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101. More Recruit Code Incentives? - in General Discussions [original thread]
Aero Yassavi wrote: Only think I actually want is the staff recruiter laser rifle. Recruited dozens of people, only one made it to 100,000 WP. You cant really blame them. Dust doesn't really have a good floor under it yet. It should by the n...
- by Prius Vecht - at 2014.01.26 20:07:00
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102. Plasma Cannon.... - in General Discussions [original thread]
Tolen Rosas wrote: PLC is horrible. needs to lose the firing arc (hit detection isnt good enough) and needs to have higher dmg (vs vehicles) would like to see the splash dmg be nil--Dust cant afford to go through another forge gun situation. u ...
- by Prius Vecht - at 2014.01.26 19:28:00
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103. More Recruit Code Incentives? - in General Discussions [original thread]
While no one in their right mind would invite a new player to Dust 514 with the current state of vehicles right now, the next titled expansion should have new game mode content in the way of PC 2.0, PVE or a few new modes CCP is cooking up. Its ...
- by Prius Vecht - at 2014.01.26 18:30:00
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104. Our Blog would like to highlight your stories! - in DUST 514 Fiction [original thread]
I support this effort 100% (feel free to use my character , Amarr Logi with SCR) in your fiction as well. Achilles, Napoleon, Hercules, Chris Kyle? All soldiers who needed their stories told by great writers to begin their legend. Fiction will be ...
- by Prius Vecht - at 2014.01.25 19:52:00
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105. Robbing Corp Vaults & Armories? - in General Discussions [original thread]
Would love to see the birth of groups that specialize in Corp Theft. Could be very lucrative if you're good at it.
- by Prius Vecht - at 2014.01.25 18:38:00
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106. Robbing Corp Vaults & Armories? - in General Discussions [original thread]
Was thinking there should be a version for the non-sneaky players too. Some ideas: 1. 72M ISK to launch attack 2. Limit it by giving a 48hr reinforcement timer. 3. attackers have 50 clones and defenders 200. 4. attackers have 10 minute countdown ...
- by Prius Vecht - at 2014.01.25 09:02:00
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107. Robbing Corp Vaults & Armories? - in General Discussions [original thread]
Auris Lionesse wrote: Sounds like a scout exclusive squad based mode where a group of scouts can break into hostile hqs which must be defended by it's Corp members and the scouts infiltrate deeper to hack into their funds and escape. Sort of l...
- by Prius Vecht - at 2014.01.25 00:51:00
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108. Why the CPM vote is critical to fans of Dust. - in General Discussions [original thread]
I can tell u right now no FOTM empty promisers will get my vote.
- by Prius Vecht - at 2014.01.21 09:48:00
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109. Why the CPM vote is critical to fans of Dust. - in General Discussions [original thread]
^This.
- by Prius Vecht - at 2014.01.21 09:01:00
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110. New Blog: Keeping the Sniper Relevant - in General Discussions [original thread]
hgghyujh wrote: Reiki Jubo wrote: if u think 99% of snipers are behind the redline and with the hit detection/render issues its as easy as point/click u have zero opinion about anything relating to snipers. mmmmmm as a consistent counte...
- by Prius Vecht - at 2014.01.21 08:56:00
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111. Proximity chat - Let me talk sweetly to the enemy - in General Discussions [original thread]
Nothing brings a shooter to life more than an environment where constant chatter and communication reminds players that their surroundings and teammates are real.
- by Prius Vecht - at 2014.01.21 08:47:00
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112. Why the CPM vote is critical to fans of Dust. - in General Discussions [original thread]
Tyjus Vacca wrote: hahaha the goonz will all buy ps3s create accounts and the mittani will be cpm chairman. I dont think theyre psycho enough 2 try to rig it....oh wait. this is the Gons we're talking about
- by Prius Vecht - at 2014.01.20 23:00:00
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113. Why the CPM vote is critical to fans of Dust. - in General Discussions [original thread]
I'm really looking forward to who is officially running for CPM.
- by Prius Vecht - at 2014.01.20 21:33:00
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114. Why the CPM vote is critical to fans of Dust. - in General Discussions [original thread]
Plenty of people who supported bad mechanics are claiming they will run for CPM. Not on my watch...if it was left up to them LAVs would still be running wild.
- by Prius Vecht - at 2014.01.20 17:41:00
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115. Reload Sprint Cancel - in General Discussions [original thread]
definitely needs fixing.
- by Prius Vecht - at 2014.01.20 02:20:00
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116. Plasma Rifle is meant to be king "assault" rifle - in General Discussions [original thread]
Not king of ARs per se but definitely king of its niche. Which is supposed to be CQC...Pokey Darvon has a thread where he suggests some good fixes to help the Gallente weapons play their role better. RIght now they don't have the CQC advantages o...
- by Prius Vecht - at 2014.01.19 13:46:00
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117. Cant we try and fix Snipers? - in General Discussions [original thread]
Keeriam Miray wrote: 1 - Badly need hitdetection fix. 2 - Headshot dmg multiplier change to 250-300% (would be nice for start) that maybe depends on SR type (Regular, Tactial, Charge). 3 - Ability to zoom in\out. Let's say tap L1 & L2 butto...
- by Prius Vecht - at 2014.01.18 22:34:00
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118. Cant we try and fix Snipers? - in General Discussions [original thread]
Tyjus Vacca wrote: really pretty much all of the dedicated snipers in the game are specing CR,AR, or AR snipers can pubstomp like everybody else but they just dont measure up to proto dropsuits the thales being only viable sniper in pc He ha...
- by Prius Vecht - at 2014.01.18 19:09:00
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119. Question to CCP about proximity mines - in General Discussions [original thread]
Cyrius Li-Moody wrote: Stack them on top of each in a small clump about the width of an LAV axle. If you spread them out too much they might not go off. love that u found a workaround....but thats crazy and needs fixing.
- by Prius Vecht - at 2014.01.18 09:46:00
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120. Question to CCP about proximity mines - in General Discussions [original thread]
Prox Mines need major looking at...should be doing 2000 dmg per and need to lose that stupid alarm that warns vehicles about them. They are a static explosive charge and shouldn't need RE augmenting. They should be one of the most direct counter...
- by Prius Vecht - at 2014.01.18 08:39:00
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