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1861. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
*sigh* Assume that Standard HAVs perform properly against infantry for a moment. Do the Marauders need 2 slots on top of that?
- by Pokey Dravon - at 2014.12.19 18:27:00
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1862. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Spkr4theDead wrote: You admitted you don't use vehicles. 5/3 and 3/5 is just fine. Do Marauders really need 2 slots more than a Standard HAV? Even the old ones only had +1
- by Pokey Dravon - at 2014.12.19 18:23:00
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1863. Heavy weapon parity is a must now... - in Feedback/Requests [original thread]
Marauders or not, there needs to be more Light and Heavy anti-shield AV weapons in general. Anti Armor Demolitions - AV Grenade (-20%/+20%) Demolitions - Proxy Mine (-20%/+20%) Demolitions - Remote Explosives (-20%/+20%) Light - Swarm Launcher (-...
- by Pokey Dravon - at 2014.12.19 18:06:00
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1864. [Feedback Request] How can we fix melee to be a useful tactic in Dus... - in Feedback/Requests [original thread]
Damage is fine (though I'm a Commando most of the time so my view is a little skewed), for me it's the range that's an issue. I pretty much need to be spooning the other guy before I can melee him, so I just avoid it altogether.
- by Pokey Dravon - at 2014.12.19 16:58:00
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1865. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Standard at 4/2 and Militia at 2/1? Probably *too* much of a difference then. MLT tanks should suck, but not be totally a point Pinata Regardless I don't think Militia vehicles is really a thing we need to be thinking about at this point. They'l...
- by Pokey Dravon - at 2014.12.19 16:25:00
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1866. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Indeed. I'm totally fine with hulls being non-tiered, but if that's the case the modules have to have a strong impact in determining how good a fit is. I mean basically what happened with the "rework": Removed many of the bonuses associate with ...
- by Pokey Dravon - at 2014.12.19 16:11:00
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1867. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 3. Problem is if you make the hull base HP too low it just means you will have to use a slot for a HP module anyways That's kind of the idea. It makes the tank as good as what tier you fit on it, rather than innately g...
- by Pokey Dravon - at 2014.12.19 15:41:00
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1868. logistics and assaults should have different basic suits - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: no because that defeats the purpose. they are meant to be cheap unskilled versions of assaults. Where did you see that stated? I'm curious to see how you came to that conclusion.
- by Pokey Dravon - at 2014.12.19 01:23:00
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1869. Tweak the amarr assaul - in Feedback/Requests [original thread]
All Gucci wrote: It is so I can dumb it down for people....think logically would you put on a basic ferroscale with -4% to speed? I would if it gave me better stamina and recovery
- by Pokey Dravon - at 2014.12.19 01:21:00
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1870. Tweak the amarr assaul - in Feedback/Requests [original thread]
True Adamance wrote: Pokey Dravon wrote: True Adamance wrote: Fizzer XCIV wrote: I'd like to know where it is located on the TacAR... Is it somewhere on the barrel? Meh let the Gallente have their EZ mode. We're better than them a...
- by Pokey Dravon - at 2014.12.18 23:28:00
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1871. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
I agree True, current shield regen rate on an armor vehicle would be....insane if it was repping constantly against incoming fire. It would basically be negating the first 100dps of incoming damage constantly. That being said, if you want to go wi...
- by Pokey Dravon - at 2014.12.18 23:20:00
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1872. Tweak the amarr assaul - in Feedback/Requests [original thread]
True Adamance wrote: Fizzer XCIV wrote: I'd like to know where it is located on the TacAR... Is it somewhere on the barrel? Meh let the Gallente have their EZ mode. We're better than them anyway. To be fair, TacAR can't charge shot e...
- by Pokey Dravon - at 2014.12.18 22:23:00
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1873. Tweak the amarr assaul - in Feedback/Requests [original thread]
I only ask on an entirely unrelated note. Thinking of ways to make Assaults and Commandos a little more interesting, specifically weapon bonuses for commandos that help the racial weapons but in a way that is different from the Assaults. But that'...
- by Pokey Dravon - at 2014.12.18 22:09:00
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1874. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Spkr4theDead wrote: duster 35000 wrote: Pokey Dravon wrote: While the discussion is great, I think we way be getting a little carried away with deeper level ideas. Perhaps we should refocus on a couple core issues that need to be hammered...
- by Pokey Dravon - at 2014.12.18 22:06:00
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1875. Tweak the amarr assaul - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Pokey Dravon wrote: EDIT: Random thought, would increased cooldown rate be of value? Not as much as you might think. You see, cooldown speed is pretty much irrelevant. There is the regular cooldown speed that would ta...
- by Pokey Dravon - at 2014.12.18 21:46:00
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1876. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
wrote: 168 reps per second with a 4 second delay is pathetically slow...and once hardener stacking is fixed shields will never be able to win cqc vs a blaster, atleast blaster vs blaster, more damage to shields and shields can't rep... Act...
- by Pokey Dravon - at 2014.12.18 19:59:00
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1877. Tweak the amarr assaul - in Feedback/Requests [original thread]
True Adamance wrote: Pokey Dravon wrote: 3 Proto heat sinks to gain 6 total shots? Do you think people would even bother if it took that many to only gain 6 shots? Sure why not. In those really close quarters fights those 6 shots might...
- by Pokey Dravon - at 2014.12.18 19:53:00
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1878. Tweak the amarr assaul - in Feedback/Requests [original thread]
3 Proto heat sinks to gain 6 total shots? Do you think people would even bother if it took that many to only gain 6 shots?
- by Pokey Dravon - at 2014.12.18 19:41:00
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1879. Tweak the amarr assaul - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Pokey Dravon wrote: Yeah that's not bad, though I'm curious if that would make the Amarr assault OP by having even better heat reduction on top of its Racial Bonus? With the recently reduced ScR mag? I doubt it. The redu...
- by Pokey Dravon - at 2014.12.18 19:36:00
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1880. Tweak the amarr assaul - in Feedback/Requests [original thread]
Yeah that's not bad, though I'm curious if that would make the Amarr assault OP by having even better heat reduction on top of its Racial Bonus?
- by Pokey Dravon - at 2014.12.18 19:10:00
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