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701. help with Meta Level? - in Rookie Training Grounds [original thread]
meta is a rough approximation of how good it is. You need to look at the relevant stats to see if a meta-1 item is noticeably better than a meta-0 item. The meta level itself doesn't do anything.
- by Oso Peresoso - at 2013.07.05 21:09:00
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702. Minmitar Assault Fitting - in Rookie Training Grounds [original thread]
you should drop to an advanced suit until you start needing the CPU/PG of the proto. Right now you're not getting what you've paying for really, not by a long shot. Unlock real grenades. You get one more as well as access to flux and AV. Plus sav...
- by Oso Peresoso - at 2013.07.05 21:07:00
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703. Dropships - in General Discussions [original thread]
gbghg wrote: On the topic of dropships and abuse (I'm looking at you forge gunners) the fact we still don't get WP for MCRU spawns is ridiculous, I still don't get how an MCRU can be considered exploitable yet drop uplinks can't. I'm sure al...
- by Oso Peresoso - at 2013.07.05 20:59:00
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704. [Suggestion] Making Armor Plates Work Like EVE - in Feedback/Requests [original thread]
Tiffany NE Shephard wrote: CCP did release some new proto armor mods that have no speed penalty they are balls.
- by Oso Peresoso - at 2013.07.05 20:57:00
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705. Lovin the MD QQ since 1.2! - in General Discussions [original thread]
Jakar Umbra wrote: I'm almost sad about the Mass Driver's resurgence simply because I'm a Logi who used it as a main in chromosome.... Now they're giving those who genuinely main the weapon a bad rep. To those who used it through the hard times...
- by Oso Peresoso - at 2013.07.05 20:51:00
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706. dropsuite PG/CPU upgrade cost? - in General Discussions [original thread]
Aero Yassavi wrote: If you make it something that requires little skill points to invest into than you might as well just scrap it and give everyone the extra CPU/PG. You CAN make good fits without these skills, but you can make better ones wit...
- by Oso Peresoso - at 2013.07.05 20:48:00
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707. Flux vs normal nades - in General Discussions [original thread]
Galvan Nized wrote: Oso Peresoso wrote: Give me armor that recharges at 30 hp/s before modules or whatever and we'll talk. Nanohives alone provide 70 hp/s, plus reppers, plus repair tool I think armor can repair much quicker then shiel...
- by Oso Peresoso - at 2013.07.05 20:39:00
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708. Dropships - in General Discussions [original thread]
I finished off a wounded assault dropship the other day with a shot from my militia forgegun. It was way up in the sky and I led it like I was some kind of pro and I saw it fall out of the sky and explode. I let out a yell of amazement and victor...
- by Oso Peresoso - at 2013.07.05 20:30:00
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709. Make shield modules increase Scan Profile - in Feedback/Requests [original thread]
ZDub 303 wrote: Harpyja wrote: Essentially, shield extenders make ships bigger targets, so shield extenders should also increase a dropsuit's hitbox. mess with hitboxes in an fps and you'll see a lot of rage quitting. would much rather ...
- by Oso Peresoso - at 2013.07.05 20:16:00
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710. I Just Don't Understand the Commando - in General Discussions [original thread]
Darken-Sol wrote: Its groovy rockin two geks. gimme a grenade tho. Who ever heaRD OF A COMMANDO WITH NO GRENADES Not me.
- by Oso Peresoso - at 2013.07.05 20:11:00
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711. CCP can you increase the orbital strike WP requirements to 4000? - in General Discussions [original thread]
CCP tends to err on the side of people and things getting blown up. Its their primary metric of success. Sorry protostuits.
- by Oso Peresoso - at 2013.07.05 20:08:00
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712. Underwater movement - in General Discussions [original thread]
A kinetic projectile that inflicts massive damage on a stationary target at 100km will lose its effectiveness if the stationary target is at 251 km. spaceships have speedlimits at a few dozen Km/s Warp "bubbles" (not interdiction bubbles) Ships bo...
- by Oso Peresoso - at 2013.07.05 20:07:00
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713. Minmitar HAV - in Feedback/Requests [original thread]
The Infected One wrote: Oso Peresoso wrote: minmatar HAV just needs to be a very fast HAV with moderate shields and low armor. Instead of a main gun, the turret would sport 6 small autocannons (machine guns) pointing roughly in the same dire...
- by Oso Peresoso - at 2013.07.05 20:02:00
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714. Are you guys going to fix the back-peddling speed? - in Feedback/Requests [original thread]
backpack technology is exclusive to the Amarrians. None of the other empires has been able to replicate it as of yet.
- by Oso Peresoso - at 2013.07.05 20:01:00
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715. [Request] Vehicle UI to show more info - in Feedback/Requests [original thread]
Its my understanding that the missiles missing is a result of the vehicle velocity being significant compared to the missiles velocity, thus there is need to aim behind the target while moving forward. Military and law enforcement personnel that s...
- by Oso Peresoso - at 2013.07.05 20:00:00
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716. assualt dropsuit question - in Rookie Training Grounds [original thread]
Sunara Detra wrote: a bunch of stuff about dropships he asked about suits bro.
- by Oso Peresoso - at 2013.07.05 18:45:00
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717. Which Race has the Best Scout? - in General Discussions [original thread]
for sniping your better off as an assault suit with mobility/stamina upgrades. You'll be just as mobile, have more armor, and still have more highslots for damage mods. People always talk about Minja assassins, but from what I've seen in game the...
- by Oso Peresoso - at 2013.07.05 18:43:00
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718. [BUG] - Can spawn into match dead and invisable and kill everyone on the enemy t... - in Technical Support/Bugs [original thread]
NextDark Knight wrote: I found a way to spawn into a match then enter the game completely cloaked, You can still take damage if shot but you cannot call down vehicles or access the menus. I was able to recreate three times both squaded and solo...
- by Oso Peresoso - at 2013.07.05 18:37:00
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719. [REQUEST] Dropship to dropship impact damage - in Feedback/Requests [original thread]
I'm sure the sailors of the US battleships and aircraft carriers also called for a Kamikaze nerf.
- by Oso Peresoso - at 2013.07.05 18:34:00
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720. How come the repair skill doesn't effect Reactive Plates? - in General Discussions [original thread]
Marston VC wrote: Cody Sietz wrote: Is it bugged, or is that how it suppose to be? Because the repair skill effects reppers, not reactive plates! Again, that's a statement of the way it is, not confirmation that this is intended.
- by Oso Peresoso - at 2013.07.05 18:31:00
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