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161. Fix Splash Damage. - in Feedback/Requests [original thread]
CCP Wolfman wrote: We've made further improvements to hit detection/lag compensation in the 1.4 release and will continue to do more in 1.5 so we should see things getting better. Can you confirm that nova knife hit detection is fixed? :3
- by Pseudogenesis - at 2013.08.13 02:32:00
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162. [Feedback / Request] Oh God! A Plasma Cannon Thread! - in Feedback/Requests [original thread]
Increased projectile speed is a nono. It'd make it WAY too easy to 1-shot people, which the proto users and everyone else would immediately (and rightfully) whine is unfair
- by Pseudogenesis - at 2013.08.11 09:12:00
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163. Scout feedback - in Feedback/Requests [original thread]
Have they added WP for active scanning yet, or is that coming in next patch? If they add it I might honestly go full scout and do nothing but scan and stab unaware mercs on the fringes of battle. I think I've got enough SP to even get into max-ti...
- by Pseudogenesis - at 2013.08.08 01:26:00
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164. CCP nerfing scouts for every single update they do? - in Feedback/Requests [original thread]
1) 1.4 is a total infantry rebalance and 2) 1.4 will add WP bonuses for Active Scanning (finally)
- by Pseudogenesis - at 2013.08.03 23:34:00
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165. Replace the weekly skill cap with a global skill cap - in Feedback/Requests [original thread]
This would entirely ******* defeat the purpose of the skill cap. Now the effective cap is literally the maximum possible amount of skill points you could have up to this point. It'd remove any semblance of skill balancing and allow protobears to d...
- by Pseudogenesis - at 2013.07.29 00:23:00
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166. Totally brilliant idea - in Feedback/Requests [original thread]
Oh my god I just realized Whenever "jump packs" are introduced there should be racial variants and the minmatar one should just be 2 HMGs taped together and pointed down, using the kick to get the player airborne Every part of CCP should stop wo...
- by Pseudogenesis - at 2013.07.28 05:38:00
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167. Gathering your feedback, planetary conquest - in Feedback/Requests [original thread]
CCP FoxFour wrote: I went through this thread yesterday, gathered all the feedback, made some lists, prioritized and weighted all the feedback, and we are using it to help guide our roadmapping. Thank you ALL for your help and feedback! :D ...
- by Pseudogenesis - at 2013.07.21 22:43:00
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168. [UNOFFICIAL POLL] RE-SPECIALIZATION - in Feedback/Requests [original thread]
Unfortunately the poll is inherently biased because it's a voluntary response (Only those who browse the forums can vote, which only represent a small proportion of Dust's playerbase). The more vocal people will be more willing to answer the poll....
- by Pseudogenesis - at 2013.07.21 01:54:00
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169. (SIMPLE REQUEST) please place dot in.... - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: Pseudogenesis wrote: Did I say it would break the game? Talk about strawmen, sheesh. I was only explaining the rationale behind not including it. I'm not for or against it either way, though personally I'm in favor of nak...
- by Pseudogenesis - at 2013.07.08 00:21:00
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170. (SIMPLE REQUEST) please place dot in.... - in Feedback/Requests [original thread]
Did I say it would break the game? Talk about strawmen, sheesh. I was only explaining the rationale behind not including it. I'm not for or against it either way, though personally I'm in favor of naked hipfire.
- by Pseudogenesis - at 2013.07.07 11:21:00
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171. (SIMPLE REQUEST) please place dot in.... - in Feedback/Requests [original thread]
Many FPS games don't have that dot, for the simple reason that hipfiring is supposed to be just that: firing from that hip. You're not allowed a visual interface to see where your bullets should be landing, so you're shooting blind, so to speak. I...
- by Pseudogenesis - at 2013.07.07 07:33:00
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172. I'm so glad Dust 514 is free....... - in Feedback/Requests [original thread]
falzar102 wrote: or maybe its still in beta and I don't know about it? Congratulations, you've finally figured it out. I'd clap, but I don't think it's worth the effort. You think CCP "releasing" the game changed anything? What exactly d...
- by Pseudogenesis - at 2013.07.07 04:46:00
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173. Are you guys going to fix the back-peddling speed? - in Feedback/Requests [original thread]
Yes. This almost entirely breaks the Nova Knives.
- by Pseudogenesis - at 2013.07.06 07:01:00
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174. [Feedback] If there's one thing I think Dust has gotten completely perfect... - in Feedback/Requests [original thread]
Cool, interesting to see how in-depth the lore can get. Thanks, you aren't such a lazy bear after all
- by Pseudogenesis - at 2013.07.02 10:43:00
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175. [Feedback] If there's one thing I think Dust has gotten completely perfect... - in Feedback/Requests [original thread]
I was under the impression that the base assault rifle was a simple projectile-based weapon, not unlike the assault rifles of the modern day. Maybe I'm getting that wrong, though. I'm probably confusing it with the upcoming Minnie AR. It would be ...
- by Pseudogenesis - at 2013.07.01 09:01:00
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176. [Feedback] If there's one thing I think Dust has gotten completely perfect... - in Feedback/Requests [original thread]
Provolonee wrote: Agreed. Pretty good for the most part. Besides....... -The kill Oomph sound is gone. -I also prefered the Kick ball sound of the old Shotty. Yes and yes. That last-build shotgun sounded so animal and foreign, this new o...
- by Pseudogenesis - at 2013.07.01 00:32:00
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177. SP - in Feedback/Requests [original thread]
BOUNTYHUNTER187 wrote: hope to see u in the game **** this tread **** show u what me bullets taste like 10/10 flawless troll.
- by Pseudogenesis - at 2013.06.30 07:22:00
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178. [Feedback] If there's one thing I think Dust has gotten completely perfect... - in Feedback/Requests [original thread]
It's the sound design. Sound design doesn't often get much attention when games are being evaluated, so I want to be one of the few to say: Keep it up. It's textured, futuristic, and all-around sexy.
- by Pseudogenesis - at 2013.06.29 10:47:00
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179. SP - in Feedback/Requests [original thread]
You're seriously disappointing the image that your ID presents, Bountyhunter187.
- by Pseudogenesis - at 2013.06.29 10:14:00
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180. [Feedback] Distant repair module - distant shield recharger - defensive HAV - in Feedback/Requests [original thread]
This would be good for regular repair tools as well. A small circle could be used to heal allies, making it so the logibro actually has to aim it and decide who he wants to heal at any given time. It would alleviate the problems caused by the wonk...
- by Pseudogenesis - at 2013.06.29 07:15:00
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