, hold X, and tilt the stick. Highlight the desired order, then release the stick, and it doesn't stay highlighted. You have to release X first, which sends the marker across the screen for a moment and possible pans the map away from where you want to be looking. Not as big a frustration there, but still occasionally annoying. Ah yes, my apologies, I thought you meant when you were just panning around. It's good to have a cancel order though, and releasing the stick is as good as any. Why do you hold down X, for me it's R2, R3 (the right analog stick you press down). Anyway, the problem you have with the selection wheel wobbling about is what inspired me to put this post, so if you don't think it works then damn, no point in it very much is it :p if CCP were to make it so when you release the analog lets it stay on the highlighted field, then what would be the cancel action? Having the release of the stick as a cancel function makes it impossible to maintain your aim where you had (and usually wanted) your aim. No, it isn't as good as an alternative cancel option. Like R3, which already cancels any selection you made on the weapon wheel when switching you to the order wheel, and also cancels any order you selected when using it to switch back to the weapon wheel. |
Robert JD Niewiadomski
Edimmu Warfighters Gallente Federation
7
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Posted - 2013.03.09 14:15:00 -
[36] - Quote
+1 This is another thread requesting change of "the wheel". Good :). Tapping R2 changes weapons. But what about EQuipement? Repper, Jabber, Hives & Uplinks? No amount of R2 tapping will do. I'v tried it. It doesn't work for EQ. Selecting EQ involves fiddling with the right stick. Several times. Under fire. With a big chance of failing logi job :( It is OK if you run with nothing else but guns. It is a torment for using logi gear.
Propositions: #1) The Wheel should "snap" more reliably into slots. As stated in the OP. It looses focus too quickly now. Causing a wheel session to be longer than necessary... #2) Make R2 tapping to cycle weapons, dropsuit aware: for logistic cycle equipment, for others cycle weapons... #3) Allow flagging favorite gear in fitting... #4) For future, more civilized times: allow full customization of controls (like in EVE, ok i know it's not EVE)...
DUST is work in progress. Plenty of room for improvements :) We are here to hint on some of them.
Please DUST Devs, improve The Wheel (of Whines )... |
The-Last-Ninja
FIND CARL CORP
41
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Posted - 2013.03.10 00:04:00 -
[37] - Quote
Robert JD Niewiadomski wrote:+1 This is another thread requesting change of "the wheel". Good :). Tapping R2 changes weapons. But what about EQuipement? Repper, Jabber, Hives & Uplinks? No amount of R2 tapping will do. I'v tried it. It doesn't work for EQ. Selecting EQ involves fiddling with the right stick. Several times. Under fire. With a big chance of failing logi job :( It is OK if you run with nothing else but guns. It is a torment for using logi gear. Propositions: #1) The Wheel should "snap" more reliably into slots. As stated in the OP. It looses focus too quickly now. Causing a wheel session to be longer than necessary... #2) Make R2 tapping to cycle weapons, dropsuit aware: for logistic cycle equipment, for others cycle weapons... #3) Allow flagging favorite gear in fitting... #4) For future, more civilized times: allow full customization of controls (like in EVE, ok i know it's not EVE)... DUST is work in progress. Plenty of room for improvements :) We are here to hint on some of them. Please DUST Devs, improve The Wheel (of Whines )... So it becomes The Wheel of Shines :)
I agree that we need to be able to quick switch through equipment, however I really liked MAG's way.
From my thread here.
The-Last-Ninja wrote:]The weapon/equipment wheel is great. However, when it comes to quick switching, MAG's control scheme was ideal and smooth. Tap L2 to switch through equipment, tap R2 to switch through weapons. Grenades would just have to be wielded like the nova knife. At the very least, allow this to be an option. |
Cybus Trama'dol
EYE Security Task Force and Resources Acquisition
0
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Posted - 2013.03.18 13:51:00 -
[38] - Quote
I couldn't agree with this more. As mainly playing Logi I find a lot of my deaths\non revives could be avoided if the swapping mechanism was better. Something along the lines of MAG would be ideal where tapping L2 could perhaps cycle Grenade,Injector,Rep Kit & Hives.
They could make it that Grenade is always 1st in the cycle and then allow you to order your equipment slots to your preferred order. I think even tapping L2 4 times would be far quicker than using the stupid wheel that more often than not you have to stand dead still to concentrate on what you are selecting and then you die.
I think this would encourage blue dots to actually revive non squad members as unless you have squad memebers close by then its usually best to just bleed out because its too much effort to rez somebody (That is if they also fixed the syringe "dead blue dot" indicator to make more sense. |
Kray Dytt
THE DOLLARS
25
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Posted - 2013.03.18 14:14:00 -
[39] - Quote
I fully support this. I only use the wheel to get my nanohive out, but even then I find it annoying, so I can imagine how logi's must feel |
Crusader Rex
EYE Security Task Force and Resources Acquisition
0
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Posted - 2013.03.18 14:37:00 -
[40] - Quote
I would like to chime in on this one, too. The wheel is just about the biggest beef I hear about as a clan/corp leader who is trying to get his people to play. First impressions really count, and a lot of people are scared off by the wheel. I agree it looks good, but as a LOGI ( my main kit) it drives me nuts the amount of time it takes me to shift between options. I cant say how many times I have been killed because of some problem with the wheel. Spread it out. Key map it. But please do something with it, folks. Love the game. |
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DusterBuster
DUST University Ivy League
55
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Posted - 2013.03.18 16:42:00 -
[41] - Quote
I agree with this post, this would be a simple way to solve the issue.
I still don't like the wheel much though. Awhile ago I suggested there be an item bar along the bottom of the screen, that displays all of your current equipment. To select an item, you use left and right on the d-pad to hover over which item you want, and use L2 to use it. If anyone has ever played minecraft, it would behave similarly to the item bar in that. The pros of this system is that you can quickly switch between and use different items, and you always know what you have equipped. It also wouldn't interfere with your aim. However, it may take a tiny bit longer to get between items that are separated between multiple slots. If anyone is interested in checking it out, the thread is located here. I also have a different solution to the squad commands located here.
However, here is some feedback for you, since I don't want to come in here, advertise my ideas and then disappear. Your idea of making the selector snap to the objects is a very simple and elegant way of solving the problem of switching between items. I have some issues with the wheel in general, but if CCP decides to stick with the wheel, they should definitely implement this asap. +1 overall.
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Bling Blaine
FrontLine-Coalition
4
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Posted - 2013.03.19 02:02:00 -
[42] - Quote
I agree with the fact that the wheel is not fast or accurate for most mercs in the heat of battle. It just isn't fluid, considering most mercs have never used this wheel style before.
I use logi alot and I really dont have an issue pulling my equipment out in an instant with bullets flying in all directions as I have muscle memorized the twitch command it requires to operate, But......in the rare instance when I am using alot of different dropsuits I will forget what I put where and pull the wrong item out. Therefore hitting R2 2x would automatically hit my nanite injector as it would be (after sidearm) default #1 equip slot, 3x for nanohive so on and so fourth.
Also the snap to closest slot would definatly help for mercs who are just missing there intended slot when snapping.
The exact same snap to icon feature should be applied to squad order commands as well, as we all know what a bea'tch it is to mark someone when they are a running scout on traverse terrain.
So I believe we are all in concurrance that the wheel isn't fast or accurate enough in the heat of battle, so bring back R2 cycle, and add snap to effect. Thanks |
Robert JD Niewiadomski
Edimmu Warfighters Gallente Federation
23
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Posted - 2013.03.22 08:44:00 -
[43] - Quote
bump |
Jackof All-Trades
Bojo's School of the Trades
115
|
Posted - 2013.06.14 07:11:00 -
[44] - Quote
It's been three months, but I think this is as good a time as any to bring this backGǪ Shameless self-bump in light of awkward module switching for tanks |
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