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201. [Request] Bombs for Aerial Vehicles - in Feedback/Requests [original thread]
I'm in favor of bombs for dropships and fighters, but only dumb bombs of the Battlefield 1943 variety, like this: http://www.youtube.com/watch?feature=player_detailpage&v=bRtfMQVyYqs#t=4s A very small explosive radius with a very high da...
- by Pseudogenesis - at 2013.05.21 01:39:00
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202. Stopping Bunnyhopping - Stamina Bar Effects Player Actions. - in Feedback/Requests [original thread]
xxMemphis wrote: Scouts sprinting and bunny hopping is a huge issue. Yes it takes stamina and most people can only jump 1-2 times before its gone....but scouts can jump several times and still sprint away (or at least 30m to where they are out ...
- by Pseudogenesis - at 2013.05.21 01:34:00
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203. Increase walking speed of scouts, reduce jump stamina drain - in Feedback/Requests [original thread]
PEW JACKSON wrote: low genius wrote: if you want to jump more use a suit that gets an endurance bonus, or mods to cover it. simple. No scout available with said bonus. Modules are a bad idea in this case, that gives logis and assault a ch...
- by Pseudogenesis - at 2013.05.19 23:18:00
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204. Increase walking speed of scouts, reduce jump stamina drain - in Feedback/Requests [original thread]
You don't have to add sprint/charge AND leave the damage stats the same as they are now. But I digress. The balancing with the knives is pretty fine right now I guess. If they buffed the forward walking speed a bit and fixed the hit detection I...
- by Pseudogenesis - at 2013.05.19 20:21:00
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205. Increase walking speed of scouts, reduce jump stamina drain - in Feedback/Requests [original thread]
Bunny hopping isn't at all a viable strategy. If you don't stay on the ground you can't strafe, and if you don't strafe then you'll die. These tweaks wouldn't affect head on combat, they would improve scouts in other areas.
- by Pseudogenesis - at 2013.05.19 18:55:00
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206. Corporation Tax - in Feedback/Requests [original thread]
I'm no economist so I'll leave the others alone, but I'll just pop in to say that the 3rd option would make the game even MORE of a hell for new players.
- by Pseudogenesis - at 2013.05.19 06:06:00
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207. Increase walking speed of scouts, reduce jump stamina drain - in Feedback/Requests [original thread]
Ran out of characters, so the ending might seem a little abrupt. I was going to expand on it and mention that I don't know whether or not the hypothetical stamina drain decrease would cause excessive bunnyhopping, but I doubt that would be an issu...
- by Pseudogenesis - at 2013.05.19 05:40:00
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208. Increase walking speed of scouts, reduce jump stamina drain - in Feedback/Requests [original thread]
Scouts have a lot of balancing issues that need to be addressed. Most know this, so I'm not going to focus on the overall issues. Instead I'll talk about a few niche tactics that won't affect overall game balance but will make life MUCH easier for...
- by Pseudogenesis - at 2013.05.19 05:38:00
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209. [REQUEST] Can we PLEASE lay in the prone? PLEASE!?!??? - in Feedback/Requests [original thread]
Nope. Bad Company 2 was a fantastic game, and it had no prone. It also had very little camping. Cut to BF3 and suddenly everyone hides in a bush. Prone did nothing for that game, and it'd do nothing for this one.
- by Pseudogenesis - at 2013.05.18 23:03:00
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210. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
The TAC-AR of Chromosome was perfect, in my opinion. I loved it and preferred it to the other AR variants, despite it being niche and less valued. It allowed me to easily tackle targets at long range while sacrificing most of my close range effect...
- by Pseudogenesis - at 2013.05.17 02:42:00
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211. [REQUEST] CCP - Please confirm the TYPES of weapons - in Feedback/Requests [original thread]
Maken Tosch wrote: Knives. Knives. WHERE ARE MORE KNIIIIIIIIIIIIIIIIIVES!!!!!!!!!!!!! Assault knives please? stabstabstabstabstabstabstab
- by Pseudogenesis - at 2013.05.17 02:31:00
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212. [Request] Give all members of the squad points for Precision Strike and related ... - in Feedback/Requests [original thread]
As it stands, only the squad leader tangibly benefits from gaining an orbital strike. While the rest of the squad might be pulling their weight (and even potentially surpassing the squad leader in terms of points, which has happened to me many tim...
- by Pseudogenesis - at 2013.02.02 20:49:00
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