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Southpaw Gamer
The Tritan Industries RISE of LEGION
4
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Posted - 2013.05.17 03:12:00 -
[1] - Quote
Greetings,
I have not been a prominent member of this community despite being part of the Beta for a very long time. The following suggestion comes from many years of experience as a competitive gamerGǪ and nearly a year as a game design student @ Full Sail University.
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For those of you who enjoy a short & sweet message / suggestion here it isGǪ
DUST 514 requires more COMPETITIVE options for players with a competitive mindset.
For those of you who can read more than a paragraph without getting bored here is my reasoningGǪ
DUST 514 is a GREAT game. I say that mostly as a gamer because as a game design student I know it has some big performance issues at the moment that can ruin the fun to be had. The problem is that despite the game being GREAT the game can get redundant quickly if you are playing with a proper squad / corporation and just face rolling 95% of the matches you join. I of course am referring to the problem known asGǪ
PUB Stomping GÇô GÇ£The act of playing with a group of people with proper communication & tactics against people that that are not fortunate enough to have the same level of communication & tactics.GÇ¥
PUB Stomping is an issue in most any FPS title. It isnGÇÖt fun for those getting stomped nor is it fun for those doing the stomping (In most cases). The results of PUB Stomping are as followsGǪ
#1. Casual players leave the game out of frustration #2. Competitive players get bored... frustrated from that boredom & possibly leave due to lack of a challenge.
You and I both know the solution to people always losing is to start playing with friends (squads)GǪ however many people do not do this either because they donGÇÖt want to or because they are new and donGÇÖt understand the game.
PUB Stomping will never be eliminatedGǪ BUT it can be partially controlled.
How?
Introduce a new match making system. One that places full squads against each other so that there are no random players involved. Every squad would in most cases contain people with proper communication. The end result would be a challenging match for both sides; each knowing the enemy is as organized as they are. This is turn creates a more satisfying experience for every single one of the players involved.
In creating a system of this nature CCP would be giving competitive players a place to play and feel challenged while also elevating some of the frustrations of more casually minded players in regular match making. Increase the rewards given to players (EXP / ISK) giving players a reason to want to partake in this match making system.
Corporation BattlesGǪ
What it sounds like in your head is exactly what it is. Make a match making system dedicated to Corp VS Corp battles. THIS IS DIFFERENT THAN PLANETRY CONQUEST.
PC is greatGǪ however it does not happen often nor does it allow many people at once to participate. Having a built in system allowing Corporations to face off would be a HUGE addition to the game. Imagine three bracketsGǪ
6v6 / 12v12 / 16v16
Each one individually RANKED. Yeah I said it. Ranking system for the Corporations doing the battles. Who would become the top dog? Only one way to find out CCP ;)
I would suggest however making it necessary for the Corp CEO to approve people for this type of match making. I donGÇÖt know how you would do that CCP I leave that up to you. DonGÇÖt need every Corp member with the ability to participate possibly ruining the Corps rank in the system.
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Thanks for taking the time to read my suggestion(s). For those interested in more of my ideas just get in touch with me. One of my goals upon getting into the game industry is to get involved with the E-Sport side of things. IGÇÖve always loved competitive gaming.
Best regards,
Kevin (Southpaw) Lee |
Southpaw Gamer
The Tritan Industries RISE of LEGION
4
|
Posted - 2013.05.17 03:13:00 -
[2] - Quote
JustEnjoy This Shlt wrote:You get spawned right in front of enemies in tdm, I like Skirmish better even though my team always loses and I have to hack turrets myself, which is a pain because I'm a sniper. The mercenary server browser only has one or two servers It let's ke join and when I click on join, it never actually pits me in the game once it starts. Also, anyone looking for a Sniper to join their whatever clan are called in this game? I'm pretty descent, I don't wanna sound like an arrogant ***, but only one with good player in because I hate losing. Ps: don't care if it's just one or two players in it, that's all you need in publics to win anyway. Thanks in advance.
Here is an example of what I am speaking of. |
Vallud Eadesso
Subdreddit Test Alliance Please Ignore
150
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Posted - 2013.05.17 03:19:00 -
[3] - Quote
There is not a lot I can say to this that's not already well known by the community.
CCP have said repeatedly they know the matchmaker needs work and they're looking into it. Either skill based division or SP based division. This will eliminate Pub Stomping beyond smurf characters (To borrow a LoL term).
Planetary conquest at the moment is the only outlet people really have for true competitive gameplay and it's a needed stepping stone to fine tune and work out what needs to be adjusted. Eventually this will expand and the competitive players will be able to field battles all around the clock, either in attack or defence.
After that will be NullSec alliance wars and I imagine the truly competitive WON'T go here. This will be the domain of the Alliances that exist in both EVE and Dust will be very political and market driven, just like in EVE. Once FW get's expanded, those who want to play cut throat will have a place to do it, without the baggage that comes with NullSec.
This will be the competitive playground. Until then, we just need to wait till CCP add in the skill\SP matchmaker. :)
Sorry for the long winded response. I like the majority of your ideas though. Though I don't know why you'd want SMALLER games when everyone, CCP included, want larger :) |
Southpaw Gamer
The Tritan Industries RISE of LEGION
5
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Posted - 2013.05.17 03:33:00 -
[4] - Quote
Vallud Eadesso wrote:There is not a lot I can say to this that's not already well known by the community.
CCP have said repeatedly they know the matchmaker needs work and they're looking into it. Either skill based division or SP based division. This will eliminate Pub Stomping beyond smurf characters (To borrow a LoL term).
Planetary conquest at the moment is the only outlet people really have for true competitive gameplay and it's a needed stepping stone to fine tune and work out what needs to be adjusted. Eventually this will expand and the competitive players will be able to field battles all around the clock, either in attack or defence.
After that will be NullSec alliance wars and I imagine the truly competitive WON'T go here. This will be the domain of the Alliances that exist in both EVE and Dust will be very political and market driven, just like in EVE. Once FW get's expanded, those who want to play cut throat will have a place to do it, without the baggage that comes with NullSec.
This will be the competitive playground. Until then, we just need to wait till CCP add in the skill\SP matchmaker. :)
Sorry for the long winded response. I like the majority of your ideas though. Though I don't know why you'd want SMALLER games when everyone, CCP included, want larger :)
Options my friend. Options.
Not everyone can field 16 players for a Corp vs Corp battle at all times of the day.
Regardless, thank you. |
Southpaw Gamer
The Tritan Industries RISE of LEGION
6
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Posted - 2013.05.17 03:39:00 -
[5] - Quote
Deadeye Dic wrote:PTFO.
Why are blueberries so damn dense? What is so hard about PTFO? Why must I always enter a pub with the dumbest bunch or people I have ever seen? I mean sure some parts of this game can be difficult, but my 10 year daughter understands the concept of turning an objective?
I really don't think CCP needs to make a tutorial for this particular concept of the game.
Yet another example of player frustration. |
RINON114
B.S.A.A.
158
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Posted - 2013.05.17 04:04:00 -
[6] - Quote
Vallud Eadesso wrote:Though I don't know why you'd want SMALLER games when everyone, CCP included, want larger :) I play ambush OMS for this precise reason. Blob tactics frustrate the hell out of me because of how half the mechanics work in Dust. Ambush OMS usually only has a handful of players in every battle and so you find yourself thinking tactically to outsmart the individual, and concentrating less on surviving the various forms of spam in more populated games.
That's why :) |
The Loathing
The Southern Legion RISE of LEGION
65
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Posted - 2013.05.17 04:34:00 -
[7] - Quote
I'm in agreeance with most of the OP. Skill balancing in matchmaking is extremely important for the longevity of this game.
However, above this system in priority should be fixing the latency and framerate issues so higher skilled Corps and squads CAN be matched together. US, EU, ASIA and AU/NZ are not currently compatible to play competitively when we face unplayable conditions that impedes highly skilled play.
Once these issues are minimized, then the system you are suggesting would be Dust paradise. |
Southpaw Gamer
The Tritan Industries RISE of LEGION
7
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Posted - 2013.05.17 04:37:00 -
[8] - Quote
The Loathing wrote:I'm in agreeance with most of the OP. Skill balancing in matchmaking is extremely important for the longevity of this game.
However, above this system in priority should be fixing the latency and framerate issues so higher skilled Corps and squads CAN be matched together. US, EU, ASIA and AU/NZ are not currently compatible to play competitively when we face unplayable conditions that impedes highly skilled play.
Once these issues are minimized, then the system you are suggesting would be Dust paradise.
Competitive play requires a stable build of the game first, I agree. |
Southpaw Gamer
The Tritan Industries RISE of LEGION
10
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Posted - 2013.05.17 11:56:00 -
[9] - Quote
RINON114 wrote:Vallud Eadesso wrote:Though I don't know why you'd want SMALLER games when everyone, CCP included, want larger :) I play ambush OMS for this precise reason. Blob tactics frustrate the hell out of me because of how half the mechanics work in Dust. Ambush OMS usually only has a handful of players in every battle and so you find yourself thinking tactically to outsmart the individual, and concentrating less on surviving the various forms of spam in more populated games. That's why :)
This is also true. |
BASSMEANT
ZionTCD Unclaimed.
241
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Posted - 2013.05.17 12:05:00 -
[10] - Quote
how about if the player base just doesn't suck?
naw, never gonna happen. to easy to bich up and snipe from the mcc like a pu$$y
Peace B |
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Southpaw Gamer
The Tritan Industries RISE of LEGION
16
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Posted - 2013.05.17 18:11:00 -
[11] - Quote
BASSMEANT wrote:how about if the player base just doesn't suck?
Not everyone takes their gaming seriously. We can't help that.
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RINON114
B.S.A.A.
164
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Posted - 2013.05.19 07:34:00 -
[12] - Quote
Southpaw Gamer wrote:BASSMEANT wrote:how about if the player base just doesn't suck? Not everyone takes their gaming seriously. We can't help that. And this is reason enough to cast you out from the community! According to some I'm sure. |
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