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421. Suggestions - Stocks - in Feedback/Requests [original thread]
Sounds good, would also allow players to help shift the balance in a very simple way whilst still retaining a meaningful consequence.
- by RINON114 - at 2013.05.16 05:18:00
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422. Suggestions - Merc Quarters Changes. - in Feedback/Requests [original thread]
Sounds lije a good way to make money on CCP's part. At the moment we have a basic room and this is free. You want a hangar? Aurum. Window into space? Aurum. Toilet? Aurum.
- by RINON114 - at 2013.05.16 05:16:00
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423. Artillery - in Feedback/Requests [original thread]
To solve the OP problem how about we use ammo? Expensive ammo... Maybe a crew would have to load it?
- by RINON114 - at 2013.05.16 05:14:00
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424. Suggestion - Protostomps - in Feedback/Requests [original thread]
Stefan Stahl wrote: The currently best solution is to create an alt and play in the academy instant battles. Those are filled with joy, fun, entertainment and LAVs ... many LAVs. Honestly, let your main character take a break, it's the best ...
- by RINON114 - at 2013.05.16 01:06:00
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425. Suggestion - Protostomps - in Feedback/Requests [original thread]
Alaika Arbosa wrote: I still think that they should "gate" pubs similar to how some missions are gated in Eve. Make MTL, STD, ADV and PRO versions of each game mode. If you choose to enter a PRO lobby and only use MTL/STD, you can; though this ...
- by RINON114 - at 2013.05.15 19:00:00
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426. Suggestion - Protostomps - in Feedback/Requests [original thread]
Stop matching myself and countless others into games that contain a full squad of protos, or even just a full squad for that matter. When I'm in a game with 2 people on either team, do not allow six people to join! I had a new corp member join me ...
- by RINON114 - at 2013.05.15 18:40:00
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427. [REQUEST] Skill point increase - in Feedback/Requests [original thread]
Draco Cerberus wrote: I think the playing field is fairly level. We could discuss the merit of everyone being equal or we could just go an shoot each other to find out but I think if you play the game the way it's meant to be played (adapt and ...
- by RINON114 - at 2013.05.15 18:33:00
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428. Feedback - Dropsuit Colours - in Feedback/Requests [original thread]
I like the finer details and I'm also an artist so I would like to offer my constructive feedback on the current colours of the dropsuits. Scouts: - Gallente scouts are very blue, almost too much. It's growing on me though. - Minmatar scout's pur...
- by RINON114 - at 2013.05.15 16:49:00
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429. [REQUEST] Skill point increase - in Feedback/Requests [original thread]
stormyuk wrote: If this happens then everyone who has paid for boosters needs a refund. I don't think CCP will be implementing that. Add to the discussion then! This is going to be a huge problem years down the line, in fact scratch that, it ...
- by RINON114 - at 2013.05.15 16:10:00
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430. [REQUEST] Skill point increase - in Feedback/Requests [original thread]
Would it be possible maybe to create a diminishing returns system based on the player with the highest SP? So players could earn SP in proportion to that. Basically you earn more SP the further away you are from the highest player's total, gettin...
- by RINON114 - at 2013.05.15 14:09:00
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431. game mode - in Feedback/Requests [original thread]
Yeah, why was that mode removed?
- by RINON114 - at 2013.05.15 13:55:00
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432. The forum's new look - in Feedback/Requests [original thread]
Agreed, except for the fact I'm Gallente with a Caldari suit. Not happy about that...
- by RINON114 - at 2013.05.15 13:50:00
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433. [REQUEST] CCP - Please confirm the TYPES of weapons - in Feedback/Requests [original thread]
KING CHECKMATE wrote: In the sight of general confusion among Dust players on what falls into which category ( https://forums.dust514.com/default.aspx?g=posts&t=77287&find=unread ), and the fact that certain Drop suit path bonuses inv...
- by RINON114 - at 2013.05.15 01:29:00
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434. Turret AI - Bearing a grudge - in Feedback/Requests [original thread]
Stop the turrets shooting at us with masterful accuracy. I just got killed twice by a rail installation that was bearing a grudge against me. After nearly killing the turret once it spun and nailed me straight on. I spawned again right near it, ch...
- by RINON114 - at 2013.05.13 08:55:00
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435. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
The damage equation is easy: The GLU-5's damage should become the Duvolle's and the GLU-5 should take a tiny damage nerf of maybe 2 or 3 points. Nerf the RoF to the same as the breach and we're done.
- by RINON114 - at 2013.05.13 02:35:00
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436. [Suggestion] ISK Destroyed - in Feedback/Requests [original thread]
This would be awesome! Also adding to this: How about your ISK cost per match too? At the top of this screen it could say: ISK Destroyed: Total: 1,020,101 ISK ISK Used: Total: 1,205 ISK Then a breakdown of all the enemy fittings and ISK you dest...
- by RINON114 - at 2013.05.12 10:18:00
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437. Feedback - Skill System (have I finally cracked it!?) - in Feedback/Requests [original thread]
Azri Sarum wrote: So it seems people agree that the current multipliers cause SP brick walls at times, and that more frequent upgrades would make progression feel like its actually happening. I agree with the concerns others brought up about a...
- by RINON114 - at 2013.05.12 07:37:00
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438. TACTILE ASSAULT RIFLES - in Feedback/Requests [original thread]
Psychotic Shooter wrote: Ok so we have 4 types of assault rifles 1. Assault Rifle 2. Breach Assault Rifle 3. Tactical Assault Rifle 4. Burst Assault Rifle 1. There all the same weapon and use the same round they just have different firing me...
- by RINON114 - at 2013.05.12 02:56:00
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439. Feedback - Skill System (have I finally cracked it!?) - in Feedback/Requests [original thread]
Kaze Eyrou wrote: I like where OP was going with this, lowering the multiplier and extending the tree while keeping overall cost the same... But I'll have to say no, unfortunately because someone said it would add too much complexity (or more ...
- by RINON114 - at 2013.05.12 02:50:00
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440. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
XXfootnoteXX wrote: Sete Clifton wrote: In my opinion it should be a high damage, low rate of fire gun meant for medium to long range encounters. To do this, I suggest these general changes: -Increase damage (around 90) -Decrease rate of fi...
- by RINON114 - at 2013.05.12 02:47:00
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