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1701. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: Upon reflection, it i think my growing concern is that there are truly a relative few professional logi players left. I've noticed quite a few people pitching ideas like rep tool nerfs or saying "the logi's are fine whe...
- by Pokey Dravon - at 2015.01.03 05:44:00
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1702. new uplink variant : unstable uplink - in Feedback/Requests [original thread]
I worry this would cause glitches of spawning people inside models and whatnot.
- by Pokey Dravon - at 2015.01.03 05:39:00
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1703. Everyone I have found the right solution !!!! - in Feedback/Requests [original thread]
All Gucci wrote: After reading through the FotM threads I have found a proper fix to the Min dilemma ,A dual tank counter to the Min would make dust really interesting, It would make more sense to just make the amarr slot layout 4/4 because the...
- by Pokey Dravon - at 2015.01.03 05:36:00
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1704. Vehicle Specialists!? - in Feedback/Requests [original thread]
Tread Loudly 2 wrote: Pokey Dravon wrote: Tread Loudly 2 wrote: Yesterday I talked to a guy that's new to the game and he asked me if vehicles were worth the amount of SP needed to skill in them.... I almost immediately said yes but I st...
- by Pokey Dravon - at 2015.01.03 05:31:00
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1705. Vehicle Specialists!? - in Feedback/Requests [original thread]
Tread Loudly 2 wrote: Yesterday I talked to a guy that's new to the game and he asked me if vehicles were worth the amount of SP needed to skill in them.... I almost immediately said yes but I stopped myself and said look I'll lend you a few o...
- by Pokey Dravon - at 2015.01.03 04:02:00
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1706. Problem with Amarr Scout HP. - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: It has a crap ton of stamina though which means it almost never has to walk; it can sprint everywhere. Removing the speed penalty would be insane. People love to ignore that fact.
- by Pokey Dravon - at 2015.01.02 02:29:00
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1707. [Idea] 32vs32 - in Feedback/Requests [original thread]
"More People" does not equate to "Better Gameplay" The system already struggles with 16 vs 16, adding more will add significantly more burden on the system without much gain in quality of gameplay.
- by Pokey Dravon - at 2014.12.31 01:01:00
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1708. Plasma cannon - in Feedback/Requests [original thread]
Meh....
- by Pokey Dravon - at 2014.12.30 04:27:00
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1709. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
CCP Rattati wrote: Kain Spero wrote: I guess my question is then is it possible to give the flotilla a location for the purpose of limiting the range of clone packs launched from them or other planetary conquest game play mechanics? That...
- by Pokey Dravon - at 2014.12.30 03:53:00
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1710. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I kind of hate the idea of personal warbarges. It's like every single real life mercenary having their own personal aircraft carrier, but even more ridiculous. Warbarges should be something that a corporation owns. ...
- by Pokey Dravon - at 2014.12.30 00:41:00
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1711. Vehicle regen (work in progress) - in Feedback/Requests [original thread]
True Adamance wrote: Thaddeus Reynolds wrote: Pokey Dravon wrote: Heres a thought, as a general principle to adhere to. Natural Shield Regen < STD Armor Repair < STD Shield Recharger < ADV Armor Repair < ADV Shield Recharger ...
- by Pokey Dravon - at 2014.12.29 23:01:00
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1712. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Tesfa Alem wrote: Madatory Vehicle crews are not on the table and this thread is supposed to talk the tanks we want to re-introduce, not the personnel requirements to man the thing. Frankly i find some AV fears more conspiratorial than anythi...
- by Pokey Dravon - at 2014.12.29 19:05:00
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1713. [Idea] Active Resource Extraction for Planetary Conquest - in Feedback/Requests [original thread]
Kain Spero wrote: Pokey, I was thinking more about the neglect of a district opening you up to an attacker initiated raid. What if when you don't extract the resources pile up on the district and once they hit a certain amount the district is ...
- by Pokey Dravon - at 2014.12.29 18:30:00
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1714. minor laser/warbarge strikes - in Feedback/Requests [original thread]
Cat Merc wrote: Pokey Dravon wrote: CCP Rattati wrote: This has been designed and can be put into the game if and when we think the system is working well. All I hear is that players like the new Warbarge Strikes and they are neither OP n...
- by Pokey Dravon - at 2014.12.29 08:35:00
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1715. minor laser/warbarge strikes - in Feedback/Requests [original thread]
CCP Rattati wrote: This has been designed and can be put into the game if and when we think the system is working well. All I hear is that players like the new Warbarge Strikes and they are neither OP nor useless. There is some concern howev...
- by Pokey Dravon - at 2014.12.29 05:50:00
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1716. [Concept] Basic War Barge Mechanics ver. 0.01 - in Feedback/Requests [original thread]
Kain Spero wrote: MINA Longstrike wrote: Rather than having activity determine the power of you warbarge bonuses I'd rather see the acquisition of 'mp' go solely towards things like clones and instead have warbarge upgrades be simple isk/aur...
- by Pokey Dravon - at 2014.12.29 05:20:00
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1717. [Idea] Active Resource Extraction for Planetary Conquest - in Feedback/Requests [original thread]
Kain Spero wrote: 1. With the null cannons firing a X% of resources each time the match duration would be the same no matter who holds the null canons once they are hacked. I would imagine the length of the match would be similar to a redlined...
- by Pokey Dravon - at 2014.12.29 00:24:00
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1718. [Idea] Active Resource Extraction for Planetary Conquest - in Feedback/Requests [original thread]
It's an interesting idea to say the least. The idea of using the Null Cannons to fire packages of resources up into orbit for extraction is a neat idea, so that's a creative way to make the whole Null Cannon bit make sense. I like it. I will ask ...
- by Pokey Dravon - at 2014.12.28 22:15:00
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1719. [Concept] Basic War Barge Mechanics ver. 0.01 - in Feedback/Requests [original thread]
Kain Spero wrote: It terms of serving as an activity gate I do like the idea of using Mission Points way better than something tied to your loyalty rank or trying to frankenstein something together with war points or matches played. We could...
- by Pokey Dravon - at 2014.12.28 22:05:00
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1720. [Idea] Active Resource Extraction for Planetary Conquest - in Feedback/Requests [original thread]
With that said, the ability to issue in-game contracts for all of these new systems would most certainly be a huge benefit.
- by Pokey Dravon - at 2014.12.28 20:18:00
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