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Soldiersaint
Deepspace Digital
501
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Posted - 2013.10.29 19:25:00 -
[61] - Quote
DJINN Marauder wrote:I want to get this off my chest. It's so blatantly obvious yet no ones says anything.
The active scanner is over powered. Thank god I let that out...
As for my reason? Well I did say it was obvious..and it is. It's a freaking blackbird from COD!
Stronger than a UAV...
I mean look at the damn thing! lol. I'm being completely serious here.. I mean yes I know that all you have to do is skill into dampening but cmon.. Like.. It really is OP as hell..
Anyone else? I can't be the only one... Well my friend the counter is to use dampening. Either go in favor of power and armor or use stealth. Dont forget they are still making changes. |
I-Shayz-I
1182
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Posted - 2013.10.29 19:36:00 -
[62] - Quote
Don't blame the scanner.
Blame the lack of countermeasures.
Trust me, I've made at least 3 threads about this problem, all describing in detail the problem and possible solutions. Oh and guess what, I actually posted in the right forum area (this should be in feedback, but you just wanted attention apparently? Hence the indirect topic...).
Look, we need another form of equipment that blocks scans and hides players. We need profile dampeners that don't require 2-3 of them in order to block adv scans. We need more balanced scanners at each level instead of just one scanner that's better than the rest...with NO downsides *cough*quantum*cough*
Don't like scanners in PC? Be more coordinated with your team, have more players spend their millions of skill points into dampening skills instead of weapons. Have more players use dampeners instead of stacking damage mods and tanking. Use your enemies's knowledge to your advantage by prentending you don't know they're there and exploding a grenade in their face.
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Killar-12
The Corporate Raiders Top Men.
1574
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Posted - 2013.10.29 19:37:00 -
[63] - Quote
DJINN Marauder wrote:I want to get this off my chest. It's so blatantly obvious yet no ones says anything.
The active scanner is over powered. Thank god I let that out...
As for my reason? Well I did say it was obvious..and it is. It's a freaking blackbird from COD!
Stronger than a UAV...
I mean look at the damn thing! lol. I'm being completely serious here.. I mean yes I know that all you have to do is skill into dampening but cmon.. Like.. It really is OP as hell..
Anyone else? I can't be the only one... lower scouts profile... Fixed
CEO of The Corporate Raiders, We're still recruiting...
Level 1 Forum Warrior
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Scheherazade VII
expert intervention Caldari State
12
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Posted - 2013.10.29 19:38:00 -
[64] - Quote
DJINN Marauder wrote:I want to get this off my chest. It's so blatantly obvious yet no ones says anything.
The active scanner is over powered. Thank god I let that out...
As for my reason? Well I did say it was obvious..and it is. It's a freaking blackbird from COD!
Stronger than a UAV...
I mean look at the damn thing! lol. I'm being completely serious here.. I mean yes I know that all you have to do is skill into dampening but cmon.. Like.. It really is OP as hell..
Anyone else? I can't be the only one...
i've noticed it's the difference between winning and losing
it's also the difference between being hunted down by maybe even a proto squad
or hunting targets as part of a proto squad.
Gùä-é -Å ++-é -ªG -Å+¢a++Gû¦
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Prius Vecht
Red and Silver Hand Amarr Empire
171
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Posted - 2013.10.29 21:18:00 -
[65] - Quote
DJINN Marauder wrote:I want to get this off my chest. It's so blatantly obvious yet no ones says anything.
The active scanner is over powered. Thank god I let that out...
As for my reason? Well I did say it was obvious..and it is. It's a freaking blackbird from COD!
Stronger than a UAV...
I mean look at the damn thing! lol. I'm being completely serious here.. I mean yes I know that all you have to do is skill into dampening but cmon.. Like.. It really is OP as hell..
Anyone else? I can't be the only one...
He's right, and its because the scanner can be spammed. Give them 15, 30 and 45 second cooldowns. |
Sinboto Simmons
SVER True Blood Public Disorder.
1692
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Posted - 2013.10.29 21:23:00 -
[66] - Quote
Make it scout only.
Now there's no fake logis spamming it.
Problem solved.
P.S: lol
P.P.S: The guy above me is on crack if he thinks that's acceptable.
Sinboto - The True Blood Minja.
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m twiggz
Eternal Beings
115
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Posted - 2013.10.29 21:23:00 -
[67] - Quote
Eversor Beercase wrote:The game still needs x-ray goggles to see nearby models through textures and nv-goggles of sorts to paint all the enemy infantry as bright red models. Which textures do you speak of? The ones that don't render until you're within 20 meters of them? Sometimes I find myself shooting someone from 30 meters out only to deal no damage, get a little closer and POOF - in pops a wall that wasn't rendered while I was that extra 10 meters out. Basically providing x-ray goggles, but at an ultimate fail sake. |
calvin b
Molon Labe. RISE of LEGION
806
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Posted - 2013.10.29 21:51:00 -
[68] - Quote
I am just tired of seeing I have been scanned over 90% of the match. I get it, you see me, but can you kill me? There is a difference. So the problem is do I sacrifice my shields, my armor, my ammo, for this stupid CPU/PG drain, none I say. I rather play not knowing you are there, for me that is what makes the game fun, Not seeing a red sentence every 5 seconds saying you have been scanned would make me very happy.
Do not eat the yellow snow
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THE GREY CARDINAL
PSU GHOST SYNDICATE DARKSTAR ARMY
213
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Posted - 2013.10.31 13:11:00 -
[69] - Quote
Aero Yassavi wrote:Disagreed. Active scanners has helped give scouts a purpose. And its not our fault that no assault player wants to spend skill points on profile dampening or *gasp* sacrifice some armor for further profile dampener. No, no, no! We can't ask them to make sacrifices! It's much easier to complain about it until it goes away!
This is it, 100%. If you don't want to be weak against situational awareness mechanics, skill up or tough ****. It's like saying that damage is OP cause yoe don't want to invest in shield/armor. As I said, there are many electronic warfare mechanics on the way that are going to screw you over a lot more than showing you on the enemies map and if you don't skill up to counteract it...that's on you. |
Thor Odinson42
Molon Labe. RISE of LEGION
1762
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Posted - 2013.10.31 13:18:00 -
[70] - Quote
Perhaps the scanner shouldn't stay on the tacnet so long.
And perhaps the skills and suits should make it possible for a proto assault with a complex dampener to defeat a proto scanner.
But I also think the precision enhancement and range amplification modules should boost the ability of the active scanner. Thus making it possible for the user to sacrifice HP and/or damage output to ensure he can scan anyone. Sort of like pointing in Eve. |
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Lucifalic
The Generals EoN.
146
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Posted - 2013.10.31 14:20:00 -
[71] - Quote
Here's tHe solution as I see it.
1. If you beat someones scan they show up to you on the minimal for the scan duration. Makes dampening skill and modules more useful 2. If your scanned and your precision beats the person scanning's profile signature then the scanner shows up on your minimap. Makes precision skill and modules more effective and worth it.
Pretty much solves the overuse of it. Also makes it more viable as a scout tool (not a logi spam tool) and THEY NEED SOME ADVANTAGE which I can't imagine people arguing though I'm sure some will.
Agreed with others. Poor medium framecrying he has a weakness is deplorable. |
Lucifalic
The Generals EoN.
146
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Posted - 2013.10.31 14:22:00 -
[72] - Quote
Oh and also as mentioned make it a ads so spinning isn't possible. Solved |
Shotty GoBang
Pro Hic Immortalis
1876
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Posted - 2013.10.31 15:01:00 -
[73] - Quote
IMHO, scanner spam is no different from shared Squad Sight, except for the fact that it can be countered. It adds specific value to Stealth builds, offering benefit to running around in a squishy Scout suit. It also affords Mediums a new playstyle option, in that they can sacrifice tank for stealth. Scanners will make for an important piece of gear if/when we have to sniff out Cloaked combatants (down the road).
That said, I think certain improvements could be made ...
1) Scan Results aren't displayed until Scan cycle is complete (eliminates partial/quick scans). 2) Scan Results aren't displayed unless a target's painted for the duration of a scan (eliminates spin scan). |
Lorhak Gannarsein
508
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Posted - 2013.10.31 15:05:00 -
[74] - Quote
THE GREY CARDINAL wrote:Aero Yassavi wrote:Disagreed. Active scanners has helped give scouts a purpose. And its not our fault that no assault player wants to spend skill points on profile dampening or *gasp* sacrifice some armor for further profile dampener. No, no, no! We can't ask them to make sacrifices! It's much easier to complain about it until it goes away! This is it, 100%. If you don't want to be weak against situational awareness mechanics, skill up or tough ****. It's like saying that damage is OP cause yoe don't want to invest in shield/armor. As I said, there are many electronic warfare mechanics on the way that are going to screw you over a lot more than showing you on the enemies map and if you don't skill up to counteract it...that's on you.
Marauder is a scout.
Too busy clicking cookies to play DUST...
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RydogV
Shadow Company HQ
548
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Posted - 2013.10.31 16:47:00 -
[75] - Quote
I would concede it needs some tweaking. But to be fair, no one ever used them much before the passive scanning changes so players and CCP really only have these past several weeks of data to go off of.
Specific changes I would recommend would be to limit the beam to a split second pulse. Something that allows the user to scan only what is in front of them and not the 360 spin move that has become the norm. Advanced and Proto levels need only increase range, cone angle or duration scanned enemies remain visible. Duration should never have to be more than 10 seconds in my opinion and longer duration should be paired with longer cool-downs, always.
To be fair, enemy detection without a scanner and direct line of sight seems near impossible now. Passive scanning seems ineffective regardless of class. Heavies are often able to sneak up behind me when hacking objectives. In fact I am pretty much only ever alerted to enemy presence by the scanners built into installations that are under friendly control.
Heck even tanks rarely show up on the mini map within my passive scan ability. Vehicles should be able to be detected by all players within a reasonable set range. They are vehicles for crying out loud and should be on my mini map even though I cannot see them...maybe not a solid signature but at least as a blip every second or so...like a sonar ping. It only makes sense...there signatures should be HUGE! |
howard sanchez
DUST University Ivy League
806
|
Posted - 2013.10.31 16:54:00 -
[76] - Quote
Banning Hammer wrote:Mregomies wrote:Banning Hammer wrote:Mregomies wrote:DUST ain't COD or BF... This is scifi game, we are not in Vietnam. Oh, but i agree... Dust 514 is not even a FPS... is more of a ..... "pretend shooter game for Scrubs." And I don't get too serious with videogames... everyone can fit scanner and use it. I farm WP with it and give vital information to squadleader when OB is about to happend because I don't use mic in game it's my way to communicate. CCP is trying to get Dust 514 into the Electronic Sports environment ..... and you saying that you don't get too serious with video games...the full thing is just moronic ... Make a game for Lazy people... and then call it a Competitive game ....REALLY ? Riiight, becuase this game is all about YOU and how you want it to be played.
Elitist arrogant self righteous forum warrioring from post adolescent gamers doing Serious Console Merc Bzness aside...lighten up |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
513
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Posted - 2013.10.31 17:03:00 -
[77] - Quote
IMO It gives people a reason to run other modules instead of brick tanking I would take away letting you know if it failed to scan someone though |
DJINN Marauder
Ancient Exiles
2377
|
Posted - 2013.10.31 17:13:00 -
[78] - Quote
Aero Yassavi wrote:Disagreed. Active scanners has helped give scouts a purpose. And its not our fault that no assault player wants to spend skill points on profile dampening or *gasp* sacrifice some armor for further profile dampener. No, no, no! We can't ask them to make sacrifices! It's much easier to complain about it until it goes away! Not really... I'm a scout I think it's stupid that anyone can use the scanner. Essentially now the logis are better "Scouts" with the scanner than scouts are naturally.
Essentially the reason the scanner is OP is because it completely outdoes passive scanning. Trying to hide from the scanner through dampening is too cumbersome on the fit. It's alot better to fight the scan with your own scanner + brick tank suit
Edit: this is very true in PC. NO ONE dares to run dampeners because it is too hard to fight with dampeners. As such it's alot better to pull out your own (Scanner) and just fight out and win through gun game.
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Forum Warrior LV. 2
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Mregomies
The Unholy Legion Of DarkStar DARKSTAR ARMY
98
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Posted - 2013.10.31 17:15:00 -
[79] - Quote
Shotty GoBang wrote:IMHO, scanner spam is no different from shared Squad Sight, except for the fact that it can be countered. Benefits: - Adds specific value to Stealth builds, offering benefit to running around in a squishy Scout suit.
- Affords Mediums a new playstyle option, in that they can sacrifice tank for stealth.
- Offers a solid counter to cloaked combatants (down the road).
That said, specific improvements could be made to make the Scanner more tactical and less spammable: 1) Eliminate Quick Scan: Results aren't displayed until scan cycle is 100% complete. 2) Eliminate Spin Scan: Only the targets painted for the full duration of a scan are displayed. I'm ok with that (nr.2)
Suomi, Finland, PERKELE!
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DJINN Marauder
Ancient Exiles
2377
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Posted - 2013.10.31 17:38:00 -
[80] - Quote
Bump
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 2
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3564
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Posted - 2013.10.31 17:42:00 -
[81] - Quote
DJINN Marauder wrote:Aero Yassavi wrote:Disagreed. Active scanners has helped give scouts a purpose. And its not our fault that no assault player wants to spend skill points on profile dampening or *gasp* sacrifice some armor for further profile dampener. No, no, no! We can't ask them to make sacrifices! It's much easier to complain about it until it goes away! Not really... I'm a scout I think it's stupid that anyone can use the scanner. Essentially now the logis are better "Scouts" with the scanner than scouts are naturally. Essentially the reason the scanner is OP is because it completely outdoes passive scanning. Trying to hide from the scanner through dampening is too cumbersome on the fit. It's alot better to fight the scan with your own scanner + brick tank suit Edit: this is very true in PC. NO ONE dares to run dampeners because it is too hard to fight with dampeners. As such it's alot better to pull out your own (Scanner) and just fight out and win through gun game. You misunderstand. It gives the scout a purpose because everyone is getting scanned except the scout.
Again, not my fault if you want to run armor plates and repairers instead of dampeners. Given that bonus to tanking, you should be able to withstand people seeing you. If you want to be sneaky, then you're not going to have as much tank. Pretty straight forward.
Amarr faithful, join PIE Inc, the oldest EVE/Dust Amarr loyal corporation!
Amarr Victor!
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Piercing Serenity
Shattered Ascension Top Men.
421
|
Posted - 2013.11.03 18:40:00 -
[82] - Quote
I'm not sure that's a fair statement Aero.
Yesterday I dropped the SP to get into Profile Dampening L3 so that I could try to counter the active scanners all over the field. I put in an enhanced profile dampener and switched out a complex shield extender for an enhanced one on my advance suit, and dropped the quality of my equipment and grenades to standard (Adv. Light Weapon, Standard Sidearm) so that I could fit the module.
All of that did nothing.
In the end, in order to have my adv. suit beat advanced scanners, I need to give up all passive reps, or use a proto suit to have enough space. And even with all of those "countermeasures", the only way I could counter a person lighting me up on their minimap, and their squad's minimap, would be to fit all standard equipment and two complex dampeners on an advance suit (If it would fit), or use a proto suit (which would probably lead to accusations of proto stomping).
At the end of the day, my options to counter active scanners is to sacrifice everything on my suit to fit the modules, or to bring out proto suits to counter advanced equipment and up. And this is all for a single piece of equipment.
Really, an addition that I would be happy with would be to tweak the active scanner so that the "scan precision" aspect of it was higher while the player was moving and lower (up to the max of the equipment) when the player was standing still. That is to say, an advanced scanner with a listed db of 36 would have one of 40 when the scout was spinning 360, and it would get closer and closer to 36 the less the scout moved. It would mean that my advanced dampener would work if the scout was trying to abuse the tool, and it wouldn't work if the scout was using it correctly (pointing it right at me). This would give players a way to actually beat the scanner every now and again without having to drop everything to do it. I don't think players should be able to do that in the first place.
Do I think that the active scanners add an extra level of depth and variety to the game? Yes Do scouts need more options to have a niche role? Of course But should one piece of equipment be with out risk and without adequate countermeasures? No.
I think that active scanners in the last category.
DUST 514 Vet
Born 06/12
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MassiveNine
0uter.Heaven Proficiency V.
387
|
Posted - 2013.11.03 18:49:00 -
[83] - Quote
*Scanners should be limited to scouts *Scanners should NOT be able to see me through a wall *Scanners should have a cooldown *Heavies are literally defenseless against it *Scanners should not be able to scan someone who literally JUST spawned. There have been games where the second I spawn until the second the entire enemy team hunts me down the "You have been scanned message" is shown. Hell there have been games where there were MAYBE 30 second intervals to when I wasn't being scanned. *The range is to long
Scanners and SCR are the most OP weapons in the game right now, so it's no surprise that you see CAL logis running around with them all the time. |
Piercing Serenity
Shattered Ascension Top Men.
421
|
Posted - 2013.11.03 18:54:00 -
[84] - Quote
MassiveNine wrote:*Scanners should be limited to scouts *Scanners should NOT be able to see me through a wall *Scanners should have a cooldown *Heavies are literally defenseless against it *Scanners should not be able to scan someone who literally JUST spawned. There have been games where the second I spawn until the second the entire enemy team hunts me down the "You have been scanned message" is shown. Hell there have been games where there were MAYBE 30 second intervals to when I wasn't being scanned. *The range is to long
Scanners and SCR are the most OP weapons in the game right now, so it's no surprise that you see CAL logis running around with them all the time.
*Scanners could slight/moderate penalties for other classes. I don't like the idea of hard limits 'just because' *Scanners should be able to see through light cover (boxes, thin walls), but not thick ones *Agreed. Cooldown should be longer than duration of scan *Balance issue. Heavies should be strong enough that being scanned isn't too much of an issue. They just aren't scary enough yet *Agreed. Invisibility should extend to dampening *Undecided
DUST 514 Vet
Born 06/12
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MassiveNine
0uter.Heaven Proficiency V.
389
|
Posted - 2013.11.03 18:59:00 -
[85] - Quote
Piercing Serenity wrote:MassiveNine wrote:*Scanners should be limited to scouts *Scanners should NOT be able to see me through a wall *Scanners should have a cooldown *Heavies are literally defenseless against it *Scanners should not be able to scan someone who literally JUST spawned. There have been games where the second I spawn until the second the entire enemy team hunts me down the "You have been scanned message" is shown. Hell there have been games where there were MAYBE 30 second intervals to when I wasn't being scanned. *The range is to long
Scanners and SCR are the most OP weapons in the game right now, so it's no surprise that you see CAL logis running around with them all the time. *Scanners could slight/moderate penalties for other classes. I don't like the idea of hard limits 'just because' *Scanners should be able to see through light cover (boxes, thin walls), but not thick ones *Agreed. Cooldown should be longer than duration of scan *Balance issue. Heavies should be strong enough that being scanned isn't too much of an issue. They just aren't scary enough yet *Agreed. Invisibility should extend to dampening *Undecided
Maybe CCP could make it so that other classes can run scanners, but the penalties should be so severe that it hopefully discourages most from using it. This is a RECON tool meant for scout purposed but instead anyone is allowed to use it? Just doesn't make sense I mean there literally is no balance with the scan tool. None at all. |
Oswald Rehnquist
385
|
Posted - 2013.11.03 19:02:00 -
[86] - Quote
MassiveNine wrote:Piercing Serenity wrote:MassiveNine wrote:*Scanners should be limited to scouts *Scanners should NOT be able to see me through a wall *Scanners should have a cooldown *Heavies are literally defenseless against it *Scanners should not be able to scan someone who literally JUST spawned. There have been games where the second I spawn until the second the entire enemy team hunts me down the "You have been scanned message" is shown. Hell there have been games where there were MAYBE 30 second intervals to when I wasn't being scanned. *The range is to long
Scanners and SCR are the most OP weapons in the game right now, so it's no surprise that you see CAL logis running around with them all the time. *Scanners could slight/moderate penalties for other classes. I don't like the idea of hard limits 'just because' *Scanners should be able to see through light cover (boxes, thin walls), but not thick ones *Agreed. Cooldown should be longer than duration of scan *Balance issue. Heavies should be strong enough that being scanned isn't too much of an issue. They just aren't scary enough yet *Agreed. Invisibility should extend to dampening *Undecided Maybe CCP could make it so that other classes can run scanners, but the penalties should be so severe that it hopefully discourages most from using it. This is a RECON tool meant for scout purposed but instead anyone is allowed to use it? Just doesn't make sense I mean there literally is no balance with the scan tool. None at all.
You guys are making it way to complicated
1) Make the process of scanning as if you were aiming down sights, thus eliminating spinners
2) Make the process of scanning reveal your position on the enemy minimap
Problem solved
Below 28 dB
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MassiveNine
0uter.Heaven Proficiency V.
389
|
Posted - 2013.11.03 19:04:00 -
[87] - Quote
Oswald Rehnquist wrote:MassiveNine wrote:Piercing Serenity wrote:MassiveNine wrote:*Scanners should be limited to scouts *Scanners should NOT be able to see me through a wall *Scanners should have a cooldown *Heavies are literally defenseless against it *Scanners should not be able to scan someone who literally JUST spawned. There have been games where the second I spawn until the second the entire enemy team hunts me down the "You have been scanned message" is shown. Hell there have been games where there were MAYBE 30 second intervals to when I wasn't being scanned. *The range is to long
Scanners and SCR are the most OP weapons in the game right now, so it's no surprise that you see CAL logis running around with them all the time. *Scanners could slight/moderate penalties for other classes. I don't like the idea of hard limits 'just because' *Scanners should be able to see through light cover (boxes, thin walls), but not thick ones *Agreed. Cooldown should be longer than duration of scan *Balance issue. Heavies should be strong enough that being scanned isn't too much of an issue. They just aren't scary enough yet *Agreed. Invisibility should extend to dampening *Undecided Maybe CCP could make it so that other classes can run scanners, but the penalties should be so severe that it hopefully discourages most from using it. This is a RECON tool meant for scout purposed but instead anyone is allowed to use it? Just doesn't make sense I mean there literally is no balance with the scan tool. None at all. You guys are making it way to complicated 1) Make the process of scanning as if you were aiming down sights, thus eliminating spinners 2) Make the process of scanning reveal your position on the enemy minimap Problem solved
Over complicated? Lol. While I like the points that you make, considering CCP just likes to close their eyes and pick numbers at random you could hardly consider it too complicated. But I do really like your second point. Not only that, but if you have a scanner that lights up people for 15 seconds, you should be able to see them for the entire duration that the scan is active. |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
306
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Posted - 2013.11.03 19:09:00 -
[88] - Quote
Someone in your position to complain about an active game mechanic is quite embarrassing.
Without this tool, you are blind. When you activate this tool, you are not able to use other items for a set time. You are also not able to spam this item as there is a cool down. This item ha a limited view time and limited range. While using this item you cannot use any other item. Please tell me why this is overpowered?
Here, let me have a go at why you think it's overpowered. You're tired of people seeing you? You're tired of everyone using them because they are tired of being completely blind otherwise because ones passive scanning and visual range is a joke. You're tired of people knowing your position because that makes you an easy target?
HTFU. If you play as if everyone knows where you are at all times then you'll be a better player. Stop QQ'ing and ruining the forums over something that works properly fixes an already broken system.
edit: -For the love of god, those people who claim that scanners should not be able to see you through a wall should be thrown in a pit with flesh eating piranhas. There is such a thing as radiation. There is such a thing as waves, in particular radio waves. These things pass through walls all the time. Let's take for example, your cell phone. If these waves could not pass through walls then your cellphone would never work anywhere except outside. But it works inside and just about anywhere that's not lined with several inches of lead. Now tell me why a scanner should not work through walls again, and this time use a better excuse. -Scanners do have cooldowns.
Director (Management)
D.A.R.K L.E.G.I.O.N
D.E.F.I.A.N.C.E
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Oswald Rehnquist
385
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Posted - 2013.11.03 19:16:00 -
[89] - Quote
Cenex Langly wrote:Someone in your position to complain about an active game mechanic is quite embarrassing.
Without this tool, you are blind. When you activate this tool, you are not able to use other items for a set time. You are also not able to spam this item as there is a cool down. This item ha a limited view time and limited range. While using this item you cannot use any other item. Please tell me why this is overpowered?
Here, let me have a go at why you think it's overpowered. You're tired of people seeing you? You're tired of everyone using them because they are tired of being completely blind otherwise because ones passive scanning and visual range is a joke. You're tired of people knowing your position because that makes you an easy target?
HTFU. If you play as if everyone knows where you are at all times then you'll be a better player. Stop QQ'ing and ruining the forums over something that works properly fixes an already broken system.
My profile sig is always below 28 dB, so scanners don't pick me up.
But they are functioning with little to no downsides when compared to passive scanning, I use the scanner, and the 360 spinning mechanic is effective but not used accordingly especially considering different active scanners have different angles, yet spinning negates that and that passive scans were suppose to be the 360 scanner.
Active Scanners also tell you if somebody is there but you didn't pick them up, which gives you a heads up regardless if you can beat the scan or not, thus the idea that the active scanner flashes on the enemy screen per scan is not such an outlandish mechanic to introduce.
We still have to balance active scanning with passive scanning, specially since passive scanning takes more sp, and more cpu/pg to make it useful.
Below 28 dB
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MassiveNine
0uter.Heaven Proficiency V.
389
|
Posted - 2013.11.03 19:18:00 -
[90] - Quote
Cenex Langly wrote:Someone in your position to complain about an active game mechanic is quite embarrassing.
Without this tool, you are blind. When you activate this tool, you are not able to use other items for a set time. You are also not able to spam this item as there is a cool down. This item ha a limited view time and limited range. While using this item you cannot use any other item. Please tell me why this is overpowered?
Here, let me have a go at why you think it's overpowered. You're tired of people seeing you? You're tired of everyone using them because they are tired of being completely blind otherwise because ones passive scanning and visual range is a joke. You're tired of people knowing your position because that makes you an easy target?
HTFU. If you play as if everyone knows where you are at all times then you'll be a better player. Stop QQ'ing and ruining the forums over something that works properly fixes an already broken system.
edit: -For the love of god, those people who claim that scanners should not be able to see you through a wall should be thrown in a pit with flesh eating piranhas. There is such a thing as radiation. There is such a thing as waves, in particular radio waves. These things pass through walls all the time. Let's take for example, your cell phone. If these waves could not pass through walls then your cellphone would never work anywhere except outside. But it works inside and just about anywhere that's not lined with several inches of lead. Now tell me why a scanner should not work through walls again, and this time use a better excuse. -Scanners do have cooldowns.
Ok then Mr. Noble steed, please tell me how you think the scan tool is perfectly fine then? It may be perfectly fine for you but that's because you're probably one of the people that use it and abuse the broken mechanics of this broken tool. It's OP whether you think so or not and face it eventually (soonTM) it will be nerfed. It's not a matter of if it's a matter of when. |
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