Pages: 1 2 [3] 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Ranger SnakeBlood
OSG Planetary Operations
140
|
Posted - 2013.05.21 13:35:00 -
[61] - Quote
CPL Bloodstone wrote:PVE will help.maintain numbers though it wouldnt promote team playing.
Coop PVE would, in eve people can create fleets (kinda like a squad of ships) and do gang missioning its a quicker method and also more fun as there are other people, i dont know why this sort of thing would not be allowed in Dust
|
nukel head
Elite Gamers Militia
22
|
Posted - 2013.05.21 16:31:00 -
[62] - Quote
CCP LeKjart wrote:Hi,
We are aware that when people drop out of the academy pool, the matchmaking becomes more uneven. This is partly due to the fact that the current matchmaking system favors shorter waiting times rather than perfect matches. We are working on a solution that favors stricter matchmaking but at the expense of possibly longer waiting times, especially for veteran players as they might be fewer of the around than average players, and so take a longer time to fill up a match.
These changes necessitate a client change to make players aware of the status of the wait, so it cannot be resolved completely on the server side.
thanks for your patience.
Thank you for the response. I know that any type of effective matchmaking is not going to be simple, but I think it might make a significant difference on how many new players stick around beyond the academy. I don't know if giving players an option for quickest match or best match would be doable. Again, thank you for the update and keep up the great work. |
alten hilt
DUST University Ivy League
20
|
Posted - 2013.05.21 17:44:00 -
[63] - Quote
CCP, matchmaking, and aiming have to become a priority. I've posted my ides here (matchmaking) and here (Statistics) .
I'm an Eve player and got into DUST in early closed beta, but didn't really start playing regularly till open beta. While the learning curve for DUST was steep, I stuck with it for Eve's sake. I'm a 2-3 KDR player with 8mil sp well allocated who typically plays in squads and enjoys the team-support playstyle.
However, I have 4 brother-in-laws with whom I regularly play FPS on console; none of them stuck with DUST more than 2 days. Poor aiming and proto pubstomping (my words) were their chief gripes. So we went back to playing other console FPSs
With the implementation of Academy battles I decided to create an Alt, just to see how the system operated. I haven't had so much fun in all my DUST playing!! It was a blast to go toe-to-toe with players of similar fittings and similar SP, with no squad organization (usually). I couldn't stop playing Academy battles because it was so much fun. After I reached 10,000 war points, I rolled another alt, just to jump back into Academy battles. After that one hit 10k, I deleted him and rolled another alt. Because the playing field had been leveled (somewhat) I learned so much about strategy: When to engage, when to disengage, when to retreat and when to attack, when to move in head on, and when to flank. After several hours in Academy battles, I have returned to my main a much more intelligent player. *sigh, and back to less fun, more frustrating matches.
Sadly, none of the real problems that drove my brother-in-laws away have been fixed. I hold out hope that in the near future, CCP will implament real changes that will incentivize my family and friends to try DUST again, and this time, to keep playing DUST. |
DJINN Jecture
Purgatorium of the Damned League of Infamy
11
|
Posted - 2013.05.21 18:09:00 -
[64] - Quote
alten hilt, you make a very good point, and although I disagree with you about the type of gear being used to stomp I believe that you have hit the root of the problem. Unfortunately there is no way to fix the problem you described. The dis-organized teams will always lose. If you find a bunch of blues bunched together it is your best interests to stay where the firepower is. Move with them and don't separate. The stragglers are the ones who get picked off first. They are the ones the logis can't get to.
This is the main reason for a battle to be won or lost ...teamwork. I would rather see a who "Team" that sticks together run around in militia gear and nothing but than a "Team" of proto lone wolfs on my side any day of the week. This has been proven by the OPERATION COLLAPSE that Hellstorm performed in preparation for planetary conquest.
I support a squad based matchmaking system. Match battles for squads with squads. Match solos with solos and you will find the experience much more rewarding. |
Ignatius Crumwald
IMPSwarm Negative-Feedback
487
|
Posted - 2013.05.21 18:15:00 -
[65] - Quote
CCP LeKjart wrote:Hi,
We are aware that when people drop out of the academy pool, the matchmaking becomes more uneven. This is partly due to the fact that the current matchmaking system favors shorter waiting times rather than perfect matches. We are working on a solution that favors stricter matchmaking but at the expense of possibly longer waiting times, especially for veteran players as they might be fewer of the around than average players, and so take a longer time to fill up a match.
These changes necessitate a client change to make players aware of the status of the wait, so it cannot be resolved completely on the server side.
thanks for your patience.
They don't need to be perfect matches, you can still toss higher level players into Lowsec matches, but limit the cumulative meta level of fittings and lock those fittings out of the high and low sec areas rendering them invalid.
-The meta level of a fitting should be modified by the current proficiency in what ever is equipped in that fitting to take skills into account.
-Let players also have the option to only que the security levels of their choice by simply flagging themselves to be available for those queues and show the number of players currently flagged as such. Players can extrapolate a wait time based on that number.
-Give incentives to players who do things to make the queues pop faster, like higher Isk payouts or friendlier loot tables. |
madd greazy
OSG Planetary Operations
75
|
Posted - 2013.05.21 18:38:00 -
[66] - Quote
Ranger SnakeBlood wrote:CPL Bloodstone wrote:PVE will help.maintain numbers though it wouldnt promote team playing. Coop PVE would, in eve people can create fleets (kinda like a squad of ships) and do gang missioning its a quicker method and also more fun as there are other people, i dont know why this sort of thing would not be allowed in Dust
I completely agree any players who find themselves getting stomped by protos all day and cant make any decent sp or isk, can just hop into a PVE match and even grind it up by themselves. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1368
|
Posted - 2013.05.21 19:51:00 -
[67] - Quote
In reality, the MAIN problem here is that the game does nothing to stress the utmost importance of playing the game in squads. Sure, the protosuits and TARs hurt, but the real danger, and the real reason the vets "protostomp" is because they are playing together as a squad. My own corp frequently puts squads of low SP, or low gears players together and does just fine, because we play as a squad.
If the game itself would cram down new player's throats the importance of creating their squads before battle, and communicating on voice comms together, the MAJORITY of the problem here would disappear. This is how Dust is played by anyone who does well, and it seems that organized squad play is how they have built the game out to be played. So why isn't it explained in clear terms to the players?
Yes, the TAR is ridiculous, and basically 9 out of 10 proto vets use it, but working in a squad can mostly mitigate that problem. |
Scan Sweep
United Pwnage Service RISE of LEGION
10
|
Posted - 2013.05.21 20:15:00 -
[68] - Quote
alten hilt wrote:CCP, matchmaking, and aiming have to become a priority. I've posted my ides here (matchmaking) and here (Statistics) . I'm an Eve player and got into DUST in early closed beta, but didn't really start playing regularly till open beta. While the learning curve for DUST was steep, I stuck with it for Eve's sake. I'm a 2-3 KDR player with 8mil sp well allocated who typically plays in squads and enjoys the team-support playstyle. However, I have 4 brother-in-laws with whom I regularly play FPS on console; none of them stuck with DUST more than 2 days. Poor aiming and proto pubstomping (my words) were their chief gripes. So we went back to playing other console FPSs With the implementation of Academy battles I decided to create an Alt, just to see how the system operated. I haven't had so much fun in all my DUST playing!! It was a blast to go toe-to-toe with players of similar fittings and similar SP, with no squad organization (usually). I couldn't stop playing Academy battles because it was so much fun. After I reached 10,000 war points, I rolled another alt, just to jump back into Academy battles. After that one hit 10k, I deleted him and rolled another alt. Because the playing field had been leveled (somewhat) I learned so much about strategy: When to engage, when to disengage, when to retreat and when to attack, when to move in head on, and when to flank. After several hours in Academy battles, I have returned to my main a much more intelligent player. *sigh, and back to less fun, more frustrating matches. Sadly, none of the real problems that drove my brother-in-laws away have been fixed. I hold out hope that in the near future, CCP will implament real changes that will incentivize my family and friends to try DUST again, and this time, to keep playing DUST. Unfortunately there isn't a double like button because that's exactly what I'm talking about all the time. YOU sir made my day! Same for me here. The academy was so much fun but as soon as...uhm no, not again, you all no what's coming next. |
Mary Sedillo
XERCORE E X T E R M I N A T U S
74
|
Posted - 2013.05.21 20:27:00 -
[69] - Quote
Look at all the folks who want to solo a squad. Its sad. :( Learn how to squad perhaps? Invest into a mic? Solo Player should NEVER be able to woop a squad's ass if they are working together. That is just how it is. Team > Solo. |
Acezero 44
Ikomari-Onu Enforcement Caldari State
10
|
Posted - 2013.05.21 20:34:00 -
[70] - Quote
Baal Roo wrote:In reality, the MAIN problem here is that the game does nothing to stress the utmost importance of playing the game in squads. Sure, the protosuits and TARs hurt, but the real danger, and the real reason the vets "protostomp" is because they are playing together as a squad. My own corp frequently puts squads of low SP, or low gears players together and does just fine, because we play as a squad.
If the game itself would cram down new player's throats the importance of creating their squads before battle, and communicating on voice comms together, the MAJORITY of the problem here would disappear. This is how Dust is played by anyone who does well, and it seems that organized squad play is how they have built the game out to be played. So why isn't it explained in clear terms to the players?
Yes, the TAR is ridiculous, and basically 9 out of 10 proto vets use it, but working in a squad can mostly mitigate that problem.
I Agree with what your saying, but its no excuse for pub stomping solo players. I'm vary happy ccp is working on a match maker, but from what I seen it takes Devs months to polish one, or even years.
I got little time to play so I left my corp for now, its not really fair if I'm not going to pay attention to coms. My Gf loves to blast brown eye girls in the house so I cant hear people half the time anyway. I think there should be a solo que option to be honest.
We also need to attract an keep the casual solo player, I'm not speaking for my self here. I got thick skin so getting face rolled don't really effect me much..
|
|
Baal Roo
Subdreddit Test Alliance Please Ignore
1368
|
Posted - 2013.05.21 20:34:00 -
[71] - Quote
Mary Sedillo wrote:Look at all the folks who want to solo a squad. Its sad. :( Learn how to squad perhaps? Invest into a mic? Solo Player should NEVER be able to woop a squad's ass if they are working together. That is just how it is. Team > Solo.
Yes, new players lose to a squad, and the only thing they see is the black suit or the gun in the kill feed and they assume that's why they died.
This is why these people need to have "GET IN A SQUAD, USE A MIC" jammed into their brains with an ice pick by the game. They are simply making incorrect assumptions because CCP hasn't built the game in a way that explains to them the ACTUAL problem with their strategy (or complete and utter lack thereof).
Furthermore, the entire concept of Resource Management needs to be brought into focus, and the idea of winning a "david vs. goliath" fight.
Players are so used to the goal of a game simply being to have a positive KDR, that they don't realize that particular stat isn't particularly relevant in Dust 514. Players are so used to everything being balanced to vanilla, that they don't even know how to handle losing. They can't get any enjoyment out of the 1 kill where they destroyed a 200k ISK suit with their FREE suit, because they are so hung up on the 5 deaths and their meaningless KDR statistic.
If it was made clear "you will die more in cheap gear, don't let that be a deterent, think in terms of profit/loss, not kill/death" they would understand the dynamics of the game, and that they simply have their priorities and goals wrong as a new player. |
gil pilferer
The Unholy Legion Of DarkStar DARKSTAR ARMY
1
|
Posted - 2013.05.22 06:15:00 -
[72] - Quote
Baal Roo wrote:Mary Sedillo wrote:Look at all the folks who want to solo a squad. Its sad. :( Learn how to squad perhaps? Invest into a mic? Solo Player should NEVER be able to woop a squad's ass if they are working together. That is just how it is. Team > Solo. Yes, new players lose to a squad, and the only thing they see is the black suit or the gun in the kill feed and they assume that's why they died. This is why these people need to have "GET IN A SQUAD, USE A MIC" jammed into their brains with an ice pick by the game. They are simply making incorrect assumptions because CCP hasn't built the game in a way that explains to them the ACTUAL problem with their strategy (or complete and utter lack thereof). Furthermore, the entire concept of Resource Management needs to be brought into focus, and the idea of winning a "david vs. goliath" fight. Players are so used to the goal of a game simply being to have a positive KDR, that they don't realize that particular stat isn't particularly relevant in Dust 514. Players are so used to everything being balanced to vanilla, that they don't even know how to handle losing. They can't get any enjoyment out of the 1 kill where they destroyed a 200k ISK suit with their FREE suit, because they are so hung up on the 5 deaths and their meaningless KDR statistic. If it was made clear "you will die more in cheap gear, don't let that be a deterent, think in terms of profit/loss, not kill/death" they would understand the dynamics of the game, and that they simply have their priorities and goals wrong as a new player. The problem is CCP is so used to a good portion of their game happening outside of client (because EVE) that they have forgotten that on a console F2P game, all of the important information needs to be present IN GAME. If they want the game to play differently than a normal shooter, with different goals, and different strategies, then they need to TELL THE PLAYERS IN GAME that the game plays different than a normal shooter, with different goals, and different strategies. Most players aren't going to seek out and check a website to find out how to play a game that they downloaded for free. They are going to pop the thing in, give it a whirl, and if it doesn't make sense and feel fun (or challenging/fair), they will just turn it off and delete it.
As an eve player this is my exact approach to the game and maybe the reason why I can't understand people complaining about being killed by protos. I die to them too but it doesn't bother me so long as I'm winning the isk war (the only war IMO). It would help if this was the stat that popped up at the end of the match rather than kdr, it showed isk spent vs isk destroyed
|
Pro'fane
RestlessSpirits
2
|
Posted - 2013.05.22 12:06:00 -
[73] - Quote
gil pilferer wrote:
As an eve player this is my exact approach to the game and maybe the reason why I can't understand people complaining about being killed by protos. I die to them too but it doesn't bother me so long as I'm winning the isk war (the only war IMO). It would help if this was the stat that popped up at the end of the match rather than kdr, it showed isk spent vs isk destroyed
Eh, it's not about ISK. If it were, you'd never see a proto on the field. It's about KDR, specifically because that's what determines the match. Did your team's KDR beat the others team's KDR?
I hate the matchmaking. I play primarily between midnight and server maintenance, which means I spend a fair amount of time in small squads and in no-squad games. I routinely end up in matches where one side has two or three squads of high-level clan members, most rocking proto, and my side has me, maybe two other vets and a bunch of randoms with neither clan, squad nor gear. I might die less than the newbies, but it's no less frustrating to lose a game to shoddy matchmaking.
And yeah, I've had a lot of friends check this game out briefly and leave. Most of them left because losing on a constant basis isn't fun in any sense of the word. It's like trying to solve a Rubik's Cube while colorblind.
Someone in my clan, maybe chuck, suggested having options for gear-specific matches. Rather than just banning proto gear, simply have an option to go into matches with gear caps. Similar to militia-only idea, I suppose. And it's basically what 'training' clan battles do, albeit with laughable results when someone breaks the rules. But yeah, having a way for all players to join games where SP and resulting gear isn't a factor would go a long way towards keeping new players around. And you'd still have normal matches for those who'd spec'ed into proto gear and were wanting to use it.
The only objection I can see to the idea is one of, 'Well, no one would play normal matches.' And if that's the case, who would care but the proto guys who aren't allowed to pubstomp newbies anymore? |
RINON114
B.S.A.A. General Tso's Alliance
168
|
Posted - 2013.05.22 13:03:00 -
[74] - Quote
Baal Roo wrote:Mary Sedillo wrote:Look at all the folks who want to solo a squad. Its sad. :( Learn how to squad perhaps? Invest into a mic? Solo Player should NEVER be able to woop a squad's ass if they are working together. That is just how it is. Team > Solo. Yes, new players lose to a squad, and the only thing they see is the black suit or the gun in the kill feed and they assume that's why they died. This is why these people need to have "GET IN A SQUAD, USE A MIC" jammed into their brains with an ice pick by the game. They are simply making incorrect assumptions because CCP hasn't built the game in a way that explains to them the ACTUAL problem with their strategy (or complete and utter lack thereof). Furthermore, the entire concept of Resource Management needs to be brought into focus, and the idea of winning a "david vs. goliath" fight. Players are so used to the goal of a game simply being to have a positive KDR, that they don't realize that particular stat isn't particularly relevant in Dust 514. Players are so used to everything being balanced to vanilla, that they don't even know how to handle losing. They can't get any enjoyment out of the 1 kill where they destroyed a 200k ISK suit with their FREE suit, because they are so hung up on the 5 deaths and their meaningless KDR statistic. If it was made clear "you will die more in cheap gear, don't let that be a deterent, think in terms of profit/loss, not kill/death" they would understand the dynamics of the game, and that they simply have their priorities and goals wrong as a new player. The problem is CCP is so used to a good portion of their game happening outside of client (because EVE) that they have forgotten that on a console F2P game, all of the important information needs to be present IN GAME. If they want the game to play differently than a normal shooter, with different goals, and different strategies, then they need to TELL THE PLAYERS IN GAME that the game plays different than a normal shooter, with different goals, and different strategies. Most players aren't going to seek out and check a website to find out how to play a game that they downloaded for free. They are going to pop the thing in, give it a whirl, and if it doesn't make sense and feel fun (or challenging/fair), they will just turn it off and delete it. He's knocked it out the park ladies and gentlemen!!! |
Baal Roo
Subdreddit Test Alliance Please Ignore
1378
|
Posted - 2013.05.22 19:03:00 -
[75] - Quote
Pro'fane wrote:gil pilferer wrote:
As an eve player this is my exact approach to the game and maybe the reason why I can't understand people complaining about being killed by protos. I die to them too but it doesn't bother me so long as I'm winning the isk war (the only war IMO). It would help if this was the stat that popped up at the end of the match rather than kdr, it showed isk spent vs isk destroyed
Eh, it's not about ISK. If it were, you'd never see a proto on the field. It's about KDR, specifically because that's what determines the match. Did your team's KDR beat the others team's KDR? I hate the matchmaking. I play primarily between midnight and server maintenance, which means I spend a fair amount of time in small squads and in no-squad games. I routinely end up in matches where one side has two or three squads of high-level clan members, most rocking proto, and my side has me, maybe two other vets and a bunch of randoms with neither clan, squad nor gear. I might die less than the newbies, but it's no less frustrating to lose a game to shoddy matchmaking. And yeah, I've had a lot of friends check this game out briefly and leave. Most of them left because losing on a constant basis isn't fun in any sense of the word. It's like trying to solve a Rubik's Cube while colorblind. Someone in my clan, maybe chuck, suggested having options for gear-specific matches. Rather than just banning proto gear, simply have an option to go into matches with gear caps. Similar to militia-only idea, I suppose. And it's basically what 'training' clan battles do, albeit with laughable results when someone breaks the rules. But yeah, having a way for all players to join games where SP and resulting gear isn't a factor would go a long way towards keeping new players around. And you'd still have normal matches for those who'd spec'ed into proto gear and were wanting to use it. The only objection I can see to the idea is one of, 'Well, no one would play normal matches.' And if that's the case, who would care but the proto guys who aren't allowed to pubstomp newbies anymore?
This guy here (and his friends) is a perfect example of a frustrated player that has been neglected by CCP.
See, those guys in protogear are burning through ISK, ISK that their corp could be using for clone packs. Think of those protoplayers as a boss battle. Stop worrying about your KDR, and start thinking in terms of "how do I make the protoplayer hurt?". If his suit costs 5x what yours does, if you kill him 1 time for every 5 times he kills you, you're even. If you can kill him TWICE before he kills you 10 times, you win. The outcome of instant battles is meaningless, because they have no impact on the world. The ISK your opponents are wasting DOES.
It's just too bad CCP doesn't bother to explain their own game to the players.
Heck, they don't even make their "announcements" in game, you have to read the forums to find them. How ridiculous is that? |
DeathwindRising
ROGUE SPADES EoN.
26
|
Posted - 2013.05.22 19:16:00 -
[76] - Quote
Easiest solution is to use the meta levels on equipment as a way to restrict players.
Eve online uses ship class restrictions in complexes, so dust could do the same for their matches.
When selecting a battle, there could be optional battles that are restricted by the meta level for equipment used. we could even be more generalized by restricting access based on the tiers, militia, std, adv, pro.
if you wanna run proto gear, run a proto battle wear you can run any type of gear you want. but in a militia battle, you can only use militia items, and up to std in a standard battle. Adv items can be used in an advanced battle.
I think that this will help people to kind of judge for them selves what theyll be getting into, and if they still die alot, at least they cant blame it on proto gear. |
DarkMaximos
Seituoda Taskforce Command Caldari State
18
|
Posted - 2013.05.22 19:23:00 -
[77] - Quote
My suggestion that there should be tier matches like low sp, median sp, high sp, and max sp. |
nukel head
Elite Gamers Militia
25
|
Posted - 2013.05.22 20:14:00 -
[78] - Quote
Mary Sedillo wrote:Look at all the folks who want to solo a squad. Its sad. :( Learn how to squad perhaps? Invest into a mic? Solo Player should NEVER be able to woop a squad's ass if they are working together. That is just how it is. Team > Solo.
True, but putting a squad AGAINST another squad would help that instead of against randoms. Even still, a squad of high skilled vets vs. a squad of newbs is still a pubstomp. If they don't have the experience or the right equipment unlocked then all they can do is take their beating and go on. |
Shiro hoshi
Ghost Wolf Industries Alpha Wolf Pack
9
|
Posted - 2013.05.23 15:08:00 -
[79] - Quote
Here is an Idea. After I read the first three pages I realized that no one had said this.
How about we make it so the squad goes up against players that are close to the SP of the player with the highest SP in the group? Yes, this will make matches a little harder to fill, and may take more time for some matches. But those lone wolves the people not in a squad will match their equals most times.
Then when their team loses they have no one to blame but them self. The skill point were close to equal it's jut the people that ran in squads on the other side were better. Because they worked as a team.
That is the one big down fall to games today most of them are lone wolves. They have taught us that we can handle paying the games by our self and win. Dust is not a 1 player game. You can not do this alone.
Doing this alone you will die, and will have to re-spawn and your team will lose. Even in really close teams that work very good together you may still lose. No one can win every game over and over.
This game is not like the others were the only option is winning, and if you get killed you can continue where you died and keep going until you win. This game is like the games of old where you had only so many lives before you won or lost, and had to start over if you lost. |
Thor Odinson42
Molon Labe. League of Infamy
271
|
Posted - 2013.05.23 16:47:00 -
[80] - Quote
CCP LeKjart wrote:Hi,
We are aware that when people drop out of the academy pool, the matchmaking becomes more uneven. This is partly due to the fact that the current matchmaking system favors shorter waiting times rather than perfect matches. We are working on a solution that favors stricter matchmaking but at the expense of possibly longer waiting times, especially for veteran players as they might be fewer of the around than average players, and so take a longer time to fill up a match.
These changes necessitate a client change to make players aware of the status of the wait, so it cannot be resolved completely on the server side.
thanks for your patience. I think you should close off FW to a certain skill/WP level to allow the vets a place to bash skulls outside of PC and make more of them available. |
|
Buster Friently
Rosen Association
498
|
Posted - 2013.05.23 16:49:00 -
[81] - Quote
Thor Odinson42 wrote:CCP LeKjart wrote:Hi,
We are aware that when people drop out of the academy pool, the matchmaking becomes more uneven. This is partly due to the fact that the current matchmaking system favors shorter waiting times rather than perfect matches. We are working on a solution that favors stricter matchmaking but at the expense of possibly longer waiting times, especially for veteran players as they might be fewer of the around than average players, and so take a longer time to fill up a match.
These changes necessitate a client change to make players aware of the status of the wait, so it cannot be resolved completely on the server side.
thanks for your patience. I think you should close off FW to a certain skill/WP level to allow the vets a place to bash skulls outside of PC and make more of them available. If you added a way for us to join faction warfare as a corporation for a certain race then newbros can enter, but at their own risk.
I don't like this idea in general, but besides that, there aren't currently enough FW battles to support this idea. |
Thor Odinson42
Molon Labe. League of Infamy
271
|
Posted - 2013.05.23 17:19:00 -
[82] - Quote
Buster Friently wrote:Thor Odinson42 wrote:CCP LeKjart wrote:Hi,
We are aware that when people drop out of the academy pool, the matchmaking becomes more uneven. This is partly due to the fact that the current matchmaking system favors shorter waiting times rather than perfect matches. We are working on a solution that favors stricter matchmaking but at the expense of possibly longer waiting times, especially for veteran players as they might be fewer of the around than average players, and so take a longer time to fill up a match.
These changes necessitate a client change to make players aware of the status of the wait, so it cannot be resolved completely on the server side.
thanks for your patience. I think you should close off FW to a certain skill/WP level to allow the vets a place to bash skulls outside of PC and make more of them available. If you added a way for us to join faction warfare as a corporation for a certain race then newbros can enter, but at their own risk. I don't like this idea in general, but besides that, there aren't currently enough FW battles to support this idea. That's why there should be more of them. This game is going to cater to players in corps by default. It doesn't take very much thought to come to that conclusion.
If the FW proposal I threw out involved higher payouts and loyalty points it would keep proto players out of the pub matches for the most part just from the incentive of higher payouts elsewhere. If the pub matches aren't full of vets grinding it will make life more bearable for newbros. |
alten hilt
DUST University Ivy League
26
|
Posted - 2013.05.23 17:25:00 -
[83] - Quote
DJINN Jecture wrote:alten hilt, you make a very good point, and although I disagree with you about the type of gear being used to stomp I believe that you have hit the root of the problem. Unfortunately there is no way to fix the problem you described. The dis-organized teams will always lose. If you find a bunch of blues bunched together it is your best interests to stay where the firepower is. Move with them and don't separate. The stragglers are the ones who get picked off first. They are the ones the logis can't get to.
This is the main reason for a battle to be won or lost ...teamwork. I would rather see a who "Team" that sticks together run around in militia gear and nothing but than a "Team" of proto lone wolfs on my side any day of the week. This has been proven by the OPERATION COLLAPSE that Hellstorm performed in preparation for planetary conquest.
I support a squad based matchmaking system. Match battles for squads with squads. Match solos with solos and you will find the experience much more rewarding.
I agree with you on numerous points: organization is incredibly important to a good match. However, in DUST 514 all other things being equal, a prototype gear squad will always beat a standard gear squad. It's the nature of the extensive skill structure. My brother-in-laws were not trying to go solo. We were all in a squad, all on comms, all working together, all playing supporting roles, and we were STILL getting stomped. No matter how we adjusted our tactics, changed our (limited) gear, or how we approached the objective, we just couldn't overcome the gear imbalance. We got a few kills, but on average we died 4 - 5 times each for one kill between all of us.
It might have been easier to stomach loss after loss and death after death if the match statistics emphasised ISK efficiency, ISK lost vs. ISK destroyed, etc. However, it will be a big adjustment for FPS players who traditionally only had KDR as a measure of their performance. FPS players will seek out the KDR statistic because that is all they know. DUST will have to teach them that there is more out there than KDR, but first it will need to keep them in game.
|
0-1
Gods Of Moon
1
|
Posted - 2013.05.23 17:30:00 -
[84] - Quote
Zeylon Rho wrote:nukel head wrote:I am already seeing many players quitting after being frustrated by nearly full proto teams against teams of randoms. I fear that the number of long term players will suffer from this. This is where all the career 24/7 lifers that spend more time in the Eve universe than they do the real one will chime in with "that is just how it works in Eve" blah, blah, blah. All I can say to that is congratulations on your glorious one sided victories against lesser equipped players who actually get laid. Well played, sir. I know that THOSE players don't want instant battles changed so that they go up against anyone who is equally equipped because they will most likely lose and they don't like that. It's a game, not a way of life. It is a really great game, but still a game. Some people take pokemon a little too seriously too. To CCP - I want to thank you guys for an awesome game. What you have done is truly impressive and has potential to be one of the best games out there. While I think throwing in some stacked matches occasionally is a good thing, if a player comes in and spends the majority of the time getting cut in half by 16 duvolles while the rest of their team hides behind the red line they will probably stop playing. At least SOME balance is needed in INSTANT battles. That's just not fun. I can manage to do well most of the time, but not as much fun when my friends all quit with "Well...I've had enough of THAT." Would be a shame to lose a lot of good players because of a minority that wants easy pub stomp matches. There's no need to insult people who've killed you. Accusing people that have proto gear of "not getting laid" is juvenile. It's very sour grapes. Like, "Yeah, I lost... but I *totally* have a hot girlfriend at home, unlike you losers..." sort of way. People with more SP don't even need to play that much more a night than new players, they could've been collecting passive SP for the past few months. The people in proto gear have nothing to do with the matchmaking system. They can't pick who they play against anymore than you. They aren't CCP. CCP developed matchmaking. The people you thanked are responsible; not the people you accuse of being no-lifers. Balance issues are another factor. If you've been playing even slightly longer, you know that a single weapon type can crush pretty much everyone regardless of what gear or weapon they're using. This comes up with older players just entering the Battle Academy.. they can sink all their initial SP into getting that weapon, and dominate just as easily.
Anyone collecting passive SP since dust's public release in January will only have 3-4 million SP. i loved my old build and set up. i had a MK-II scout suit with all militia gear. it was epic. but with the new update i cant seem to find any satisfaction. im unable to find my niche with 3-4 million SP spent wrongly. the new gear tree and dropsuits are a let down. its gotten to a point its more fun to play the academy to 10,000 wp then delete the char. start again. unfortunately this is the most satisfaction i've gotten from dust since the update. and as of a few days ago. they cut the isk you start with so u cant even afford the skill books to spend all 500k sp from the start. a new way of queing players together based on their rank or w/e is needed bad. to pit 550k sp again 10-15 million sp players after 5-10 rounds in the academy is nonsense |
Liner ReXiandra
Sparks Inc Zero Hour Alliance
81
|
Posted - 2013.07.22 13:28:00 -
[85] - Quote
Militia, basic gear only GåÆ public, hisec matches. all of above + advanced gear only GåÆ public, lowsec matches. all of above + prototype gear GåÆ planetary conquest / private lowsec matches (& public nullsec etc?)
Isn't this a whole lot easier to manage rather than trying to balance it out in the matchmaking system? I can't bring a dreadnaught into EVE Online's hisec systems either, or can't deploy a bomb or fire a doomsday in lowsec either.
This way you don't discourage teamwork but do keep a level playing field across the board. |
Blazin Dank
420 Special Task Group
5
|
Posted - 2013.07.22 15:15:00 -
[86] - Quote
How about an actual player leveling system? Base it off SP, 1,000,000SP per level. 10mil SP = Level 10 Galente
out of Academy -> 5,000,000 SP for first tier battles. 5,000,001SP -> 10,000,000 for next tier
and on and on and on.
once you hit the next tier no going back but if you want you can squad up with higher tier and play in their level.
Just an example but this would stop vets with all the upgrades from grabbing militia gear and stomping new players as would happen if CCP went with a gear lvl/matchmaking system. Got 12,569,546SP but didnt spend it? Better get ready, you're in a whole new league now. Didn't play for 6 months and you are loaded with SP? Should have been practicing beacuse now you're tiered in with harder players than when you left.
Oh, and just another suggestion...**** can the weekly SP cap and implement a total character cap. 50,000,000SP total or something. How am i supposed to finally reach a Vet's level if every week we have the same chance for points and a cap? Extra 30mil SP per release or something (i know this steals from other MMORPG's but it works IMO). Keep playing Uprising 1.3 and now you can level to 80,000,000 but once you hit it there you go.
Broad examples here and dont quote/or bash based on the numbers please just providing examples.
|
Ghost Kaisar
Intrepidus XI EoN.
176
|
Posted - 2013.07.22 15:41:00 -
[87] - Quote
Blazin Dank wrote:How about an actual player leveling system? Base it off SP, 1,000,000SP per level. 10mil SP = Level 10 Galente
out of Academy -> 5,000,000 SP for first tier battles. 5,000,001SP -> 10,000,000 for next tier
and on and on and on.
once you hit the next tier no going back but if you want you can squad up with higher tier and play in their level.
Just an example but this would stop vets with all the upgrades from grabbing militia gear and stomping new players as would happen if CCP went with a gear lvl/matchmaking system. Got 12,569,546SP but didnt spend it? Better get ready, you're in a whole new league now. Didn't play for 6 months and you are loaded with SP? Should have been practicing beacuse now you're tiered in with harder players than when you left.
Oh, and just another suggestion...**** can the weekly SP cap and implement a total character cap. 50,000,000SP total or something. How am i supposed to finally reach a Vet's level if every week we have the same chance for points and a cap? Extra 30mil SP per release or something (i know this steals from other MMORPG's but it works IMO). Keep playing Uprising 1.3 and now you can level to 80,000,000 but once you hit it there you go.
Broad examples here and dont quote/or bash based on the numbers please just providing examples.
Big fan of this idea. With the removal of the SP cap, people would be able to get to competitive level quicker, and if they don't like their current tier (SP to low) they just have to fight it out a bit longer till the SP is higher. The problem is at the moment is that the game didn't get for for me until I hit 5mil SP. That is when my gear was advanced enough for my skill to help take out higher geared players. And hitting 5 mil takes about a month or longer |
Meeko Fent
Seituoda Taskforce Command Caldari State
334
|
Posted - 2013.07.22 15:56:00 -
[88] - Quote
CCP LeKjart wrote:Hi,
We are aware that when people drop out of the academy pool, the matchmaking becomes more uneven. This is partly due to the fact that the current matchmaking system favors shorter waiting times rather than perfect matches. We are working on a solution that favors stricter matchmaking but at the expense of possibly longer waiting times, especially for veteran players as they might be fewer of the around than average players, and so take a longer time to fill up a match.
These changes necessitate a client change to make players aware of the status of the wait, so it cannot be resolved completely on the server side.
thanks for your patience. This is a great game.
It's matchmaking that cause many problems in the game, like murder taxiing. It's the one way to kill a protosuit, it's the easiest way to kill them too. Why die 30 times trying to kill one, when you can just jump in a LAV and causally bump into them and they die?
AFKing too, why die thirty times in fighting a losing battle? You get the same wether you die thirty times or zero times, so I won't play knowing ill get crushed brutally. |
Soldiersaint
Deepspace Digital
244
|
Posted - 2013.07.22 16:19:00 -
[89] - Quote
nukel head wrote:I am already seeing many players quitting after being frustrated by nearly full proto teams against teams of randoms. I fear that the number of long term players will suffer from this. This is where all the career 24/7 lifers that spend more time in the Eve universe than they do the real one will chime in with "that is just how it works in Eve" blah, blah, blah. All I can say to that is congratulations on your glorious one sided victories against lesser equipped players who actually get laid. Well played, sir. I know that THOSE players don't want instant battles changed so that they go up against anyone who is equally equipped because they will most likely lose and they don't like that. It's a game, not a way of life. It is a really great game, but still a game. Some people take pokemon a little too seriously too. To CCP - I want to thank you guys for an awesome game. What you have done is truly impressive and has potential to be one of the best games out there. While I think throwing in some stacked matches occasionally is a good thing, if a player comes in and spends the majority of the time getting cut in half by 16 duvolles while the rest of their team hides behind the red line they will probably stop playing. At least SOME balance is needed in INSTANT battles. That's just not fun. I can manage to do well most of the time, but not as much fun when my friends all quit with "Well...I've had enough of THAT." Would be a shame to lose a lot of good players because of a minority that wants easy pub stomp matches. i was with you until you brought being laid into the post...only a fool and a scumbag would say something like that. |
HAICD
Dogs of War Gaming DARKSTAR ARMY
27
|
Posted - 2013.07.23 16:41:00 -
[90] - Quote
CCP LeKjart wrote:Hi,
We are aware that when people drop out of the academy pool, the matchmaking becomes more uneven. This is partly due to the fact that the current matchmaking system favors shorter waiting times rather than perfect matches. We are working on a solution that favors stricter matchmaking but at the expense of possibly longer waiting times, especially for veteran players as they might be fewer of the around than average players, and so take a longer time to fill up a match.
These changes necessitate a client change to make players aware of the status of the wait, so it cannot be resolved completely on the server side.
thanks for your patience.
Maybe make a new game mode that waits for better matchmaking and players just have to wait until its ready
|
|
|
|
|
Pages: 1 2 [3] 4 :: one page |
First page | Previous page | Next page | Last page |