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deepfried salad gilliam
Sanguine Knights
611
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Posted - 2014.04.04 23:35:00 -
[31] - Quote
id prefer just a max points for a single 3 minute time period
It'll help define roles, i promise:)
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1886
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Posted - 2014.04.04 23:42:00 -
[32] - Quote
Soldiersaint wrote: The cap needs to go so dedicated healers can benefit. At the same time we have to find a way to get rid of stat padding assault players who use the logi suits.
I think you're still confused. War Points have close to no effect on how much ISK or SP you make in a match, so you're not losing any benefit from the cap. All it prevents you from doing is farming orbitals.
Like my ideas?
Pokey Dravon for CPM1
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SgtMajSquish MLBJ
Consolidated Dust
83
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Posted - 2014.04.05 02:05:00 -
[33] - Quote
Soldiersaint wrote:Pokey Dravon wrote:Because way back in Closed beta players found ways to endlessly farm points and were able to do it very easily. This lead to excessive Orbital Drops, we're talking like 20+ in a match. I'd rather not go back to that. All they have to do is make it so you cant get an ob with heal points. You did not read my post did you? How about I take away your points for killing and hacking. I bet you will love that. CCP get rid of the cap. It needs to go. Im not going to stop posting about this. Im tired of getting the short end of the stick as a healer. I agree we already got screwed because people were abusing the passive armor rep, dont keep f*cking us
Favoring High Latency Is A Load Of Poo
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SgtMajSquish MLBJ
Consolidated Dust
83
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Posted - 2014.04.05 02:07:00 -
[34] - Quote
Mordecai Sanguine wrote:Soldiersaint wrote:Why is it that every time we start healing people our exp gets cut off. we should not have to go look for someone to kill so we can continue to gain exp from healing. And to make things worse you made a dedicated healing suit. how can you expect anyone to be a healer if you keep taking away the money that they worked hard for? Every match I play I am always the only healer. Its because nobody wants to deal with the exp cap. If you get rid of that cap more people will want to be healers. Also do not allow points from healing to count towards and ob. that will keep the whining kill players happy and I will help us healer logis. Agree, if WP from rep is cut by 20 points. (Triage will grants : 5 WP, but endlessly.) 5 is a bit low but i agree with what you are saying. we put our suits in danger because we are defenseless when repping
Favoring High Latency Is A Load Of Poo
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Boot Booter
Molon Labe. General Tso's Alliance
377
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Posted - 2014.04.05 03:57:00 -
[35] - Quote
Soldiersaint wrote:Boot Booter wrote:The only thing that makes sense is that if you lock to one person for an extending amount of time, you get diminishing WP.. i.e instead of hitting the cap the amount of WP slows down, probably in some parabolic fashion.
But because nothing else makes sense in this game I will say, Dear OP, get gud... the cap is there because you as a 'healer' would abuse getting unlimited WP. The rep tool already automatically puts you in first place, why do you need more? I dont care about stats but that cap needs to go. the only game in the world that puts a cap on healers is this game. and get good? Really? i dont play to kill like you. I play to heal and revive. all of my money comes from that ok. The cap needs to go so dedicated healers can benefit. At the same time we have to find a way to get rid of stat padding assault players who use the logi suits.
Ignores everything logical I say... Point proven.
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Soldiersaint
Condotta Rouvenor Gallente Federation
816
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Posted - 2014.04.05 14:58:00 -
[36] - Quote
I just dont understand why CCP is taking so long to find a solution to this. Im guessing its because they could care less about people who want to really help out the team instead of being selfish and playing for kills. |
Odigos Ellinas
Mannar Focused Warfare Gallente Federation
53
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Posted - 2014.04.06 00:14:00 -
[37] - Quote
Pokey Dravon wrote:Soldiersaint wrote: The cap needs to go so dedicated healers can benefit. At the same time we have to find a way to get rid of stat padding assault players who use the logi suits.
I think you're still confused. War Points have close to no effect on how much ISK or SP you make in a match, so you're not losing any benefit from the cap. All it prevents you from doing is farming orbitals.
Are you sure about that??? Tell me if I'm wrong. But i believe the amount of ISK your team makes comes from the amount of clones you destroy(not kills) and the as longer the game the higher the ISK payout. But the personal personal share of the team wallet depends on the WP. |
Odigos Ellinas
Mannar Focused Warfare Gallente Federation
53
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Posted - 2014.04.06 00:19:00 -
[38] - Quote
Meee One wrote:Boot Booter wrote:The only thing that makes sense is that if you lock to one person for an extending amount of time, you get diminishing WP.. i.e instead of hitting the cap the amount of WP slows down, probably in some parabolic fashion.
But because nothing else makes sense in this game I will say, Dear OP, get gud... the cap is there because you as a 'healer' would abuse getting unlimited WP. The rep tool already automatically puts you in first place, why do you need more? Says an ignorant non-logi. Tell ya what,you go do it for a few matches,them come back here and report to us how many times you were killed first for simply being a logi. Then try it with a rep tool.
First of all. I am sorry for my bad english its my 3rd language.
Meee One you are just rude against anyone who's putting his WP behind the repair tool WP farming. You are acting like a little stupid boy.
Oh and TACTICAL TACTICAL TACTICAL |
Soldiersaint
Condotta Rouvenor Gallente Federation
822
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Posted - 2014.04.06 04:35:00 -
[39] - Quote
I just dont understand why people who play for kills even touch the logi suits. Its really hurting the true logis ability to do his job. let me guess the next update is going to completely take away our exp gain from healing and reviving and the reason why......*to prevent ob spam* same excuse every single time. |
zzZaXxx
The Phoenix Federation
294
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Posted - 2014.04.06 05:44:00 -
[40] - Quote
Soldiersaint wrote:Why is it that every time we start healing people our exp gets cut off. we should not have to go look for someone to kill so we can continue to gain exp from healing. And to make things worse you made a dedicated healing suit. how can you expect anyone to be a healer if you keep taking away the money that they worked hard for? Every match I play I am always the only healer. Its because nobody wants to deal with the exp cap. If you get rid of that cap more people will want to be healers. Also do not allow points from healing to count towards and ob. that will keep the whining kill players happy and I will help us healer logis. Ummm...the thing that's costing me money is the fact that I have no survivability and scouts hunt me. Talk about that. |
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Beeeees
KILL-EM-QUICK RISE of LEGION
509
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Posted - 2014.04.06 06:19:00 -
[41] - Quote
Jesus christ man. You-¦re so obnoxiously whiney, I woudnt let you in six kin radius of my bumblebee ass. Next you complain that militia-sticking and standart-repping is more WP efficient than proto prod and hands of jebus.
You really dont need more WP than that, believe me.
A lone logi-¦s performance is usually antiproportionally corelated to his teams level of coordination. A lone logi-¦s duty is to indirecty guide the blueberries with droplinks to a letter, with hives to cover and with reps to victory.
Performing those simple tasks nets you 2k+ WP in a pub match. Thats an OB earned solo, what do you need more?
TOLD514
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zzZaXxx
The Phoenix Federation
294
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Posted - 2014.04.06 06:28:00 -
[42] - Quote
Beeeees wrote:Jesus christ man. You-¦re so obnoxiously whiney, I woudnt let you in six kin radius of my bumblebee ass. Next you complain that militia-sticking and standart-repping is more WP efficient than proto prod and hands of jebus.
You really dont need more WP than that, believe me.
A lone logi-¦s performance is usually antiproportionally corelated to his teams level of coordination. A lone logi-¦s duty is to indirecty guide the blueberries with droplinks to a letter, with hives to cover and with reps to victory.
Performing those simple tasks nets you 2k+ WP in a pub match. Thats an OB earned solo, what do you need more? "A lone logi"! ROFLMAO!!! Go play "lone logi" for a while and see how far you get. Yes, please go run by yourself to that good spot for the uplinks. See how that works out. |
Beeeees
KILL-EM-QUICK RISE of LEGION
509
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Posted - 2014.04.06 06:43:00 -
[43] - Quote
zzZaXxx wrote: "A lone logi"! ROFLMAO!!! Go play "lone logi" for a while and see how far you get. Yes, please go run by yourself to that good spot for the uplinks. See how that works out.
When you get beaten in the meta, you change the meta. When the spot-¦s taken, you flaylock it and look for another spot. Use your brain.
TOLD514
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bogeyman m
Krusual Covert Operators Minmatar Republic
155
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Posted - 2014.04.06 16:51:00 -
[44] - Quote
Vaux Karn wrote:Here is an idea that could fix the issues...
1. Make WP earned for triage proportional to how much you repair, such as X amount of armor repaired earns a triage bonus (meaning prototype gains WP faster than standard as they rep faster). Also different values for dropsuits and vehicles would be required for balance to prevent abuse. 2. Separate WP for triage and guardian (25 WP for triage, 10 WP for guardian). 3. Divide WP for guardian between all repairers (thus 5 guys repairing squad leader when he calls in orbital results in 2 WP per kill for each repairer). 4. Add a notification of some kind for the guy getting repaired...it is pointless to try to repair the guy that always runs away from you (this is just good for everyone).
Step 4 is optional, but would be greatly appreciated by everyone. The other 3 steps could fix the problem though and allow for removal of the cap. WP rewards could be adjusted to reflect the changes, maybe some other tweaks as well, but this may be a good solution. Feedback would be great. ^THIS^
Duct tape 2.0 > Have WD-40; will travel.
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RedBleach LeSanglant
Hellstorm Inc League of Infamy
577
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Posted - 2014.04.06 21:08:00 -
[45] - Quote
It is not that I feel I need more WP for what I do, only that I dont want the cap. I usually hit that cap right when the battle is getting really intense and none of know if we will live through it, and I'm having my best repair run ever - .... and then it all stops. That small reward that I get so excited over leaves and I'm left with no reward for my contribution.
The rewards should have no cap. The rewards should increase with repaired amount given (equipment level) The subject should always know when they are being repped
If there needs to be re-balancing about the war points earned that is acceptable, but the cap is not.
The Logi Code. The Way of the Logibro
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RKKR
The Southern Legion League of Infamy
886
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Posted - 2014.04.06 21:17:00 -
[46] - Quote
Having lots of WP is nice because it increases my ISK-payout.
Having more ISK is actually the only thing I care about with all this overpriced equipment. |
Vaux Karn
The Mercenary Collective
59
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Posted - 2014.04.06 21:46:00 -
[47] - Quote
bogeyman m wrote:Vaux Karn wrote:Here is an idea that could fix the issues...
1. Make WP earned for triage proportional to how much you repair, such as X amount of armor repaired earns a triage bonus (meaning prototype gains WP faster than standard as they rep faster). Also different values for dropsuits and vehicles would be required for balance to prevent abuse. 2. Separate WP for triage and guardian (25 WP for triage, 10 WP for guardian). 3. Divide WP for guardian between all repairers (thus 5 guys repairing squad leader when he calls in orbital results in 2 WP per kill for each repairer). 4. Add a notification of some kind for the guy getting repaired...it is pointless to try to repair the guy that always runs away from you (this is just good for everyone).
Step 4 is optional, but would be greatly appreciated by everyone. The other 3 steps could fix the problem though and allow for removal of the cap. WP rewards could be adjusted to reflect the changes, maybe some other tweaks as well, but this may be a good solution. Feedback would be great. ^THIS^ Thank you, it is nice to know my suggestion didn't just fall on deaf ears. Maybe I should point out some benefits of this proposed system...
This system would invalidate most farming as the WP gain would be limited to actually doing something, no repairs=no WP. Next guardian bonuses would be limited to whatever the standard WP value is, meaning no more 15 guys repairing 1 guy as he calls in his OB (ok this is a little bit of an exaggeration, but you get the idea). The lowering of the guardian bonus will further discourage that and also eliminate that random blue berry from repairing me the entire game because he saw my Thale's in the kill feed. It will also mean higher rewards for higher level equipment, because the current system of same WP for militia repair tool as proto is just kittening broken. Step 4 will help people realize that the guy repairing them is doing something to benefit the team, which will help to get rid of the QQ about how unfair it is that a logi got more WP than the guy that he kept alive the entire game. And most importantly, it will unconditionally reward people for helping the team.
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Soldiersaint
Condotta Rouvenor Gallente Federation
834
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Posted - 2014.04.12 20:50:00 -
[48] - Quote
RedBleach LeSanglant wrote:It is not that I feel I need more WP for what I do, only that I dont want the cap. I usually hit that cap right when the battle is getting really intense and none of know if we will live through it, and I'm having my best repair run ever - .... and then it all stops. That small reward that I get so excited over leaves and I'm left with no reward for my contribution.
The rewards should have no cap. The rewards should increase with repaired amount given (equipment level) The subject should always know when they are being repped
If there needs to be re-balancing about the war points earned that is acceptable, but the cap is not. Exactly. |
Chesyre Armundsen
Thanes Of Dust
493
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Posted - 2014.04.13 06:53:00 -
[49] - Quote
+1 for the thread
Full time Logi, but I dabble in other roles to fill gaps on the field. I would love to earn more ISK in my Logi fits.
Mihi gravato Deus - "Let God lay the burden on me!"
The Space Hippie
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Shadow Archeus
OSG Planetary Operations Covert Intervention
374
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Posted - 2014.04.13 13:29:00 -
[50] - Quote
I only read the first couple posts because I'm pressed for time.
Maybe increase wp needed for an ob....or make obs not dependant on wp but based on something else
Ob points Certain actions on the battlefield will provide a op (orbital points) one orbital costs 50 op Kills give 1 op Killing an enemy squad leader 2 op Hacks on Crus, depots and turrets give 1 op Hacks on objectives gives 2 op Destroying lavs 1 op Destroying dropship 2 op Destroying havs 3 op
I know resupply isn't on there or spawn points or scans or revives but those are ways to make wp....not op
IMO when you use equipment YOU are not completing a task...the equipment is.....op would be given for DIRECT player actions
Real heavies use lasers
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