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141. New Blog: Why the Weapons Lab & Trainer are Critical - in General Discussions [original thread]
Ripley Riley wrote: Reav Hannari wrote: 12K in a skill and you can add a light weapon to level 1. You have a point there, but that still doesn't allow you to get a feel for the weapon pre-live combat. I want to be able to squeeze a few r...
- by Prius Vecht - at 2013.12.19 17:48:00
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142. New Blog: Why the Weapons Lab & Trainer are Critical - in General Discussions [original thread]
Been asking for both for months. Add them CCP! Would be a good place to see what the patch screwed up before jumping into pub matches lol.
- by Prius Vecht - at 2013.12.19 14:49:00
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143. Splash is the problem, from Mass Drivers to Flaylocks to Forges - in General Discussions [original thread]
+1 the radius for splash weapons is much too large. MD prime example of how poor CCP is at coding splash.
- by Prius Vecht - at 2013.11.01 12:11:00
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144. FG splash doesn't need a nerf - in General Discussions [original thread]
Splash still the worst part of Dust and proof its a below average shooter. Aim is king in shooters and you're rewarding people for missing when you have the ridiculous amounts of excess splash u see with this game (see the flaylock for evidence) ...
- by Prius Vecht - at 2013.10.30 07:22:00
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145. Only scrubs want a scout HP buff - in General Discussions [original thread]
agree would rather see scan profile better fleshed out, scout specific weapons and slight strafe and movement increase.
- by Prius Vecht - at 2013.10.29 22:27:00
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146. A Call to Boycott The Heavy Class - Time for Action - in General Discussions [original thread]
+1 not a heavy but I support it and scouts getting better design. Dust isnt a good game w/o them.
- by Prius Vecht - at 2013.10.29 22:23:00
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147. Lets all be honest here... - in General Discussions [original thread]
DJINN Marauder wrote: I want to get this off my chest. It's so blatantly obvious yet no ones says anything. The active scanner is over powered. Thank god I let that out... As for my reason? Well I did say it was obvious..and it is. It's a fr...
- by Prius Vecht - at 2013.10.29 21:18:00
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148. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
Jade Dragonis wrote: As a forge gunner I approve of the nerf. Direct hits are always more satisfying. +1 agree on Forge. But splash still the worst part of Dust....no handheld weapon should get more than 1m or 30% of direct damage. This is...
- by Prius Vecht - at 2013.10.29 11:48:00
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149. New Blog: Buff & Nerf the Vicious Cycle - in General Discussions [original thread]
Arkena Wyrnspire wrote: Reiki Jubo wrote: +1 gallente weapons with 100m of range = bollocks Just wait until you have Caldari weapons doing more damage at twice the range. will only last a month and then the cycle with start again
- by Prius Vecht - at 2013.10.28 15:53:00
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150. New Blog: Buff & Nerf the Vicious Cycle - in General Discussions [original thread]
"getting it right the first time the hardest part'. you never know how ur game will react when a million people are playing it. unless they take a select group of players and start using the test server.
- by Prius Vecht - at 2013.10.28 14:58:00
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151. Death of the sniper rifle and need of a Respec - in General Discussions [original thread]
relax bro, look at the sniper rifles in the game now. most are caldari.
- by Prius Vecht - at 2013.10.25 13:22:00
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152. New Blog: Why fitting penalties are Critical - in General Discussions [original thread]
Master Jaraiya wrote: Prius Vecht wrote: Hehe. you're one of the most highly respected people on the forums so no worries. I've never understood the whole "logis need all those slots" thing. Somebody has to explain to me why a Caldari Log...
- by Prius Vecht - at 2013.10.24 16:38:00
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153. New Blog: Why fitting penalties are Critical - in General Discussions [original thread]
Laurent Cazaderon wrote: Prius Vecht wrote: even the CPM knows they need fixing. Not sure how i should take that On a more serious note. It's something i, and many others, have said day one we saw uprising. Actually i also mentionned...
- by Prius Vecht - at 2013.10.24 14:08:00
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154. New Blog: Why fitting penalties are Critical - in General Discussions [original thread]
Laurent Cazaderon wrote: This suggestion reminds me of something i talked about for quite some day. Bonuses and shield\armor balancing. Dual tanking is another example of that issue. You dont have penalties for using shield extenders (there sh...
- by Prius Vecht - at 2013.10.24 13:29:00
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155. New Blog: Why fitting penalties are Critical - in General Discussions [original thread]
Delta 749 wrote: So basically "Waaaaaah the mean assault man is killing me, how dare he choose a class designed to be versatile and not die to my fitting thats designed for a very specific purpose" Now let the tears flow like whine from guys g...
- by Prius Vecht - at 2013.10.24 12:42:00
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156. New Assault Rifles coming, and NO Heavy Weapon... GG! - in General Discussions [original thread]
Goric Rumis wrote: Himiko Kuronaga wrote: CCP Rattati wrote: There are many ways to fix some of the issues you mention, heavy being more resistant to small arms fire, or the heavy armor shields better from headshots, etc. I'll leave that ...
- by Prius Vecht - at 2013.10.22 20:24:00
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157. Lets make nades less spammable! - in General Discussions [original thread]
This is a good idea but i'd go another route. Make them have to be equipped to use them just like equipment. This is supposed to be a tactical shooter. Going from autofire on a two handed weapon to tossing a grenade in a split-second? don't see it.
- by Prius Vecht - at 2013.10.22 19:55:00
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158. The 'fix uplinks' movement! - in General Discussions [original thread]
kagehoshi had a great idea where invisible RDVs drop people instead of spawning out of thin air which also bows to lore. could stop spawn camping too.
- by Prius Vecht - at 2013.10.22 14:00:00
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159. [Feedback] Uplink Spam vs Needle spam - in Feedback/Requests [original thread]
^very good suggestion. I copied this from a thread on the main page because it made so much sense. "there is no substitute for movement in a shooter. the ability to get from point A to point B is the most important aspect after shooting skill. b...
- by Prius Vecht - at 2013.10.22 13:40:00
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160. New Blog: EVE Vegas info a good start - in General Discussions [original thread]
Always thought the game gave away too much info in certain situations "you have just been scanned" really? dont tell that! don't like "the enemy is hacking the supply depot either" c'mon I can see that on the map myself if I pay attention. Stop sh...
- by Prius Vecht - at 2013.10.21 10:43:00
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