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21. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Finally! I was jonesing for some more news, glad I can finally get my fix. This looks to be a really solid hotfix, too. There's a lot of new "content" in the form of HAVs, myofibrils, the new assault HMG and the ASCR. Cloak changes are great, HM...
- by Pseudogenesis - at 2015.03.05 06:35:00
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22. Replace Gallente Research Facility with Communications Socket - in Feedback/Requests [original thread]
Aw, I'll miss the bugger :( Performance issues aside, it was a really fun map. Shame it has to be taken out of rotation. Hopefully someday we'll see its triumphant (and lagless) return
- by Pseudogenesis - at 2015.03.03 09:14:00
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23. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Will do. I had assumed the OP was out of date but this looks good. Re: Nanite injectors, has there been any thought given to making them like the BF3 revive system? As in player hits you with the revive tool and then you've given the option to res...
- by Pseudogenesis - at 2015.03.02 07:12:00
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24. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Yeah, that seems like one of the easiest and most effective fixes. I still think all dropsuits' slots should be tiericided altogether but that's neither here nor there. One of the things I'd like to see for logistics is a more continuous reward f...
- by Pseudogenesis - at 2015.03.02 05:53:00
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25. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
This is true. I neglected to mention suit stats themselves because I don't think I'm qualified to comment on them. Logis in my experience have been squishy, but I'm not sure if that's a good thing or not. Their low eHP needs to be a balance factor...
- by Pseudogenesis - at 2015.03.02 04:57:00
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26. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Alright, I've gone ahead and hidden el operator's posts for now, since he doesn't seem interested in talking about logistics at all. Sorry for being melodramatic, I just want to actually talk about logis. So I've actually played a fair bit of lo...
- by Pseudogenesis - at 2015.03.02 04:11:00
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27. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
el OPERATOR wrote: And at the end of the day this thread is NOT a GD-moved-to-the-LR thread for peenstroking and bs'ing, this thread is for CPM input on Logistics and Support play. The playground and all things acceptable in it is found e...
- by Pseudogenesis - at 2015.03.02 03:01:00
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28. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Adipem Nothi wrote: Meee One wrote: Pseudogenesis wrote: Oh dear, I'm sorry I stumbled on your private thread and started ruining your discussion by talking about balance. I suppose it would be best to never interact with the logistic...
- by Pseudogenesis - at 2015.03.01 04:37:00
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29. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Oh dear, I'm sorry I stumbled on your private thread and started ruining your discussion by talking about balance. I suppose it would be best to never interact with the logistics community then, as you are clearly the only one capable of under...
- by Pseudogenesis - at 2015.03.01 02:19:00
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30. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Nah, the last thing we need is another overhaul. We're very close to balance as is, no need for radical changes which could take months and many iterations to fix. I'm dubious as to whether or not logis actually need to be looked at much, but I do...
- by Pseudogenesis - at 2015.02.28 06:51:00
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31. Roadmap - New game mode(s) - in Feedback/Requests [original thread]
There's some talk about the new game modes in the latest Biomassed podcast, at 26 mins: http://s3.amazonaws.com/biomassed/BiomassedEp42.mp3
- by Pseudogenesis - at 2015.02.24 10:09:00
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32. [REQUEST] Swap placement of kin cats with dmg mods - in Feedback/Requests [original thread]
Absolutely not. Kincats being in lows is to keep armor in check. This is a terrible idea. If anything, a module should move from low to high. There are simply way too many modules in low. The common echo among scouts is that codebreakers should ...
- by Pseudogenesis - at 2015.02.23 04:35:00
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33. Roadmap - New game mode(s) - in Feedback/Requests [original thread]
There has been interest expressed in changing domination so that the objective moves around periodically, so it's not as much of a protostomp campfest. They also have said that there will be gamemodes where the level of gear you can use is restric...
- by Pseudogenesis - at 2015.02.22 12:12:00
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34. salvage boxes - in Feedback/Requests [original thread]
There are plenty 0_0 My missions alone give me 12 today. Even trying to scrounge up every key I get I still get more keys than I do boxes
- by Pseudogenesis - at 2015.02.22 11:25:00
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35. Add heat mechanics to the repair tool - in Feedback/Requests [original thread]
Meee One wrote: Pseudogenesis wrote: I like the idea of a capacitor but I think that instead of becoming unusable under a certain threshold, the effectiveness becomes greatly reduced. It still repairs, but only at, say, an effectiveness rate...
- by Pseudogenesis - at 2015.02.21 05:27:00
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36. Add heat mechanics to the repair tool - in Feedback/Requests [original thread]
I like the idea of a capacitor but I think that instead of becoming unusable under a certain threshold, the effectiveness becomes greatly reduced. It still repairs, but only at, say, an effectiveness rate of 50% or so. This would introduce more sk...
- by Pseudogenesis - at 2015.02.21 00:55:00
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37. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
CCP Rattati wrote: Pseudogenesis wrote: This is awesome, but please please pretty please label your axes and define parameters! This is one of the first things they drill into your head in any statistics class, you need to tell the viewer wh...
- by Pseudogenesis - at 2015.02.14 10:52:00
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38. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
This is awesome, but please please pretty please label your axes and define parameters! This is one of the first things they drill into your head in any statistics class, you need to tell the viewer what an axis means and the units it's measured i...
- by Pseudogenesis - at 2015.02.14 00:10:00
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39. Give more compensation to the loser in FW [Story time] - in Feedback/Requests [original thread]
Bayeth Mal wrote: The payout for a loss in PC is nothing. Nada. Zilch. FW is the game mode between pubs and PC. FW has a payout system for losses that is between those two extremes. I agree. I don't want to devalue winning, just to make the ...
- by Pseudogenesis - at 2015.02.13 13:31:00
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40. Give more compensation to the loser in FW [Story time] - in Feedback/Requests [original thread]
Lady MDK wrote: Somehow i expected the opening post to be caldari. Are you a posting alt? I made the post race agnostic to make it more relatable. If you're curious, I was running MinFW. Minmatar is winmatar.
- by Pseudogenesis - at 2015.02.13 09:06:00
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