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1341. [Suggestion] - Skill Queue - in Feedback/Requests [original thread]
Canaan Knute wrote: This could be a good way to prevent players from wasting SP. Having points you earn automatically be funneled into skills of your choice would prevent you from leveling up unnecessary skills on a whim. There would still be t...
- by RINON114 - at 2013.02.24 11:20:00
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1342. Thoughts from a humble underpaid pilot - in Feedback/Requests [original thread]
Judge Rhadamanthus wrote: I think that with gunships having a real possibility of coming to the game, that drop ships should be just that. No offensive weapons. Defensive only (this includes support functions - like being a logi but in ship for...
- by RINON114 - at 2013.02.24 11:10:00
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1343. [Suggestion] Low-Combat PvE: Ideas for Exploration and Mining in Dust 514 - in Feedback/Requests [original thread]
usrevenge2 wrote: there is a lot they can do but there is a lot they can't do I want PVE and many of your ideas seem fun. the problem I would have with PVP is how would they get to you? look at dust right now, how do we get to different system...
- by RINON114 - at 2013.02.24 11:01:00
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1344. [Suggestion] Low-Combat PvE: Ideas for Exploration and Mining in Dust 514 - in Feedback/Requests [original thread]
Professormohawk wrote: alalkit. few game have non combat gaming. its something that i would like to see. and while we're at it, how about building up defenses and the like I approve. I personally love preparing for some kind of "oncoming sto...
- by RINON114 - at 2013.02.24 07:38:00
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1345. Infiltration "remake" - in Feedback/Requests [original thread]
Eris Ernaga wrote: Velvet Overkill wrote: Please use the search feature of the forums, many people have asked for something like this already. Also, don't make the same thread twice. If you didn't like the lack of attention your thread was g...
- by RINON114 - at 2013.02.24 07:36:00
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1346. [Request] It would be so cool if there was a jet pack. - in Feedback/Requests [original thread]
Stine Control wrote: Jet packs would suck, I want flash grenades smoke grenades flares different night vision mods and skills and almost pitch black maps and big slow moving supply /command vehicles and I want the Minmatar lav to look like a ru...
- by RINON114 - at 2013.02.24 07:25:00
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1347. [Suggestion] - Skill Queue - in Feedback/Requests [original thread]
But wouldn't this fit with their current plans of improving character progression? They already want to include certificates and with that I can only think this system would work very well.
- by RINON114 - at 2013.02.24 07:22:00
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1348. [Request] Fire Range - in Feedback/Requests [original thread]
I fully support the idea of a shooting range but getting SP for doing nothing except test your weapons? No.
- by RINON114 - at 2013.02.24 07:18:00
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1349. Suggestion/Feedback - After Battle - in Feedback/Requests [original thread]
Just a quick suggestion and question: Why do we return to merc quarters after every match? I find that half the matches I get into are already half way through (and laggy) and being able to stay in the same match would be great. I feel that I usua...
- by RINON114 - at 2013.02.24 07:08:00
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1350. [Suggestion] - Skill Queue - in Feedback/Requests [original thread]
Totally shameless self bump, does nobody like this idea?
- by RINON114 - at 2013.02.24 06:58:00
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1351. Thoughts from a humble underpaid pilot - in Feedback/Requests [original thread]
Nguruthos IX wrote: gbghg wrote: Nguruthos IX wrote: Jack Galen wrote: Just adding a humble point as far as OPness is concerned. Don't forget how much these things cost! Maybe they can be a made a little bit more powerful on the basis...
- by RINON114 - at 2013.02.24 06:47:00
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1352. [Suggestion] Low-Combat PvE: Ideas for Exploration and Mining in Dust 514 - in Feedback/Requests [original thread]
This discussion hasn't really mentioned vehicles in any way yet. How do we see them working? My short idea is simple some kind of space rover/car with a storage space and modules to back that role up.
- by RINON114 - at 2013.02.24 06:37:00
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1353. [Request] Immersion: part 2 (out of battle, movement, lighting, etc.) - in Feedback/Requests [original thread]
Vyzion Eyri wrote: Perhaps the dispersion of force from inertia dampeners could be channeled outwards to cause a small shock wave that actually caused damage? Would hinder spawn campers even more and if we had even greater control over our free...
- by RINON114 - at 2013.02.22 06:37:00
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1354. Thoughts from a humble underpaid pilot - in Feedback/Requests [original thread]
I really like the idea of getting points for troops making a successful drop after the green light but I still feel pilots need a little more than that. A system where pilots get WP based on passenger's time in the vehicle as I suggested previousl...
- by RINON114 - at 2013.02.22 06:34:00
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1355. [Suggestion] Low-Combat PvE: Ideas for Exploration and Mining in Dust 514 - in Feedback/Requests [original thread]
Lonnar wrote: SickJ wrote: Why would we need a dedicated Exploration Dropsuit? Couldn't we just use a logi suit with scan mods? Well technically yes we could. But look at it this way, they're supposed to be coming out with a Pilot's Drops...
- by RINON114 - at 2013.02.22 06:25:00
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1356. [Request] Immersion: part 2 (out of battle, movement, lighting, etc.) - in Feedback/Requests [original thread]
This might be a little basic but how about first person view in our merc quarters? Coupled with some of the other immersion ideas described here like being able to see legs etc I think this could be nice to see as another option. How about battle...
- by RINON114 - at 2013.02.19 12:13:00
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1357. weapon switching is to finicky - in Feedback/Requests [original thread]
Terry Webber wrote: A fellow DUST player posted an idea that I think will solve this problem. Here's the link: https://forums.dust514.com/default.aspx?g=posts&t=52938 I also think a quickdraw skill should be added. Quickdraw idea +1....
- by RINON114 - at 2013.02.18 03:26:00
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1358. Thoughts from a humble underpaid pilot - in Feedback/Requests [original thread]
gbghg wrote: RINON114 wrote: Many great ideas in here, one of which I would like to add to: Passengers using their own weapons could be awesome but would turn you into a super OP flying death fortress. Instead I propose that the dropship's...
- by RINON114 - at 2013.02.17 17:53:00
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1359. [Suggestion] Low-Combat PvE: Ideas for Exploration and Mining in Dust 514 - in Feedback/Requests [original thread]
Lonnar wrote: For something as simple as exploration though ... why put a time limit. Keep in mind we're currently fighting on Temperate planets only ... meaning it could support life even without environment suits. For some reason I was t...
- by RINON114 - at 2013.02.17 15:02:00
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1360. Thoughts from a humble underpaid pilot - in Feedback/Requests [original thread]
madd greazy wrote: This game is EVE based, technically there shouldn't be many or any dividing lines. I personally think vehicles need to have capacitors and capacitor modules so that shield boosting/armor repping can be done like it is in EVE,...
- by RINON114 - at 2013.02.17 14:55:00
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