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1461. Nova Sword - in Feedback/Requests [original thread]
I'm kind of curious, modern military doesn't use anything beyond a knife or even a short bayonet (which is typically just a knife). Why would a futuristic military use them? Why would the disadvantages of large blades be overcome and why would som...
- by Pokey Dravon - at 2015.01.25 04:22:00
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1462. Raiding Ideas and Feedback Compilation Thread - in Feedback/Requests [original thread]
Yeah I mean that sort of thing you kinda have to base off of player behavior. However as a general concept I think making districts vulnerable for half of the day by default but can be reduced the 1/3 or 1/4 of the day with high activity seems lik...
- by Pokey Dravon - at 2015.01.25 02:14:00
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1463. Raiding Ideas and Feedback Compilation Thread - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Pokey Dravon wrote: I think allowing raids to happen 24 hours will quickly become frustrating for corporations being attacked by people on the other side of the world, and vice versa. It would lead to many attacks happe...
- by Pokey Dravon - at 2015.01.25 02:00:00
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1464. Raiding Ideas and Feedback Compilation Thread - in Feedback/Requests [original thread]
I think allowing raids to happen 24 hours will quickly become frustrating for corporations being attacked by people on the other side of the world, and vice versa. It would lead to many attacks happening against corps that are likely asleep, and e...
- by Pokey Dravon - at 2015.01.25 01:17:00
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1465. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: Pokey Dravon wrote: Well that's cute Sparky, but again it's probably not happening considering the lack of Dev support on Dust. Also I'm reintroducing passive modules, as I've said like...a dozen times. But i can't exp...
- by Pokey Dravon - at 2015.01.24 18:24:00
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1466. A HAV question - in Feedback/Requests [original thread]
Because it's better to have them without new art assets than not have them at all. Besides later down the line if we ever do get the art assets, then the HAVs themselves are already implemented and balanced, and simply dropping the model it would...
- by Pokey Dravon - at 2015.01.24 18:15:00
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1467. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Well that's cute Sparky, but again it's probably not happening considering the lack of Dev support on Dust. Also I'm reintroducing passive modules, as I've said like...a dozen times. But i can't expect you to comprehend things so I'll let it pass.
- by Pokey Dravon - at 2015.01.24 18:13:00
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1468. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 2. Frankly if cap got added to all vehicles and just say it would take a solid 6months to a year i think i could deal with it considering i could perma run a hardener or 2 Passive modules (Resistance Amps for your exa...
- by Pokey Dravon - at 2015.01.24 17:13:00
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1469. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Bright Cloud wrote: on the topic about shield hardened gunnlogis: ive fought today a guy who survived 8 forgegun hits in a row and then bugged off. And with 8 rounds i mean i and my buddy pummeled him up close. So 2 forgegunners couldnt do jac...
- by Pokey Dravon - at 2015.01.24 08:27:00
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1470. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Vell0cet wrote: Rattati, are capacitors completely off the table? Adding capacitors and real Ewar (e.g. Webs, neuts, tracking disrupters) would solve so many of the balancing problems with vehicles and AV. You could for example brick the thing...
- by Pokey Dravon - at 2015.01.24 07:50:00
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1471. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
DarthJT5 wrote: Will two turret tanks still be an option? I have specific fits for a friend of mine that guns all the time, but I only use one small turret. Are we screwed? I guess a 3rd variant with a single turret? And then a 4th variant w...
- by Pokey Dravon - at 2015.01.24 06:00:00
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1472. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Guys I am doing my homework here, with the loadouts. I started a brand new character and walked exactly through the steps of "what mighe each fit be with a given PG/CPU", without using PG/CPU mods. That means using suboptima...
- by Pokey Dravon - at 2015.01.24 04:45:00
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1473. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
No irritation here ^_^ You raise a good point, you just don't want it to turn in a system that allows excessive trolling.
- by Pokey Dravon - at 2015.01.24 04:03:00
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1474. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
501st Headstrong wrote: Ljke you said Pokey, you reap what you sow. You should not be able to steal, hide, and then be safe. A corp with relatively little to do after a war should be able to save up CP, get a twam, and show those raiders who's...
- by Pokey Dravon - at 2015.01.24 03:59:00
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1475. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
shaman oga wrote: I saw those fit in HAV loadout page.... We are still in deep water. Fear not. I've already spoken with CPM and they've assured me that the 3/2 2/3 layout is very much not set in stone and was simply left there because that'...
- by Pokey Dravon - at 2015.01.23 23:42:00
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1476. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: DarthJT5 wrote: My Only problem with this Ratt, is that your still going by a 3/2 or 2/3 system for slots. This is very, very bad. Reduce power of the mods, add more slots because we need variety. Gunnlogi should get 4 h...
- by Pokey Dravon - at 2015.01.23 23:18:00
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1477. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
And what about groups that are in and get pushed out and decide its not for them. You want to give people the ability to harass them anyways?
- by Pokey Dravon - at 2015.01.23 22:53:00
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1478. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
501st Headstrong wrote: ****Raiding***** Corporations with no districts should be able to be raided however for substantial LP, with a No-show stealing a large amount of the corps CP (Not enough for a recoup however. Used more if you have a ...
- by Pokey Dravon - at 2015.01.23 22:37:00
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1479. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Ares 514 wrote: Whatever it is, there needs to be a cost for corps not defending against raids. After i posted this i saw some good ideas by others. Agreed. If there is no penalty for failing to defend against a raid, it would be best to...
- by Pokey Dravon - at 2015.01.23 21:36:00
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1480. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Dust User wrote: Zaria Min Deir wrote: Pokey Dravon wrote: Eh wording can be hard sometimes, I know I fail at it frequently. But yeah since basically....all of PC is Cargo Hubs now, I think randomizing them at the start is fine. Rando...
- by Pokey Dravon - at 2015.01.23 20:17:00
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