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121. After 1.8? (fanfest build) - in General Discussions [original thread]
Joel II X wrote: Since the Gallente should be Kings of CQC, I won't be happy unless I get my Gallente smg. The Caldari get a pistol AND smg, while we only get a pistol? C'mon... I hope they get one too. Hope the shotgun isnt the Gallente SMG.
- by Prius Vecht - at 2014.01.18 04:33:00
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122. After 1.8? (fanfest build) - in General Discussions [original thread]
game in dire need of game modes and variety at this point. PVE is the most important game mode, then a good new player tutorial, the player market, the weapons lab/corp training rooms and 6-10 game modes based on EVE lore like fighting on EVE sh...
- by Prius Vecht - at 2014.01.18 04:15:00
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123. CCP, Please dont neglect Gallente and Amarr Weapons.. - in General Discussions [original thread]
Nocturnal Soul wrote: I'm fine with this if it every happens. But that plasma rifle still needs to kick like an Ascr. why wouldnt recoil be average? hipfire should be really good tho.
- by Prius Vecht - at 2014.01.18 00:28:00
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124. CCP, Please dont neglect Gallente and Amarr Weapons.. - in General Discussions [original thread]
slotting the old Gallente and Amarr weapons is super important.
- by Prius Vecht - at 2014.01.17 19:48:00
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125. Shouldnt the Rail Rifle have terrible hipfire? - in General Discussions [original thread]
Dengar Skirata wrote: So... this is just another "buff the AR" thread? Wow... I thought we were past this guys. Its not buff at all. its more allow it the strengths/weaknesses it should have. I agree Gallente AR (with iron sights) should ha...
- by Prius Vecht - at 2014.01.16 16:13:00
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126. Ok CCP, ur aware of the Tank issue. How are u resolving it? - in General Discussions [original thread]
I appreciate all the well thought out responses from posters and CPM Jagerblitzen, I tried to list my issues under the premise that any counters would have to come from mechanics in the game. I would love, webifiers but its my opinion that the cur...
- by Prius Vecht - at 2014.01.16 14:03:00
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127. Ok CCP, ur aware of the Tank issue. How are u resolving it? - in General Discussions [original thread]
Pokey Dravon wrote: Prius Vecht wrote: Only the most tanker homer guys and lovers of 'I win' buttons can defend the current state of tank dominance. CCP u guys are apparently looking at the metrics and are aware of the problems. What vehicle...
- by Prius Vecht - at 2014.01.15 16:19:00
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128. Bombers the cure for redlines rails? - in General Discussions [original thread]
Should also be able to do a straight line bombing run on a static position--but should be very loud and obvious when its coming. A good anti-camp mechanic is always good if you ask me.
- by Prius Vecht - at 2014.01.15 15:48:00
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129. Ok CCP, ur aware of the Tank issue. How are u resolving it? - in General Discussions [original thread]
Only the most tanker homer guys and lovers of 'I win' buttons can defend the current state of tank dominance. CCP u guys are apparently looking at the metrics and are aware of the problems. What vehicle issues are you looking to resolve in 1.8? t...
- by Prius Vecht - at 2014.01.15 15:23:00
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130. Concord Dropsuit? - in General Discussions [original thread]
Draxus Prime wrote: found this http://img.photobucket.com/albums/v243/leowen/CONCORD_lrg.jpg thats a really good find. any of u read Templar One? CONCORD hires out--they even used Mordu's Legion to secure the first clone soldier. Would be...
- by Prius Vecht - at 2014.01.15 03:42:00
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131. Concord Dropsuit? - in General Discussions [original thread]
I wonder if CONCORD will ever play a role in Dust. could be cool to work for them.
- by Prius Vecht - at 2014.01.15 00:45:00
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132. Conceptual Design for Tiericide - in General Discussions [original thread]
+10 to this. make #1 determiner so new players can compete and the game can grow.
- by Prius Vecht - at 2014.01.14 16:24:00
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133. Suit Tuning: The Scout - in General Discussions [original thread]
very good read. those are all in line with what scouts should be doing...would rather see prone and target painting for everyone tho.
- by Prius Vecht - at 2014.01.14 13:44:00
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134. Suit Tuning: The Scout - in General Discussions [original thread]
these are actually pretty good.
- by Prius Vecht - at 2014.01.14 01:28:00
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135. Racial heavies sans racial heavy weapons? - in General Discussions [original thread]
+1
- by Prius Vecht - at 2014.01.13 23:13:00
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136. Official CCP Response on TTK (Time To Kill) - in General Discussions [original thread]
'3. Even with all the fancy sci-fi tech we're playing with to make ourselves invulnerable, the weapons are highly advanced too, and should be dealing significant damage even to our ultra-futuristic armour and shields. With TTK too long, it will fe...
- by Prius Vecht - at 2014.01.13 23:06:00
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137. Official CCP Response on TTK (Time To Kill) - in General Discussions [original thread]
Aero Yassavi wrote: Tyjus Vacca wrote: Aero Yassavi wrote: Tyjus Vacca wrote: u might consider who ur talking to first. I fully understand and accept TTK for scouts will be short, assaults will be medium and heavies will be long in co...
- by Prius Vecht - at 2014.01.13 18:35:00
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138. Want more game modes in Dust? ME TOO. Let's do something. - in General Discussions [original thread]
dusters blog wrote about that here http://dustmercs.blogspot.com/2013/12/why-weapons-lab-trainers-are-critical.html I agree we really need weapons lab and virtual trainers. just make the trainer cost isk.
- by Prius Vecht - at 2013.12.21 22:47:00
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139. Want more game modes in Dust? ME TOO. Let's do something. - in General Discussions [original thread]
I also loved escort in socom. would love to see any of these: http://dustmercs.blogspot.com/2013/06/new-battle-contracts.html#more http://dustmercs.blogspot.com/2013/02/glimpse-operation-222.html http://dustmercs.blogspot.com/2013/02/good-...
- by Prius Vecht - at 2013.12.21 15:50:00
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140. Want more game modes in Dust? ME TOO. Let's do something. - in General Discussions [original thread]
I def support this. #letspamitlikebeliebers
- by Prius Vecht - at 2013.12.20 23:03:00
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