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181. [request] Nova Bow - in Feedback/Requests [original thread]
Lightning Bolt2 wrote: 5aEKUXeRJGJ27kCDnDVYak3 wrote: NO This is no place for you to ruin a science fiction. JUST NO Spademan wrote: While on the topic of Nova weapons. Nova lance, complete with future horse. Or, even better, Centau...
- by Pseudogenesis - at 2013.06.29 04:41:00
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182. Just send me the bill.... - in Feedback/Requests [original thread]
KOBLAKA1 wrote: require squad to be full to call OBs seems fair Wat It's hard enough for an incomplete squad to get an OB already, you want to nerf them more? This would just make it easier for the protostompers.
- by Pseudogenesis - at 2013.06.28 02:12:00
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183. New matchmaking. Look ccp! - in Feedback/Requests [original thread]
Draco Cerberus wrote: Pseudogenesis wrote: Definitely. Make Militia, Standard, Advanced and Prototype tier matches for us to choose, and we're only allowed to use the equivalent or below in gear. It'd be a nice way to emulate the hisec-nulls...
- by Pseudogenesis - at 2013.06.24 05:24:00
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184. New matchmaking. Look ccp! - in Feedback/Requests [original thread]
Definitely. Make Militia, Standard, Advanced and Prototype tier matches for us to choose, and we're only allowed to use the equivalent or below in gear. It'd be a nice way to emulate the hisec-nullsec dynamic in Eve.
- by Pseudogenesis - at 2013.06.23 21:40:00
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185. Two things Plasma Launchers need to be good - in Feedback/Requests [original thread]
Samuel Zelik wrote: I'm still left wondering why you think the Plasma Cannon is not fine. The blast radius may be a little small, but it's not completely unmanageable. As long as you can aim with the thing, it's not all that hard to get splash ...
- by Pseudogenesis - at 2013.06.22 21:38:00
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186. Two things Plasma Launchers need to be good - in Feedback/Requests [original thread]
First of all there needs to be some form, ANY form of distinction between the standard tier plasma cannon and the higher tiers. As of now there's absolutely no benefit to investing in higher plasma cannon skills apart from the passive benefits. Th...
- by Pseudogenesis - at 2013.06.22 09:55:00
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187. GREAT JOB DEVS! - in Feedback/Requests [original thread]
Funkmaster Whale wrote: Unlike the PC and EVE, programming for the PS3 also presents limits on hardware since the the processing capacity of each unit is uniform (unless you upgrade to an SSD). Does putting in an SSD really improve the PS...
- by Pseudogenesis - at 2013.06.22 09:52:00
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188. [Forum Request] Ability to jump to and from every DEV post in a thread - in Feedback/Requests [original thread]
Oh. Well that's just embarrassing. In before the lock~
- by Pseudogenesis - at 2013.06.20 17:36:00
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189. [Forum Request] Ability to jump to and from every DEV post in a thread - in Feedback/Requests [original thread]
Hey there. I know for a fact that you guys, the devs, are no strangers to all the complaining and vitriol flowing through the forums these days, so I'd like to propose something that would at least slightly help mitigate this. You implemented the ...
- by Pseudogenesis - at 2013.06.20 16:42:00
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190. S-T-A-M-I-N-A R-E-C-O-V-E-R-Y W-H-I-L-S-T F-A-L-L-I-N-G - in Feedback/Requests [original thread]
P-A-R-A-D-O-X wrote: Falling - as we all know - is like standing still whilst gravity pulls you down Hehe, made me giggle. Good old fashioned deadpan is rare these days.
- by Pseudogenesis - at 2013.06.20 16:11:00
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191. Scouts are 2 slots away from perfection - in Feedback/Requests [original thread]
Bump. This is absolutely vital. The risk inherent in running a Proto scout suit isn't even close to the reward. It's entirely pointless. A lot of people complain about heavies getting the short end, but scouts are far worse for wear.
- by Pseudogenesis - at 2013.06.17 04:36:00
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192. [Feedback/Request] Decrease Scout Fall Damage? - in Feedback/Requests [original thread]
Self-explanatory. We're whispy little things, we need every bit of health we can get. Besides, we're light and supposed to be mobile. Jumping around/off of things should be encouraged. I can't see it messing with balancing, and it would only impro...
- by Pseudogenesis - at 2013.05.23 05:01:00
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193. AV melee-range equipment - in Feedback/Requests [original thread]
I'm still holding out for AV Nova Knives
- by Pseudogenesis - at 2013.05.23 04:06:00
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194. [Request] Stamina Draining Tool - in Feedback/Requests [original thread]
If that webifier gets added, I will officially become spiderman
- by Pseudogenesis - at 2013.05.23 01:34:00
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195. [Request] Stamina Draining Tool - in Feedback/Requests [original thread]
Webbifiers? That doesn't sound pleasant at all. :l
- by Pseudogenesis - at 2013.05.22 13:47:00
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196. Removal Of Weapon Variants - in Feedback/Requests [original thread]
Chunky Munkey wrote: Bojo The Mighty wrote: Incorrect. Everybody has access to it. It's a niche because it has a specific non-generic/non-utility purpose. Meaning not everyone will/can use it. No reason for it to be more expensive SP/IS...
- by Pseudogenesis - at 2013.05.22 13:46:00
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197. Removal Of Weapon Variants - in Feedback/Requests [original thread]
ladwar wrote: Burst Mass Driver-I don't understand how this will work and have balance. It wouldn't. I mean, you COULD balance it, but the point of burst weapons is to provide a medium between accurate fire and damage per second. Mass Driv...
- by Pseudogenesis - at 2013.05.22 05:30:00
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198. [Request] Stamina Draining Tool - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Thought: My patent lawyers will find you... https://forums.dust514.com/default.aspx?g=posts&m=800139#post800139 Hey, same idea different direction. Therefore it's a new product. :3 They COULD do both, though....
- by Pseudogenesis - at 2013.05.22 05:24:00
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199. [Feedback] Impact physics of Flaylock vs Dropships. - in Feedback/Requests [original thread]
I don't think that it was the flaylock, or if it was then it was bugged. In the Uprising trailer they show a guy with a skilled up flaylock hitting a dropship and it didn't even give a ****.
- by Pseudogenesis - at 2013.05.22 03:19:00
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200. [Request] Stamina Draining Tool - in Feedback/Requests [original thread]
Description: Similar in function and scope to the Active Scanner (Though obviously without the massive range and radius, so it is more befitting as an antipersonnel tool), though preferably with less of a cooldown time. Since everything involvin...
- by Pseudogenesis - at 2013.05.22 02:37:00
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