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1061. New animation - in Feedback/Requests [original thread]
Buwaro Draemon wrote: What happens if I am using a Commando with dual Plasma Cannons? Shoot yourself in the foot....twice. Fatal blood loss shouldn't take too long
- by Pokey Dravon - at 2015.02.14 22:24:00
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1062. @rattati AV Spreadsheet error - in Feedback/Requests [original thread]
Basically his point is Both Gallente Commando and Minmatar Commando give +10% to their respective AV weapon, that's part of the role. However the reload bonus only offers a very small advantage to the Minmatar/Swarm combo, but a very large advan...
- by Pokey Dravon - at 2015.02.14 18:34:00
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1063. @rattati AV Spreadsheet error - in Feedback/Requests [original thread]
MINA Longstrike wrote: See now why I wanted to standardize PLC charge at .45s, change operation to 3% reload per level, and up the damage by a tier? It's essentially what the galmando does to the weapon. Changing the bonus to reload speed is...
- by Pokey Dravon - at 2015.02.13 20:49:00
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1064. @rattati AV Spreadsheet error - in Feedback/Requests [original thread]
I was worried about this, particularly because the Plasma Cannon is the most extreme example where reload spead has a significant effect on sustained DPS. Honestly the PLC feels *almost* right on a Gallmando....but given how much of a DPS buff it'...
- by Pokey Dravon - at 2015.02.13 20:33:00
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1065. CCP Rattati: A Plea For Caution - in Feedback/Requests [original thread]
Vesta Opalus wrote: There is no balance in the tanker game until the Gunnlogi is nerfed to near where the Madruger is right now. Ehhhhhh I'd shoot for more of a middleground, Madrugar is garbage right now and should not be used as a baseline.
- by Pokey Dravon - at 2015.02.13 19:29:00
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1066. CCP Rattati: A Plea For Caution - in Feedback/Requests [original thread]
Spkr4theDead wrote: So how exactly will the meta levels be balanced against themselves? Will PRO AV not be able to damage STD hulls? I imagine it would behave similarly to what happens when you shoot a standard dropsuit with a proto weapon.
- by Pokey Dravon - at 2015.02.13 19:18:00
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1067. HAV bring back initiative - in Feedback/Requests [original thread]
True Adamance wrote: On no...... I used to have a buddy nightchild77...... the stunts he could pull off with an LAV defied conventional wisdom. I mean **** even easy stunts like jumping an LAV into the silo objective of Gallente researc...
- by Pokey Dravon - at 2015.02.13 18:39:00
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1068. [Module Idea] Dropsuit Damage Control - in Feedback/Requests [original thread]
Cat Merc wrote: Pokey Dravon wrote: Cat Merc wrote: A low slot module that is intended to increase overall survivability of the suit. Effects: +5hp/s on armor for 10 seconds after taking fire +35% hp/s on shields for 10 seconds once shie...
- by Pokey Dravon - at 2015.02.13 16:56:00
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1069. [Module Idea] Dropsuit Damage Control - in Feedback/Requests [original thread]
Cat Merc wrote: A low slot module that is intended to increase overall survivability of the suit. Effects: +5hp/s on armor for 10 seconds after taking fire +35% hp/s on shields for 10 seconds once shield recharge starts +50% increased clone de...
- by Pokey Dravon - at 2015.02.13 16:45:00
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1070. ADS/DS and LAV overhaul (going with HAV overhaul stuff) - in Feedback/Requests [original thread]
Well that's kind of a tricky to say offhand because I think many of the Light modules are....not worth it, they offer too little of a benefit. So I'd be looking at decreasing base HP, increasing slots, and making the modules in those slots better....
- by Pokey Dravon - at 2015.02.13 16:38:00
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1071. ADS/DS and LAV overhaul (going with HAV overhaul stuff) - in Feedback/Requests [original thread]
Breakin Stuff wrote: Pokey Dravon wrote: Vulpes Dolosus wrote: All dropships are fine as is, LAVs only really need a +1 to their racial tank slot and the PG/CPU to go with it. I personally think BPO LAVs should have all their slots remove...
- by Pokey Dravon - at 2015.02.13 16:20:00
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1072. ADS/DS and LAV overhaul (going with HAV overhaul stuff) - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: All dropships are fine as is, LAVs only really need a +1 to their racial tank slot and the PG/CPU to go with it. I personally think BPO LAVs should have all their slots removed (but keep the turret). Or just nerf the ba...
- by Pokey Dravon - at 2015.02.13 16:11:00
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1073. Salvage - in Feedback/Requests [original thread]
Or just save it for when crafting comes out?
- by Pokey Dravon - at 2015.02.13 16:09:00
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1074. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Fox Gaden wrote: CCP Rattati wrote: Pagl1u M wrote: We need the kills/spawn ratio of hmg It's too damn high, ranking with top tier rifles. I am working on Hotfix Echo, where the plan is to rein in the range, and nothing else. They are...
- by Pokey Dravon - at 2015.02.13 16:07:00
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1075. HAV bring back initiative - in Feedback/Requests [original thread]
Godin Thekiller wrote: Pokey Dravon wrote: DUST Fiend wrote: I feel like logistics ships should have the most fitting options, but only if logistics modules are added. Or, if you must have them have less fitting options, make it so they c...
- by Pokey Dravon - at 2015.02.13 03:49:00
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1076. ADS/DS and LAV overhaul (going with HAV overhaul stuff) - in Feedback/Requests [original thread]
Godin Thekiller wrote: DarthJT5 wrote: Godin Thekiller wrote: I'm not sure if all vehicles should have the exact same slot layout. That might lead to some vehicles having way too much tank somewhere down the line. We would have to see fir...
- by Pokey Dravon - at 2015.02.13 02:00:00
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1077. Logistics slot progression(still). - in Feedback/Requests [original thread]
But should variation between roles not be defined by its ability to fit the essentials and more so based around the Role bonuses to define the role? Even if you don't like the concept of matching the Logistics to the Assault....fine, that's a dif...
- by Pokey Dravon - at 2015.02.12 23:14:00
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1078. HAV bring back initiative - in Feedback/Requests [original thread]
DUST Fiend wrote: I feel like logistics ships should have the most fitting options, but only if logistics modules are added. Or, if you must have them have less fitting options, make it so they can ONLY fit infantry repair turrets, while giving...
- by Pokey Dravon - at 2015.02.12 23:07:00
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1079. Logistics slot progression(still). - in Feedback/Requests [original thread]
Varoth Drac wrote: Actually I believe Amarr logis only have 4 lows at proto, making only 7 mod slots. This follows the old Amarr assault trend of having less slots. It was agreed that this was silly and Amarr assaults got the same total slots a...
- by Pokey Dravon - at 2015.02.12 22:53:00
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1080. Logistics slot progression(still). - in Feedback/Requests [original thread]
el OPERATOR wrote: Yes, I'm aware that a couple patches back (as part of the greater overhaul) Assault frames were given their Logis layouts at Proto. My issue making that scheme the uniform standard down the line is to assist in limiting the ...
- by Pokey Dravon - at 2015.02.12 22:51:00
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