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401. Losing Players to Proto Stacking - in Feedback/Requests [original thread]
Baal Roo wrote: Mary Sedillo wrote: Look at all the folks who want to solo a squad. Its sad. :( Learn how to squad perhaps? Invest into a mic? Solo Player should NEVER be able to woop a squad's ass if they are working together. That is just ...
- by RINON114 - at 2013.05.22 13:03:00
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402. [Feedback] Dropship control - in Feedback/Requests [original thread]
Little Angus wrote: I might be alone when I say this, but since the most recent build, the dropship controls are terrible! Insanely stiff compared to the last build. I thought piloting the ships was somewhat difficult last build, this time arou...
- by RINON114 - at 2013.05.21 17:39:00
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403. A/V Genades - in Feedback/Requests [original thread]
Stop calling for nerfs, please!
- by RINON114 - at 2013.05.21 10:56:00
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404. DUST 514 & Competitive Players: Problem & Solutions - SUGGESTION THREAD - in Feedback/Requests [original thread]
Southpaw Gamer wrote: BASSMEANT wrote: how about if the player base just doesn't suck? Not everyone takes their gaming seriously. We can't help that. And this is reason enough to cast you out from the community! According to some I'm s...
- by RINON114 - at 2013.05.19 07:34:00
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405. The problem with the LAV - in Feedback/Requests [original thread]
Something I haven't seen mentioned yet is the fact that we can only carry 3 AV nades. Better be packing a nanohive if you want to survive Carmageddon. Missing one shot usually means not being able to take down that militia LAV. If we have infinite...
- by RINON114 - at 2013.05.19 07:26:00
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406. A problem with logistics? - in Feedback/Requests [original thread]
Doshneil Antaro wrote: Ive said this before, but these type of post keep poping up. All those extra mod slots logis have are used to get the suit stats close to par to that of an unmodded assault. Once the assault is modded, its stats still tru...
- by RINON114 - at 2013.05.18 14:24:00
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407. A problem with logistics? - in Feedback/Requests [original thread]
I hope you're not a psychologist because you're entirely wrong. My problem here is that I had only a few minutes to post between teaching today but felt like this was a subject I needed to address. I GǣreachedGǥ for the idea of a GǣnerfGǥ beca...
- by RINON114 - at 2013.05.18 13:55:00
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408. A problem with logistics? - in Feedback/Requests [original thread]
Cosgar wrote: RINON114 wrote: Wow, a lot of nasty names being thrown about, chill guys. My point is that a logi is and always will be better than any frontline soldier at proto level. They can stack nanohives to make them actually useful, an...
- by RINON114 - at 2013.05.18 12:36:00
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409. A problem with logistics? - in Feedback/Requests [original thread]
Coleman Gray wrote: So any other bright ideas you like to share with the class before we throw you out the airlock? Add something to the discussion you ludicrous infant, instead of polishing that tiny glimmer in your pants that you like to ki...
- by RINON114 - at 2013.05.18 11:39:00
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410. A problem with logistics? - in Feedback/Requests [original thread]
Wow, a lot of nasty names being thrown about, chill guys. My point is that a logi is and always will be better than any frontline soldier at proto level. They can stack nanohives to make them actually useful, and revive and repair everybody. There...
- by RINON114 - at 2013.05.18 10:46:00
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411. A problem with logistics? - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: Just make them slower than assault suits, it worked before uprising. Or give good bonuses to all assault suits, they are currently quite lacking. (shield recharge for gallente and amarr? reload for caldari? LOL) Th...
- by RINON114 - at 2013.05.18 06:14:00
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412. A problem with logistics? - in Feedback/Requests [original thread]
Buster Friently wrote: RINON114 wrote: Logistics suits seem a little bit out of balance right now. Personally I feel we should do away with the suit itself and have a skill that allows for extra equipment slots. Just a quick thought, will ex...
- by RINON114 - at 2013.05.18 05:56:00
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413. A problem with logistics? - in Feedback/Requests [original thread]
Logistics suits seem a little bit out of balance right now. Personally I feel we should do away with the suit itself and have a skill that allows for extra equipment slots. Just a quick thought, will expand more later.
- by RINON114 - at 2013.05.17 15:45:00
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414. Feedback - Aim Down Sights (ADS) - in Feedback/Requests [original thread]
This should be nice and quick (and also easy to implement): Using the ADS button (L1 or right click) should slow down tracking of all weapons, including those without iron sights or scopes to allow for more precise aiming especially at long dist...
- by RINON114 - at 2013.05.17 11:34:00
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415. DUST 514 & Competitive Players: Problem & Solutions - SUGGESTION THREAD - in Feedback/Requests [original thread]
Vallud Eadesso wrote: Though I don't know why you'd want SMALLER games when everyone, CCP included, want larger :) I play ambush OMS for this precise reason. Blob tactics frustrate the hell out of me because of how half the mechanics work in ...
- by RINON114 - at 2013.05.17 04:04:00
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416. Why? - in Feedback/Requests [original thread]
Mostly: lag The reason we didn't get a skill wipe is because three months from now we will still have the same problem but you will be dishing it out instead. A skill wipe from open beta would be dumb as it was open for everyone, you should have ...
- by RINON114 - at 2013.05.16 16:57:00
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417. The problem with the LAV - in Feedback/Requests [original thread]
JX1 wrote: The point of the LAV HAV etc health buff was "because extremely bad drivers". I just returned from a game where I took two tanks (mil + adv) out with a militia swarmer, and before that, a game where I downed four LAVs. I mistakingly ...
- by RINON114 - at 2013.05.16 07:44:00
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418. The problem with the LAV - in Feedback/Requests [original thread]
Cross Atu wrote: LAVs are like big kill and WP stuffed pinatas Granted they're a little tougher than they used to be, now they're a 1.5-2 swarm launcher kill instead of the 1/2-1 swarm volley kill they used to be. Forge guns and AV nades eat ...
- by RINON114 - at 2013.05.16 06:59:00
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419. The problem with the LAV - in Feedback/Requests [original thread]
ladwar wrote: LAVs are never the problem when I play so im guessing you have to many non-av skilled players on the field. so guess what when you have no AV cover you get smashed by vehicles which is not the games fault that your team is all ant...
- by RINON114 - at 2013.05.16 05:30:00
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420. Suggestions - Helmet removal. - in Feedback/Requests [original thread]
You're just full of good ideas! This has definitely been suggested before but is still a great feature that I would like to see. First I think it would be nice if we could rotate 360 around our character...
- by RINON114 - at 2013.05.16 05:21:00
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