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721. Skill Points: what you have - in General Discussions [original thread]
Gal Light frame 3 Gal Medium frame 3 Gal scout/logi/assault 1 Explosives 3 Grenades 1 Armor Upgrades 4 Armor Plates 3 Armor Repair Systems 3 Shield Upgrades 2 Shield Extension 1 Dropsuit Core Upgrades 2 Dropsuit Engineering 1 Dropsuit Electronics ...
- by Oso Peresoso - at 2013.07.05 18:30:00
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722. Skill Points: what you have - in General Discussions [original thread]
so you just like.. punch people to death with your massive shields?
- by Oso Peresoso - at 2013.07.05 18:19:00
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723. Flux vs normal nades - in General Discussions [original thread]
semperfi1999 wrote: Oso Peresoso wrote: semperfi1999 wrote: I have argued that the only way to make it fair is to make a nade that does dmg to ONLY armor. It does dmg of 1200 1500 1800 (just like the flux) and has the same AOE as the flu...
- by Oso Peresoso - at 2013.07.05 18:02:00
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724. [Request] Reduce Dropsuit Electronics/Engineering to x3 - in Feedback/Requests [original thread]
ZDub 303 wrote: imho. a much better way of doing is if they were core skills specific to each suit. so... Caldari Logisitics Dropsuit Operation (x8), Caldari Logistics Dropsuit Engineering (x1), Caldari Logisitcs Dropsuit Electronics (x1) ...
- by Oso Peresoso - at 2013.07.05 17:57:00
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725. assualt dropsuit question - in Rookie Training Grounds [original thread]
get BPOs for the caldari assault suit, the assault rifle, and the SMG (make sure you're not getting militia BPOS). Fill basic/militia/enhanced stuff in the other slots. Voila, you have an effective suit that costs about 5k isk a pop.
- by Oso Peresoso - at 2013.07.05 17:43:00
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726. wat do - in Rookie Training Grounds [original thread]
proto heavy with militia mods, yes you do need help. Train up dropsuit upgrades, particularly armor upgrades, plates, and repair systems. Fit complex stuff. Train up handheld weapon upgrades, fit complex damage mods.
- by Oso Peresoso - at 2013.07.05 17:41:00
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727. [Request] Gunslinger medium suit role - in Feedback/Requests [original thread]
for the love of god no.
- by Oso Peresoso - at 2013.07.05 17:37:00
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728. What happened to Shotguns, CCP? (Uprising 1.2) - in General Discussions [original thread]
Cody Sietz wrote: Last build it was crazy OP and could one shot assaults from way too far. 5 meters is not too far.
- by Oso Peresoso - at 2013.07.05 17:35:00
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729. The quick and dirty fix - in General Discussions [original thread]
Reserved for future trolling.
- by Oso Peresoso - at 2013.07.05 17:32:00
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730. have swarms been nerfed - in General Discussions [original thread]
ADAM-OF-EVE wrote: i rolled quite heavily into swarms to be able to support my team whenever we were overrun by murder taxis. since the patch i have been unable to kill any vehicles at all without the help of at least 2-3 other players. did cc...
- by Oso Peresoso - at 2013.07.05 17:26:00
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731. neo comm vs MQ screens - in General Discussions [original thread]
Neocom for everything, unless I need to look at leader boards.. For some reason. Its also pretty much the same in Eve, although sometimes I walk out to the hangar to admire one of my ginormous ships.
- by Oso Peresoso - at 2013.07.05 17:25:00
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732. Camo on clone - in Feedback/Requests [original thread]
If you want to play dress up, make an eve character and spend your Aurum on clothes.
- by Oso Peresoso - at 2013.07.05 17:19:00
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733. Flux vs normal nades - in General Discussions [original thread]
semperfi1999 wrote: I have argued that the only way to make it fair is to make a nade that does dmg to ONLY armor. It does dmg of 1200 1500 1800 (just like the flux) and has the same AOE as the flux nade. I'm assuming you aren't suggesting...
- by Oso Peresoso - at 2013.07.05 16:37:00
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734. [Request] Reduce Dropsuit Electronics/Engineering to x3 - in Feedback/Requests [original thread]
These skills are rank 1 in Eve, precisely because they are so basic and fundamental to everything. Also fittings skills are way less fun than other skills because you don't get anything tangible, they just help you use the toys you have already be...
- by Oso Peresoso - at 2013.07.05 16:30:00
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735. [Feedback] 3x SP feels normal - in Feedback/Requests [original thread]
BL4CKST4R wrote: I do play, I play every game but once I die twice back to the MCC :). Gotta keep my costs low. Cancer.
- by Oso Peresoso - at 2013.07.05 16:25:00
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736. [Feedback] Let's talk about Uplinks... - in Feedback/Requests [original thread]
BL4CKST4R wrote: Add the ability to hack uplinks. Solved So instead of killing 10 uplinks you think it would be faster to hack them?
- by Oso Peresoso - at 2013.07.05 16:24:00
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737. Minmitar HAV - in Feedback/Requests [original thread]
minmatar HAV just needs to be a very fast HAV with moderate shields and low armor. Instead of a main gun, the turret would sport 6 small autocannons (machine guns) pointing roughly in the same direction. One driver, no passengers.
- by Oso Peresoso - at 2013.07.05 16:22:00
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738. Make shield modules increase Scan Profile - in Feedback/Requests [original thread]
Mobius Wyvern wrote: If Armor plates have to have some kind of speed penalty, then make Shield Extenders increase your Scan Profile and make you easier to detect from longer ranges. Lol does scan profile even do that? I'd be happy with shi...
- by Oso Peresoso - at 2013.07.05 16:08:00
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739. Logi offensive nerf proposal - in Feedback/Requests [original thread]
Cyrille Fodeux wrote: The problem is not at the Logis (except the Caldari Logi), it-¦s at the WP you get from Equipment. You get too little WP for the risk you are exposed when you are reviving or repairing someone. When you get more WP for the...
- by Oso Peresoso - at 2013.07.05 16:04:00
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740. Help me out - in General Discussions [original thread]
probably 1.4
- by Oso Peresoso - at 2013.07.05 14:25:00
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