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Cybus Trama'dol
EYE Security Task Force and Resources Acquisition
45
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Posted - 2013.05.16 09:30:00 -
[31] - Quote
I posted a thread on this yesterday. Its a real problem that the LAV has turned into easymode kills for scrubs since aiming is broken. An what's worse is that 1/2 the time they are in ninja mode and dont appear on TacNet
Link to my thread Carmageddon 514 |
Aeon Amadi
WarRavens
1330
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Posted - 2013.05.16 10:08:00 -
[32] - Quote
Dominus Fatali wrote:It is the free BPO LAVs that are the problem.
Indefinitely. 2000 EHP makes them hard to kill with AV options.
Hell, even a Prototype Forge Gun would have a hell of a time offing one with 1600 damage. Swarm Launcher -might- be able to do it but I can't confirm on this.
And the Plasma Cannon? Please. |
JX1
Goonfeet
28
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Posted - 2013.05.16 11:45:00 -
[33] - Quote
My all-vehicle upgrades test character wonders how you guys get 2000 EHP BPO starter LAVs, unless you're actually seeing some merc/etc package deal. |
Korvin Lomont
United Pwnage Service RISE of LEGION
24
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Posted - 2013.05.16 14:11:00 -
[34] - Quote
JX1 wrote:My all-vehicle upgrades test character wonders how you guys get 2000 EHP BPO starter LAVs, unless you're actually seeing some merc/etc package deal.
Last time i checked the Baloch had roughly 1500 points of Armor and roughly 400 points of schield without any modules attached (and with no skills in vehicles) |
Mr m4gic
Forty-Nine Fedayeen Minmatar Republic
0
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Posted - 2013.05.16 14:40:00 -
[35] - Quote
Stop moaning about the lavs and get used to the fact tht they are going to kill you! it is frustrating getting killed either way but i kill just as many ppl on foot as i do in my LAV and i die equally as much, the only problem i have with LAVs is i cant hit them with my av grenades, LAVS ftw!! |
ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
141
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Posted - 2013.05.16 14:44:00 -
[36] - Quote
Cosgar wrote:Breakin Stuff wrote: minimum 2 shots with an advanced Forge gun to kill a militia crapfit.
yes, I see vehicles have been balanced so well.
By the way, when the forge takes less than 1/8th of a tank's health there's a problem.
When the AV grenade doesn't kill the dip trying to run you over there's no point having Av nades. When AV nades were so powerful to the point that they could one shot a logi LAV or a couple could kill a marauder class tank, there's no point in specializing in other AV.
But that is the whole point of AV grenades... to counter murder taxis.
The fact that we could use them so effectively on HAVs was a balance issue with HAV health, not AV grenades or LAVs.
If you are taking your LAV close enough to a group of people to get hit by an AV grenade, then you were most likely going for the kill, and you deserve to get destroyed by a single adv AV grenade. |
Mr m4gic
Forty-Nine Fedayeen Minmatar Republic
0
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Posted - 2013.05.16 14:49:00 -
[37] - Quote
P.S need locks on vehicles i place a LAV strategically in the middle of a road effectively creating a road block and some smeg drives off with it, jump out of your dropship to place a drop uplink and it flys away, costing hard earnt isk a much bigger issue then merely getting ran over, this is the eve universe ppl we are forgetting how war is! |
Full Metal Kitten
Sinq Laison Gendarmes Gallente Federation
322
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Posted - 2013.05.16 15:00:00 -
[38] - Quote
I have no qualms with tank EHP buff. I support a drop ship buff. Buff the scout and logi LAVs, no problem. You all invested skills into your ride. In Chromosome you couldn't OHK vehicles that the driver invested in, but you could control starter LAVs with no skill from proliferating with a single advanced AV nade or swarm launch.
It feels like demolition derby out there again just like open beta launch before people trained AV. When tanks are called in, AV dudes have to drop what they're doing and deal with it in coordinated fashion. That's cool. But starter LAVs, really? Lol
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Thor Thunder Fist
Better Hide R Die D.E.F.I.A.N.C.E
105
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Posted - 2013.05.16 15:20:00 -
[39] - Quote
my onikuma has 1150 shield and 425 armor I happen to have militia BPO mods so I can give it around 20% passive shield resist so thats about 2k total EHP but still thats only 2 nades I often throw 1 nade then finish them off with my HMG. my saga has the same fitting :D but that has more armor so around 2.5k EHP. both free vehicles |
Full Metal Kitten
Sinq Laison Gendarmes Gallente Federation
322
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Posted - 2013.05.16 17:35:00 -
[40] - Quote
Thor Thunder Fist wrote:my onikuma has 1150 shield and 425 armor I happen to have militia BPO mods so I can give it around 20% passive shield resist so thats about 2k total EHP but still thats only 2 nades I often throw 1 nade then finish them off with my HMG. my saga has the same fitting :D but that has more armor so around 2.5k EHP. both free vehicles If you fit your ride properly, then you should not go down to single advanced AV nade or swarm. But that's not what we are hoping gets addressed.
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Maken Tosch
DUST University Ivy League
2307
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Posted - 2013.05.16 17:41:00 -
[41] - Quote
If an enemy is standing in front of you and you are in a wheeled vehicle capable of crushing them, you will certainly do what that enemy thinks you're about to do. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
471
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Posted - 2013.05.16 17:44:00 -
[42] - Quote
Incoming STD BPOs say "shut up" |
mollerz
s1ck3r Corp
255
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Posted - 2013.05.16 17:50:00 -
[43] - Quote
I don't run the free LAV.. I run the BPO Gurista/ishkune.
I put two militia over drives on it, an standard or advanced turret, and 3 militia shield rechargers. I roll with a heavy/forge and my gunner runs a scout with a swarm.It seems like this is the winning combo for me running people over and my gunner taking out installations and dropships. Dropships are a hoot. We follow them and ruin them. Tanks? We learned to stop the LAV where their turret is 180 degrees turned away from us.. he rails on them with the turret until our car gets wasted and then he switches to swarm, and i, meanwhile, am forge gunning anything I see. By the way, using a tanks slow turret speed is pretty boss if you have a good gunner. If our car wasn't trashed we jump back in and repeat. Chasing other LAVs is particularly my favorite :D
Still. we die a lot. I get hit by hacked AV nades and it's definitely a 2 shot affair. I can take two milita swarms before my armor is flaming. One adv/proto swarm and we either die or have to ditch. Forge guns don't kill us outright, but it takes out the car. Another thing, your gunner needs to get good at switching to the passenger side seat so he gets protected/let his shield rep. All these errors resulting in our deaths are making us craftier and craftier. It's tactics guys. If you are getting run over- I can tell you right now. It's basically your fault. I gun for people in the open. Lone wolfs. I stay away from squads because they tend to have at least one AV guy. We try to test them out by buzzing their towers, and if no AV comes out it becomes a slaughter.
There is a bug of some sort I've started to notice, however. Every once in awhile, the sound of our LAV engine errors out or something and we basically become a prius. Completely silent. Holy moly. No one ever knows we are coming. I drive around enemy tanks and they never knew we went by. Last night we blasted over a ridge, and into a staging area for an enemy carmegedon. It was hilarious There was like 5 sagas waiting to mobilize, and here we are like dukes of hazard flying into their party. They blew us up so fast, not only did we not get to land, we didn't even get to see death screens
FWIW- I think the freebie LAVs should go until their map sizes require them. If you hate LAVs tho, BPOs are the real issue ;) |
Driftward
Subdreddit Test Alliance Please Ignore
87
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Posted - 2013.05.16 18:53:00 -
[44] - Quote
I have no problem with people being able to run me over if I'm not paying attention or even surviving a single AV nade hit. My problem is where I can fit my AV nades and toss 2 grenades, get hits, dodge a car about three times and still be run over by a militia BPO LAV that required no skill or additional ISK cost.
This may sound like whining and QQing to many but when an entire match is dominated by a single vehicle type (a free one at that) or any fitting type for that matter, there's a balance issue. We don't want matches to degenerate into 5v5 LAVs crashing into another. |
ladwar
Dead Six Initiative Lokun Listamenn
418
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Posted - 2013.05.16 18:56:00 -
[45] - Quote
I can promise you that they are mad about the good skilled LLAV drivers which I LOL at all day long. |
Herpn Derpidus
Crux Special Tasks Group Gallente Federation
11
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Posted - 2013.05.16 19:36:00 -
[46] - Quote
the free LAVs should just push and damage players not flaten them, and if small turrets did anything people wouldmt feel so tempted to run everyone over |
Chinduko
KILL-EM-QUICK RISE of LEGION
73
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Posted - 2013.05.16 20:37:00 -
[47] - Quote
I don't mind the removal of Free LAVs. |
Full Metal Kitten
Sinq Laison Gendarmes Gallente Federation
322
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Posted - 2013.05.16 21:29:00 -
[48] - Quote
Herpn Derpidus wrote:the free LAVs should just push and damage players not flaten them, and if small turrets did anything people wouldmt feel so tempted to run everyone over I have no problems with dudes getting run over by starter fits. Happens to me too when I'm caught in a firefight. Militia LAVs just need their HP dialed back to prior update so they can be adequately countered with an AV grenade. Meta 2 LAV and above, I don't care.
Edit: all we are aiming to do is put an end to noobville demolition derby. If dudes with invested skills want to play Chinese fire drill, have at it. |
Thor Thunder Fist
Better Hide R Die D.E.F.I.A.N.C.E
105
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Posted - 2013.05.16 21:31:00 -
[49] - Quote
from what I have heard they are working on 1 person hover bikes to replace free LAV's. and it takes a fair bit of skill to drive an LAV well enough to get 10+ kills in an LAV in an ambush most of the time. the rest of the time no one bothers with AV to blow them up. I like that LAV's now need some effort to be blown up rather then just oh LAV throw a nade then boom. |
Full Metal Kitten
Sinq Laison Gendarmes Gallente Federation
325
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Posted - 2013.05.17 00:08:00 -
[50] - Quote
Dear thread, why you not front page anymore?
Bump. Fixed. You're turn CCP! |
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DeadlyAztec11
One-Armed Bandits
286
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Posted - 2013.05.17 00:52:00 -
[51] - Quote
Nay I say, Nay! Do not take away my Swarm Launchers targets! |
JX1
Goonfeet
28
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Posted - 2013.05.17 21:23:00 -
[52] - Quote
Freebie LAVs of less than 2000EHP without a single point of vehicle upgrades need two large railgun installation hits to explode. Why was LAV health buffed? Were people complaining?
1) AV grenade on LAV 2) Driver wearing a free suit, no upgrades, dies 3) The free LAV, without upgrades, doesn't even catch fire |
CLONE117
Planetary Response Organization
10
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Posted - 2013.05.17 21:38:00 -
[53] - Quote
may the buff is to counter for the fact that they flip over alot more.
i remember being able to drive of a cliff or jump a hill and land on an enemy position and capture an objective or mow them down by getting out and using my gun.
besides my free lav still dies in 1 swarm or av grenade.
i believe they should have increased the ability to turn with the lav.
and last time i tried to drive into a nice group of players located on a bridge my lav did not kill any of them my lav stopped as if it hit a wall. i like the armor and shield buffs of the lav they improve the effectiveness to support infantry.
if anything more is to be done to the lav i say the small militia blaster turret should get a damage increase.
av grenade damage should be reduced by half.
swarm damage should be increased.
and lav shouldnt flip over as much and it should be able to make sharper turns.
right now its best to just drive randomly around the map in an lav running over some players and getting them to focus on the lav while every1 else guns them down and takes there position...
i believe i should have the abillity to run over a group of ppl and have them all die.
so enough of your nooby complaining about losing prototype gear by a free lav.
u rnt meant to be invincible in proto gear any ways.
edit: i dont feel the fre lav should be removed how the heck can a squad move fast from 1 area to the other its great for moving squads arounf the battle field and a great way not to get gunned down by snipers. |
Gunmouse
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
57
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Posted - 2013.05.17 22:33:00 -
[54] - Quote
Let me get this straight. New players are using something to get easy and cheap kills? What is it exactly that veteran players are doing differently? Instead of LAV's they use TAR's, Caldari Logi suits, ect... |
RINON114
B.S.A.A.
164
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Posted - 2013.05.19 07:26:00 -
[55] - Quote
Something I haven't seen mentioned yet is the fact that we can only carry 3 AV nades. Better be packing a nanohive if you want to survive Carmageddon. Missing one shot usually means not being able to take down that militia LAV. If we have infinite LAV's then I want infinite AV grenades that can only take out militia LAV's.
Like someone mentioned earlier; if you invested into your ride, I'm glad it lasts those 3 grenades. If not, you should die in one hit. |
CharCharOdell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
121
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Posted - 2013.05.19 07:31:00 -
[56] - Quote
This is how tankers feel about AV. Exactly how we feel. Is it nice? Because IM GOING TO KEEP RUNNING YOU OVER UNTIL I GET MY TANKS BACK TO THEIR FORMER GLORY. And free LAVs CAN be killed. But the logi lavs- they are invincible. Those are saved for the guys with duvolle tacs who put me in the LAV in the first place bc my tank is broken. |
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