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Arbor Viridanus
Sanmatar Kelkoons Minmatar Republic
196
|
Posted - 2013.02.14 02:52:00 -
[1] - Quote
After watching some videos about exploration in EVE Online, I decided to brainstorm some ideas for how it could work in Dust 514. I'll also post some ideas for mining, but that's been talked to death, so that part will be limited.
Exploration:
Exploration can be initiated from either a planet-side outpost or from an orbiting war barge. Upon doing so, you select an expedition vehicle (ExV) from the list and use it to deploy probes. There are two kinds of ExVs: Ground ExVs which can only be deployed from outposts, and Aerial ExVs which can also be deployed from the war barge. Probes deployed from a GExV are limited to a certain range around the outpost. GExVs come in Light and Heavy varieties. Light GExVs can travel farther, but can't carry as much loot back, while Heavy GExVs can't go as far but can carry a lot more. AExVs, on the other hand, can deploy probes to any point on the planet. They carry less than either GExV.
Upon scanning with the probes and selecting an exploration site to travel to, you end up in a proceduraly-generated location to explore. You can bring a party with you, but a small anomaly might not be enough for a large group to split. You start out in the selected ExV, but can leave it behind (and in fact, probably should when you reach a site of interest). You can leave the area by simply traveling far enough into the redzone (which doesn't kill you in this mode).
Just like in space, there are several kinds of exploration sites. They'll be obvious to EVE players, but I'll explain them for non-EVE players:
- Surface Anomaly: Basically the planetary equivalent of cosmic anomalies in space. A simple encounter with waves of enemy NPCs.
-Rader Site: Indicates active electronics. You can hack computers there to obtain blueprints for manufacturing, among other things. These are usually lightly guarded by pirates.
-Magnetometric Site: Indicates abandoned man-made structures. You can salvage the ruins for blueprints for advanced equipment or even the equipment itself. There are usually pirates or drones here.
-Gravimetric sites: Hidden mining sites that are popular spots for pirates to ambush unsuspecting miners.
-Ladar Site: Raw gas vents or minerals that can be processed into boosters. These spots rarely contain pirate bases.
Upon acquiring your loot and taking it back to the ExV, you can leave with your loot. If you die, however, you spawn back at the outpost or war barge unless you brought a CRU on your ExV or a drop uplink.
Mining and Exploration Equipment:
-Excursion Dropsuit: Low armor and shields, but high CPU and PG and lots of slots for fitting modules. One sidearm slot and no other weapon slots, but a large number of equipment slots for the equipment that miners and explorers need.
-Storage Module: A low slot module for carrying salvage and mined minerals. Comes in both dropsuit and vehicle varieties.
-Mining Laser: A piece of equipment for mining minerals. Can be used as a weapon, but isn't very effective.
-Salvager: A piece of equipment used to salvage usable items from wrecks.
-Drone Launcher: A piece of equipment used to launch mining drones. (I'm on the fence about whether there should be other types of drone launchers.)
-Active Scanner: Not an original piece of equipment, as it's already confirmed to be in with the purpose of finding low scan profile players, but it could also be used to help pinpoint loot once you reach an exploration site.
Questions? Comments? Suggestions? |
Vermaak 'Fatal' Kuvakei
Osmon Surveillance Caldari State
151
|
Posted - 2013.02.14 03:23:00 -
[2] - Quote
A suggestion I have, remove the ExCs and add a universal module that scans in the sane fashion but can be equipped to any vehicle |
RINON114
B.S.A.A.
14
|
Posted - 2013.02.14 05:35:00 -
[3] - Quote
Sounds like fun! My own personal suggestion is that you could encounter other players looking for the same thing. That could really add to the tension especially if you have AI enemies too. Obviously it would be great to have PvE only mode and a PvP/E mode too.
Edit: I forgot to mention the mining laser, why would it be an ineffective weapon? It's a laser designed to cut through rock and mineral, plus any defenses you come up against would have armour designed to protect against high velocity plasma etc, not mining lasers! Maybe the current description of mining lasers in EVE explains this? |
Mac Dac
Wraith Shadow Guards
42
|
Posted - 2013.02.14 05:55:00 -
[4] - Quote
i love this idea although i think that in this mode you completly do away with the red zone and use the whole district. there could just be a penilty instead like if you get too far from your deployble outpost you began to lose scaning effectiveness and communications making it totally dependent on your equipment and crew.
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Arbor Viridanus
Sanmatar Kelkoons Minmatar Republic
196
|
Posted - 2013.02.14 06:39:00 -
[5] - Quote
Vermaak 'Fatal' Kuvakei wrote:A suggestion I have, remove the ExCs and add a universal module that scans in the sane fashion but can be equipped to any vehicle
I thought about that, but I figured that slapping a scanning module to a HAV would make exploration too easy.
RINON114 wrote:Sounds like fun! My own personal suggestion is that you could encounter other players looking for the same thing. That could really add to the tension especially if you have AI enemies too. Obviously it would be great to have PvE only mode and a PvP/E mode too.
Edit: I forgot to mention the mining laser, why would it be an ineffective weapon? It's a laser designed to cut through rock and mineral, plus any defenses you come up against would have armour designed to protect against high velocity plasma etc, not mining lasers! Maybe the current description of mining lasers in EVE explains this?
I suppose that PvE only would be High Sec, while PvE/P would be Low and Null Sec, with some difference between Low and Null, but I don't know what it would be. As for the mining lasers, that's exactly why I did it that way. Besides, the mining laser is equipment, not a weapon, so you can still carry something to defend yourself. |
Bohemian Raven
Hot and Sexy Inc.
7
|
Posted - 2013.02.14 06:40:00 -
[6] - Quote
The sooner we get PVE the better. |
Imp Smash
On The Brink
51
|
Posted - 2013.02.14 06:49:00 -
[7] - Quote
I don't know about the whole low PVanything idea. I'd just as soon kill you and takes your rocks. Welcome to new Eden. |
Arbor Viridanus
Sanmatar Kelkoons Minmatar Republic
196
|
Posted - 2013.02.14 16:22:00 -
[8] - Quote
Imp Smash wrote:I don't know about the whole low PVanything idea. I'd just as soon kill you and takes your rocks. Welcome to new Eden.
There's absolutely nothing keeping PvEers from taking a few mercs with them to defend them while they're mining or exploring, you know. |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.02.14 19:09:00 -
[9] - Quote
Hot damn son!
Please add some of this into the discussion on GD boards. I'm linking you up there for refference if you don't mind
This is some great stuff!
PvE Discussion: https://forums.dust514.com/default.aspx?g=posts&t=49714&find=unread |
Arbor Viridanus
Sanmatar Kelkoons Minmatar Republic
196
|
Posted - 2013.02.14 22:17:00 -
[10] - Quote
Alright, cross-posting it there now. |
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Vermaak 'Fatal' Kuvakei
Osmon Surveillance Caldari State
151
|
Posted - 2013.02.14 23:46:00 -
[11] - Quote
Arbor Viridanus wrote:Vermaak 'Fatal' Kuvakei wrote:A suggestion I have, remove the ExCs and add a universal module that scans in the sane fashion but can be equipped to any vehicle I thought about that, but I figured that slapping a scanning module to a HAV would make exploration too easy. RINON114 wrote:Sounds like fun! My own personal suggestion is that you could encounter other players looking for the same thing. That could really add to the tension especially if you have AI enemies too. Obviously it would be great to have PvE only mode and a PvP/E mode too.
Edit: I forgot to mention the mining laser, why would it be an ineffective weapon? It's a laser designed to cut through rock and mineral, plus any defenses you come up against would have armour designed to protect against high velocity plasma etc, not mining lasers! Maybe the current description of mining lasers in EVE explains this? I suppose that PvE only would be High Sec, while PvE/P would be Low and Null Sec, with some difference between Low and Null, but I don't know what it would be. As for the mining lasers, that's exactly why I did it that way. Besides, the mining laser is equipment, not a weapon, so you can still carry something to defend yourself. How exactly? More than likely you'd be able to bring the tanl into the match anyways |
Arbor Viridanus
Sanmatar Kelkoons Minmatar Republic
196
|
Posted - 2013.02.15 02:16:00 -
[12] - Quote
Vermaak 'Fatal' Kuvakei wrote:Arbor Viridanus wrote:Vermaak 'Fatal' Kuvakei wrote:A suggestion I have, remove the ExCs and add a universal module that scans in the sane fashion but can be equipped to any vehicle I thought about that, but I figured that slapping a scanning module to a HAV would make exploration too easy. RINON114 wrote:Sounds like fun! My own personal suggestion is that you could encounter other players looking for the same thing. That could really add to the tension especially if you have AI enemies too. Obviously it would be great to have PvE only mode and a PvP/E mode too.
Edit: I forgot to mention the mining laser, why would it be an ineffective weapon? It's a laser designed to cut through rock and mineral, plus any defenses you come up against would have armour designed to protect against high velocity plasma etc, not mining lasers! Maybe the current description of mining lasers in EVE explains this? I suppose that PvE only would be High Sec, while PvE/P would be Low and Null Sec, with some difference between Low and Null, but I don't know what it would be. As for the mining lasers, that's exactly why I did it that way. Besides, the mining laser is equipment, not a weapon, so you can still carry something to defend yourself. How exactly? More than likely you'd be able to bring the tanl into the match anyways
I was working under the assumption that you wouldn't have MCC or War Barge support on mining/exploration expeditions. |
RINON114
B.S.A.A.
14
|
Posted - 2013.02.15 11:58:00 -
[13] - Quote
Why no war barge? If your corp can afford to buy one and send it then why not? |
BulletSnitcheZ
SVER'S ELITE
2
|
Posted - 2013.02.15 14:10:00 -
[14] - Quote
Wow, you guys have some really great ideas. It'd be really cool if DUST had other activities to do besides blasting people in the face. |
Vermaak 'Fatal' Kuvakei
Osmon Surveillance Caldari State
151
|
Posted - 2013.02.15 17:33:00 -
[15] - Quote
Arbor Viridanus wrote:Vermaak 'Fatal' Kuvakei wrote:Arbor Viridanus wrote:Vermaak 'Fatal' Kuvakei wrote:A suggestion I have, remove the ExCs and add a universal module that scans in the sane fashion but can be equipped to any vehicle I thought about that, but I figured that slapping a scanning module to a HAV would make exploration too easy. RINON114 wrote:Sounds like fun! My own personal suggestion is that you could encounter other players looking for the same thing. That could really add to the tension especially if you have AI enemies too. Obviously it would be great to have PvE only mode and a PvP/E mode too.
Edit: I forgot to mention the mining laser, why would it be an ineffective weapon? It's a laser designed to cut through rock and mineral, plus any defenses you come up against would have armour designed to protect against high velocity plasma etc, not mining lasers! Maybe the current description of mining lasers in EVE explains this? I suppose that PvE only would be High Sec, while PvE/P would be Low and Null Sec, with some difference between Low and Null, but I don't know what it would be. As for the mining lasers, that's exactly why I did it that way. Besides, the mining laser is equipment, not a weapon, so you can still carry something to defend yourself. How exactly? More than likely you'd be able to bring the tanl into the match anyways I was working under the assumption that you wouldn't have MCC or War Barge support on mining/exploration expeditions. But why wouldn't you bring a vehicle if it's the main way you fight? |
Arbor Viridanus
Sanmatar Kelkoons Minmatar Republic
196
|
Posted - 2013.02.15 17:43:00 -
[16] - Quote
RINON114 wrote:Why no war barge? If your corp can afford to buy one and send it then why not?
I just assumed that most corps wouldn't be willing to divert an entire war barge to support an exploration or mining expedition. I suppose it wouldn't hurt anything to allow it if the corp was willing, though. |
Chinduko
KILL-EM-QUICK RISE of LEGION
19
|
Posted - 2013.02.15 19:55:00 -
[17] - Quote
I would love to see something like this. |
Bojo The Mighty
Bojo's School of the Trades
431
|
Posted - 2013.02.15 20:43:00 -
[18] - Quote
Just want to let you guys know that you should read some of the older posts. A majority of them are locked but still relevant and actually have went through an evolution of discussion. |
Arbor Viridanus
Sanmatar Kelkoons Minmatar Republic
196
|
Posted - 2013.02.15 21:05:00 -
[19] - Quote
Bojo The Mighty wrote:Just want to let you guys know that you should read some of the older posts. A majority of them are locked but still relevant and actually have went through an evolution of discussion.
This forum is 375 pages long. Are there any specific threads that you can think of that I should look at? |
Jackof All-Trades
Bojo's School of the Trades
79
|
Posted - 2013.02.16 08:44:00 -
[20] - Quote
I want to investigate sleeper sites (complexes?) like they do in the Immortal Clone trailer. |
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RINON114
B.S.A.A.
14
|
Posted - 2013.02.17 06:37:00 -
[21] - Quote
Arbor Viridanus wrote:RINON114 wrote:Why no war barge? If your corp can afford to buy one and send it then why not? I just assumed that most corps wouldn't be willing to divert an entire war barge to support an exploration or mining expedition. I suppose it wouldn't hurt anything to allow it if the corp was willing, though.
I was also thinking that the Dust corps would perhaps be able to at least buy a war barge and choose its deployment zone. This could be almost like owning an area and as long as your war barge was in the location you could re-explore the area as often as you liked/until all the resources were depleted.
If we think of an expedtion in terms of matches for example each could have a time limit of 30 minutes until you run out of air or something. As long as your war barge was in this location you could end the match and redeploy as quickly as the game could load it again. |
Lonnar
KILL-EM-QUICK RISE of LEGION
15
|
Posted - 2013.02.17 07:24:00 -
[22] - Quote
Jackof All-Trades wrote:I want to investigate sleeper sites (complexes?) like they do in the Immortal Clone trailer.
That would be worlds of ****** up though. As I understand, our cloning technology is Sleeper-based no? What if it reacts to our presence and we end up fighting some kind of crazed Sleeper entity? |
Lonnar
KILL-EM-QUICK RISE of LEGION
15
|
Posted - 2013.02.17 07:26:00 -
[23] - Quote
RINON114 wrote:Arbor Viridanus wrote:RINON114 wrote:Why no war barge? If your corp can afford to buy one and send it then why not? I just assumed that most corps wouldn't be willing to divert an entire war barge to support an exploration or mining expedition. I suppose it wouldn't hurt anything to allow it if the corp was willing, though. I was also thinking that the Dust corps would perhaps be able to at least buy a war barge and choose its deployment zone. This could be almost like owning an area and as long as your war barge was in the location you could re-explore the area as often as you liked/until all the resources were depleted. If we think of an expedtion in terms of matches for example each could have a time limit of 30 minutes until you run out of air or something. As long as your war barge was in this location you could end the match and redeploy as quickly as the game could load it again.
For something as simple as exploration though ... why put a time limit. Keep in mind we're currently fighting on Temperate planets only ... meaning it could support life even without environment suits. |
HUGO SHTIGLETZ
RestlessSpirits
16
|
Posted - 2013.02.17 09:45:00 -
[24] - Quote
like the idea, any non-combat type stuff that is fully functioning would just be amazing and add immersion... imagine going on a planet and finding a large mostly destroyed ship from which you could salvage tech, money or some form of resource that could be worth something to you or someone else.
also mining for usable/sellable resources would be cool.
something non-combat related to break up the shoot people mindset the game currently revolves around... seems like it would belong in a "eve" type game. |
Kelshaw Xu
ZionTCD Legacy Rising
65
|
Posted - 2013.02.17 11:31:00 -
[25] - Quote
Lonnar wrote:Jackof All-Trades wrote:I want to investigate sleeper sites (complexes?) like they do in the Immortal Clone trailer. That would be worlds of ****** up though. As I understand, our cloning technology is Sleeper-based no? What if it reacts to our presence and we end up fighting some kind of crazed Sleeper entity?
the one thing that came to thought is. While exploring a Sleeper Tech Structure, A coded virus activates your implant. From that day on all others see is "514 514 514...." when you txt in local, corp ,or private chats. And eve voice is also disabled.
ohh i hope no one takes me seriously. |
RINON114
B.S.A.A.
14
|
Posted - 2013.02.17 15:02:00 -
[26] - Quote
Lonnar wrote:
For something as simple as exploration though ... why put a time limit. Keep in mind we're currently fighting on Temperate planets only ... meaning it could support life even without environment suits.
For some reason I was thinking of moons and more barren landscapes or even just environmental hazards etc. The reason I suggest a time limit is just so the "match" would end at some point for public versions of this game mode (which CCP would more or less have to do). |
SickJ
French unchained corporation
48
|
Posted - 2013.02.21 22:13:00 -
[27] - Quote
RINON114 wrote: Edit: I forgot to mention the mining laser, why would it be an ineffective weapon? It's a laser designed to cut through rock and mineral, plus any defenses you come up against would have armour designed to protect against high velocity plasma etc, not mining lasers! Maybe the current description of mining lasers in EVE explains this?
'Mining laser' sorta implies that it's not built for combat, i.e. not made to move around quickly / aim at a moving target. The way I'm seeing it in my head, a mining laser is to a laser rifle what a chainsaw is to a katana. |
SickJ
French unchained corporation
48
|
Posted - 2013.02.21 22:46:00 -
[28] - Quote
Kelshaw Xu wrote:Lonnar wrote:Jackof All-Trades wrote:I want to investigate sleeper sites (complexes?) like they do in the Immortal Clone trailer. That would be worlds of ****** up though. As I understand, our cloning technology is Sleeper-based no? What if it reacts to our presence and we end up fighting some kind of crazed Sleeper entity? the one thing that came to thought is. While exploring a Sleeper Tech Structure, A coded virus activates your implant. From that day on all others see is "514 514 514...." when you txt in local, corp ,or private chats. And eve voice is also disabled. ohh i hope no one takes me seriously.
-"What was up with you yesterday? You were acting weird and you didn't answer when we tried to talk to you."
-"I wasn't online yesterday"
If CCP ever makes it so we can investigate sleeper bases, we'll all be too scared to even go. |
Lonnar
KILL-EM-QUICK RISE of LEGION
15
|
Posted - 2013.02.21 23:06:00 -
[29] - Quote
SickJ wrote:Kelshaw Xu wrote:Lonnar wrote:Jackof All-Trades wrote:I want to investigate sleeper sites (complexes?) like they do in the Immortal Clone trailer. That would be worlds of ****** up though. As I understand, our cloning technology is Sleeper-based no? What if it reacts to our presence and we end up fighting some kind of crazed Sleeper entity? the one thing that came to thought is. While exploring a Sleeper Tech Structure, A coded virus activates your implant. From that day on all others see is "514 514 514...." when you txt in local, corp ,or private chats. And eve voice is also disabled. ohh i hope no one takes me seriously. -"What was up with you yesterday? You were acting weird and you didn't answer when we tried to talk to you." -"I wasn't online yesterday" If CCP ever makes it so we can investigate sleeper bases, we'll all be too scared to even go.
Heh. I remember reading somewhere in the EvE Chronicles that the Sleeper technology that comes with our implants did do something along those lines. The subjects would spaz out and the number 514 would be a common recurrence. However in that same article, Empress Jamyl of the Amarr had developed a new technology that does exactly what our implants do, minus the Sleeper tech. So there's no risk of us going on some weird Sleeper mind controlled rampage across the universe.
On the other hand, investigating Sleeper sites would indeed be creepy. I haven't read enough into the lore of EvE so I don't know much about Sleepers ... but just from what little I've read I would indeed be creeped out. Would I be too scared to go in? Nah, I'm a merc ... it's what I do |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2013.02.21 23:08:00 -
[30] - Quote
I just can't see any need for industry to be handled by anything other than Corp Directors in Dust. I mean, this is an MMOFPS, and thus designed around combat more than other types of MMOs.
I'm all for exploration, as I enjoy that in all the games I play. I particularly liked that one idea CCP put forward for Capsuleers (EVE players) to actually be doing the exploration while we take contracts for protecting them, allowing both groups to directly interact. |
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