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1021. Assault Rifles are out of hand - in General Discussions [original thread]
Aim assist was for ds3 v kbm dispute, if aim assist goes I"m back on the kbm / move with its better accuracy, it probably would help my sniper suits anyways. HIt detection does not need to be nerfed, you should be hitting what your aiming at. ARs...
- by Oswald Rehnquist - at 2013.11.13 23:21:00
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1022. AR Fixes to come out next build! - in General Discussions [original thread]
Jak'Saan wrote: Oswald Rehnquist wrote: Jak'Saan wrote: Just curious. I've been looking all over the forum and can't find it anywhere. Has CCP addressed how OP AR (and maybe other weapons too) are since the HD fixes? If so can you post a ...
- by Oswald Rehnquist - at 2013.11.13 19:32:00
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1023. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: How many are 100% am I the only fool? 100% here myself, its the only suit I have used. The only time I've played other classes/suits was on the accounts of friends and family. People were quite amused and intrigued when I ...
- by Oswald Rehnquist - at 2013.11.13 07:21:00
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1024. 2 million unallocated skillpoints. - in General Discussions [original thread]
If CCP does their job right the next few months should be pretty chaotic, so keeping a reserve of a 1mil as a minimum would allow you to adapt to lopsided updates.
- by Oswald Rehnquist - at 2013.11.13 06:44:00
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1025. Scout Registry / Killboard - in General Discussions [original thread]
8213 wrote: Okay, I'm confused, in order to make a run at this board, I would have to start counting from now on? You bring up a good point, I was actually joking around with a few friends on dust saying the best scoring scout is broke / re...
- by Oswald Rehnquist - at 2013.11.13 04:56:00
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1026. Why proto logis are a problem - in General Discussions [original thread]
RedBleach LeSanglant wrote: Now it is time to make the other suits also perform at their best and bring more than just face burning to the game. The issue is with the Flexibility of the logi that comes with the CPU/PG and module slots and clas...
- by Oswald Rehnquist - at 2013.11.13 04:51:00
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1027. Liking Chromosome Over Uprisping, Answer: *Roles*, Also CCP's Uprising Paral... - in General Discussions [original thread]
Was not due to more content, better graphics, hit detection, perfect balance, or less bugs, but more solidified roles (some people are against this though) Assaults felt like sweepers, heavies like wall breakers, scouts like skirmishers, and logi...
- by Oswald Rehnquist - at 2013.11.13 04:39:00
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1028. IRREFUTABLE proof that Turret AI is OP as **** - in General Discussions [original thread]
Knight Soiaire wrote: Oswald Rehnquist wrote: So the moral of the story is... don't stand in direct LOS of hostile auto turrets and use cover when approaching He got shot out of a moving DS. A MOVING DS! FROM 164 METERS OUT! I'd r...
- by Oswald Rehnquist - at 2013.11.13 00:03:00
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1029. IRREFUTABLE proof that Turret AI is OP as **** - in General Discussions [original thread]
So the moral of the story is... don't stand in direct LOS of hostile auto turrets and use cover when approaching
- by Oswald Rehnquist - at 2013.11.12 23:52:00
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1030. AR Fixes to come out next build! - in General Discussions [original thread]
Jak'Saan wrote: Just curious. I've been looking all over the forum and can't find it anywhere. Has CCP addressed how OP AR (and maybe other weapons too) are since the HD fixes? If so can you post a link as to what they have said/are planning to...
- by Oswald Rehnquist - at 2013.11.12 22:46:00
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1031. CCP, A Question: Dust vs. Planetside 2 - in General Discussions [original thread]
I've played both, Ps2 does the large scale battles a lot better, territory turnover is a lot better, and the thrill of invading a well defended base is epic, Dust really needs to look into the base invasion mode because Ps2 blew them away there. ...
- by Oswald Rehnquist - at 2013.11.12 20:34:00
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1032. Minmatar Assaults, would you like to change your bonus to better suit the Combat... - in General Discussions [original thread]
Cody Sietz wrote: Canari Elphus wrote: Id rather Minmatar Assaults have a bonus to something like profile dampening or such as it would fit better with the skirmisher/flanker nature of the suit. I think the Assaults should get a bonus to...
- by Oswald Rehnquist - at 2013.11.12 20:14:00
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1033. Max Survivability Against SCR Rifles - in General Discussions [original thread]
Kasote Denzara wrote: Not getting shot is the best way not to die. I concur with this, actually the slow drain from Ar to ScR is helping me out because I can dodge scram shots and when facing off in cqc, trading ScP headhosts vs ScR shots is...
- by Oswald Rehnquist - at 2013.11.12 20:10:00
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1034. Minmatar Assaults, would you like to change your bonus to better suit the Combat... - in General Discussions [original thread]
Cody Sietz wrote: Xender17 wrote: I thought... Caldari was projectile based? I think they are hybrid/missile based. specifically rail/missile base
- by Oswald Rehnquist - at 2013.11.12 20:05:00
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1035. What weapon do you specialize in? - in General Discussions [original thread]
Duel scrambler pistols
- by Oswald Rehnquist - at 2013.11.12 06:46:00
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1036. Scouts, the newest FoTM! - in General Discussions [original thread]
4447 wrote: shouldn't scouts be sniping... Its easier to snipe when you can eat a counter snipe, also damage mods (thus cpu/pg) are vastly important, thus due to these weaknesses most scout snipers are rolling snipers and not sitting/perch...
- by Oswald Rehnquist - at 2013.11.12 04:51:00
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1037. Scouts, the newest FoTM! - in General Discussions [original thread]
Gunmouse wrote: Becasue of what you said here... I gave you an example of a scout putting up high number in a PC MATCH (not an lolpubmatch) against a upper tier PC corp, making what you responded with in that post bogus. Unless you're calling ...
- by Oswald Rehnquist - at 2013.11.12 04:42:00
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1038. Scout Registry / Killboard - in General Discussions [original thread]
I made the mistake of not vetting stuff first here before throwing something out to the rest of the forums, it was also a mistake to throw something out while I was still theory crafting (biggest mistake). Essentially I can see major gains in sco...
- by Oswald Rehnquist - at 2013.11.12 04:26:00
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1039. Scouts, the newest FoTM! - in General Discussions [original thread]
Gunmouse wrote: Oswald Rehnquist wrote: Gunmouse wrote: Oswald Rehnquist wrote: I"m actually typing up what I think to be the solution as we speak, will be posting it up tonight, and will be needing help to keep it active, only have th...
- by Oswald Rehnquist - at 2013.11.12 04:17:00
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1040. Scouts: EWAR, Racials, and any interesting slot layout - in General Discussions [original thread]
Godin Thekiller wrote: humm..... other than the Gal Scout thing, I'd take it. Active scanners For Gallente just to let you know. Active scanners literally do nothing special for scouts, whereas cloaks just make you invisible and beating cloa...
- by Oswald Rehnquist - at 2013.11.12 02:03:00
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