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381. Official 1.3 "Stealth Nerfs" topic - in General Discussions [original thread]
King Kobrah wrote: Travi Zyg wrote: AKA Official 1.3 " find as many ways as possible to cry about 1.3 changes, because nothing is ever good enough for me as an individual" topic. although i find it funny that OMS was messed,im almost posit...
- by Oso Peresoso - at 2013.07.30 15:01:00
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382. I want my Caldari Assault civ Reload speed bonus back !!!!!!!!!!!!! - in General Discussions [original thread]
semperfi1999 wrote: Honestly this has been discussed for several weeks now. That being said.........its stupid that you think the reload bonus is better than the shield bonus you get now. seconded on both counts.
- by Oso Peresoso - at 2013.07.30 15:00:00
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383. CCP Fail (Fused Locus vs M2 Cavity) - in General Discussions [original thread]
ZDub 303 wrote: The Black Art wrote: I thought Fused Locus had a 6.0 blast radius. Did they nerf that too? Yup, they all do 400 damage with a 2.5m blast radius and an ammo count of one. Its essentially nerfed them so hard into the ground...
- by Oso Peresoso - at 2013.07.30 14:59:00
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384. A request for those little AV guys - in General Discussions [original thread]
Sorry, I will continue shooting my militia swarms and basic AVs at you. Generally because I care a lot more about winning, getting points, and not dying than I do about the e-honor of my ally tank. And if the blue tanker disagrees, well, tough coo...
- by Oso Peresoso - at 2013.07.30 14:54:00
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385. [FEEDBACK] 1.3 Range..not fixed, but nice try, and a few other things. - in Feedback/Requests [original thread]
ambush combined? interesting..
- by Oso Peresoso - at 2013.07.30 14:51:00
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386. haven't played the new update. - in General Discussions [original thread]
mostly balance changes really. Updated/overhauled aiming is next month, including improved KBM performance and re-enabling aim assist for controllers. There will probably be some rebalancing following that as this will affect different weapons/su...
- by Oso Peresoso - at 2013.07.30 14:49:00
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387. Be careful with aurum... - in General Discussions [original thread]
OP conducts himself like a *******. I hope he bought 5000 of those nades. I think its more important to nerf the clear P2win item than it is to make sure that people that bought them are insulated from balance changes. For one, if you try to do th...
- by Oso Peresoso - at 2013.07.30 14:47:00
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388. Request - High power slot armor modules - in Feedback/Requests [original thread]
Cosgar wrote: RedRebelCork wrote: Makes sense. Maybe armour hardeners or resistances would go in high slots? I'd say keep hardeners in the low slots, but something that multiplies repair rate by a percentage in the high slot. Of any arm...
- by Oso Peresoso - at 2013.07.30 14:31:00
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389. Minimap Improvements - in Feedback/Requests [original thread]
IgniteableAura wrote: -Toggable effective range circle/hue (Both of these would reduce the "spreadsheet" feel at the bottom of the HUD. Could possibly do away with if visual cue are not cluttered) I literally NEVER look at this against an ...
- by Oso Peresoso - at 2013.07.30 14:28:00
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390. [Request] Infiltration: One - Squad Game Mode - in Feedback/Requests [original thread]
Just a bunch of Euro's messing with my district while my corp is at work/school. Do not want. Couple changes could make the idea workable. -Prescheduled -No alarm system, or at least participation by the defenders must not be contingent on some a...
- by Oso Peresoso - at 2013.07.30 14:22:00
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391. A MODEST REQUEST: Grenade Type Indicator - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: +1 An actual picture of the grenade would not hurt. You can see your weapon in your hands. Not an icon of the gun. Why not the same for nades? you can check your guns/equip by holding R2, not so with grenades.
- by Oso Peresoso - at 2013.07.30 13:57:00
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392. Free For All MODE - in Feedback/Requests [original thread]
PROh3at wrote: Plz Make a Free For All mode so I don't gotta keep vsing full squads with all proto and officers guns Plz Fix the Av grenades Plz Make a setting for an controller trigger flip Plz Nerf the flaylock already it does more damage t...
- by Oso Peresoso - at 2013.07.30 13:56:00
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393. request hearing impared and color blind player - in Feedback/Requests [original thread]
considering the amount of work CCP does translating the client and UI into different languages, I think this is feasible. Perhaps even easier would be options to customize the blue and red that is so pervasive, this would require even less work an...
- by Oso Peresoso - at 2013.07.30 13:52:00
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394. [suggestion] add srd and sdrd to info window - in Feedback/Requests [original thread]
what do those acronyms even stand for? I don't care, more stuff needs to be on the info window in any case. MOAR.
- by Oso Peresoso - at 2013.07.30 13:46:00
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395. A MODEST REQUEST: Grenade Type Indicator - in Feedback/Requests [original thread]
Seriously. I switch grenades on the fly all the time, and i often end up throwing AV nades at infantry and locus grenades at tanks. Add a simple icon that is distinguishable on the HUD next to the grenade counter would be FAN-*******-TASTIC. Some...
- by Oso Peresoso - at 2013.07.30 13:45:00
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396. 'Black Eagle' now unusable - in Feedback/Requests [original thread]
xCOSHEEx wrote: For those that dont have the suit: It is similar to the Featured fits on the market. Ah, ok well if its prefit that's broken, these are probably intended to fit with zero fittings skills, at least considering their pre-fit ...
- by Oso Peresoso - at 2013.07.30 13:41:00
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397. [Request/Discussion] Damage types and Ammo - in Feedback/Requests [original thread]
Yes and no. This would result in a lot of added complexity. The current system without ammo types and without 4-type resistance was probably one of the better design decisions made. Maybe ammo, with 2-3 types per weapon (maaaybe), but fully fles...
- by Oso Peresoso - at 2013.07.30 13:36:00
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398. Minimap Improvements - in Feedback/Requests [original thread]
Touchy McHealz wrote: I am 100% AGAINST there being skills that are "must trains". Having to train skills to be able to use the minimap is a terrible idea. Might as well make us train a skill to not trip over our own 2 feet and break our neck...
- by Oso Peresoso - at 2013.07.30 13:29:00
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399. How do i go about a name change? - in General Discussions [original thread]
ANON Illuminati wrote: without losing my sp or aur and blueprint items>? because i want my old closed beta name back. ask nicely. Hypothetically, if you could get a bunch of people to report your name as offensive, you could be granted a...
- by Oso Peresoso - at 2013.07.30 06:12:00
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400. So I just got a Bill, In game.... Maybe the DEVs can help? - in General Discussions [original thread]
Corporate Police Force is an NPC corporation you sometimes fight for in instant battles. They own stations mostly in Caldari space and like most stations, they rent out offices to player corporations. Offices are required for a number of important...
- by Oso Peresoso - at 2013.07.30 06:10:00
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