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61. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
steadyhand amarr wrote: As opposed to counter raiding you could just have losing a raid sting quite a bit say your corp losses a few mill in the process that goes to the victor as they salvage your MCC This is a good idea, I do think the pen...
- by Pseudogenesis - at 2015.01.26 17:02:00
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62. To Rattati: small balancing on ScR. - in Feedback/Requests [original thread]
Racro 01 Arifistan wrote: surley you can do something about turbo-controller scrams. I think this isn't nearly as big of a problem as you think it is. The reason turbo controllers were so popular with the TacAR fiasco was there was no punis...
- by Pseudogenesis - at 2015.01.26 06:50:00
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63. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
We desperately need an initialism that isn't CP >_> I'm with Aeon on this one, it's just too weird
- by Pseudogenesis - at 2015.01.25 23:39:00
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64. [Suggestion] Less Pretty, More Smooth - in Feedback/Requests [original thread]
B-but chromosome visuals were icky :/
- by Pseudogenesis - at 2015.01.25 10:02:00
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65. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: You may all point and laugh at my naivete. https://www.youtube.com/watch?v=ctr9ZfeyvXg
- by Pseudogenesis - at 2015.01.21 23:24:00
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66. Nova Sword & Amarrian Blade - in Feedback/Requests [original thread]
Joel II X wrote: Vitantur Nothus wrote: Always expected the sword stage to be skipped. Seemed to me that Nova technology would jump straight from knife to spear. Or perhaps whip. Whip? Hell yeah! Gonna go Castlevania on all these mercs. ...
- by Pseudogenesis - at 2015.01.21 12:01:00
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67. Rattati, about the left behind weapons - in Feedback/Requests [original thread]
CCP Rattati wrote: I do not disagree at all. The focus was on getting the primary weapons, i.e. assault rifles to a good place. It's safe to say that they are almost "done" and we can move on to "all things are at least useful", and this applie...
- by Pseudogenesis - at 2015.01.21 01:51:00
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68. CCP - in Feedback/Requests [original thread]
Naming your thread "CCP" is a great way to tell the forums what your thread is going to be about
- by Pseudogenesis - at 2015.01.20 05:30:00
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69. Fem Min Scout Suits make no sense. - in Feedback/Requests [original thread]
That's not a remote explosive, that's a 3rd generation GX-5000 Six-Kin Boob Weight Diffusor. It uses antigravity protocols and nuclear force generation to maintain boobage in a state of stasis relaxedly in the middle of the chest. A space bra, if ...
- by Pseudogenesis - at 2015.01.15 21:46:00
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70. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
I think warbarges need to be unlocked in SOME way. Make the barrier to entry incredibly low if you want, doesn't matter; but players need to feel as though they're earning it. As a new player finally saving up 5 million (or however much) ISK to pu...
- by Pseudogenesis - at 2015.01.14 08:32:00
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71. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
CCP Rattati wrote: 1)Is it possible to seed Domination modes into the FW rotation gags
- by Pseudogenesis - at 2015.01.14 08:27:00
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72. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Warbarges should NOT provide in-match bonuses. No no no. Bad Rattati, bad. ISK generation? Go nuts. Market bonuses? Sure. SP generation? I mean it's pushing it but maybe. But doing extra damage, hacking faster, running faster, etc are way over th...
- by Pseudogenesis - at 2015.01.13 10:37:00
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73. Why isn't there a prone position in dust? - in Feedback/Requests [original thread]
Because it's not necessary for the game. In fact I would probably like it less if there was prone, since it promotes camping. One of the best shooters of all time, Bad Company 2, had just crouching and it was fine. The lack of sprint strafe used...
- by Pseudogenesis - at 2015.01.05 01:52:00
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74. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Aeon Amadi wrote: Pseudogenesis wrote: What are the steps being taken to ensure that this doesn't just become another barrier for new players? Also, what is the monetization strategy for these new features? I feel that while you guys have ...
- by Pseudogenesis - at 2014.12.29 07:29:00
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75. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
What are the steps being taken to ensure that this doesn't just become another barrier for new players? Also, what is the monetization strategy for these new features? I feel that while you guys have been doing great at providing early informati...
- by Pseudogenesis - at 2014.12.29 07:23:00
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76. So I've been working on something... - in Feedback/Requests [original thread]
Do you guys get a BPO of your own suit? Because that would be rad. :P Then people would be incentivized to hunt you down for the salvage
- by Pseudogenesis - at 2014.12.29 05:26:00
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77. Suggestion on how to handle the Lizard debacle and 12 days of dust. - in Feedback/Requests [original thread]
I'm still managing to get every daily reward apparently the hackers don't bother with the 1 am - 11 am PST timeslot. Good time to have a messed up sleep schedule I guess
- by Pseudogenesis - at 2014.12.27 10:52:00
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78. Use different colored fonts for different on screen messages - in Feedback/Requests [original thread]
TooMany Names AlreadyTaken wrote: The colors need to be bright, like white, yellow, cyan blue...to be easily visible. But I don't have a problem with the current system. Agreed. It's not a major change by any stretch of the imagination, but i...
- by Pseudogenesis - at 2014.12.26 18:29:00
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79. Use different colored fonts for different on screen messages - in Feedback/Requests [original thread]
One of the oddest parts of Dust's UI design is the on screen message system. You know, +50 kill, +40 armor repaired, +150 HMG Ammo, those messages. They're all in the same position, font and color, despite relating to entirely different things. It...
- by Pseudogenesis - at 2014.12.26 16:27:00
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80. We need more high slot mods. - in Feedback/Requests [original thread]
The True Inferno wrote: Pseudogenesis wrote: Myofibs will be slightly more competitive once the jump bonus is implemented, but I doubt anybody but scouts would be interested in that. Then there's also moving codebreakers to high slots, whi...
- by Pseudogenesis - at 2014.12.24 11:31:00
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